Victory is Life is the best arc out of all of them. Home drags if you want the set though.
Right? The Solanae set and the themed spacesuits are the reasons I hold my nose for "Step Between Stars".
And yet, they would have us believe that allowing us to spend dilithium to buy various quest rewards, instead of get them for free by running the missions, repeated for every captain, isn't a good dilithium sink....
There are enough of them that even at 50k a piece, most players would happily spend ~200k or more to avoid rerunning missions. And that's per captain. For compulsory completionists, it's probably 10x that.
Hell - allowing players to spend refined Dilithium to BUY T6 Ship Levels 1 - 5 (and still leaving the ability to Level them up normally if players want to); instead of having to spend time setting them up, and doing content (usually the quickest TFs with a like minded group who are also Leveling a ship) <--- And leaving it per character; would definitely be a Dil Sink I KNOW FOR A FACT I and many others WOULD use.
And if the ncounter argument is: Well, that means content gets played less...No, it doesn't. It just means the player making use of the sink gets the Ship Trait he wants for a given character - puts said Ship Trait on the ship(s) he REALLY wants to fly on that character; and then plays said content WITH the ship he ACTUALLY ENJOYS USING.
^^^
But no, Jeremy doesn't seem to think its a good idea (even though it checks off all the BIG box of: 'not a one time purchase' as its per character, per ship on said character...
But yeah, Jeremy's reply on a Kael/Cryptic Livestream: A very meh, low volume reply: "Not the worst idea I've heard..."
(And this was back when they said the big thing being debated was "Lets just turn ALL Starbase Projects into "Dilithium Only' inputs <--- Which was the brainchild of Thomas The Cat.)
^^^
Luckily I guess they had a Developer with an actual Brain turn that down most likely saying: "I don't think dumping the majority other in game resource sinks would be good for the overall in game economy..."
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I don't know if this counts as a "mission," but I absolutely HATE the Viridiosaurus Rex Universal Endeavor. DPS chasers always seem to kill off the Rex before I have the chance to make it there. Shouldn't there be a penalty for spawn camping the Rex? Shouldn't there be a button to instantly transport to the Rex when they spawn in?
I don't know if this counts as a "mission," but I absolutely HATE the Viridiosaurus Rex Universal Endeavor. DPS chasers always seem to kill off the Rex before I have the chance to make it there. Shouldn't there be a penalty for spawn camping the Rex? Shouldn't there be a button to instantly transport to the Rex when they spawn in?
One (relatively) easy fix would be to have a forcefield up around the Rex area and have destroying the well-defended generators as the last precursor stage for all players in the map section instead of the Rex appearing immediately while everyone is spread out all over the zones.
As for the fleet thing, as it is now there is almost no incentive for the fleet members to do TFOs together to support the fleet since there is so little need for fleet marks. While it is mainly meant as a dil sink, encouraging more team play would help that situation too since it would encourage players to upgrade more, and even upgrade earlier if the minimum level requirements were lowered or eliminated from fleet gear, so that players got used to using it early instead of building around auto-upgrade gear the way they often do (which often means they do not bother to buy fleet gear later, so they not only don't spend dil on that gear, it also means fewer restock projects need to be run etc.).
I will +1 the Rex encounter. Yesterday I went to do that encounter, and 3 times I actually made it to the spawn, hit the beastie 3-4 times with the phaser cannon, and it still died so fast i did not get credit for the endeavor even though I DID get the marks
I'll second the idea that the only missions I hate are the ones where I'm forced to play as another character (or ship).
What I love about any RPG is building the character and tailoring combat tactics accordingly. So when I'm taken out of that, it kind of bugs me. So the recent missions where you play as the Inquisitor, or the mission where you play as J'Ula (if I remember correctly)...I found quite annoying to get through. And I NEVER replay them, while I do replay all the others -- even the shuttle missions, which are a close second for hating them, but at least I can build my small craft.
Furthermore, why does the 'automatic firing' toggle not seem to be functional when made to play as another character? I prefer to play in RPG mode (since the game's mechanics are not quite right, in my opinion, to make FPS-style enjoyable), but as such, I enable primary fire to continue automatically when targeting an enemy. But when playing as e.g. the Inquisitor, not only am I already annoyed to be playing as them, but then I have to hit primary fire over and over and over again throughout the mission. I'd rather pour Plomeek Soup à la Neelix in my eye.
I'd much rather such stories from other characters' perspectives were just extended cut-scenes, similar to the Voyager-style intro to the Delta Rising arc.
Dust to Dust, The Vault, Tenebris Torquent, all the Kobali stuff needed to get credit for completing the Delta arc, and Stranded in Space given that the healing freighter crew accolade for science officers is STILL BROKEN
"We've learned that friendship isn't always easy. But there's no doubt it's worth fighting for."
What is the name of that mission where you have to hop over the rocks while that thing chases you in the caves. I have completed that mission 5 or 6 times and I can not complete it for my latest toon to save my life. I've tried dozens of times and never make all of the jumps to the next room. I HATE that mission. If you die a dozen times in one mission, you should get some kind of pass to the next section. I"d pay a thousand zen to complete it because it has a cool reward and it's the only mission in that arc I have not completed.
I hear ya @indyshark, and that would be one feature I too would like implemented in the game. I also do not like the fact that some missions can only be run solo. Case in point... The mission "The Measure of Morality Pt 1" as I mentioned on page 2. I really would like Seven's gun's for my character which you can get upon completing the mission, but unfortunately I still cannot get past the end of it, as the enemies there keep killing me (over and over again lol) as my ground game setup isn't the best. And because it can only be run solo, it is one mission I don't think I will ever be able to get threw on my main character, which sucks. I would think that all the missions in the game could be done with a friend, so it boggles my mind why it is set up this way. Oh well, such is life...
I don't know if this counts as a "mission," but I absolutely HATE the Viridiosaurus Rex Universal Endeavor. DPS chasers always seem to kill off the Rex before I have the chance to make it there. Shouldn't there be a penalty for spawn camping the Rex? Shouldn't there be a button to instantly transport to the Rex when they spawn in?
Agreed.
It's too bad most people also don't have the decency to wait for those who captured the last point (which may be far from the spawning points) - and enable the campers to get anything at all by triggering the final phase for them.
A couple of shots, a few thousand damage is usually sufficient to trigger progress and be eligible for rewards.
At 30.000 HP (I think) everyone should be able to deal enough damage, there's no need for any one player to keep shooting and deal tens of thousands of damage.
There wouldn't be any problem - if only those annoying campers would consider the needs of other players.
That being said, there are countless good solutions. The zone seems popular enough to warrant Dev attention too - certainly if you're going to include it in a (daily, cause there's also the 'kill X Voth in the battlezone ones) assignment.
Still, they haven't done anything and I doubt they ever will.
I don't know if this counts as a "mission," but I absolutely HATE the Viridiosaurus Rex Universal Endeavor. DPS chasers always seem to kill off the Rex before I have the chance to make it there. Shouldn't there be a penalty for spawn camping the Rex? Shouldn't there be a button to instantly transport to the Rex when they spawn in?
One (relatively) easy fix would be to have a forcefield up around the Rex area and have destroying the well-defended generators as the last precursor stage for all players in the map section instead of the Rex appearing immediately while everyone is spread out all over the zones.
As for the fleet thing, as it is now there is almost no incentive for the fleet members to do TFOs together to support the fleet since there is so little need for fleet marks. While it is mainly meant as a dil sink, encouraging more team play would help that situation too since it would encourage players to upgrade more, and even upgrade earlier if the minimum level requirements were lowered or eliminated from fleet gear, so that players got used to using it early instead of building around auto-upgrade gear the way they often do (which often means they do not bother to buy fleet gear later, so they not only don't spend dil on that gear, it also means fewer restock projects need to be run etc.).
With players being able to fly any ship at any level now (or almost, cause for some weird reason you can claim a T6 Sovereign but not a T5 Regent for example) I think all level restrictions for items need to be abandoned.
They serve no real purpose anymore, if they ever did. Like levels. They're remnants of a game where level mattered in terms of what you could fly and the content you could play, which is no longer the case.
Although I could understand why they wouldn't make any changes - the potential for disaster is enormous. Even the smallest mistake would likely have big consequences.
Tenebris Torquent is the mission I hate. I have tried all kinds of advice and can never finish it. I think the reason I hate it so much is because of all of the time I spent trying to complete it and failing. Let me tell, you that's not fun! I keep hoping Cryptic will come out with a patch or some kind of help so I can complete it.
I don't know about hate, but Dust to Dust is definitely up there due to having had to repeat it so many times back in the day if you wanted the Kobali uniform on all of your toons. The platform hopping wasn't really an issue for me, but I use the platform bypass anymore when I replay it. 🤷🏼♀️
Same reason I kind of dislike it. And listening to the clone whine. But I ran it so many times I used to be able to get the time achievement and collect everything in the maze in one run.
I'm very disappointed by all of the missions where there's an environmental hazard that automatically forces you into a space suit, where before you didn't *need* a space suit to survive the mission. In particular Smoke and Mirrors and What's Left Behind come to mind. The auto-space suit spoils those missions for me and I'd rather use the rebreathers so I can see my character. Heck I'd rather suffer the negative effects than have the space suit auto-on.
...for some weird reason you can claim a T6 Sovereign but not a T5 Regent for example...
That's because T6 ships now level with the character - you can put that T6 Sovvy on your toon the minute you clear the tutorial, but most of its weapons and console slots will be locked out until you go up levels. That was done only to the T6 ships, which is also why you can't let your freshly-frocked Lieutenant fly, say, a T4 Defiant out of ESD.
...for some weird reason you can claim a T6 Sovereign but not a T5 Regent for example...
That's because T6 ships now level with the character - you can put that T6 Sovvy on your toon the minute you clear the tutorial, but most of its weapons and console slots will be locked out until you go up levels. That was done only to the T6 ships, which is also why you can't let your freshly-frocked Lieutenant fly, say, a T4 Defiant out of ESD.
Still, it would be nice to at least be able to claim them.
Or their consoles. If I fly a Hestia, I'd like to be able to use the MVAE console on it without having to wait until I reach level 50.
Dust to Dust, The Vault, Tenebris Torquent, all the Kobali stuff needed to get credit for completing the Delta arc, and Stranded in Space given that the healing freighter crew accolade for science officers is STILL BROKEN
I definitely hate Dust to Dust, especially when I'm having severe rubberbanding issues during the electrified corridor race.
Comments
Hell - allowing players to spend refined Dilithium to BUY T6 Ship Levels 1 - 5 (and still leaving the ability to Level them up normally if players want to); instead of having to spend time setting them up, and doing content (usually the quickest TFs with a like minded group who are also Leveling a ship) <--- And leaving it per character; would definitely be a Dil Sink I KNOW FOR A FACT I and many others WOULD use.
And if the ncounter argument is: Well, that means content gets played less...No, it doesn't. It just means the player making use of the sink gets the Ship Trait he wants for a given character - puts said Ship Trait on the ship(s) he REALLY wants to fly on that character; and then plays said content WITH the ship he ACTUALLY ENJOYS USING.
^^^
But no, Jeremy doesn't seem to think its a good idea (even though it checks off all the BIG box of: 'not a one time purchase' as its per character, per ship on said character...
But yeah, Jeremy's reply on a Kael/Cryptic Livestream: A very meh, low volume reply: "Not the worst idea I've heard..."
(And this was back when they said the big thing being debated was "Lets just turn ALL Starbase Projects into "Dilithium Only' inputs <--- Which was the brainchild of Thomas The Cat.)
^^^
Luckily I guess they had a Developer with an actual Brain turn that down most likely saying: "I don't think dumping the majority other in game resource sinks would be good for the overall in game economy..."
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
One (relatively) easy fix would be to have a forcefield up around the Rex area and have destroying the well-defended generators as the last precursor stage for all players in the map section instead of the Rex appearing immediately while everyone is spread out all over the zones.
As for the fleet thing, as it is now there is almost no incentive for the fleet members to do TFOs together to support the fleet since there is so little need for fleet marks. While it is mainly meant as a dil sink, encouraging more team play would help that situation too since it would encourage players to upgrade more, and even upgrade earlier if the minimum level requirements were lowered or eliminated from fleet gear, so that players got used to using it early instead of building around auto-upgrade gear the way they often do (which often means they do not bother to buy fleet gear later, so they not only don't spend dil on that gear, it also means fewer restock projects need to be run etc.).
What I love about any RPG is building the character and tailoring combat tactics accordingly. So when I'm taken out of that, it kind of bugs me. So the recent missions where you play as the Inquisitor, or the mission where you play as J'Ula (if I remember correctly)...I found quite annoying to get through. And I NEVER replay them, while I do replay all the others -- even the shuttle missions, which are a close second for hating them, but at least I can build my small craft.
Furthermore, why does the 'automatic firing' toggle not seem to be functional when made to play as another character? I prefer to play in RPG mode (since the game's mechanics are not quite right, in my opinion, to make FPS-style enjoyable), but as such, I enable primary fire to continue automatically when targeting an enemy. But when playing as e.g. the Inquisitor, not only am I already annoyed to be playing as them, but then I have to hit primary fire over and over and over again throughout the mission. I'd rather pour Plomeek Soup à la Neelix in my eye.
I'd much rather such stories from other characters' perspectives were just extended cut-scenes, similar to the Voyager-style intro to the Delta Rising arc.
Peace...
Agreed.
It's too bad most people also don't have the decency to wait for those who captured the last point (which may be far from the spawning points) - and enable the campers to get anything at all by triggering the final phase for them.
A couple of shots, a few thousand damage is usually sufficient to trigger progress and be eligible for rewards.
At 30.000 HP (I think) everyone should be able to deal enough damage, there's no need for any one player to keep shooting and deal tens of thousands of damage.
There wouldn't be any problem - if only those annoying campers would consider the needs of other players.
That being said, there are countless good solutions. The zone seems popular enough to warrant Dev attention too - certainly if you're going to include it in a (daily, cause there's also the 'kill X Voth in the battlezone ones) assignment.
Still, they haven't done anything and I doubt they ever will.
With players being able to fly any ship at any level now (or almost, cause for some weird reason you can claim a T6 Sovereign but not a T5 Regent for example) I think all level restrictions for items need to be abandoned.
They serve no real purpose anymore, if they ever did. Like levels. They're remnants of a game where level mattered in terms of what you could fly and the content you could play, which is no longer the case.
Although I could understand why they wouldn't make any changes - the potential for disaster is enormous. Even the smallest mistake would likely have big consequences.
Same reason I kind of dislike it. And listening to the clone whine. But I ran it so many times I used to be able to get the time achievement and collect everything in the maze in one run.
Still, it would be nice to at least be able to claim them.
Or their consoles. If I fly a Hestia, I'd like to be able to use the MVAE console on it without having to wait until I reach level 50.
I definitely hate Dust to Dust, especially when I'm having severe rubberbanding issues during the electrified corridor race.