When a player/'s leave a TFO it leaves the team short handed. Please allow us to queue up for replacement players to finish a TFO. Trying to finish a TFO if one or two missing cause they leave the party is extremely difficult. At a few occasions all 4 people leave making you the last one to do it. If you leave yourself you get hit with a penalty for 30 mins making you unable to re queue for another TFO. Please consider adding a ability to search for replacements.
If nothing else why not add a NPC spawn to take the place of the dropped out person/'s? Trying to finish a TFO by yourself or only a couple people is not going to work. This is a problem.
If nothing else why not add a NPC spawn to take the place of the dropped out person/'s? Trying to finish a TFO by yourself or only a couple people is not going to work. This is a problem.
If you're the last one, leave the queue, you won't get a penalty. It's usually the first two that get it.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
My advice is to always team-up with at least 1-2 players you find reliable before lining up for anything.
At the current state of power creep a team of 3 good players can deal with most PvE situations in elite just fine. For advanced less than that will do. DPS league, PvE channels and Fleets are always looking for members if you feel isolated.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
TFO's fail because people drop out leaving the team short handed.
Sometimes. Sometimes people leave because their team mates are so bad the TFO has already been ruined for them.
What difficulty level are you on where this is happening to you? Some people join Elite for the better rewards when they are not yet ready to play at that level.
It still does not solve the problem that people bail. When people bail your left short handed. I'm playing on advanced difficulty random. It's not all the time it happens but when it does the team has to struggle with the loss of people bailing. It needs to be fixed in a way that if someone bails/leaves that a npc joins the fight as compensation for losing team members so the TFO can finish without force bailing yourself.
It still does not solve the problem that people bail. When people bail your left short handed. I'm playing on advanced difficulty random. It's not all the time it happens but when it does the team has to struggle with the loss of people bailing. It needs to be fixed in a way that if someone bails/leaves that a npc joins the fight as compensation for losing team members so the TFO can finish without force bailing yourself.
That's an interesting idea but will only work for the pew pew pew TFOs not ones where you have to click on things or go places without a lot of extra coding. Of course most TFOs are pew pew.
There is an easy workaround: Do Not Queue ground Maps without a full team - and the same for storming the spire - thats the Random TFO i'll leave immediatly.
nice u wasted so much time in your sig - i do not see it anyway
There is an easy workaround: Do Not Queue ground Maps without a full team - and the same for storming the spire - thats the Random TFO i'll leave immediatly.
There is an easy workaround: Do Not Queue ground Maps without a full team - and the same for storming the spire - thats the Random TFO i'll leave immediatly.
Now, give me like Gravity Kills, or the Borg ground TFOs... I'll leave those in a heartbeat.
Only ones i will consider leaving are herald sphere and the one with the temporal shenanigans repeating the same event 3x.
I strongly get the feeling that people only queue for those to spite others and then change character to leave the team shorthanded.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
And this is why there should be consequences to leaving random TFOs. When you queue random, you are committing yourself to play whatever pops up and it's disgraceful to leave if you get the "wrong" one, especially if its something where the rest of the team might actually need help. There is a list of queues to pick manually if you want to choose what to play.
At the very least they should stop the leavers from using the random again for an extended period of time, account-wide. And fix the character-switch exploit.
And this is why there should be consequences to leaving random TFOs. When you queue random, you are committing yourself to play whatever pops up and it's disgraceful to leave if you get the "wrong" one, especially if its something where the rest of the team might actually need help. There is a list of queues to pick manually if you want to choose what to play.
At the very least they should stop the leavers from using the random again for an extended period of time, account-wide. And fix the character-switch exploit.
To be clear, from my standpoint, I've only bailed on Procyon V when the team has been catastrophically bad. I mean, we're talking the sort of team who close no rifts, die frequently, and can barely take the shields of an enemy ship down, let alone the ship itself. The sort of team that fly off to protect the Enterprise and do literally nothing else.
I certainly don't mind "helping" - but I'm not spending 45minutes 'helping' a team like that.
And that's entirely fine. I was referring to the people who will immediately quit as soon as they see what the mission is, without even trying.
Obviously if you honestly try to complete the mission but can't, it's OK to leave. Everyone's seen a bad pug sometimes.
And this is why there should be consequences to leaving random TFOs. When you queue random, you are committing yourself to play whatever pops up and it's disgraceful to leave if you get the "wrong" one, especially if its something where the rest of the team might actually need help. There is a list of queues to pick manually if you want to choose what to play.
At the very least they should stop the leavers from using the random again for an extended period of time, account-wide. And fix the character-switch exploit.
Agreed. And by "extended period of time" I actually mean a days-long account-wide leaver penalty. Might be overkill, but if that's what's needed for people to understand that "you queued for it, you stay 'til the end", then so be it.
I don't use the random feature unless I need a couple of different rep marks and I don't have much time to spare, in which case I try my luck with it, but even queueing for specific STFs it's an hazard. I lost count of how many people have bailed on Bug Hunt, Brotherhood of the Sword, Counterpoint or Assault on Terok Nor, to list a few.
Not agreeing with someone doesn't give you the right to be an TRIBBLE.
Ci sono tre tipi di giocatori:
- quelli a cui non va mai bene niente... e vanno sul forum a trollare;
- quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
- quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;
Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
I agree OP. Some of these queues are either empty, never pop up or some go AFK.
It would be great if they can allow at least a minimum number of replacements like one of your BOFFs if team is less than needed (ground). Some MMOs have that built in in team play since they know some peeps might drop off when started.
Space might be more complicated to substitute quitters and perhaps the reason why they don't adopt such a model.
TFO's fail because people drop out leaving the team short handed.
They also fail sometimes because people sometimes sit on the spawn point firing, which draws in enemy forces that kill player ships during the respawn process, instead of moving off of it and leading them away. I have done that 'ground hog day' like space one and two out of three times the team got spawnlocked like that for instance.
The Tholian Red Alert used to spawnlock like that occasionally too. Most people know to swing out to the side a bit before attacking to keep that from happening but some people just do the straight in scream and leap and die multiple times, each time drawing the enemy closer to the spawn point.
If nothing else why not add a NPC spawn to take the place of the dropped out person/'s? Trying to finish a TFO by yourself or only a couple people is not going to work. This is a problem.
If you're the last one, leave the queue, you won't get a penalty. It's usually the first two that get it.
its comes down to the time ticks before you leave the match , if you wait too long or quit too soon you get a penitaly either way
> @jennycolvin said:
> (Quote)
>
> Agreed. And by "extended period of time" I actually mean a days-long account-wide leaver penalty. Might be overkill, but if that's what's needed for people to understand that "you queued for it, you stay 'til the end", then so be it.
> I don't use the random feature unless I need a couple of different rep marks and I don't have much time to spare, in which case I try my luck with it, but even queueing for specific STFs it's an hazard. I lost count of how many people have bailed on Bug Hunt, Brotherhood of the Sword, Counterpoint or Assault on Terok Nor, to list a few.
1 thing I can guarantee. I will never AFK or Leave a TFO. If I seem to, I got DC'ed. No matter the mission, space or ground, short handed team or no, I run the mission to the best of my ability win or lose. But I only control myself.
i will leave if its a Complete Snafu impossible to finish , due too others leaving, but some just leave because they failed a optional ,cuz gotta have those extra marks , if your concerned for optional you really should queue with a group IMO , otherwise Optionals are optional and in a PUG should not be expected to be done and move on IMO
There is an easy workaround: Do Not Queue ground Maps without a full team - and the same for storming the spire - thats the Random TFO i'll leave immediatly.
Why? It's pathetically easy.
Yea difficulty is often not an issue on maps as they all have auto-conclude conditions. Unfortunately a lot of players feel those, realize the nonsensical aspect of being on a map then, and leave to do something more worth doing within their gaming- (as far as storming the spire is concerned I might even say life-) time.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
There is an easy workaround: Do Not Queue ground Maps without a full team - and the same for storming the spire - thats the Random TFO i'll leave immediatly.
Why? It's pathetically easy.
Yea difficulty is often not an issue on maps as they all have auto-conclude conditions. Unfortunately a lot of players feel those, realize the nonsensical aspect of being on a map then, and leave to do something more worth doing within their gaming- (as far as storming the spire is concerned I might even say life-) time.
If getting the reward at the end s not worth it for them, I have to question the logic of rolling the dice with the random queue in the first place. When they could be going straight to whatever it is they actually wanted to be doing.
Why join? Your going to leave anyway when you do so why join? Why say you want to commit to something then change your mind and do the opposite? To grief others? To prove something? So ask yourself you have a random TFO button then you agree to randomly do a random TFO and then oh my you got the one you hate and bail as soon as the loading screen finished so my question is why bother even clicking the random button? It is a commitment but you broke it by leaving why? There is ones I hate too but I try to play through it.
Comments
If you're the last one, leave the queue, you won't get a penalty. It's usually the first two that get it.
At the current state of power creep a team of 3 good players can deal with most PvE situations in elite just fine. For advanced less than that will do. DPS league, PvE channels and Fleets are always looking for members if you feel isolated.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
The game has plenty enough queues that will outright win themselves just by waiting out the timer.
Sometimes. Sometimes people leave because their team mates are so bad the TFO has already been ruined for them.
What difficulty level are you on where this is happening to you? Some people join Elite for the better rewards when they are not yet ready to play at that level.
That's an interesting idea but will only work for the pew pew pew TFOs not ones where you have to click on things or go places without a lot of extra coding. Of course most TFOs are pew pew.
My character Tsin'xing
It's also dull and unrewarding.
Only ones i will consider leaving are herald sphere and the one with the temporal shenanigans repeating the same event 3x.
I strongly get the feeling that people only queue for those to spite others and then change character to leave the team shorthanded.
Im getting that feeling as well. But I agree, Battle of Procyon V is god awful, I leave it the second I load into it.
At the very least they should stop the leavers from using the random again for an extended period of time, account-wide. And fix the character-switch exploit.
Obviously if you honestly try to complete the mission but can't, it's OK to leave. Everyone's seen a bad pug sometimes.
Agreed. And by "extended period of time" I actually mean a days-long account-wide leaver penalty. Might be overkill, but if that's what's needed for people to understand that "you queued for it, you stay 'til the end", then so be it.
I don't use the random feature unless I need a couple of different rep marks and I don't have much time to spare, in which case I try my luck with it, but even queueing for specific STFs it's an hazard. I lost count of how many people have bailed on Bug Hunt, Brotherhood of the Sword, Counterpoint or Assault on Terok Nor, to list a few.
Ci sono tre tipi di giocatori:
- quelli a cui non va mai bene niente... e vanno sul forum a trollare;
- quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
- quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;
Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
It would be great if they can allow at least a minimum number of replacements like one of your BOFFs if team is less than needed (ground). Some MMOs have that built in in team play since they know some peeps might drop off when started.
Space might be more complicated to substitute quitters and perhaps the reason why they don't adopt such a model.
They also fail sometimes because people sometimes sit on the spawn point firing, which draws in enemy forces that kill player ships during the respawn process, instead of moving off of it and leading them away. I have done that 'ground hog day' like space one and two out of three times the team got spawnlocked like that for instance.
The Tholian Red Alert used to spawnlock like that occasionally too. Most people know to swing out to the side a bit before attacking to keep that from happening but some people just do the straight in scream and leap and die multiple times, each time drawing the enemy closer to the spawn point.
its comes down to the time ticks before you leave the match , if you wait too long or quit too soon you get a penitaly either way
i will leave if its a Complete Snafu impossible to finish , due too others leaving, but some just leave because they failed a optional ,cuz gotta have those extra marks , if your concerned for optional you really should queue with a group IMO , otherwise Optionals are optional and in a PUG should not be expected to be done and move on IMO
Yea difficulty is often not an issue on maps as they all have auto-conclude conditions. Unfortunately a lot of players feel those, realize the nonsensical aspect of being on a map then, and leave to do something more worth doing within their gaming- (as far as storming the spire is concerned I might even say life-) time.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.