Umm sure the minor updates are fine, but why change the story. Perfectly fine the way it is. Now Borg sleeper agents? Umm WTH? Since when do BORG use sleeper agents?
And an excuse to shoehorn in Janeway. Look I like the character, but she really doesn't need to be in the tutorial.
What is going on around here?
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Now Borg sleeper agents? Umm WTH? Since when do BORG use sleeper agents?
I believe the Enterprise episode Regeneration.
Enterprise chased off the assimilated ship, rescued what was believed to be two survivors, ended up with a pair of problems on board instead that almost cost them Dr. Phlox as well as part of the ship.
Now Borg sleeper agents? Umm WTH? Since when do BORG use sleeper agents?
I believe the Enterprise episode Regeneration.
Enterprise chased off the assimilated ship, rescued what was believed to be two survivors, ended up with a pair of problems on board instead that almost cost them Dr. Phlox as well as part of the ship.
I thought it was a reference to the Borg sleeper cell on Vega that's always been in the Tutorial.
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Is the new Fed Tutorial live already? I would have thought they would wait for the Delta recruitment to roll it out so people would be more likely to use it.
I do wonder whether it'd be better to make new content than to change the Fed tutorial again.
Yeah, at this point they're approaching Lucas-level craziness for meddling and tinkering with their old content. There's such a thing as "too polished".
Nothing breaks the tension better than a tankard of warnog - except maybe a good brawl...
The Fed tutorial has changed a number of times over the years. Most commonly to add a major voice actor. Haven’t they added Aaron Eisenberg and Levar Burton to it over time? Originally it was just Leonard Nimoy voice overs. It really could use a major overhaul. It would be nice if they could restore enough of the Borg storyline that you could actually make sense of how it winds through the tutorial on Vega through the various TFO’s. There is a single interconnected story there someplace, or at least was.
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rattler2Member, Star Trek Online ModeratorPosts: 58,586Community Moderator
Those were not sleeper agents. They were drones that were frozen solid then thawed out.
I wasn't referring to them. By the time Enterprise caught up with the Borg three days later, they were already attacking another ship, a Tarkalean freighter. Enteprise was nowhere near Earth at the time they thawed out.
I thought it was a reference to the Borg sleeper cell on Vega that's always been in the Tutorial.
I think that got muddy after the first tutorial revamp. I remember the ORIGINAL tied back into Khitomer Ground, implying there was a Borg outpost hidden under Vega Colony (The one we attack in Khitomer ground), but the first revamp made it seem more like it was just a basic Borg invasion, but also semi tied into Khitomer Space I think to explain why the Borg ships were so weak.
Is the new Fed Tutorial live already? I would have thought they would wait for the Delta recruitment to roll it out so people would be more likely to use it.
Just made a new character to see if it was live... It is not. my guess is it will go live when delta recruit does.
I do not mind a new revamp, its been quite a few years since the last one was done...
If anything I do hope they have made a new version of the opening cinematic, keep the dialogue with spock but upgrade it with a higher definition and better visuals as the original one has begun to look very dated now after all these years.. https://www.youtube.com/watch?v=ZbxXX7-RPuw
Is the new Fed Tutorial live already? I would have thought they would wait for the Delta recruitment to roll it out so people would be more likely to use it.
Just made a new character to see if it was live... It is not. my guess is it will go live when delta recruit does.
Is the new Fed Tutorial live already? I would have thought they would wait for the Delta recruitment to roll it out so people would be more likely to use it.
Just made a new character to see if it was live... It is not. my guess is it will go live when delta recruit does.
Yeah, i fell for that one too, they forgot to put the DATE when the new tutorial is up, not a lot of time wasted, but still..
When they adapt? It's not a bad idea and if this is the first occurrence kudos to STO for seizing the initiative. I like the idea of the Borg that has the ability to act in the "ether". The whole meatspace presentation seemed largely for our benefit. Remote reprogramming, Manchurian candidates. Nice.
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rattler2Member, Star Trek Online ModeratorPosts: 58,586Community Moderator
if they can revamp a tutorial, then a new faction shouldn't be an issue.
It is an issue when you are then expected to make a whole new set of missions, ships, UI elements, and pretty much everything associated with it, then program in the choice to be Fed or KDF allied...
And as west said, what species can they do? Not only that, each faction tends to have its weapon flavor of choice. We have 4/6 represented now: Phaser (Fed), Disruptor (KDF), Plasma (Rom), and Polaron (Dom). That leaves Tetryon and AP.
I do wonder whether it'd be better to make new content than to change the Fed tutorial again.
if they can revamp a tutorial, then a new faction shouldn't be an issue.
But what would a new faction be? Name an important faction/species in any of the series that isn't already available in-game. Other than Borg. I'll wait.
I have one: the Dominion. It is not actually possible to play a canon-correct Dominion character in STO since all the officers were Vorta in the show, and they don't have them available as playable characters here.
Odo's expeditionary force is nothing but a single-race unlock and a single tutorial scenario, along with a few ships that would probably have come out anyway regardless of whether the Jem'Hadar were in the game or not. If it was not for the endgame-starting character fad that was sweeping though MMOs at the time the J'H would probably not be anything more than the Cardassians are, a paid race unlock in the c-store and the rest of the Dominion ships would probably be "found floating empty of crew, with traces of a strange radiation" like the bugships were.
And taking it from just Odo's oddball private army to a reasonable demifaction would be fairly simple considering they already have all the ships, gear, their faction energy type, the transporter effect, etc, the only thing they would need would be a male and female uniform or two for the Vorta (since it would no longer be a case of race being the indication of rank).
There is even already a starter scenario that could be easily adapted to serve both the Jem'Hadar and the Vorta starter characters (at most, it would only take a different starting cutscene and maybe some dialog changes, and an alternate for one single short section of the tutorial mission so the Vorta can use telekinesis or their ability to target things by sound rather than teaching how to use the shroud if the player is running a Vorta.
In fact, the way the player character's crew is assembled by picking up random Jem'Hadar along the way who decide to follow the character works even better for a Vorta PC than it does for a Jem'Hadar PC.
If they were to do some faction that uses Tetryon then that is a natural for a Delta faction, and it could be some kind of formalization of the Delta alliance from the Iconian war, or a subset of it. I am not sure who would be a good candidate for the AP energy, though I suppose it could be wound into that same Delta faction if they really wanted to tie up all the energies in a neat package. They could even bring proton into the mainline via the Voth that way if they wanted.
Still, I think the most straightforward and simplest thing would be to expand the "Jem''Hadar" 'faction' into a proper Dominion demifaction instead of just a numbers-and-systems player niche.
I am SOOO glad for this revamp of the 2409 Starfleet tutorial! Thrown into the deep end by fighting the Borg. That is how the game started in 2010. Your character and his few surviving crew succeeded in saving their badly damaged ship and a lot of lives from the Borg, something that seemed impossible. This made a player's character seem all the more incredible and it made sense that Starfleet would fast track them into a command. However, changing to make the Klingons the main focus of the tutorial and the Borg as second fiddle made the player's character more common and less special (and the Borg as less of a threat), which in turn, made less sense for the character to be on the fast track. I hated it, though it was still fun to play, it just didn't make enough sense to the story. The Borg you can't as easily prepare for, but the Klingons? The training captain should have easily been prepared for a Klingon attack. Now we finally have the Borg back in force as the beginning big bad, hopefully with much more threat and more to overcome. This will make our characters even greater!
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Umm sure the minor updates are fine, but why change the story. Perfectly fine the way it is. Now Borg sleeper agents? Umm WTH? Since when do BORG use sleeper agents?
And an excuse to shoehorn in Janeway. Look I like the character, but she really doesn't need to be in the tutorial.
What is going on around here?
I'd have to agree, Captain Janeway was the bomb, but I'd have to play the episode (haven't read or youtubed much about it) to see if there's any relevance.
And the Borg thing is a bit odd unless it's reference an episode of the new series (Political comments moderated out. BMR)
Starfleet Academy itself has been in need of a revamp for a long time, years in fact. Because other content was being developed, it's been had a couple tweaks here and there.
What's going to happen to the tutorial isn't a big deal. It's not as if nothing else was happenning contentwise while this was being developed.
Reminds me of back in the City of Heroes days, when people asked for Perez Park to be revamped. A dev, during her free time, had done it by herself.
When it was revealed, people complained that Perez Park shouldn't have been revamped and it was a waste of time and 'new content' should have been worked on, regardless that Perez Park was a literal deathtrap and roadblock to character level progression.
Starfleet Academy itself has been in need of a revamp for a long time, years in fact. Because other content was being developed, it's been had a couple tweaks here and there.
What's going to happen to the tutorial isn't a big deal. It's not as if nothing else was happenning contentwise while this was being developed.
Reminds me of back in the City of Heroes days, when people asked for Perez Park to be revamped. A dev, during her free time, had done it by herself.
When it was revealed, people complained that Perez Park shouldn't have been revamped and it was a waste of time and 'new content' should have been worked on, regardless that Perez Park was a literal deathtrap and roadblock to character level progression.
Sounds like basic human stupidity, They got what they asked for and yet it wasn't good enough for them.
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rattler2Member, Star Trek Online ModeratorPosts: 58,586Community Moderator
Sounds like basic human stupidity, They got what they asked for and yet it wasn't good enough for them.
Yea... we've seen similar here in STO. They revamp something players have asked to be revamped, and the pitchforks come out because "its not what we want". And then when asked what they DO want... the responses boils down to just "NOT THAT" with no actual answer to the question. Devs aren't psychic you know.
Perfect example of "can't please everyone" honestly.
Not sure where the "sleeper agents" thing is. I crtainly did not see them. I think the revamp is pretty solid... Did they redo the interior of SFA? the only down side I saw was at the end.. they forgot to enable the transwarp to Earth button. it's a bad taste in the mouth of a new person to have to slog all the way to earth at warp 3? 5/ whatever it's REAL slow
"Sleeper agents"? The Borg I saw on Vega IX were, like the ones back in the day, colonists who'd been assimilated by the Borg planetary assault probes. The closest I saw to a "sleeper" was when we were able to take down the captain after he was Borged; I had assumed it was because he was fighting the network, reducing his combat effectiveness against a bunch of cadets and one groundpounder ensign.
Not sure where the "sleeper agents" thing is. I crtainly did not see them. I think the revamp is pretty solid... Did they redo the interior of SFA? the only down side I saw was at the end.. they forgot to enable the transwarp to Earth button. it's a bad taste in the mouth of a new person to have to slog all the way to earth at warp 3? 5/ whatever it's REAL slow
Oh yeah, the trip to ESD is such a massive contrast between the action-packed tutorial it's downright hilarious... and a good way to sour new players's experience.
At least, you could charitably say it's preparing them for the long way to warp 9+ warp cores to make trips to missions that don't have a valid auto-warp option tolerable.
Also, overall, the tutorial by itself is nice and no longer a clone to the DSC one (even if technically, the DSC was the clone of the previously-revamped Fed one), but the characters' face feels off, especially Taggart who looks like he's been drinking too much Romulan Ale these last months. And everything feels rushed, because they had to insert new stuff to existing one.
Taggart's survival for instance comes out of nowhere after we gunned down every other Borg, even more-recently-converted ones, without hesitation. And after he's beamed to the ship, he just becomes a mention in one of the dialogue options at ESD.
Also, the lighting of the tutorial version of the Academy in general just feels wrong.
Though, as always, I hope whoever makes cutscenes gets treated and paid very well because it's always the highlight of the current missions.
Comments
I believe the Enterprise episode Regeneration.
Enterprise chased off the assimilated ship, rescued what was believed to be two survivors, ended up with a pair of problems on board instead that almost cost them Dr. Phlox as well as part of the ship.
I thought it was a reference to the Borg sleeper cell on Vega that's always been in the Tutorial.
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Yeah, at this point they're approaching Lucas-level craziness for meddling and tinkering with their old content. There's such a thing as "too polished".
I wasn't referring to them. By the time Enterprise caught up with the Borg three days later, they were already attacking another ship, a Tarkalean freighter. Enteprise was nowhere near Earth at the time they thawed out.
I think that got muddy after the first tutorial revamp. I remember the ORIGINAL tied back into Khitomer Ground, implying there was a Borg outpost hidden under Vega Colony (The one we attack in Khitomer ground), but the first revamp made it seem more like it was just a basic Borg invasion, but also semi tied into Khitomer Space I think to explain why the Borg ships were so weak.
Just made a new character to see if it was live... It is not. my guess is it will go live when delta recruit does.
If anything I do hope they have made a new version of the opening cinematic, keep the dialogue with spock but upgrade it with a higher definition and better visuals as the original one has begun to look very dated now after all these years..
https://www.youtube.com/watch?v=ZbxXX7-RPuw
10th of may it will begin..
Yeah, i fell for that one too, they forgot to put the DATE when the new tutorial is up, not a lot of time wasted, but still..
if they can revamp a tutorial, then a new faction shouldn't be an issue.
It is an issue when you are then expected to make a whole new set of missions, ships, UI elements, and pretty much everything associated with it, then program in the choice to be Fed or KDF allied...
And as west said, what species can they do? Not only that, each faction tends to have its weapon flavor of choice. We have 4/6 represented now: Phaser (Fed), Disruptor (KDF), Plasma (Rom), and Polaron (Dom). That leaves Tetryon and AP.
I have one: the Dominion. It is not actually possible to play a canon-correct Dominion character in STO since all the officers were Vorta in the show, and they don't have them available as playable characters here.
Odo's expeditionary force is nothing but a single-race unlock and a single tutorial scenario, along with a few ships that would probably have come out anyway regardless of whether the Jem'Hadar were in the game or not. If it was not for the endgame-starting character fad that was sweeping though MMOs at the time the J'H would probably not be anything more than the Cardassians are, a paid race unlock in the c-store and the rest of the Dominion ships would probably be "found floating empty of crew, with traces of a strange radiation" like the bugships were.
And taking it from just Odo's oddball private army to a reasonable demifaction would be fairly simple considering they already have all the ships, gear, their faction energy type, the transporter effect, etc, the only thing they would need would be a male and female uniform or two for the Vorta (since it would no longer be a case of race being the indication of rank).
There is even already a starter scenario that could be easily adapted to serve both the Jem'Hadar and the Vorta starter characters (at most, it would only take a different starting cutscene and maybe some dialog changes, and an alternate for one single short section of the tutorial mission so the Vorta can use telekinesis or their ability to target things by sound rather than teaching how to use the shroud if the player is running a Vorta.
In fact, the way the player character's crew is assembled by picking up random Jem'Hadar along the way who decide to follow the character works even better for a Vorta PC than it does for a Jem'Hadar PC.
If they were to do some faction that uses Tetryon then that is a natural for a Delta faction, and it could be some kind of formalization of the Delta alliance from the Iconian war, or a subset of it. I am not sure who would be a good candidate for the AP energy, though I suppose it could be wound into that same Delta faction if they really wanted to tie up all the energies in a neat package. They could even bring proton into the mainline via the Voth that way if they wanted.
Still, I think the most straightforward and simplest thing would be to expand the "Jem''Hadar" 'faction' into a proper Dominion demifaction instead of just a numbers-and-systems player niche.
Then by all means, make one.
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Real Join Date: October 2010
"Never Surrender! Never give up Hope!"
"Prosperity and Success in everything you do."
"To Boldly go.........well punch it already!"
"To Be or Not To Be"....Alas, the Foundry is Not To Be. We Shall miss Thee, dear Friend!
"Does anyone remember when we used to be explorers?"- Captain Jean-Luc Picard
Thank You, Cryptic......even when I don't agree with all your decisions....Thank You for Star Trek Online!
I'd have to agree, Captain Janeway was the bomb, but I'd have to play the episode (haven't read or youtubed much about it) to see if there's any relevance.
And the Borg thing is a bit odd unless it's reference an episode of the new series (Political comments moderated out. BMR)
What's going to happen to the tutorial isn't a big deal. It's not as if nothing else was happenning contentwise while this was being developed.
Reminds me of back in the City of Heroes days, when people asked for Perez Park to be revamped. A dev, during her free time, had done it by herself.
When it was revealed, people complained that Perez Park shouldn't have been revamped and it was a waste of time and 'new content' should have been worked on, regardless that Perez Park was a literal deathtrap and roadblock to character level progression.
Sounds like basic human stupidity, They got what they asked for and yet it wasn't good enough for them.
Yea... we've seen similar here in STO. They revamp something players have asked to be revamped, and the pitchforks come out because "its not what we want". And then when asked what they DO want... the responses boils down to just "NOT THAT" with no actual answer to the question. Devs aren't psychic you know.
Perfect example of "can't please everyone" honestly.
At least, you could charitably say it's preparing them for the long way to warp 9+ warp cores to make trips to missions that don't have a valid auto-warp option tolerable.
Also, overall, the tutorial by itself is nice and no longer a clone to the DSC one (even if technically, the DSC was the clone of the previously-revamped Fed one), but the characters' face feels off, especially Taggart who looks like he's been drinking too much Romulan Ale these last months. And everything feels rushed, because they had to insert new stuff to existing one.
Also, the lighting of the tutorial version of the Academy in general just feels wrong.
Though, as always, I hope whoever makes cutscenes gets treated and paid very well because it's always the highlight of the current missions.