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Star Trek Online crafting System needs more choices from different Eras

nightsnake3nightsnake3 Member Posts: 17 Arc User
Why can't we craft Weapons, Science Components and Engineering Components Technology from the 2270 era for a TOS Characters.

if we have Discovery era characters we should be able to craft their Technology and Equipment from 2256.

these crafting systems shouldn't look the same.
Post edited by baddmoonrizin on

Comments

  • leemwatsonleemwatson Member Posts: 5,459 Arc User
    Why can't we craft Weapons, Science Components and Engineering Components Technology from the 2270 era for a TOS Characters.

    if we have Discovery era characters we should be able to craft their Technology and Equipment from 2256.

    these crafting systems shouldn't look the same.

    You can get TOS items from the exchange and Fleet Starbase K13 already. DSC items are also available from the exchange. There's just no need to rush putting them in crafting, but it would be nice to have craftable Omni's. Your easiest route however is to buy the items on TOS and DSC toons before you transit to 2409 and transfer them.
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  • davefenestratordavefenestrator Member Posts: 10,655 Arc User
    For Discovery the weapons are in lock boxes so that won't happen. Lock box sales keep the game running.

    TOS Phasers were originally tied to the T1 Connie and one time travel story episode, but since TOS characters can buy mark 1 white now I agree we should be able to craft TOS gear.

    It would be better to characters to choose the version they want though: a TOS captain might want modern Phasers on their new ship.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,543 Community Moderator
    Looks like some non Linked Discovery style weapons are available as drops from killing Mo'kai, and most likely Discovery era Terrans.

    Also TOS era weapons can also drop from anything TOS related.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • nightsnake3nightsnake3 Member Posts: 17 Arc User
    edited September 2019
    rattler2 wrote: »
    Looks like some non Linked Discovery style weapons are available as drops from killing Mo'kai, and most likely Discovery era Terrans.

    Also TOS era weapons can also drop from anything TOS related.

    We should be able to at least craft TOS equipment with a TOS toon or character cause that would make sense in their era.
    Post edited by nightsnake3 on
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Yeah I think they said they don't want to give an a way to bypass getting weapons out of boxes.
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  • davefenestratordavefenestrator Member Posts: 10,655 Arc User
    edited September 2019
    azrael605 wrote: »
    > @davefenestrator said:
    > For Discovery the weapons are in lock boxes so that won't happen. Lock box sales keep the game running.
    >
    > TOS Phasers were originally tied to the T1 Connie and one time travel story episode, but since TOS characters can buy mark 1 white now I agree we should be able to craft TOS gear.
    >
    > It would be better to characters to choose the version they want though: a TOS captain might want modern Phasers on their new ship.

    I agree, they aren't going to put DSC lockbox phasers in crafting, or probably any lockbox weapons. They could though allow crafting base weapon types with different visuals, so you could make a standard phaser that looks TOS or DSC or whatever, as long as its a visual variant that energy type comes in, so no phasers looking like Herald AP and stuff. This would allow players who "don't want to be forced to join a fleet" or "gamble on boxes" or "pay abusive exchange prices" to have the visuals if they want them. It won't make the "I hate the R&D system" people happy but you can't please everyone.

    I buy lock box weapons just for the visuals, to fit a theme. Since Space Barbie is the real endgame my guess is that I'm not alone in that.

    Being able to get Vaadwaur Polaron or Herald AP visuals for free would cost Cryptic sales, so no chance of that happening.
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  • chipg7chipg7 Member Posts: 1,577 Arc User
    rattler2 wrote: »
    Looks like some non Linked Discovery style weapons are available as drops from killing Mo'kai, and most likely Discovery era Terrans.

    Also TOS era weapons can also drop from anything TOS related.

    We should be able to at least craft TOS equipment with a TOS toon or character cause that would make sense in their era.
    Our Disco and TOS toons are in their eras for such a short time, R&D is only just open as you leave for 2409 under normal progression.

    Sure, you could leave your toon in that era indefinitely and grind up to high level. But that's not intended. So it makes sense that it's also not intended for them to have decent crafting abilities while in the past.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    chipg7 wrote: »
    rattler2 wrote: »
    Looks like some non Linked Discovery style weapons are available as drops from killing Mo'kai, and most likely Discovery era Terrans.

    Also TOS era weapons can also drop from anything TOS related.

    We should be able to at least craft TOS equipment with a TOS toon or character cause that would make sense in their era.
    Our Disco and TOS toons are in their eras for such a short time, R&D is only just open as you leave for 2409 under normal progression.

    Sure, you could leave your toon in that era indefinitely and grind up to high level. But that's not intended. So it makes sense that it's also not intended for them to have decent crafting abilities while in the past.

    I really do wish they would allow toons from the various "eras" the ability to craft equipment of/from those eras. It would also give an incentive for players to roll up toons for the ability to make such equipment.

    The whole STO story conceit (which is not enforced by the Devs anyway) and we HAVE characters and ships from all the eras running around the STO universe and the continue to create and sell ships from the various eras) that as soon as a character form a different era hits the 24th century, he/she/it adopts 24th century uniforms and ships to 'fit in' and 'not contaminate the timeline' is ridiculous because honestly, most don't.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,543 Community Moderator
    Honestly... if they WERE to integrate something like this... it should be an extra dropdown menu for visual style for appropriate weapon types. For example...
    Type: Beam Array
    Damage: Phaser
    Visual: TNG (default STO type), TOS, DSC

    Can also do this for disruptors as well. And to a lesser extent Plasma. And Plasma Torpedos would have the default and TOS options as well.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • spiritbornspiritborn Member Posts: 4,363 Arc User
    edited September 2019
    rattler2 wrote: »
    Honestly... if they WERE to integrate something like this... it should be an extra dropdown menu for visual style for appropriate weapon types. For example...
    Type: Beam Array
    Damage: Phaser
    Visual: TNG (default STO type), TOS, DSC

    Can also do this for disruptors as well. And to a lesser extent Plasma. And Plasma Torpedos would have the default and TOS options as well.

    Isn't the default plasma torp look already "TOS style" apart from the color (plasma torps in TOS were red while the in-game ones are green), since in TNG the rom torps (when shown) were photon torps set to green.

    EDIT:that said I wouldn't mind a selection for visual styles, at least for the different main eras (as some energy types have countless visual styles).
  • davefenestratordavefenestrator Member Posts: 10,655 Arc User
    spiritborn wrote: »
    rattler2 wrote: »
    Honestly... if they WERE to integrate something like this... it should be an extra dropdown menu for visual style for appropriate weapon types. For example...
    Type: Beam Array
    Damage: Phaser
    Visual: TNG (default STO type), TOS, DSC

    Can also do this for disruptors as well. And to a lesser extent Plasma. And Plasma Torpedos would have the default and TOS options as well.

    Isn't the default plasma torp l[ook already "TOS style" apart from the color (plasma torps in TOS were red while the in-game ones are green), since in TNG the rom torps (when shown) were photon torps set to green.

    EDIT:that said I wouldn't mind a selection for visual styles, at least for the different main eras (as some energy types have countless visual styles).

    "Apart from the color" is a huge difference if you want to match an era's visuals.

    TOS Phasers are blue. Orange isn't "almost the same" :)

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,543 Community Moderator
    No. The default Plasma Torpedo is a little green fuzzy thing. The TOS Plasma Torpedo is actually a console for the T'Varo if I remember correctly. In game standard TOS Plasma Torps are actually green colored TOS photons, and I think they also behave like Photons when using High Yield, firing a volley rather than a targetable Heavy Plasma. They still leave the Plasma Burn though.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • spiritbornspiritborn Member Posts: 4,363 Arc User
    edited September 2019
    Well big red fuzzy balls of gas is probably best way to describe the TOS plasma torp, at least in "Balance of Terror" I've not seen the later TOS episodes due rather stupid way they were rerun (in a row and I think was even during the week, so you would had to pull an all nighter to catch them).

    As for the console I can't say atm as the wiki is essentially down due to leading to a "accept cookies" promt you cannot dismiss.

    EDIT:I checked the T'varo (the T1 version) in-game and it doesn't say anything about having a torp console, The T6 maybe I can't check that.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    spiritborn wrote: »
    EDIT:I checked the T'varo (the T1 version) in-game and it doesn't say anything about having a torp console, The T6 maybe I can't check that.
    The "Beachball of Death" is on the T5 version. The T6 has a torp spread console.
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  • phoenixc#0738 phoenixc Member Posts: 5,820 Arc User
    edited September 2019
    rattler2 wrote: »
    Honestly... if they WERE to integrate something like this... it should be an extra dropdown menu for visual style for appropriate weapon types. For example...
    Type: Beam Array
    Damage: Phaser
    Visual: TNG (default STO type), TOS, DSC

    Can also do this for disruptors as well. And to a lesser extent Plasma. And Plasma Torpedos would have the default and TOS options as well.

    I would be satisfied with characters crafting things with the appropriate looks for their particular era even without a choice dropdown, it just makes sense that way. Or if they did have a choice having a simple toggle for 2410 or their native style.

    In the case of Klingons that would take a new sound effect at least (they had that kind of rising wail sound similar to Herald beams on overload when they showed any sound at all), and they could use the ferengenar plasma cannon visuals with maybe a slightly different shade of green. The magnetic pulse weapon just looked (and probably acted) like that white bubble that one of the confuse science powers (I forget which at the moment) produces ingame so that not an issue.
    spiritborn wrote: »
    rattler2 wrote: »
    Honestly... if they WERE to integrate something like this... it should be an extra dropdown menu for visual style for appropriate weapon types. For example...
    Type: Beam Array
    Damage: Phaser
    Visual: TNG (default STO type), TOS, DSC

    Can also do this for disruptors as well. And to a lesser extent Plasma. And Plasma Torpedos would have the default and TOS options as well.

    Isn't the default plasma torp l[ook already "TOS style" apart from the color (plasma torps in TOS were red while the in-game ones are green), since in TNG the rom torps (when shown) were photon torps set to green.

    EDIT:that said I wouldn't mind a selection for visual styles, at least for the different main eras (as some energy types have countless visual styles).

    "Apart from the color" is a huge difference if you want to match an era's visuals.

    TOS Phasers are blue. Orange isn't "almost the same" :)

    Actually TOS phasers are at different times (or settings most likely) different colors with the blue being the most used (though the remastered ones may be different and just use blue instead). Just behind that is red (they used the red beams to kill Vaal and destroy Apollo's temple for instance), and while they never showed green beams firing from the ship itself, in "A Piece of the Action" they produced a green pulse of light on the ground when set to area stun (which is the same as the handheld phasers btw, they make a green flash and "yelp" noise on the equivalent setting).

    The real world reason was that they used several different sfx houses to do the effects in order to get everything done in time and they all interpreted the instructions in their own way, but one of the better theories for it in-setting wise is blue for disintegrate, red for heat, and green for stun (though it is not that consistent in the show itself). The way the compositors were set up though it was easiest to produce pure red, green, or blue, the TNG orange (which I am not a fan of) would have been an expensive pain in the rear to produce at that time.

  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    everything was unified to blue in remastered from what i recall - no idea if the rainbow effect from the rapid firing phasers during Q Who? was also changed to pure orange​​
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  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    currently the best way to get discovery and Tos gear is to have 1 character at ESD (TOS/Discovery) get them to buy gear from the academy and put them into the account bank via your ship, however this will not work for disruptor (tos/discovery) or plasma (TOS) weapons as they are K13 locked.

    Ideally however since TOS and discovery gear treated as standard gear they should be added to R&D, adding them would only take a few minutes, since they are adding existing in-game items to the R&D menus as for the requirements they just need to copy the requirements of the existing gear and add them to the discovery and TOS gear.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    everything was unified to blue in remastered from what i recall - no idea if the rainbow effect from the rapid firing phasers during Q Who? was also changed to pure orange​​
    This is the scene where they cycle frequencies to see which hurts the Borg ship most? Given that it had a story reason for existing? I'm guessing not.
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