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Best carrier? best overall pets?

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    westx211westx211 Member Posts: 42,227 Arc User
    The Best Frigate pets in the entire game are the frigates from the Styx Dreadnought cruiser. They blow most of the others out of the water by far. Unfortunately they can also ONLY be used on the Styx itself, which is what holds them back.

    Now for best fighters its debatable, I think it was the pets from the Mirror Escort Carrier that were the best, but its been a while. There's a lot more very good fighters/shuttles than there are frigates. Personally I used the Aeon Times ships on most of my main's carriers that aren't a theme build, I know the Aeon and Rozhenko time ships are up there for best fighter pet, due to their amazing sub atomic disruptor
    Men are not punished for their sins, but by them.
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    phoenixc#0738 phoenixc Member Posts: 5,544 Arc User
    edited September 2020
    With the Tzen-Tar, it is so ugly that most people probably don't look at it hard enough to analyze its potential. It is like the Dewan ships in that respect, so many people glance at those and gag, say no -F'n way, and go on to the next ship without stopping to see that they are solid little ships and that the science version has a great trait for science ships.
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    pottsey5gpottsey5g Member Posts: 4,178 Arc User
    pottsey5g wrote: »
    There is no best pet and carrier though there are top tier and trash tier. Drone Ships and Lost Souls are top tier. Squadrons are top tier but behind drones and souls. 2nd best carrier for me is the Xindi Carrier and all 3 types of Xindi pets. Best carrier for me is the Vorgon Ryn'kodan but best carrier is a personally thing based on play style. The Voth Carrier and both Jem carriers are top tier as well. The new rom carrier is top tier purely from how amazing Drone ships are. Take away drone ships and use other pets and its a middle tier carrier.

    so what is it about engineering carrier, especially the Ryn'kodan makes it the best for you?
    It has a few unique features it can have +20 Flight Speed for Mines and Targetable Torpedoes. This allows you to do a mine layer carrier which is a 100% 360arc build that also has passive targeting. While you can do that on a Flight Deck Carrier it just doesn’t work anywhere near as well. As a bonus If you have lag or bad joints it doesn’t matter as all weapons auto target. Even when there is no lag when camping spawn points you will kill faster than energy boats. The performance is this setup is top tear for general PvE.

    While not top tier it also allows some interesting targetable torpedo builds that are still pretty good. If you stack up the targetable torpedo speed traits and consoles and most carriers take the console as it boosts pets. You can make some interesting targetable torp builds from stacking all that speed. Lastly its pets are interesting for me as they drop mines and work well with FaW.

    I can explain what makes the other 2 careers unique later. Sorry out of time.

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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    [/quote]
    It has a few unique features it can have +20 Flight Speed for Mines and Targetable Torpedoes. This allows you to do a mine layer carrier which is a 100% 360arc build that also has passive targeting. While you can do that on a Flight Deck Carrier it just doesn’t work anywhere near as well. As a bonus If you have lag or bad joints it doesn’t matter as all weapons auto target. Even when there is no lag when camping spawn points you will kill faster than energy boats. The performance is this setup is top tear for general PvE.

    While not top tier it also allows some interesting targetable torpedo builds that are still pretty good. If you stack up the targetable torpedo speed traits and consoles and most carriers take the console as it boosts pets. You can make some interesting targetable torp builds from stacking all that speed. Lastly its pets are interesting for me as they drop mines and work well with FaW.

    I can explain what makes the other 2 careers unique later. Sorry out of time.

    [/quote]

    im a lil confused over the +20 flight speed for mines? where does it stat this?
    which console are you referring to that most carriers take? thanks.
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    also when im running my character, I run it with all traits and slots and anything that is pet sentric, if it will help my pets ill use it lol
    so like the 5 starship triat slots are:
    Coordinated assault.
    Prefrential targeting
    scramble fighters
    unified engineering
    voth carrier synergies.
    the personal triats that i have for carriers
    Hive defenses
    holographic mirage decoy
    wing commander.
    im unsure what other traits will help my pets out as not seen new ones that have been added recently.

    any other ideas are more than welcome guys :) but i mainly just run stuff that directly helps the pets out :)
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    I am definitely surprised to see the Ryn'kodan mentioned, I always considered it to be in the lower tier due to it being a 'full carrier' that has to sacrifice 2 hardpoints.. for nothing. Glad some people enjoy it, I won't touch it.

    The Discoprise and D7 are obvious choices, but the one no one ever picks is absolutely one of the best ships in the game bar none.. and that's the Tzenkethi Tzen-Tar. 8 Hard Points, Full Miracle Worker Spec with extra console and 2 hangar bays. Console and Trait are nothing great, but the rest of the ship is Fantastic.
    .

    what do you mean when u say the 8 hardpoints? thanks
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    ltminnsltminns Member Posts: 12,571 Arc User
    8 weapon slots. Full carriers usually have only 6.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    phoenixc#0738 phoenixc Member Posts: 5,544 Arc User
    edited September 2020
    I am definitely surprised to see the Ryn'kodan mentioned, I always considered it to be in the lower tier due to it being a 'full carrier' that has to sacrifice 2 hardpoints.. for nothing. Glad some people enjoy it, I won't touch it.

    The Discoprise and D7 are obvious choices, but the one no one ever picks is absolutely one of the best ships in the game bar none.. and that's the Tzenkethi Tzen-Tar. 8 Hard Points, Full Miracle Worker Spec with extra console and 2 hangar bays. Console and Trait are nothing great, but the rest of the ship is Fantastic.
    .

    what do you mean when u say the 8 hardpoints? thanks

    In theory a proto-T6 ship has eight weapons slots available. The ones that are not specialized are often known as "hardpoints'' in this game, the ones reserved for something else are called things like an experimental weapons slot, a hanger bay, or a secondary deflector (which unlike the others consumes two hardpoints usually).

    That is why most science ships only have six general weapon slots, two of them are sacrificed for the secondary deflector, and up until recently that is why carriers often had six as well, each of the bays each took the place of a general weapon.
    westmetals wrote: »
    With the Tzen-Tar, it is so ugly that most people probably don't look at it hard enough to analyze its potential. It is like the Dewan ships in that respect, so many people glance at those and gag, say no -F'n way, and go on to the next ship without stopping to see that they are solid little ships and that the science version has a great trait for science ships.

    The Dewan ships are literally reskinned Andorian ships, aren't they? I know they have the same traits.

    I don't have any of the Andorian pilot escorts so it is hard to say. They do look about the same stat-wise but since (iirc) they were part of the same cross faction bundle they would be mostly or completely the same besides the console and maybe the trait.

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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    szerontzur wrote: »
    The only downside is that it doesn't mesh very nicely with Aux2Bat; also, if you're running a (half)Photonic Officer setup, you're basically giving up its science leaning. (I also don't like the DBB placement on the ship; looks kind of silly on a BO build where all your death comes from the outer-most edges. The forced bold yellow decal stripes are kind of meh for the fashion-trek too.)

    I run mine in a Half-Bat setup with Photonic Officer and Cannons - Build Link. It's an absolute monster.
    westx211 wrote: »
    The Best Frigate pets in the entire game are the frigates from the Styx Dreadnought cruiser. They blow most of the others out of the water by far.

    I would love to see some numbers to back that up because I have the Styx and find the pets to be fairly unremarkable.
    With the Tzen-Tar, it is so ugly that most people probably don't look at it hard enough to analyze its potential.

    Heresy! :lol:

    Seriously though, all matter of opinion, personally.. I think the Tzen-Tar looks fantastic. I can see why people might dislike it though. As a 'Filthy DPS'er' I still don't use the best DPS ship in the game (Vaadwaur Juggernaut) because I hate the way it looks.
    pottsey5g wrote: »
    While not top tier it also allows some interesting targetable torpedo builds that are still pretty good. If you stack up the targetable torpedo speed traits and consoles and most carriers take the console as it boosts pets. You can make some interesting targetable torp builds from stacking all that speed. Lastly its pets are interesting for me as they drop mines and work well with FaW.

    I can explain what makes the other 2 careers unique later. Sorry out of time.

    I should clarify, when I said I didn't consider it a 'top tier' ship, I meant specifically for pure energy weapon builds. For the way you're building, it's obviously a different story. You're so good at those exotic/torp/mine builds that if you say it's good I just nod and agree. :smiley:
    Insert witty signature line here.
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    foppotee#4552 foppotee Member Posts: 1,704 Arc User
    pottsey5g wrote: »
    I doubt they're the best but I discovered while leveling-up a KDF toon those Lost Souls of Gre'thor & have been impressed with them at least for their dps. They die quickly but they launch & relaunch quickly too. Not sure how much better, or worth, the Advanced & Elite might be.
    Do the basic Lost Souls perform better than the elite versions? I seem to remember someone saying that they had got them the wrong way around after they came out.
    Advanced and Elite Lost Souls are large downgrades. Stick to the basic ones. One of the many major bugs with hanger pets is that many of them get worse when you upgrade them to advanced or Elite :(

    If you use Lost Souls make sure you take advantage of x3 Hanger Bay recharge doffs and Scrambled Fighters as the damage boost is just off the charts. The Souls will hit for well over 10k per shot from what I remember.

    also when im running my character, I run it with all traits and slots and anything that is pet sentric, if it will help my pets ill use it lol
    so like the 5 starship triat slots are:
    Coordinated assault.
    Prefrential targeting
    scramble fighters
    unified engineering
    voth carrier synergies.
    the personal triats that i have for carriers
    Hive defenses
    holographic mirage decoy
    wing commander.
    im unsure what other traits will help my pets out as not seen new ones that have been added recently.

    any other ideas are more than welcome guys :) but i mainly just run stuff that directly helps the pets out :)


    Thanks to you both for some valuable insights, tips, & suggestions regarding using pets.
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    kaosbainkaosbain Member Posts: 114 Arc User
    I am very surprised no one mentioned the cardie flight deck carriers and their frigate pets. I found them every effective and the frigate pets are very tanky, able to deal good damage as well
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited September 2020
    i find the adv are just fine. not sure where the details are coming from that they are a downgrade.

    The Advanced ones are still very good, but Pottsey is right..the basic ones are a little better. These pets are strange, they actually get worse as they get more expensive with the Elites being the worst of the lot.

    kaosbain wrote: »
    I am very surprised no one mentioned the cardie flight deck carriers and their frigate pets. I found them every effective and the frigate pets are very tanky, able to deal good damage as well

    Cardaissian Yukawa Frigates are universally accepted as the worst hangar pets in the game. The ship itself is great, the pets are horrendous.
    Insert witty signature line here.
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    pottsey5gpottsey5g Member Posts: 4,178 Arc User
    I should clarify, when I said I didn't consider it a 'top tier' ship, I meant specifically for pure energy weapon builds. For the way you're building, it's obviously a different story. You're so good at those exotic/torp/mine builds that if you say it's good I just nod and agree. :smiley:
    Fully agree for an energy boat it’s not even near middle tier, very much a bottom tier ship. For Energy builds its flight deck all the way.

    The one full carrier I might consider for an energy build is a Xindi-Aquatic. The energy build side is not nothing special and worse than a flight deck. What makes it stand out is the pets and console set. Even without the console set all 3 types of pets are top tier. On top of the pets you have the Xindi phaser weapon platform and the console set gives 20% fire cycle haste to Xind pet energy weapons.

    All 3 pets are interesting. The Frigs have Quantum Mine Dispersal Alpha 3 with Cascade Resonance 3 and via the SAD trait nice FaW beams. The Heavy Fighters have Quantum Torp spread 3 and in built FaW 3 in theory you could have 9 Quantum torp spreads firing at once which is a crazy amount of torps. (8 pet spreads, 1 your ship) + the torp spreads look really nice in space and again the energy weapons work well with FaW. Lastly the fighters have inbuilt FaW 3. All 3 pets with or without the 20% haste are amazing as hanger pets go. Its even possible to get 100k DPS from these pets in really good runs.
    im a lil confused over the +20 flight speed for mines? where does it stat this?
    which console are you referring to that most carriers take? thanks..
    It’s the console set that only works on the Vorgon ships. The console most Carriers use is Swarmer Matrix it adds 30% turn speed, flight speed, damage to pets, mines and targetable torpedoes. Then it adds a further projectile damage bonus. You can stack that 30% flight speed with the Vorgon +20 flight speed and then add on the speed traits. For carrier pilots it could be our best console.

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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    ---
    pottsey5g wrote: »
    I should clarify, when I said I didn't consider it a 'top tier' ship, I meant specifically for pure energy weapon builds. For the way you're building, it's obviously a different story. You're so good at those exotic/torp/mine builds that if you say it's good I just nod and agree. :smiley:
    Fully agree for an energy boat it’s not even near middle tier, very much a bottom tier ship. For Energy builds its flight deck all the way.

    The one full carrier I might consider for an energy build is a Xindi-Aquatic. The energy build side is not nothing special and worse than a flight deck. What makes it stand out is the pets and console set. Even without the console set all 3 types of pets are top tier. On top of the pets you have the Xindi phaser weapon platform and the console set gives 20% fire cycle haste to Xind pet energy weapons.

    All 3 pets are interesting. The Frigs have Quantum Mine Dispersal Alpha 3 with Cascade Resonance 3 and via the SAD trait nice FaW beams. The Heavy Fighters have Quantum Torp spread 3 and in built FaW 3 in theory you could have 9 Quantum torp spreads firing at once which is a crazy amount of torps. (8 pet spreads, 1 your ship) + the torp spreads look really nice in space and again the energy weapons work well with FaW. Lastly the fighters have inbuilt FaW 3. All 3 pets with or without the 20% haste are amazing as hanger pets go. Its even possible to get 100k DPS from these pets in really good runs.
    im a lil confused over the +20 flight speed for mines? where does it stat this?
    which console are you referring to that most carriers take? thanks..
    It’s the console set that only works on the Vorgon ships. The console most Carriers use is Swarmer Matrix it adds 30% turn speed, flight speed, damage to pets, mines and targetable torpedoes. Then it adds a further projectile damage bonus. You can stack that 30% flight speed with the Vorgon +20 flight speed and then add on the speed traits. For carrier pilots it could be our best console.

    Well for me i just normally have 7 beams and a torp. never really gone with anything else not really sure what works. and space magic stuff i really just dont go near as its just something i dont really enjoy using it really to me feels unstar treky lol just my way of thinking really.
    and then what console is the one u can only use on a vorgon ship? can you link a build for me please? thanks
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    ive just figured it out when u saying +20 flight speed its the 3 piece set from vorgon set
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    pottsey5gpottsey5g Member Posts: 4,178 Arc User
    edited September 2020
    ---
    pottsey5g wrote: »
    I should clarify, when I said I didn't consider it a 'top tier' ship, I meant specifically for pure energy weapon builds. For the way you're building, it's obviously a different story. You're so good at those exotic/torp/mine builds that if you say it's good I just nod and agree. :smiley:
    Fully agree for an energy boat it’s not even near middle tier, very much a bottom tier ship. For Energy builds its flight deck all the way.

    The one full carrier I might consider for an energy build is a Xindi-Aquatic. The energy build side is not nothing special and worse than a flight deck. What makes it stand out is the pets and console set. Even without the console set all 3 types of pets are top tier. On top of the pets you have the Xindi phaser weapon platform and the console set gives 20% fire cycle haste to Xind pet energy weapons.

    All 3 pets are interesting. The Frigs have Quantum Mine Dispersal Alpha 3 with Cascade Resonance 3 and via the SAD trait nice FaW beams. The Heavy Fighters have Quantum Torp spread 3 and in built FaW 3 in theory you could have 9 Quantum torp spreads firing at once which is a crazy amount of torps. (8 pet spreads, 1 your ship) + the torp spreads look really nice in space and again the energy weapons work well with FaW. Lastly the fighters have inbuilt FaW 3. All 3 pets with or without the 20% haste are amazing as hanger pets go. Its even possible to get 100k DPS from these pets in really good runs.
    im a lil confused over the +20 flight speed for mines? where does it stat this?
    which console are you referring to that most carriers take? thanks..
    It’s the console set that only works on the Vorgon ships. The console most Carriers use is Swarmer Matrix it adds 30% turn speed, flight speed, damage to pets, mines and targetable torpedoes. Then it adds a further projectile damage bonus. You can stack that 30% flight speed with the Vorgon +20 flight speed and then add on the speed traits. For carrier pilots it could be our best console.

    Well for me i just normally have 7 beams and a torp. never really gone with anything else not really sure what works. and space magic stuff i really just dont go near as its just something i dont really enjoy using it really to me feels unstar treky lol just my way of thinking really.
    and then what console is the one u can only use on a vorgon ship? can you link a build for me please? thanks
    https://www.sto-league.com/minelayer-vorgon-ytijara-dreadnought-cruiser/
    https://skillplanner.stoacademy.com/2ae4e4e3e9081fdc7c6b578062f95209

    That needs a bit of an update but I more often then not use a modified updated version of that cut down to 3 /3 weapons when in a Carrier. Then I add in Swarmer Matrix and the carrier traits.

    Works well with the Xindi-Aquati or Vorgon Carrier my personal top 2 carriers. The Xindi-Aquati is a bit off an odd one, it doesn’t do space magic and being tactical based it has an extra front weapon but still 3 rear’s and it has that nice Commander Tactical.

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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    pottsey5g wrote: »
    ---
    pottsey5g wrote: »
    I should clarify, when I said I didn't consider it a 'top tier' ship, I meant specifically for pure energy weapon builds. For the way you're building, it's obviously a different story. You're so good at those exotic/torp/mine builds that if you say it's good I just nod and agree. :smiley:
    Fully agree for an energy boat it’s not even near middle tier, very much a bottom tier ship. For Energy builds its flight deck all the way.

    The one full carrier I might consider for an energy build is a Xindi-Aquatic. The energy build side is not nothing special and worse than a flight deck. What makes it stand out is the pets and console set. Even without the console set all 3 types of pets are top tier. On top of the pets you have the Xindi phaser weapon platform and the console set gives 20% fire cycle haste to Xind pet energy weapons.

    All 3 pets are interesting. The Frigs have Quantum Mine Dispersal Alpha 3 with Cascade Resonance 3 and via the SAD trait nice FaW beams. The Heavy Fighters have Quantum Torp spread 3 and in built FaW 3 in theory you could have 9 Quantum torp spreads firing at once which is a crazy amount of torps. (8 pet spreads, 1 your ship) + the torp spreads look really nice in space and again the energy weapons work well with FaW. Lastly the fighters have inbuilt FaW 3. All 3 pets with or without the 20% haste are amazing as hanger pets go. Its even possible to get 100k DPS from these pets in really good runs.
    im a lil confused over the +20 flight speed for mines? where does it stat this?
    which console are you referring to that most carriers take? thanks..
    It’s the console set that only works on the Vorgon ships. The console most Carriers use is Swarmer Matrix it adds 30% turn speed, flight speed, damage to pets, mines and targetable torpedoes. Then it adds a further projectile damage bonus. You can stack that 30% flight speed with the Vorgon +20 flight speed and then add on the speed traits. For carrier pilots it could be our best console.

    Well for me i just normally have 7 beams and a torp. never really gone with anything else not really sure what works. and space magic stuff i really just dont go near as its just something i dont really enjoy using it really to me feels unstar treky lol just my way of thinking really.
    and then what console is the one u can only use on a vorgon ship? can you link a build for me please? thanks
    https://www.sto-league.com/minelayer-vorgon-ytijara-dreadnought-cruiser/
    https://skillplanner.stoacademy.com/2ae4e4e3e9081fdc7c6b578062f95209

    That needs a bit of an update but I more often then not use a modified updated version of that cut down to 3 /3 weapons when in a Carrier. Then I add in Swarmer Matrix and the carrier traits.

    Works well with the Xindi-Aquati or Vorgon Carrier my personal top 2 carriers. The Xindi-Aquati is a bit off an odd one, it doesn’t do space magic and being tactical based it has an extra front weapon but still 3 rear’s and it has that nice Commander Tactical.

    so what would u say are the traits u think are the good choices? and please ctypic increase to 9/10 all traits lol
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    pottsey5gpottsey5g Member Posts: 4,178 Arc User
    pottsey5g wrote: »
    ---
    pottsey5g wrote: »
    I should clarify, when I said I didn't consider it a 'top tier' ship, I meant specifically for pure energy weapon builds. For the way you're building, it's obviously a different story. You're so good at those exotic/torp/mine builds that if you say it's good I just nod and agree. :smiley:
    Fully agree for an energy boat it’s not even near middle tier, very much a bottom tier ship. For Energy builds its flight deck all the way.

    The one full carrier I might consider for an energy build is a Xindi-Aquatic. The energy build side is not nothing special and worse than a flight deck. What makes it stand out is the pets and console set. Even without the console set all 3 types of pets are top tier. On top of the pets you have the Xindi phaser weapon platform and the console set gives 20% fire cycle haste to Xind pet energy weapons.

    All 3 pets are interesting. The Frigs have Quantum Mine Dispersal Alpha 3 with Cascade Resonance 3 and via the SAD trait nice FaW beams. The Heavy Fighters have Quantum Torp spread 3 and in built FaW 3 in theory you could have 9 Quantum torp spreads firing at once which is a crazy amount of torps. (8 pet spreads, 1 your ship) + the torp spreads look really nice in space and again the energy weapons work well with FaW. Lastly the fighters have inbuilt FaW 3. All 3 pets with or without the 20% haste are amazing as hanger pets go. Its even possible to get 100k DPS from these pets in really good runs.
    im a lil confused over the +20 flight speed for mines? where does it stat this?
    which console are you referring to that most carriers take? thanks..
    It’s the console set that only works on the Vorgon ships. The console most Carriers use is Swarmer Matrix it adds 30% turn speed, flight speed, damage to pets, mines and targetable torpedoes. Then it adds a further projectile damage bonus. You can stack that 30% flight speed with the Vorgon +20 flight speed and then add on the speed traits. For carrier pilots it could be our best console.

    Well for me i just normally have 7 beams and a torp. never really gone with anything else not really sure what works. and space magic stuff i really just dont go near as its just something i dont really enjoy using it really to me feels unstar treky lol just my way of thinking really.
    and then what console is the one u can only use on a vorgon ship? can you link a build for me please? thanks
    https://www.sto-league.com/minelayer-vorgon-ytijara-dreadnought-cruiser/
    https://skillplanner.stoacademy.com/2ae4e4e3e9081fdc7c6b578062f95209

    That needs a bit of an update but I more often then not use a modified updated version of that cut down to 3 /3 weapons when in a Carrier. Then I add in Swarmer Matrix and the carrier traits.

    Works well with the Xindi-Aquati or Vorgon Carrier my personal top 2 carriers. The Xindi-Aquati is a bit off an odd one, it doesn’t do space magic and being tactical based it has an extra front weapon but still 3 rear’s and it has that nice Commander Tactical.

    so what would u say are the traits u think are the good choices? and please ctypic increase to 9/10 all traits lol
    From a Carrier point of view Personal Space Traits: Wing Commander, Holographic Mirage Decoys although you can get away without the Mirage Decoy trait I have it as it synergizes well with my mines.

    Starship traits: Relaunch and Repair, Scramble Fighters, Superior Area Denial. Are what I would consider the best core Carrier traits.

    If you are playing a full themed carrier build there are other traits but if you are optimizing for DPS I wouldn’t bother with the them. Some people like Voth Carrier Synergies more so if they do not have the VR Hanger Doffs. I find with x3 Recharge Doffs and Scramble fighters I don't really need the extra tanking power of the Voth Trait. If you do go down the route of Voth, Scramble, doffs, Mirage Decoys then Frigate and heavy pets are all but invincible in PvE.

    An alternative build is to drop Superior Area Denial and take Coordinated Assault and Dominion Coordination but to be honest while I prefer this you will get better performance in something like 95% of cases from Superior Area of Denial.

    https://www.sto-league.com/a-brief-guide-to-getting-the-most-out-of-hanger-pets/ Needs a little update but might be useful for you?
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    pottsey5g wrote: »
    pottsey5g wrote: »
    ---
    pottsey5g wrote: »

    so what would u say are the traits u think are the good choices? and please ctypic increase to 9/10 all traits lol
    From a Carrier point of view Personal Space Traits: Wing Commander, Holographic Mirage Decoys although you can get away without the Mirage Decoy trait I have it as it synergizes well with my mines.

    Starship traits: Relaunch and Repair, Scramble Fighters, Superior Area Denial. Are what I would consider the best core Carrier traits.

    If you are playing a full themed carrier build there are other traits but if you are optimizing for DPS I wouldn’t bother with the them. Some people like Voth Carrier Synergies more so if they do not have the VR Hanger Doffs. I find with x3 Recharge Doffs and Scramble fighters I don't really need the extra tanking power of the Voth Trait. If you do go down the route of Voth, Scramble, doffs, Mirage Decoys then Frigate and heavy pets are all but invincible in PvE.

    An alternative build is to drop Superior Area Denial and take Coordinated Assault and Dominion Coordination but to be honest while I prefer this you will get better performance in something like 95% of cases from Superior Area of Denial.

    https://www.sto-league.com/a-brief-guide-to-getting-the-most-out-of-hanger-pets/ Needs a little update but might be useful for you?

    sorry if it screws up but, not too sure how this Quote thing works as when i clicked the quote button and it put the entire thing lol.
    anyways, the thing with scramble fighters, albeit it its brilliant, However...the 20sec cooldown is a long time (do miss my invincible pets, why it ever got nerfed is beyond me, it not as if they are the best things in the entire game, but who am i to question the powers that be) so thats why i was looking for a second option for pet healing, cause way i look at it if they die useless lol :)
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    Ok so that totally did not work! i really dont know how the whole Quote thing works. i was trying to do it, i clicked the quote button and it put the entire conversation, so tried to delete , and keep only relevant part but as we can see it worked Well!! haha lol
    anyways as i was trying to say, with the whole scramble fighters thing, is the 20sec cooldown, and thats along time. so was trying to find another way to help keep em alive as a dead pet is useless lol, and no idea why they nerfed it so hard. i miss my invincible pets, and no idea why they changed it, cause its not as if they that strong, and with their TRIBBLE AI not a huge deal lol.

    how about like boff abilities?
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    pottsey5gpottsey5g Member Posts: 4,178 Arc User
    Ok so that totally did not work! i really dont know how the whole Quote thing works. i was trying to do it, i clicked the quote button and it put the entire conversation, so tried to delete , and keep only relevant part but as we can see it worked Well!! haha lol
    anyways as i was trying to say, with the whole scramble fighters thing, is the 20sec cooldown, and thats along time. so was trying to find another way to help keep em alive as a dead pet is useless lol, and no idea why they nerfed it so hard. i miss my invincible pets, and no idea why they changed it, cause its not as if they that strong, and with their TRIBBLE AI not a huge deal lol.

    how about like boff abilities?
    The forums are half broken at the moment. Its a pain to reply to people.

    In case you are not aware Aux power boosts hanger recharge and if you use 3 Flight Deck Officers Doffs you can get the hanger bay recharge from 20secon down to 5 seconds per bay. Or 1 second with lost Souls. Scramble Fighters is by far the best trait when you have those fast recharge bays. Nothing else well boost pet damage or heal pets as well as scramble fighters

    Not used it in years but an alternative for healing pets is Radiant Nanite Cloud though it does require the pets to be within 3km of your ship. Also Reactive Repair Nanites heals pets within 5km of your ship. Both trigged by your hull heals.

    For Bridge Officer powers you can try Rally Point Marker but its limited on to ships with a command seating. Its been so long since I used it I am not 100% sure it works with pets. 80% sure it works.

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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    you know somat, id pay for a Miracle worker vanguard flight deck carrier, with the ability to slot a hangar pet in the extra console slot! would be fecking awesome!
    Oh and while were at it, please a brand new reputation where its focused all around carriers. and rework the carriers to all 8/7 weapons, where they lose a weapon gain a great option somewhere else, ideally a extra hangar bay!
    Would love a ship with 4 hangars lol :)
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    yeah i have my aux set to second highest after weapon pwr. and run 3 x purple doffs to get recharge down.
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    voodoopokeyvoodoopokey Member Posts: 244 Arc User
    So with all the carriers we now have in this game, what do you think is the best carrier? and why?
    I fell in love with the D7 Miracle worker Flight deck carrier. just it has the 8 weapon loadout, 12 console slots, love having that universal console. 2 hangar bays can equip firgates, tho ive been stuck with the Elite tactical fighters, such a load of little ships 72 little tough fighters. i will get round to trying all the different types of pets on it.
    what do you think is the best pet? and best Universal pet?

    Squadron pets like that aren't 72 in number, they're still 12... they just have multiple visual models in a single pet. They are, however, a pretty decent hangar pet if you combine them with the Superior Area Denial trait.

    The MW Flight Deck carriers are pretty great carriers... not to mention great-looking carriers. It's certainly my choice for primary carrier.

    In terms of hangar pets... it depends on which traits you own and your doff setup. The big one is, as mentioned, Superior Area Denial which, as a KDF captain, you have much easier access to.

    IFF you have SAD then your current best choice of hangar pet will likely be Elite Jem'Hadar Attack Ship Squadrons - they will deal truly epic amounts of damage while under the effects of SAD. I don't know the actual internal weapon setup for the TuDoj Squadrons so I can't comment on where they fall in the big-list-of-damage. Cryptic made errors in the weapons for the new squadron pets, so just looking at their tooltip doesn't really tell you what weapons they have... you have to test and see, and that lets you know how they'll perform.

    If you don't have SAD then the old meta pet, Elite Obelisk Swarmers, will likely be the best pick. They likewise deal great damage, but their damage output is affected by their fragility, meaning it'll come down to how well they stay alive to deal out their damage. The best trait for that is Voth Carrier Synergies which easily makes your pets permanently unkillable.. but is not an easy trait to get a hold of. After that comes Scramble Fighters for some-of-the-time invulnerability. Then Mirage Decoys or what not that makes them invulnerable to the first few seconds of damage in a fight... and so on.

    House Mokai Raiders, the hangar pet you unlock with the Sarcophagus ship, are also fantastic... they're unlikely to dish out as much damage as the Jem'Hadar Squads or the Swarmers, but they are a special-case pet. They do not rank up, but rather start at a higher "rank" of performance... this means they do better early damage and suffer less from attrition.. which is good because they are designed to die a lot (including dealing self-damage with their pilot ability). When they die you get temporary hitpoints, so they are a defensive pet as well. The best part is their relaunch cooldown is half that of other pets, which means you can have a new wing launch before the first wing is done launching all three pets. Goes very well with the Hivebearer trait that churns out Hurq Swarmers any time you launch a pet or a pet dies.
    Do the basic Lost Souls perform better than the elite versions? I seem to remember someone saying that they had got them the wrong way around after they came out.

    Not that I've seen, though admittedly haven't done much work with them as they're ship-locked. There are plenty of pets that are "worse" at Elite than Advanced, but only if you're using Superior Area Denial... Elite versions typically trade in Pulse Cannons for Turrets which, ordinarily, is a damage upgrade... but under the effects of SAD the pulse cannons do far, far more damage... if you're using SAD you want the pulse cannons not the turret or, in the case of the Jem'Hadar Squadrons, you have both on the Elite version (they forgot to remove the pulse cannon when they added the turret).

    Without SAD, it's very rare for the Elite versions to be worse than lower versions.
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    pottsey5gpottsey5g Member Posts: 4,178 Arc User
    edited September 2020
    Not that I've seen, though admittedly haven't done much work with them as they're ship-locked. There are plenty of pets that are "worse" at Elite than Advanced, but only if you're using Superior Area Denial... Elite versions typically trade in Pulse Cannons for Turrets which, ordinarily, is a damage upgrade... but under the effects of SAD the pulse cannons do far, far more damage... if you're using SAD you want the pulse cannons not the turret or, in the case of the Jem'Hadar Squadrons, you have both on the Elite version (they forgot to remove the pulse cannon when they added the turret).
    Without SAD, it's very rare for the Elite versions to be worse than lower versions.
    Even though Lost Souls are unable to use SAD they perform worse at Advance and Elite at least when you make use of Scramble Fighters. Not tested without Scramble.
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    ok so had a total brain TRIBBLE then, cause i was like, i have not currently been using SAD i went with coordinated assault, as i was using 2 elite tactical flyers, and they dont have cannons just beams, and albeit its fun watching those feckers with faw (funniest thing id seen in ages when i first started using them) however being as im not running a aux2bat build, i tried running 2 copies of faw2, but the global cd was 20secs where as BO was only 15secs global cd, meaning i cud proc it more often for the pets.
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    but as i look into other carriers and other pets i shall need keep this in mind :)
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    voodoopokeyvoodoopokey Member Posts: 244 Arc User
    pottsey5g wrote: »
    Even though Lost Souls are unable to use SAD they perform worse at Advance and Elite at least when you make use of Scramble Fighters. Not tested without Scramble.

    Then it means the psionic shockwave ability they get at Advanced and Elite is slowing down their actual attacking and resulting in a net loss of dps. I believe its an aoe pull, so it may be moving enemies out of position, preventing other pets from continuing their claw and flame attacks without moving back into position. Something I'll have to take a look at sometime... if only they weren't so limited in which ships they can be mounted on..
    ok so had a total brain TRIBBLE then, cause i was like, i have not currently been using SAD i went with coordinated assault, as i was using 2 elite tactical flyers, and they dont have cannons just beams, and albeit its fun watching those feckers with faw (funniest thing id seen in ages when i first started using them) however being as im not running a aux2bat build, i tried running 2 copies of faw2, but the global cd was 20secs where as BO was only 15secs global cd, meaning i cud proc it more often for the pets.

    Superior Area Denial is great with beam pets too. It's just a good all-around pet trait especially with tactical flyers that field six beam arrays. Giving them all FAW1 improves their output substantially when fighting groups of enemies.

    Keep in mind that SAD triggers not only off FAW but also CSV. You don't need cannons to use CSV to trigger SAD.
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