My top two are Dust to Dust and tenebris torquent. those 2 missions are keeping me from completing recruit advancement. Dust to dust, i don't like the mario jump and shoot TRIBBLE, and I the maze in tenebris is simply stupid when your map doesn't work. i get stuck at a green door. I found consoles but activating them either shocked me or did nothing. i cannot remember how i got through it before, but i'm not wasting time on either mission.
any time you have a puzzle there needs to be a way to show your progress. how hard would it be to just have the map expose as you go> they do it in temporal ambassador with the ventilation. that of for pete's sake make the lighting better. you can't really see any way up because no light source shines up.
Same list for me too, especially Dust to Dust, mostly for the Qbert hopping nonsense (my connection has weird lag spikes that make jumping like that very iffy and annoying) but also the maze is quite boring and acts as a drag between two more lively sections, and the jumping thing is not helped any by being half asleep from the maze. On the other hand, I did like the earlier parts of Dust to Dust and the idea of the mission plot is very good even if the mechanics in the latter part are revoltingly annoying.
I would add Reunion to the list as a sort of secondary annoyance. I have never been a fan of the step-and-fetch quests that were the bane of early MMOs and it has a lot of that in it. The fact that it was riddled with progression-stopping bugs the first few times I did it didn't help either.
I'm bad at 3D jumping so tenebris torquent for me too. The Romulan kidnapping - arena one is annoying because after you've done it once and seen everything it's a slog to repeat. Also, the light's too bright.
I KNOW it's 3D. between no mapping P-Poor lighting and the camera restrictions in no gravity, hard pass. I play to have fun, not get aggravated being the mouse in a maze
Any small craft mission, for starters; those I invariably find to be a pain. Then there's "Surface Tension," which limits you to single player but for no apparent reason denies you a proper away team. Also anything where you're helping the Kobali; I find them being portrayed as good guys in any sense to be extremely irritating.
Coliseum. I mean, could Slammy be *more* obvious about being a "secret" bad guy here? And it's annoying when I enter the arena, weapon in hand, the announcer tells us what we're facing, it emerges from the sand not far away - and suddenly I'm back at the entrance, watching whatever it is attack Slammy. (And no matter how long I wait, the monsters never kill him.)
I don't know about hate, but Dust to Dust is definitely up there due to having had to repeat it so many times back in the day if you wanted the Kobali uniform on all of your toons. The platform hopping wasn't really an issue for me, but I use the platform bypass anymore when I replay it. 🤷🏼♀️
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...Dust to Dust is definitely up there due to having had to repeat it so many times back in the day if you wanted the Kobali uniform on all of your toons.
It's extremely disappointing that the Kobali Uniform was removed from the mission rewards!
I suppose all missions in the game have the potential to be annoying for one reason or another:
Of Bajor - due to the many sub-missions, but at least there's choices available;
Midnight - It just seems to go on and on without end, which is quite frustrating if you're collecting the space set;
"Side Content" - Not really the missions that I hate, but that these are now considered optional for the overall story yet feature story-beats that later missions refer to. I 'hate' that they really do belong in the Mission Journal but have been removed.
"Cut Content" - Missions such as "The Tribble with Klingons" and "Saturday's Child" which have just been completely removed from the game. Again, I don't hate the missions, but I hate that they cannot be played any more.
And finally, I hate when content gets removed from the game for 'remastering' but then isn't remastered or put back in.
The main culprit here is the Klingon War story arc - it was re-mastered, re-mastered again, and finally removed from the game for yet another re-master...
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I don't know about hate, but Dust to Dust is definitely up there due to having had to repeat it so many times back in the day if you wanted the Kobali uniform on all of your toons. The platform hopping wasn't really an issue for me, but I use the platform bypass anymore when I replay it. 🤷🏼♀️
What bypass?
The ledge on the far right wall. It's barely there, you still have to jump over things sticking out from the wall, and you can fall off, but it's a lot easier doing that than the platforms, especially if you're going for the accolades.
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Specifically, the entire Delta arc, that early Klingon mission where you go to Grethor (apostrophes go wherever). The whole of that temporal garbage and either sides missions involving the floating TRIBBLE doomsday machine.
Oh how could I forget, Coliseum. That mission bugs out on me more than any other, usually Klimek getting stuck in place or the wrong version of the map loading in. Not to mention the whole affair is tedious anyway even if it behaves.
Oh and I'll stick The Vault in too, don't think I need to expand on why either.
The Temporal arc (Yesterday's War). Because I don't like being fed propaganda (with a small f, I certainly do enjoy playing Fed) .
For similar reasons, the missions on Kobali prime. What made these things worse is that, originally, they couldn't be skipped.
And yes, missions like the one that contain the Nausicaan disruptor set tend to get annoying too. Not because the mission itself is bad, but because it's mentally linked to annoying grinds.
My top two are Dust to Dust and tenebris torquent. those 2 missions are keeping me from completing recruit advancement. Dust to dust, i don't like the mario jump and shoot TRIBBLE, and I the maze in tenebris is simply stupid when your map doesn't work. i get stuck at a green door. I found consoles but activating them either shocked me or did nothing. i cannot remember how i got through it before, but i'm not wasting time on either mission.
I dislike Dust To Dust for 2 reasons, the electric maze and the electrified catwalk platform puzzle. I've died many times on the electric maze due to rubberbanding issues; where I think I cleared the maze, only to see myself rubberband backwards right back into the electrified grate I was supposed to have ran past. I dislike the electrified platform puzzle because I feel like I cannot shoot the glowing wall gemstones and run the puzzle fast enough before they deactivate, and I see myself falling down to my death. My reflexes and my hand-eye coordination just isn't up to par with the lowest difficulty in this game. Also, those few times that I do manage to make it through the puzzle is nothing but pure dumb luck; no skill, just dumb luck.
Mindscape. I don't know why, but over the years, this mission bugged out on me so many times. I couldn't talk to Tuvok, the sickbay doors wouldn't open even after the doctor was defeated, killing 'memory gosts' or what they are called wouldn't trigger the door opening mechanism etc etc. And when I was able to finish it, instead of completing, it reset and I had to start all over again.
I think I would put Renegades Regret at the top of my most hated list. It's just a complete waste of time in every way possible. Of the missions that make you play something other than your toon it is by far the worst. It just drags on and on for no reason you spend most of it waiting for annoying and inane dialog. and of course your combat abilities are all but useless for the mission at hand. And it gets dropped in right in between two missions that otherwise flow together as a story. Odo and the Dominion show up to fight the H'urq, okay we're ready to talk to him and start what comes next... but first we have to spend half of an evening slowly stomping around genociding planets. WHY!?!?!
Runner up is Knowledge is Power. Being forced to play as J'ula is annoying enough in and of itself. But the mission just goes on and on and on and on. Wave after wave of the same annoying Klingons. You going plink plink plink with your pistol. Just when you get through with one task your off to another equally unfun room full of nuisance, It's just horrible. There are a few elements in there that would be great fun if A. I was playing any one of my own characters, and B. They were split up into 2-3 missions to better pace the whole thing.
I have mixed feelings about Coliseum. While much of it is insufferably bad as you drag the bloody stupid Reman through things knowing full well you should have just fed him to the tentacle monster, I can't ignore the fact that it is perhaps the most authentically Star Trek mission in the game. So it earns some points for that.
I have to agree with the examples cited above, but with particular attention to those missions that pointlessly take me out of the gear and so forth that I've spent earning, building, or improving. That really gets under my goat.
Apart from those instances I get a bit of a burn when contemporary political agendas are jammed into the game. This hasn't happened all that much, thankfully, and I'll admit that as one who in real life spends a decent amount of time on sociopolitical commentary and analysis there is a good chance that I tend to see it more clearly than most. It makes the escapism more difficult. (I'm not citing examples for fear that this thread will derail in an unfortunate direction.)
I'll also agree that Dust to Dust is a royal pain in the caboose.
I'd also like to add "Step Between Stars" to the list. Arguably the worst offender for my money. The space walking part is hella persnickety, to say nothing of the space combat end in that soup sandwich of a ship they force you into. Only silver lining is the special space suits and Solanae ship set.
Then there is the one mission whose name escapes me at the moment, but with the Doomsday Machine. The end part is especially annoying.
Resident TOS, G.I. Joe, Transformers and hair metal fangirl.
I have to agree with the examples cited above, but with particular attention to those missions that pointlessly take me out of the gear and so forth that I've spent earning, building, or improving. That really gets under my goat.
Yes, those missions are annoying too. I also strongly dislike Battle between the binary stars for that reason.
This game is built around (and earns its revenue by promoting) the idea that the player can choose from hundreds of vessels and even more different items to create his own unique captain, crew and ship. Missions that undo all of that aren't the greatest pieces of content, imo.
Although I sometimes like it when there's an actual new ship design we get to try out. Flying the Dyson in a part of a mission isn't as bad as having your ship holographically changed with some random design for an entire TFO.
I'll also agree that Dust to Dust is a royal pain in the caboose.
I'd also like to add "Step Between Stars" to the list. Arguably the worst offender for my money. The space walking part is hella persnickety, to say nothing of the space combat end in that soup sandwich of a ship they force you into. Only silver lining is the special space suits and Solanae ship set.
Then there is the one mission whose name escapes me at the moment, but with the Doomsday Machine. The end part is especially annoying.
I actually like Step between stars.
Usually I'm only interested in the deflector if I want any of the rewards though, so I only need to play it once on a new toon. That probably helps a bit too.
At least there's a bit of diversity in mission progression there and different options to choose from. I wish that were included in more missions.
We're discovering we dislike certain missions here, and I mentioned above, that they all have potential to irritate or annoy for one reason or another.
However, let's not forget that these mission usually drive the ongoing story forward to some extent, and however much I may dislike or hate specific missions for whatever reason, I do love them for other reasons.
- - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
We're discovering we dislike certain missions here, and I mentioned above, that they all have potential to irritate or annoy for one reason or another.
However, let's not forget that these mission usually drive the ongoing story forward to some extent, and however much I may dislike or hate specific missions for whatever reason, I do love them for other reasons.
That's true.
As much as I dislike the Yesterday's War arc as I mentioned above, it did open up (and continue) many other storylines.
Many of my character bio's in fact reference the Temporal Agents, but have them oppose those agents. The stories and their importance can't be ignored - and by adding a few twists that's actually ok too.
Tenebris Torquent and Home are kind of annoying for combined length and difficulty, episodes should be one of the other but not both. Nothing comes close to Dust to Dust for sheer frustration, though.
Specifically, the entire Delta arc, that early Klingon mission where you go to Grethor (apostrophes go wherever). The whole of that temporal garbage and either sides missions involving the floating TRIBBLE doomsday machine.
Oh how could I forget, Coliseum. That mission bugs out on me more than any other, usually Klimek getting stuck in place or the wrong version of the map loading in. Not to mention the whole affair is tedious anyway even if it behaves.
Oh and I'll stick The Vault in too, don't think I need to expand on why either.
I use to hate the vault, but with the Quantum warhead console it's a cake walk now
Specifically, the entire Delta arc, that early Klingon mission where you go to Grethor (apostrophes go wherever). The whole of that temporal garbage and either sides missions involving the floating TRIBBLE doomsday machine.
Oh how could I forget, Coliseum. That mission bugs out on me more than any other, usually Klimek getting stuck in place or the wrong version of the map loading in. Not to mention the whole affair is tedious anyway even if it behaves.
Oh and I'll stick The Vault in too, don't think I need to expand on why either.
I use to hate the vault, but with the Quantum warhead console it's a cake walk now
It was never that I disliked, just the to and from.
Comments
I would add Reunion to the list as a sort of secondary annoyance. I have never been a fan of the step-and-fetch quests that were the bane of early MMOs and it has a lot of that in it. The fact that it was riddled with progression-stopping bugs the first few times I did it didn't help either.
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It's extremely disappointing that the Kobali Uniform was removed from the mission rewards!
I suppose all missions in the game have the potential to be annoying for one reason or another:
- Of Bajor - due to the many sub-missions, but at least there's choices available;
- Midnight - It just seems to go on and on without end, which is quite frustrating if you're collecting the space set;
- "Side Content" - Not really the missions that I hate, but that these are now considered optional for the overall story yet feature story-beats that later missions refer to. I 'hate' that they really do belong in the Mission Journal but have been removed.
- "Cut Content" - Missions such as "The Tribble with Klingons" and "Saturday's Child" which have just been completely removed from the game. Again, I don't hate the missions, but I hate that they cannot be played any more.
And finally, I hate when content gets removed from the game for 'remastering' but then isn't remastered or put back in.The main culprit here is the Klingon War story arc - it was re-mastered, re-mastered again, and finally removed from the game for yet another re-master...
The ledge on the far right wall. It's barely there, you still have to jump over things sticking out from the wall, and you can fall off, but it's a lot easier doing that than the platforms, especially if you're going for the accolades.
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
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Specifically, the entire Delta arc, that early Klingon mission where you go to Grethor (apostrophes go wherever). The whole of that temporal garbage and either sides missions involving the floating TRIBBLE doomsday machine.
Oh how could I forget, Coliseum. That mission bugs out on me more than any other, usually Klimek getting stuck in place or the wrong version of the map loading in. Not to mention the whole affair is tedious anyway even if it behaves.
Oh and I'll stick The Vault in too, don't think I need to expand on why either.
For similar reasons, the missions on Kobali prime. What made these things worse is that, originally, they couldn't be skipped.
And yes, missions like the one that contain the Nausicaan disruptor set tend to get annoying too. Not because the mission itself is bad, but because it's mentally linked to annoying grinds.
I dislike Dust To Dust for 2 reasons, the electric maze and the electrified catwalk platform puzzle. I've died many times on the electric maze due to rubberbanding issues; where I think I cleared the maze, only to see myself rubberband backwards right back into the electrified grate I was supposed to have ran past. I dislike the electrified platform puzzle because I feel like I cannot shoot the glowing wall gemstones and run the puzzle fast enough before they deactivate, and I see myself falling down to my death. My reflexes and my hand-eye coordination just isn't up to par with the lowest difficulty in this game. Also, those few times that I do manage to make it through the puzzle is nothing but pure dumb luck; no skill, just dumb luck.
I hate this misison, with passion.
Runner up is Knowledge is Power. Being forced to play as J'ula is annoying enough in and of itself. But the mission just goes on and on and on and on. Wave after wave of the same annoying Klingons. You going plink plink plink with your pistol. Just when you get through with one task your off to another equally unfun room full of nuisance, It's just horrible. There are a few elements in there that would be great fun if A. I was playing any one of my own characters, and B. They were split up into 2-3 missions to better pace the whole thing.
I have mixed feelings about Coliseum. While much of it is insufferably bad as you drag the bloody stupid Reman through things knowing full well you should have just fed him to the tentacle monster, I can't ignore the fact that it is perhaps the most authentically Star Trek mission in the game. So it earns some points for that.
Apart from those instances I get a bit of a burn when contemporary political agendas are jammed into the game. This hasn't happened all that much, thankfully, and I'll admit that as one who in real life spends a decent amount of time on sociopolitical commentary and analysis there is a good chance that I tend to see it more clearly than most. It makes the escapism more difficult. (I'm not citing examples for fear that this thread will derail in an unfortunate direction.)
I'd also like to add "Step Between Stars" to the list. Arguably the worst offender for my money. The space walking part is hella persnickety, to say nothing of the space combat end in that soup sandwich of a ship they force you into. Only silver lining is the special space suits and Solanae ship set.
Then there is the one mission whose name escapes me at the moment, but with the Doomsday Machine. The end part is especially annoying.
And knowing is half the battle!
21 'til I die!
Yes, those missions are annoying too. I also strongly dislike Battle between the binary stars for that reason.
This game is built around (and earns its revenue by promoting) the idea that the player can choose from hundreds of vessels and even more different items to create his own unique captain, crew and ship. Missions that undo all of that aren't the greatest pieces of content, imo.
Although I sometimes like it when there's an actual new ship design we get to try out. Flying the Dyson in a part of a mission isn't as bad as having your ship holographically changed with some random design for an entire TFO.
I actually like Step between stars.
Usually I'm only interested in the deflector if I want any of the rewards though, so I only need to play it once on a new toon. That probably helps a bit too.
At least there's a bit of diversity in mission progression there and different options to choose from. I wish that were included in more missions.
That at least has the benefit of having become something of a running gag. Usually a well played one, too.
However, let's not forget that these mission usually drive the ongoing story forward to some extent, and however much I may dislike or hate specific missions for whatever reason, I do love them for other reasons.
That's true.
As much as I dislike the Yesterday's War arc as I mentioned above, it did open up (and continue) many other storylines.
Many of my character bio's in fact reference the Temporal Agents, but have them oppose those agents. The stories and their importance can't be ignored - and by adding a few twists that's actually ok too.
I use to hate the vault, but with the Quantum warhead console it's a cake walk now
It was never that I disliked, just the to and from.