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Eisenberg Star Cruiser

spottedfeatherspottedfeather Member Posts: 100 Arc User
I just spent a month of work and got the eisenberg star cruiser. I have to say...I'm not impressed. Two main reason. One, the separate engines thing is just stupid. Secondly, I can't use all the weapons from my last ship. Well, MOST of them I can, but the Resonant Disruptor Dual Heavy Cannons that I like so much. I looked and it says it can't be used on star cruisers...which is just dumb, in my opinion.
Post edited by baddmoonrizin on
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    captainkoltarcaptainkoltar Member Posts: 897 Arc User
    If you'd have read the blog, you'd have known about the seperated naecelles.

    The second point needs a bit more knowledge, but cruisers can't equp cannons usually, so this isn't a surprise either.

    So unfortunately if these things are dealbreakers for you, you should have been aware of them before spending the month of work (which is actually less than 5 minutes per day).

    -K
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    rattler2rattler2 Member Posts: 58,040 Community Moderator
    On the bright side you got a new admiralty card, AND its an account unlock T6 so any future characters can benefit from her.

    But yea... if you're coming off a cannon build onto this ship... you're gonna have to switch to a beam build since she can't mount dual cannons.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    imelchori42imelchori42 Member Posts: 80 Arc User
    edited December 2021
    still waiting for a scene in $TD where the ship loses power for some reason (like it happened on real trek many times to the ships for different reasons), and the nacelles just float away into the void.

    would at least make for a good laugh, and the first time the show was entertaining.

    but i guess if that were to ever happen, the writers would just conveniently forget to mention this problem.

    $TD tech is what you get when the people working on a show dont actually have a grasp on scientific concepts and dont understand the difference between science fiction to pure fantasy.

    when they designed the ships for classic trek shows during the TNG era, they did so deck by deck, from every fusion reactor to every power conduit, how it theoretically works, and what the purpose of these parts is.

    when $TD designers come up with their random garbage, their only thought process is "spinny disk and floaty engines! this will look cool with CGI". this is how you end up with mushroom drives.
    Post edited by imelchori42 on
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    spottedfeatherspottedfeather Member Posts: 100 Arc User
    rattler2 wrote: »
    On the bright side you got a new admiralty card, AND its an account unlock T6 so any future characters can benefit from her.

    But yea... if you're coming off a cannon build onto this ship... you're gonna have to switch to a beam build since she can't mount dual cannons.

    What's an admiralty card ?
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    imelchori42imelchori42 Member Posts: 80 Arc User
    rattler2 wrote: »
    On the bright side you got a new admiralty card, AND its an account unlock T6 so any future characters can benefit from her.

    But yea... if you're coming off a cannon build onto this ship... you're gonna have to switch to a beam build since she can't mount dual cannons.

    What's an admiralty card ?

    ship admirality cards for the admirality system. basically you can claim the ship and get the admirality card for it, then you can immediately trash it and keep the card and can use the ship for admirality missions. it actually has decent stats.


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    imelchori42imelchori42 Member Posts: 80 Arc User
    edited December 2021
    i find its not as ugly as some of the other disco ships. seen a few in game recently and i can at least tolerate it.

    the only thing that grinds me now with it, are the windows on the top area and the side. who da f designed that? looks like TRIBBLE. the ones along the tail are just fine.

    but for the OP, yeah, some ships just cant do cannons. seems most can now, but still not all.

    the weird part is, if you removed the tail, and the weird downward spike, and connected the nacelles to the rest of the hull, maybe put a deflector in the right spot, it would even look like a decent design.
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    faelon#8433 faelon Member Posts: 358 Arc User
    I just spent a month of work and got the eisenberg star cruiser. I have to say...I'm not impressed. Two main reason. One, the separate engines thing is just stupid. Secondly, I can't use all the weapons from my last ship. Well, MOST of them I can, but the Resonant Disruptor Dual Heavy Cannons that I like so much. I looked and it says it can't be used on star cruisers...which is just dumb, in my opinion.
    You realize that Cryptic didn't design the ship, right? It's an actual on screen ship from ST Discovery season 3. The Floaty Vacelles come from ViacomCBS and our good fiends at Secret Hideout. The eisenberg is actually one of the less egregiously bizarre of the 32nd century ships. And possibly the only one that doesn't look like something from a truckstop bathroom.

    As for the weapons it can and cannot use? I'm going to assume you are fairly new to the game and haven't explored all the flavors and abilities of different ships yet? Dual Heavy Cannons are restricted to a few classes of ships. generally the small fast Escort type ships, Battlecruisers and Juggernauts. The Eisenberg is a Full Cruiser. Generally they have a 4/4 Weapons layout designed for either Broadside Beams or in some cases Kinetic/torpedo boats, and are designed for a more Tank/Damage Absorbtion role. If you were playing a month or two ago and earned the free Mirror Gagarin, it came with a unique set of really nice Agony Phaser Arrays. They would be perfect for the ship.

    The Eisenberg is actually one of the nicest Free Event ships yet to be given out. It is the first that has two different types of Specialist Seating, Having Both a Miracle Worker and a Command seat. Granted the Command seat is only Ensign so you can't get Concentrate Firepower III, but with CF I you can still make for a nice Energy/Torp hybrid build. I think the only free event ship that might actually be objectively better than this one is last years Temer Raider. I would suggest you look into some builds and playstyles for the ship. You might be surprised at how powerful it can be if setup the right way. STO Youtuber "MC Stu" just put out a really good video this morning on how to put together a really good Free to Play build for the ship. It's worth checking out. Just search "MC Stu Eisenberg".


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    lianthelialianthelia Member Posts: 7,825 Arc User
    i find its not as ugly as some of the other disco ships. seen a few in game recently and i can at least tolerate it.

    the only thing that grinds me now with it, are the windows on the top area and the side. who da f designed that? looks like TRIBBLE. the ones along the tail are just fine.

    but for the OP, yeah, some ships just cant do cannons. seems most can now, but still not all.

    It's basically a phaser with a long tail and two floating nacelles...so unless you absolutely hate what TOS hand phasers looked like it probably wont be TOO horrible
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    kiralynkiralyn Member Posts: 1,576 Arc User
    rattler2 wrote: »
    On the bright side you got a new admiralty card, AND its an account unlock T6 so any future characters can benefit from her.

    But yea... if you're coming off a cannon build onto this ship... you're gonna have to switch to a beam build since she can't mount dual cannons.

    What's an admiralty card ?

    The Admiralty system is like doing Duty Officer missions, but with cards from all the ships you've collected while playing. (many of us who've been around for years have dozens of ships we can't all be flying at once, so this is a way to get some use out of all of them. The ships we gained while leveling, any c-store ones we bought, three free ships a year from events, etc).

    It unlocks at higher level (50? 60? When you hit Admiral rank, I believe. Been awhile since I leveled a new character.)
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    leemwatsonleemwatson Member Posts: 5,347 Arc User
    I just spent a month of work and got the eisenberg star cruiser. I have to say...I'm not impressed. Two main reason. One, the separate engines thing is just stupid. Secondly, I can't use all the weapons from my last ship. Well, MOST of them I can, but the Resonant Disruptor Dual Heavy Cannons that I like so much. I looked and it says it can't be used on star cruisers...which is just dumb, in my opinion.

    It took 45-60 minutes of actual 'work' to get the ship, which is a canon ship by CBS, not Cryptic. What's actually dumb is having cannon energy bolts track enemies, which actually, they wouldn't (save for gravitational and electro-magnetic anomalies); they should be taking a straight path. Besides, the ship just wouldn't gain much benefit from them because it wouldn't be able to turn fast enough to fire on most ships.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    gaevsmangaevsman Member Posts: 3,190 Arc User
    leemwatson wrote: »
    I just spent a month of work and got the eisenberg star cruiser. I have to say...I'm not impressed. Two main reason. One, the separate engines thing is just stupid. Secondly, I can't use all the weapons from my last ship. Well, MOST of them I can, but the Resonant Disruptor Dual Heavy Cannons that I like so much. I looked and it says it can't be used on star cruisers...which is just dumb, in my opinion.

    It took 45-60 minutes of actual 'work' to get the ship, which is a canon ship by CBS, not Cryptic. What's actually dumb is having cannon energy bolts track enemies, which actually, they wouldn't (save for gravitational and electro-magnetic anomalies); they should be taking a straight path. Besides, the ship just wouldn't gain much benefit from them because it wouldn't be able to turn fast enough to fire on most ships.

    Yes, the missfire should be way higher with cannons, thou in ST from what i know the cannons have some autotraking system, it's not like its a fixed barrel.
    The forces of darkness are upon us!
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    chastity1337chastity1337 Member Posts: 1,606 Arc User
    edited December 2021
    I just spent a month of work and got the eisenberg star cruiser. I have to say...I'm not impressed. Two main reason. One, the separate engines thing is just stupid. Secondly, I can't use all the weapons from my last ship. Well, MOST of them I can, but the Resonant Disruptor Dual Heavy Cannons that I like so much. I looked and it says it can't be used on star cruisers...which is just dumb, in my opinion.
    You realize that Cryptic didn't design the ship, right? It's an actual on screen ship from ST Discovery season 3. The Floaty Vacelles come from ViacomCBS and our good fiends at Secret Hideout. The eisenberg is actually one of the less egregiously bizarre of the 32nd century ships. And possibly the only one that doesn't look like something from a truckstop bathroom.

    As for the weapons it can and cannot use? I'm going to assume you are fairly new to the game and haven't explored all the flavors and abilities of different ships yet? Dual Heavy Cannons are restricted to a few classes of ships. generally the small fast Escort type ships, Battlecruisers and Juggernauts. The Eisenberg is a Full Cruiser. Generally they have a 4/4 Weapons layout designed for either Broadside Beams or in some cases Kinetic/torpedo boats, and are designed for a more Tank/Damage Absorbtion role. If you were playing a month or two ago and earned the free Mirror Gagarin, it came with a unique set of really nice Agony Phaser Arrays. They would be perfect for the ship.

    The Eisenberg is actually one of the nicest Free Event ships yet to be given out. It is the first that has two different types of Specialist Seating, Having Both a Miracle Worker and a Command seat. Granted the Command seat is only Ensign so you can't get Concentrate Firepower III, but with CF I you can still make for a nice Energy/Torp hybrid build. I think the only free event ship that might actually be objectively better than this one is last years Temer Raider. I would suggest you look into some builds and playstyles for the ship. You might be surprised at how powerful it can be if setup the right way. STO Youtuber "MC Stu" just put out a really good video this morning on how to put together a really good Free to Play build for the ship. It's worth checking out. Just search "MC Stu Eisenberg".


    Mmm, my personal choice for best event ship ever would be the Krenim Science Vessel from Anniversary Event 6. That thing was/is a monster properly set up.

    The Flying Dorito from the following year wasn't bad, but it didn't have the Tac seating the KSV does.
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    mandellorian#9145 mandellorian Member Posts: 28 Arc User
    I just spent a month of work and got the eisenberg star cruiser. I have to say...I'm not impressed. Two main reason. One, the separate engines thing is just stupid. Secondly, I can't use all the weapons from my last ship. Well, MOST of them I can, but the Resonant Disruptor Dual Heavy Cannons that I like so much. I looked and it says it can't be used on star cruisers...which is just dumb, in my opinion.
    You realize that Cryptic didn't design the ship, right? It's an actual on screen ship from ST Discovery season 3. The Floaty Vacelles come from ViacomCBS and our good fiends at Secret Hideout. The eisenberg is actually one of the less egregiously bizarre of the 32nd century ships. And possibly the only one that doesn't look like something from a truckstop bathroom.

    As for the weapons it can and cannot use? I'm going to assume you are fairly new to the game and haven't explored all the flavors and abilities of different ships yet? Dual Heavy Cannons are restricted to a few classes of ships. generally the small fast Escort type ships, Battlecruisers and Juggernauts. The Eisenberg is a Full Cruiser. Generally they have a 4/4 Weapons layout designed for either Broadside Beams or in some cases Kinetic/torpedo boats, and are designed for a more Tank/Damage Absorbtion role. If you were playing a month or two ago and earned the free Mirror Gagarin, it came with a unique set of really nice Agony Phaser Arrays. They would be perfect for the ship.

    The Eisenberg is actually one of the nicest Free Event ships yet to be given out. It is the first that has two different types of Specialist Seating, Having Both a Miracle Worker and a Command seat. Granted the Command seat is only Ensign so you can't get Concentrate Firepower III, but with CF I you can still make for a nice Energy/Torp hybrid build. I think the only free event ship that might actually be objectively better than this one is last years Temer Raider. I would suggest you look into some builds and playstyles for the ship. You might be surprised at how powerful it can be if setup the right way. STO Youtuber "MC Stu" just put out a really good video this morning on how to put together a really good Free to Play build for the ship. It's worth checking out. Just search "MC Stu Eisenberg".


    The Fek'Ihri Gok'tad Carrier, with a fairly simple build will massively out damage a Temer.
    Never really understood the love for the Temer, but then carrier builds seem to be a bit of a dark art that not many people put the effort into.
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    faelon#8433 faelon Member Posts: 358 Arc User
    leemwatson wrote: »
    What's actually dumb is having cannon energy bolts track enemies, which actually, they wouldn't (save for gravitational and electro-magnetic anomalies); they should be taking a straight path. Besides, the ship just wouldn't gain much benefit from them because it wouldn't be able to turn fast enough to fire on most ships.
    I think some of the newer Cannon's such as the Zhat Vash look much better in that regard. They don't have that weird ballistic arc.
    The Fek'Ihri Gok'tad Carrier, with a fairly simple build will massively out damage a Temer.
    Never really understood the love for the Temer, but then carrier builds seem to be a bit of a dark art that not many people put the effort into.
    I think the love for the Temer is it is the first free, ftp and easy to setup Torp or Kinetic Boat. As you say Carriers are a dark art. Plus can be expensive.

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    pino31pino31 Member Posts: 105 Arc User
    edited December 2021
    I think the ship is pretty awesome. I LOVE the cloaking effect it's my favorite cloak effect in the game right now. The console is nice. It's certainly not the strangest looking ship to show up out of the 32c line either.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    I don't know where you shop, but I have never seen a hair dryer that looks even remotely like that.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    phoenixc#0738 phoenixc Member Posts: 5,519 Arc User
    It does look a bit like a Conair Infinitypro with a different handle, and the tail would work out as a rat-tail brush handle :lol:

    It is a nice ship ship ingame though, and the closest to sensible looking of the DSC s3 ships (yes, I know, that last part is not a high bar but at least it is something).
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    athan#5519 athan Member Posts: 78 Arc User
    edited December 2021
    i find its not as ugly as some of the other disco ships. seen a few in game recently and i can at least tolerate it.

    the only thing that grinds me now with it, are the windows on the top area and the side. who da f designed that? looks like TRIBBLE. the ones along the tail are just fine.

    but for the OP, yeah, some ships just cant do cannons. seems most can now, but still not all.

    It's actually the worst looking $td ship of all the ones i've seen. I guess they fired the designer from the first season and got someone that designs toilet parts or his main job was to clean restrooms till he got tapped to design ships.




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    phoenixc#0738 phoenixc Member Posts: 5,519 Arc User
    athan#5519 wrote: »
    i find its not as ugly as some of the other disco ships. seen a few in game recently and i can at least tolerate it.

    the only thing that grinds me now with it, are the windows on the top area and the side. who da f designed that? looks like TRIBBLE. the ones along the tail are just fine.

    but for the OP, yeah, some ships just cant do cannons. seems most can now, but still not all.

    It's actually the worst looking $td ship of all the ones i've seen. I guess they fired the designer from the first season and got someone that designs toilet parts or his main job was to clean restrooms till he got tapped to design ships.

    From what I hear, DSC s3 and later ships are not designed in-house at all, they are bought off the shelf from various suppliers.
    If so, it cannot really be blamed on one designer.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,804 Arc User
    About the dual (heavy) cannon restriction:

    Isn't it time this were removed from the game? Maybe it served some purpose a long time ago (1), but nowadays it seems a bit silly to arbitrarily not allow certain types of weapons to be used.

    Especially since we have so many different ship classes now. Including multiple variations of cruisers or cruiser-like heavy ships that actually can mount dual cannons. If, for example, ships as different as an Arbiter or an Universe class can carry cannons, why should a Star Cruiser or Assault Cruiser be unable able to do so?



    (1) And I'm not even sure it did ever serve a purpose, cause escorts can use beams.
    If there were, once upon a time, a good reason to couple certain weapon types to certain ship classes, one would expect to not only see this with one weapon type and one ship type.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    faelon#8433 faelon Member Posts: 358 Arc User

    From what I hear, DSC s3 and later ships are not designed in-house at all, they are bought off the shelf from various suppliers.
    If so, it cannot really be blamed on one designer.

    That would explain the 'Mass effect Meets Lowe's Plumbing Supply" vibe to a lot of them. I mean we know there are some good design staff at secret Hideout. The Picard ships are by and large superb. The few new ship designs Lower Decks has given us have been excellent. The Protostar from Prodigy looks like it stepped directly out of STO. Something in in the same design family as the Vesta's, Pathfinders and such. And then we hit TRIBBLE...

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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,804 Arc User
    edited January 2022
    About the dual (heavy) cannon restriction:

    Especially since we have so many different ship classes now. Including multiple variations of cruisers or cruiser-like heavy ships that actually can mount dual cannons. If, for example, ships as different as an Arbiter or an Universe class can carry cannons, why should a Star Cruiser or Assault Cruiser be unable able to do so?

    Just to clarify this a bit:

    If there were a good reason a long time ago to restrict certain weapon types to certain ship types, then that reason probably doesn't really hold today anymore. When the restriction was created, we only had like three ship types: science vessels, cruisers and escorts. Maybe carriers too.
    Nowadays we have raiders, dreadnoughts, science dreadnoughts, heavy dreadnoughts, dreadnought cruisers, warbirds in many variations, science spearheads, pilot escorts, battleships, battlecruisers, scout vessels and so on.
    There's much less distinction between the ship classes nowadays - because there are so many more different types, boundaries have certainly become more vague. Between escorts one the one hand and cruisers on the other hand, there's so many other ship types now that are more like cruisers than escorts. Which are nevertheless allowed to use dual cannons.

    So why not remove this last remaining distinction altogether? Now that it is far less useful than it may at one point have been anyway?
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    davefenestratordavefenestrator Member Posts: 10,519 Arc User
    I'd be fine with removing the DHC restriction, though you're going to need a bunch of turn buffs to make them work on many of the cruisers.
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    faelon#8433 faelon Member Posts: 358 Arc User

    Just to clarify this a bit:

    If there were a good reason a long time ago to restrict certain weapon types to certain ship types, then that reason probably doesn't really hold today anymore. When the restriction was created, we only had like three ship types: science vessels, cruisers and escorts. Maybe carriers too.
    Nowadays we have raiders, dreadnoughts, science dreadnoughts, heavy dreadnoughts, dreadnought cruisers, warbirds in many variations, science spearheads, pilot escorts, battleships, battlecruisers, scout vessels and so on.
    There's much less distinction between the ship classes nowadays - because there are so many more different types, boundaries have certainly become more vague. Between escorts one the one hand and cruisers on the other hand, there's so many other ship types now that are more like cruisers than escorts. Which are nevertheless allowed to use dual cannons.

    So why not remove this last remaining distinction altogether? Now that it is far less useful than it may at one point have been anyway?
    This may be a ViacomCBS/Paramount thing. They want to maintain a certain Star Trek flavor. Part of that is certain ships and types of ships are known for Cannons, such as the Defiant and Klingon BOP's. And other ship types are expected to be classic beam phasers or similar. I'm just speculating, but they have been known to occasionally and often seemingly randomly get pissy about things like that.

This discussion has been closed.