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Suggestion: TFO: re queue for replacement players.

kaloriaa4kaloriaa4 Member Posts: 86 Arc User
When a player/'s leave a TFO it leaves the team short handed. Please allow us to queue up for replacement players to finish a TFO. Trying to finish a TFO if one or two missing cause they leave the party is extremely difficult. At a few occasions all 4 people leave making you the last one to do it. If you leave yourself you get hit with a penalty for 30 mins making you unable to re queue for another TFO. Please consider adding a ability to search for replacements.
Post edited by baddmoonrizin on
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Comments

  • kaloriaa4kaloriaa4 Member Posts: 86 Arc User
    TFO's fail because people drop out leaving the team short handed.
  • kaloriaa4kaloriaa4 Member Posts: 86 Arc User
    If nothing else why not add a NPC spawn to take the place of the dropped out person/'s? Trying to finish a TFO by yourself or only a couple people is not going to work. This is a problem.
  • leemwatsonleemwatson Member Posts: 5,429 Arc User
    kaloriaa4 wrote: »
    If nothing else why not add a NPC spawn to take the place of the dropped out person/'s? Trying to finish a TFO by yourself or only a couple people is not going to work. This is a problem.

    If you're the last one, leave the queue, you won't get a penalty. It's usually the first two that get it.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • lexusk19lexusk19 Member Posts: 1,412 Arc User
    If Cryptic fixed the ques that are terrible, people wouldnt have a reason to leave. But some missions are just not worth the time to inevitably fail.
    1e3sni150tar.jpg
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    My advice is to always team-up with at least 1-2 players you find reliable before lining up for anything. :)

    At the current state of power creep a team of 3 good players can deal with most PvE situations in elite just fine. For advanced less than that will do. DPS league, PvE channels and Fleets are always looking for members if you feel isolated.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • warpangelwarpangel Member Posts: 9,427 Arc User
    If you're having trouble, play an easier queue and/or switch to Normal difficulty.

    The game has plenty enough queues that will outright win themselves just by waiting out the timer.
  • davefenestratordavefenestrator Member Posts: 10,612 Arc User
    kaloriaa4 wrote: »
    TFO's fail because people drop out leaving the team short handed.

    Sometimes. Sometimes people leave because their team mates are so bad the TFO has already been ruined for them.

    What difficulty level are you on where this is happening to you? Some people join Elite for the better rewards when they are not yet ready to play at that level.
  • kaloriaa4kaloriaa4 Member Posts: 86 Arc User
    It still does not solve the problem that people bail. When people bail your left short handed. I'm playing on advanced difficulty random. It's not all the time it happens but when it does the team has to struggle with the loss of people bailing. It needs to be fixed in a way that if someone bails/leaves that a npc joins the fight as compensation for losing team members so the TFO can finish without force bailing yourself.
  • davefenestratordavefenestrator Member Posts: 10,612 Arc User
    edited September 2019
    kaloriaa4 wrote: »
    It still does not solve the problem that people bail. When people bail your left short handed. I'm playing on advanced difficulty random. It's not all the time it happens but when it does the team has to struggle with the loss of people bailing. It needs to be fixed in a way that if someone bails/leaves that a npc joins the fight as compensation for losing team members so the TFO can finish without force bailing yourself.

    That's an interesting idea but will only work for the pew pew pew TFOs not ones where you have to click on things or go places without a lot of extra coding. Of course most TFOs are pew pew.
  • psychoplattpsychoplatt Member Posts: 285 Arc User
    There is an easy workaround: Do Not Queue ground Maps without a full team - and the same for storming the spire - thats the Random TFO i'll leave immediatly.
    nice u wasted so much time in your sig - i do not see it anyway :)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    There is an easy workaround: Do Not Queue ground Maps without a full team - and the same for storming the spire - thats the Random TFO i'll leave immediatly.
    Why? It's pathetically easy.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • szimszim Member Posts: 2,503 Arc User
    There is an easy workaround: Do Not Queue ground Maps without a full team - and the same for storming the spire - thats the Random TFO i'll leave immediatly.
    Why? It's pathetically easy.

    It's also dull and unrewarding.
  • questeriusquesterius Member Posts: 8,462 Arc User
    Why? It's pathetically easy.
    This.

    Now, give me like Gravity Kills, or the Borg ground TFOs... I'll leave those in a heartbeat.

    Only ones i will consider leaving are herald sphere and the one with the temporal shenanigans repeating the same event 3x.

    I strongly get the feeling that people only queue for those to spite others and then change character to leave the team shorthanded.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • lexusk19lexusk19 Member Posts: 1,412 Arc User
    questerius wrote: »
    Why? It's pathetically easy.
    This.

    Now, give me like Gravity Kills, or the Borg ground TFOs... I'll leave those in a heartbeat.

    Only ones i will consider leaving are herald sphere and the one with the temporal shenanigans repeating the same event 3x.

    I strongly get the feeling that people only queue for those to spite others and then change character to leave the team shorthanded.

    Im getting that feeling as well. But I agree, Battle of Procyon V is god awful, I leave it the second I load into it.
    1e3sni150tar.jpg
  • warpangelwarpangel Member Posts: 9,427 Arc User
    And this is why there should be consequences to leaving random TFOs. When you queue random, you are committing yourself to play whatever pops up and it's disgraceful to leave if you get the "wrong" one, especially if its something where the rest of the team might actually need help. There is a list of queues to pick manually if you want to choose what to play.

    At the very least they should stop the leavers from using the random again for an extended period of time, account-wide. And fix the character-switch exploit.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    reyan01 wrote: »
    warpangel wrote: »
    And this is why there should be consequences to leaving random TFOs. When you queue random, you are committing yourself to play whatever pops up and it's disgraceful to leave if you get the "wrong" one, especially if its something where the rest of the team might actually need help. There is a list of queues to pick manually if you want to choose what to play.

    At the very least they should stop the leavers from using the random again for an extended period of time, account-wide. And fix the character-switch exploit.

    To be clear, from my standpoint, I've only bailed on Procyon V when the team has been catastrophically bad. I mean, we're talking the sort of team who close no rifts, die frequently, and can barely take the shields of an enemy ship down, let alone the ship itself. The sort of team that fly off to protect the Enterprise and do literally nothing else.

    I certainly don't mind "helping" - but I'm not spending 45minutes 'helping' a team like that.
    And that's entirely fine. I was referring to the people who will immediately quit as soon as they see what the mission is, without even trying.

    Obviously if you honestly try to complete the mission but can't, it's OK to leave. Everyone's seen a bad pug sometimes.
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    warpangel wrote: »
    And this is why there should be consequences to leaving random TFOs. When you queue random, you are committing yourself to play whatever pops up and it's disgraceful to leave if you get the "wrong" one, especially if its something where the rest of the team might actually need help. There is a list of queues to pick manually if you want to choose what to play.

    At the very least they should stop the leavers from using the random again for an extended period of time, account-wide. And fix the character-switch exploit.

    Agreed. And by "extended period of time" I actually mean a days-long account-wide leaver penalty. Might be overkill, but if that's what's needed for people to understand that "you queued for it, you stay 'til the end", then so be it.
    I don't use the random feature unless I need a couple of different rep marks and I don't have much time to spare, in which case I try my luck with it, but even queueing for specific STFs it's an hazard. I lost count of how many people have bailed on Bug Hunt, Brotherhood of the Sword, Counterpoint or Assault on Terok Nor, to list a few.​​
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    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • starcruiser#3423 starcruiser Member Posts: 1,259 Arc User
    I agree OP. Some of these queues are either empty, never pop up or some go AFK.
    It would be great if they can allow at least a minimum number of replacements like one of your BOFFs if team is less than needed (ground). Some MMOs have that built in in team play since they know some peeps might drop off when started.
    Space might be more complicated to substitute quitters and perhaps the reason why they don't adopt such a model.​​
  • phoenixc#0738 phoenixc Member Posts: 5,765 Arc User
    kaloriaa4 wrote: »
    TFO's fail because people drop out leaving the team short handed.

    They also fail sometimes because people sometimes sit on the spawn point firing, which draws in enemy forces that kill player ships during the respawn process, instead of moving off of it and leading them away. I have done that 'ground hog day' like space one and two out of three times the team got spawnlocked like that for instance.

    The Tholian Red Alert used to spawnlock like that occasionally too. Most people know to swing out to the side a bit before attacking to keep that from happening but some people just do the straight in scream and leap and die multiple times, each time drawing the enemy closer to the spawn point.
  • quepanquepan Member Posts: 540 Arc User
    leemwatson wrote: »
    kaloriaa4 wrote: »
    If nothing else why not add a NPC spawn to take the place of the dropped out person/'s? Trying to finish a TFO by yourself or only a couple people is not going to work. This is a problem.

    If you're the last one, leave the queue, you won't get a penalty. It's usually the first two that get it.

    its comes down to the time ticks before you leave the match , if you wait too long or quit too soon you get a penitaly either way
  • quepanquepan Member Posts: 540 Arc User
    azrael605 wrote: »
    > @jennycolvin said:
    > (Quote)
    >
    > Agreed. And by "extended period of time" I actually mean a days-long account-wide leaver penalty. Might be overkill, but if that's what's needed for people to understand that "you queued for it, you stay 'til the end", then so be it.
    > I don't use the random feature unless I need a couple of different rep marks and I don't have much time to spare, in which case I try my luck with it, but even queueing for specific STFs it's an hazard. I lost count of how many people have bailed on Bug Hunt, Brotherhood of the Sword, Counterpoint or Assault on Terok Nor, to list a few.​​

    1 thing I can guarantee. I will never AFK or Leave a TFO. If I seem to, I got DC'ed. No matter the mission, space or ground, short handed team or no, I run the mission to the best of my ability win or lose. But I only control myself.

    i will leave if its a Complete Snafu impossible to finish , due too others leaving, but some just leave because they failed a optional ,cuz gotta have those extra marks , if your concerned for optional you really should queue with a group IMO , otherwise Optionals are optional and in a PUG should not be expected to be done and move on IMO
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    There is an easy workaround: Do Not Queue ground Maps without a full team - and the same for storming the spire - thats the Random TFO i'll leave immediatly.
    Why? It's pathetically easy.

    Yea difficulty is often not an issue on maps as they all have auto-conclude conditions. Unfortunately a lot of players feel those, realize the nonsensical aspect of being on a map then, and leave to do something more worth doing within their gaming- (as far as storming the spire is concerned I might even say life-) time. :)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • warpangelwarpangel Member Posts: 9,427 Arc User
    There is an easy workaround: Do Not Queue ground Maps without a full team - and the same for storming the spire - thats the Random TFO i'll leave immediatly.
    Why? It's pathetically easy.

    Yea difficulty is often not an issue on maps as they all have auto-conclude conditions. Unfortunately a lot of players feel those, realize the nonsensical aspect of being on a map then, and leave to do something more worth doing within their gaming- (as far as storming the spire is concerned I might even say life-) time. :)
    If getting the reward at the end s not worth it for them, I have to question the logic of rolling the dice with the random queue in the first place. When they could be going straight to whatever it is they actually wanted to be doing. :)
  • kaloriaa4kaloriaa4 Member Posts: 86 Arc User
    Why join? Your going to leave anyway when you do so why join? Why say you want to commit to something then change your mind and do the opposite? To grief others? To prove something? So ask yourself you have a random TFO button then you agree to randomly do a random TFO and then oh my you got the one you hate and bail as soon as the loading screen finished so my question is why bother even clicking the random button? It is a commitment but you broke it by leaving why? There is ones I hate too but I try to play through it.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited September 2019
    warpangel wrote: »
    There is an easy workaround: Do Not Queue ground Maps without a full team - and the same for storming the spire - thats the Random TFO i'll leave immediatly.
    Why? It's pathetically easy.

    Yea difficulty is often not an issue on maps as they all have auto-conclude conditions. Unfortunately a lot of players feel those, realize the nonsensical aspect of being on a map then, and leave to do something more worth doing within their gaming- (as far as storming the spire is concerned I might even say life-) time. :)
    If getting the reward at the end s not worth it for them, I have to question the logic of rolling the dice with the random queue in the first place. When they could be going straight to whatever it is they actually wanted to be doing. :)

    I suspect the re-rolling/leaving logic lies in the imbalanced nature of effort/reward ratios on the different maps we have in general with the limited sources for competitive marks in particular. The respective maps for the latter are not even supported by the rtfo system even though it hands out this reputation’s marks.

    If the devs were interested enough a simple poll could clear up which maps could use some reward tuning here and which don’t. A quality level of the rtfo boxes dependent on the maps you end up in instead of the randomness we encounter now would certainly be reflected by the player’s behavior to abandon and/or re-roll stuff.

    Guaranteed UR/epic rtfo boxes for maps like Days of Doom or Storming the Spire for example would have kept me in this system instead of turning my back on it as a whole.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited September 2019
    kaloriaa4 wrote: »
    Why join? Your going to leave anyway when you do so why join? Why say you want to commit to something then change your mind and do the opposite? To grief others? To prove something? So ask yourself you have a random TFO button then you agree to randomly do a random TFO and then oh my you got the one you hate and bail as soon as the loading screen finished so my question is why bother even clicking the random button? It is a commitment but you broke it by leaving why? There is ones I hate too but I try to play through it.

    Players have a habit to be all different you know. Even the same player will have different agendas and moods at different times dependent on how his life looks like.

    Trying to find them out is probably impossible aside from regulating their behavior game sided with either rewards or penalties.

    I know this sounds a bit hard but instead of waiting for cryptic to help out here (I have waited for years already) my best advice is to take matters into your own hands. Powercreep is well at a level where you can solo most advanced maps (even without much pain). Yep, takes some time to get there but in the meantime you can try to socialize, seek likeminded players, make friends and take them into PvE with you. This will reduce the dependence on random players greatly .

    In a way you would fix the problem yourself instead of waiting for cryptic to do it; worked out nicely for me. :)
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    The devs talked about how they want to rebalance mark rewards to vary based on the average completion time for a queue. So you'd get more marks for queues that take a long time.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited September 2019
    The devs talked about how they want to rebalance mark rewards to vary based on the average completion time for a queue. So you'd get more marks for queues that take a long time.

    Oh that’s good info. Let’s cross fingers that they get around to it rather sooner than later. :)

    It would certainly address the leaving/re-roll mentality. Now if only conditions could be manufactured which addresses the AFK/wait it out/lets auto conclude it mentality we’d be set.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • ltminnsltminns Member Posts: 12,572 Arc User
    We know how well that would work out, don't we. See how Events are quicker and easier to do now. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    There is an easy workaround: Do Not Queue ground Maps without a full team - and the same for storming the spire - thats the Random TFO i'll leave immediatly.
    Why? It's pathetically easy.

    Yea difficulty is often not an issue on maps as they all have auto-conclude conditions. Unfortunately a lot of players feel those, realize the nonsensical aspect of being on a map then, and leave to do something more worth doing within their gaming- (as far as storming the spire is concerned I might even say life-) time. :)
    If getting the reward at the end s not worth it for them, I have to question the logic of rolling the dice with the random queue in the first place. When they could be going straight to whatever it is they actually wanted to be doing. :)

    I suspect the re-rolling/leaving logic lies in the imbalanced nature of effort/reward ratios on the different maps we have in general with the limited sources for competitive marks in particular. The respective maps for the latter are not even supported by the rtfo system even though it hands out this reputation’s marks.
    That's exactly what I think, too. They are in it for the rewards, and do the stupid rerolling because the system lets them have their cake and eat it too. Falsely collecting the bonus reward for letting the game choose content for them, without actually letting the game choose the content at all.
    If the devs were interested enough a simple poll could clear up which maps could use some reward tuning here and which don’t. A quality level of the rtfo boxes dependent on the maps you end up in instead of the randomness we encounter now would certainly be reflected by the player’s behavior to abandon and/or re-roll stuff.
    If you ask players what content could use more rewards, most will answer either all of it or their own personal favorites, rather than the ones they want to abandon.

    Even I do that, when I say all the queues should have unique rewards added. And I actually do want them to give me a reason to play content I otherwise don't.
    Guaranteed UR/epic rtfo boxes for maps like Days of Doom or Storming the Spire for example would have kept me in this system instead of turning my back on it as a whole.
    Then players would quit/reroll to get those.
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