I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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What? No guts to also make the single Nacelled USS Archer (NCC - 627) Scout ship from SNW's premiere episode?
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
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rattler2Member, Star Trek Online ModeratorPosts: 58,667Community Moderator
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I would get it if there was a way to without burning a premium prize token (which would have to be next year anyway because the tokens are not good for anything from the current year). There are so few ships in STO that have even a vague resemblance to the TOS aesthetics.
I would get it if there was a way to without burning a premium prize token (which would have to be next year anyway because the tokens are not good for anything from the current year). There are so few ships in STO that have even a vague resemblance to the TOS aesthetics.
I would get it if there was a way to without burning a premium prize token (which would have to be next year anyway because the tokens are not good for anything from the current year). There are so few ships in STO that have even a vague resemblance to the TOS aesthetics.
You mean, such as the exchange?
No, the exchange is not an option since it costs too much real money to get all the keys (averaging over 100 last time I heard) needed, and I do not have the patience for the intense, tedious market grinding for that alternate route in the market either. It is safe to say that premium ship prices on the exchange are beyond the means of most casuals, especially altaholics like me.
And that is assuming that the ship is even sold on the exchange, a lot of the more popular ones are priced beyond the even the extended cap nowadays and require some sort of direct trade, and inflation keeps those prices going up.
Yeah, I agree with Crypticarmsman. When I read the Ten Forward write up, I thought this was the Saladin class (Archer), single-nacelle ship. I do however like this Farragut model too. It would look better if the struts were straight, but it is still a good-looking ship. I don’t think I’m interested in it at this price, but maybe someday if they offered it in the lobi store or something.
My initial thought on the ship's console left me wondering if the antimatter bomb that it fires can be targeted and destroyed before it detonates? (Post edited in light of recent changes to the console.)
I just don't get why they keep pushing engineering heavy 4/4 ships. Nobody likes them. I don't know a single person in my fleet or otherwise that actually enjoys that style of ship. Engineering is the least desirable boff seating with only a couple of useful abilities available, and 'tank' builds aren't even used anymore, so the 4/4 broadside playstyle just isn't useful.
Maybe if they were to re-evaluate the entire lineup of engineering boff abilities, these ships might be worthwhile. Maybe if they'd re-evaluate rear weapon hardpoints.
As it is, though... if you aren't a 5/x weapon layout with tactical seating, or a science ship, you simply don't do well in this game. Even carriers have been largely outdated (They were, at one point, the best ships in the game, and I spent a ton of money and effort putting together an amazing carrier build that used to wreck TFO's... now it's middling at best compared to any science ship, battlecruiser, or escort).
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rattler2Member, Star Trek Online ModeratorPosts: 58,667Community Moderator
I just don't get why they keep pushing engineering heavy 4/4 ships. Nobody likes them. I don't know a single person in my fleet or otherwise that actually enjoys that style of ship.
I'm a cruiser main. Flew the Command Assault Cruiser for a long time. Flew the Walker, Temporal Connie, flying a Sagan... I fly the MW Connie on an alt, I actually enjoy the Legendary Miranda...
I don't follow the meta either. For me a basic cruiser build is 6 beams and 2 torps, so more Broadside. Wouldn't matter if it was 5/3 or 4/4 if you broadside.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I just don't get why they keep pushing engineering heavy 4/4 ships. Nobody likes them. I don't know a single person in my fleet or otherwise that actually enjoys that style of ship.
I'm a cruiser main. Flew the Command Assault Cruiser for a long time. Flew the Walker, Temporal Connie, flying a Sagan... I fly the MW Connie on an alt, I actually enjoy the Legendary Miranda...
I don't follow the meta either. For me a basic cruiser build is 6 beams and 2 torps, so more Broadside. Wouldn't matter if it was 5/3 or 4/4 if you broadside.
I prefer the 4/4 ships as well with big slow cruisers, I fly an Oddy on my main.
I just don't get why they keep pushing engineering heavy 4/4 ships. Nobody likes them. I don't know a single person in my fleet or otherwise that actually enjoys that style of ship. Engineering is the least desirable boff seating with only a couple of useful abilities available, and 'tank' builds aren't even used anymore, so the 4/4 broadside playstyle just isn't useful.
Maybe if they were to re-evaluate the entire lineup of engineering boff abilities, these ships might be worthwhile. Maybe if they'd re-evaluate rear weapon hardpoints.
As it is, though... if you aren't a 5/x weapon layout with tactical seating, or a science ship, you simply don't do well in this game. Even carriers have been largely outdated (They were, at one point, the best ships in the game, and I spent a ton of money and effort putting together an amazing carrier build that used to wreck TFO's... now it's middling at best compared to any science ship, battlecruiser, or escort).
It is just that people with similar tastes tend to gravitate towards similar fleets.
4x4 ships and tanking (i'm one of those in Random TFO who keeps those glass cannons from going "BOOM") while a different playstyle than just tac heavy is also enjoyable.
For me the one thing which pushes me away from the Farragut is that i am absolutely not into the old skool TOS look.
Edit: That being said i could see use for both the console and trait in a tanking role. Too bad it is lockbox.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Personally I prefer jack-of-all-traits so 4/4 is best for that as it gives a decent overall firepower while being survivable enough that you don't need a tank for typically missions. Issue with the 5/x ships (at least what I've found) is that they're quite frail if you don't go out of your way to pick up consoles and traits that boost that and getting your firepower to point your durability is irrelevant is very expensive and takes time to get the skill to use it properly, something I neither got funds or the will to do.
4/4 and tanking builds used to be viable, but now there's been so much power creep and focus on big DPS that tanking isn't really necessary unless there's a bunch of undergeared / poorly built players in the group. You might see limited use for proper tanks in Elite TFO's, but that's it. Depending on how spaced out the objectives and enemies are, it's possible for a well built damage dealer (especially science builds) to solo advanced TFO's now, with no need for a tank because everything dies too fast to deal any damage.
Big number sell, and they've been selling bigger numbers to DPS players for years now to cash in on that market; ultimately the cost has been every other role in the game.
4/4 and tanking builds used to be viable, but now there's been so much power creep and focus on big DPS that tanking isn't really necessary unless there's a bunch of undergeared / poorly built players in the group. You might see limited use for proper tanks in Elite TFO's, but that's it. Depending on how spaced out the objectives and enemies are, it's possible for a well built damage dealer (especially science builds) to solo advanced TFO's now, with no need for a tank because everything dies too fast to deal any damage.
Big number sell, and they've been selling bigger numbers to DPS players for years now to cash in on that market; ultimately the cost has been every other role in the game.
The thing is that there are still far more players with low gear that tanks may actually be of greater importance now than ever before if you play random RTFO.
Sure if you measure your worth against something as weak as ISA than it is easy enough to solo, but that TFO is old enough for even inexperienced players to know the tricks and inflate their DPS.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Design is alright, however I'm going to pass, it doesn't fit any of my themes and it's not a main ship like Enterprise (NX-01, A, D and E), Voyager, Defiant, Cerrios, La Sirena, Discovery and Protostar,
A pretty covers Connies, Konnies and Donnies since it's literally same ship regardless what shows or movie it's in.
The Farragut is also not as Iconic as a Connie, a T'liss, a D'deridex and a D7, so I don't see a point in collecting one.
There is nothing wrong with a 4/4 layout, a 5/3 layout, or even a 3/5 layout, they just require different styles of setup and play. 4/4 is great for a ship with mines (whether a dedicated minelayer or not) for example, plus for big ungainly cruisers broadside is handy if you are planning to put more into offensive/defensive systems and less into maneuver systems.
I just don't get why they keep pushing engineering heavy 4/4 ships. Nobody likes them. I don't know a single person in my fleet or otherwise that actually enjoys that style of ship. Engineering is the least desirable boff seating with only a couple of useful abilities available, and 'tank' builds aren't even used anymore, so the 4/4 broadside playstyle just isn't useful.
Maybe if they were to re-evaluate the entire lineup of engineering boff abilities, these ships might be worthwhile. Maybe if they'd re-evaluate rear weapon hardpoints.
As it is, though... if you aren't a 5/x weapon layout with tactical seating, or a science ship, you simply don't do well in this game. Even carriers have been largely outdated (They were, at one point, the best ships in the game, and I spent a ton of money and effort putting together an amazing carrier build that used to wreck TFO's... now it's middling at best compared to any science ship, battlecruiser, or escort).
It is just that people with similar tastes tend to gravitate towards similar fleets.
4x4 ships and tanking (i'm one of those in Random TFO who keeps those glass cannons from going "BOOM") while a different playstyle than just tac heavy is also enjoyable.
For me the one thing which pushes me away from the Farragut is that i am absolutely not into the old skool TOS look.
Edit: That being said i could see use for both the console and trait in a tanking role. Too bad it is lockbox.
It really isn't pure TOS aesthetics (which is Googie for Fed ships and a lot of the TOS architecture in general) though it is a lot closer to it than DSC designs, close enough to at least have some of the TOS feel.
It has the (more or less) round nacelles, and they pretty much got the saucer edge right at least, but the proportions/layout are almost all wrong from the top (the side almost works though), the surface details are unnecessarily busy, etc., and those features, along with the Excelsior-style bridge-through-engineering strip gives it a sort of transitional feel between the TOS and movie eras, sort of an Art Deco variant trying to emulate Googie style.
Personally, I like it despite the aesthetic errors, but tastes vary.
Comments
Too bad it's going to be an expensive ship, too expensive for just that. I won't be trying to get it.
And not only is it a gamble-box ship, it's engineering heavy, a 4/4 layout, with a terrible trait and only a moderately decent console.
This thing is absolute trash. I'll pass, thanks.
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PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Probably don't have any immediate plans. Odds are we'll see her in a later update.
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You mean, such as the exchange?
No, the exchange is not an option since it costs too much real money to get all the keys (averaging over 100 last time I heard) needed, and I do not have the patience for the intense, tedious market grinding for that alternate route in the market either. It is safe to say that premium ship prices on the exchange are beyond the means of most casuals, especially altaholics like me.
And that is assuming that the ship is even sold on the exchange, a lot of the more popular ones are priced beyond the even the extended cap nowadays and require some sort of direct trade, and inflation keeps those prices going up.
Maybe if they were to re-evaluate the entire lineup of engineering boff abilities, these ships might be worthwhile. Maybe if they'd re-evaluate rear weapon hardpoints.
As it is, though... if you aren't a 5/x weapon layout with tactical seating, or a science ship, you simply don't do well in this game. Even carriers have been largely outdated (They were, at one point, the best ships in the game, and I spent a ton of money and effort putting together an amazing carrier build that used to wreck TFO's... now it's middling at best compared to any science ship, battlecruiser, or escort).
I'm a cruiser main. Flew the Command Assault Cruiser for a long time. Flew the Walker, Temporal Connie, flying a Sagan... I fly the MW Connie on an alt, I actually enjoy the Legendary Miranda...
I don't follow the meta either. For me a basic cruiser build is 6 beams and 2 torps, so more Broadside. Wouldn't matter if it was 5/3 or 4/4 if you broadside.
normal text = me speaking as fellow formite
colored text = mod mode
I prefer the 4/4 ships as well with big slow cruisers, I fly an Oddy on my main.
It is just that people with similar tastes tend to gravitate towards similar fleets.
4x4 ships and tanking (i'm one of those in Random TFO who keeps those glass cannons from going "BOOM") while a different playstyle than just tac heavy is also enjoyable.
For me the one thing which pushes me away from the Farragut is that i am absolutely not into the old skool TOS look.
Edit: That being said i could see use for both the console and trait in a tanking role. Too bad it is lockbox.
Big number sell, and they've been selling bigger numbers to DPS players for years now to cash in on that market; ultimately the cost has been every other role in the game.
The thing is that there are still far more players with low gear that tanks may actually be of greater importance now than ever before if you play random RTFO.
Sure if you measure your worth against something as weak as ISA than it is easy enough to solo, but that TFO is old enough for even inexperienced players to know the tricks and inflate their DPS.
A pretty covers Connies, Konnies and Donnies since it's literally same ship regardless what shows or movie it's in.
The Farragut is also not as Iconic as a Connie, a T'liss, a D'deridex and a D7, so I don't see a point in collecting one.
It really isn't pure TOS aesthetics (which is Googie for Fed ships and a lot of the TOS architecture in general) though it is a lot closer to it than DSC designs, close enough to at least have some of the TOS feel.
It has the (more or less) round nacelles, and they pretty much got the saucer edge right at least, but the proportions/layout are almost all wrong from the top (the side almost works though), the surface details are unnecessarily busy, etc., and those features, along with the Excelsior-style bridge-through-engineering strip gives it a sort of transitional feel between the TOS and movie eras, sort of an Art Deco variant trying to emulate Googie style.
Personally, I like it despite the aesthetic errors, but tastes vary.