I saw a few threads when researching and saw that drain effectiveness maxes out when you get drain to 200? that seems like a ludicrously low number, I can get that with three sci consoles.
not even remotely close...you need well in excess of 600 to even BEGIN to notice it doing something to NPCs, 800 or more if you want to actually shut them down for a reasonable amount of time
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Below is a very old (2016) Drain build I was dinking around with back in the day. I hope this helps as a place to start from. Resurrected it earlier this week and got to 490 Drain Expertise on it. Not too shabby a beginning if I do say so myself. Some of the Consoles listed below have been adjusted by the Devs or replaced by better gear. The ship was a favorite of mine at the time. However, there are probably ships now available which would make a far better base to build a Drain build on. Still, 490 Drain Expertise with 125 Aux Power can significantly hurt something. Used to be a forum member named autumnturning around here who had some decent info on Drain builds. This build was inspired by him. There are a few other old hands who are far smarter about Drain stuff than I am. I wish I could remember their usernames to help point you in the right direction.
Anyways, I hope this gives you some ideas to have fun with. Enjoy.
**Ship Information**
Name: I.K.S. wa'SanID nav pe'(One Thousand Paper Cuts)
Class: Fleet Kamarag Battle Cruiser Retrofit (T5-U)
Intended Role: Thinking outside the box when it comes to ship loadouts and capabilities. Inspired by autumnturning.
Commanding Officer: Dahar Master Cha Herom
Career: Science
Faction: Klingon Defense Force
Species: Lethean
Primary Specialization: Intelligence
Secondary Specialization: Pilot
Notes: Haven't tried finding the optimum specialization combination yet.
Ship Loadout - Final?
Fore Weapons
Neutronic Torpedo Launcher Mk XIV(VR)
Polaron Turret Mk XII [Acc]x2[CtrH](VR)
Polaron Turret Mk XII [Acc]x2[CtrH](VR)
Polaron Turret Mk XII [Acc]x2[CtrH](VR)
Aft Weapons
Quantum Phase Torpedo Launcher Mk XIV(VR)
Polaron Turret Mk XII [Acc]x2[CtrH](VR)
Polaron Turret Mk XII [Acc]x2[CtrH](VR)
Polaron Turret Mk XII [Acc]x2[CtrH](VR)
Notes: Sometimes you have to take a step back to move forward. Basic Polarons work better so far.
I purchased the [Acc]x2[Dmg] Delta Rep turrets which may have been a mistake.
Notes: Fleet gear may outperform Terran Rep gear. Unknown at present. Terran Set arrives next Tuesday, lol.
I've had no problems with keeping hull and shields up against NPCs so far.
Devices
Subspace Field Modulator
Temporal Negotiator
Red Matter Capacitor
Notes: Batteries work well here as well. Tested them with only some loss of capability.
Notes: If I swap out the leech for a Zero-Point Console drain goes to 430 but power levels drop to around 100 and stay there. Since I have an [AMP] Warp Core, I am keeping the leech.
Science Consoles
Restorative Particle Focuser Mk XIV [DrainX]x2(UR)
Restorative Particle Focuser Mk XIV [DrainX]x2(UR)
Restorative Particle Focuser Mk XIV [DrainX]x2(UR)
Restorative Particle Focuser Mk XIV [DrainX]x2(UR)
Notes: Had two Mk XIV Vulnerability Exploiters here. So when I landed a hit, it really did hit.
I know CRTH should be on Consoles rather than weapons. Currently unable to purchase Vulnerability Locators.
May put the Exploiters back on later.
Bridge Officers
Universal/Tactical (VR Lethean): Torpedo: High Yield I | Cannon: Rapid Fire I
Tactical (VR Lethean): Torpedo: Spread I | Cannon: Scatter Volley I
Tactical (VR Lethean): Tactical Team I
Engineering (VR Lethean): Engineering Team I | Emergency Power to Shields II | Emergency Power to Weapons III | Eject Warp Plasma III
Science (VR Lethean): Science Team I | Tyken's Rift I | Gravity Well I
Duty Officers
(VR) Energy Weapons Officer - Chance to reduce the recharge time when using cannon special attacks
(VR) Projectile Weapons Officer - Chance to reduce the reload time when using torpedoes (Law from Nimbus III)
(VR) Warp Core Engineer - Chance of temporarily improving your ship power on the use of any Emergency Power ability
(VR) Development Lab Scientist - Recharge time reduced for Science Team and Buff
(VR) Gravimetric Scientist - Chance to create an aftershock Gravity Well
Notes: I cannot get the aftershock Tyken's to fire, no matter what I try.
This is more probably related to something I am doing rather than a problem with the game.
Switched to aftershock Gravity Well because it does fire.
A six year old boy and his starship. Living the dream.
My drain build, the Drain Expertise stat is 701. Cyclical Power Capacitors boost it by 50 when I'm using my drain abilities, and I also have another 100 activatable boost from Quantumn Singularity Manipulation from the New Romulus Rep. It's pretty reliable for shutdown.
It's not quite 100% geared to DrainX, probably 90%. I haven't actively worked on the build for the past few months, so some of what I'm using has likely been superceded by better gear or trait selection.
Relevant Space Traits: Astrophysicist & Cyclical Power Capacitors.
Ship: T6 Fleet Advanced Research Vessel (Nebula Class)
Deflector: Terran Task Force Mk XV (VR) 63.8 DrainX + part of 2 piece Terran bonus which is another 17.3 DrainX
Secondary Deflector: Deteriorating Competition Mk XII (VR) 13.1 DrainX
Engine: Temporal Defence Initiative Combat Impulse Engine Mk XIII (VR)
Core: Terran Task Force Quantum Capacitor Warp Core Mk XIII (VR) - part of 2 piece Terran bonus
Shields: Temporal Defense Initiative Regen Shield Array Mk XV (VR) 31.9 DrainX
Weapons:
Quantum Phase Torpedo Launcher Mk XII (VR)
Advanced Piezo-Polaron Beam Array Mk XIII (VR) - Part of 2 piece Lukari Restoration Set bonus 20 DrainX
Rest are Polaron beams that don't impact the drain stat.
Consoles:
Eng: Tachyon Detection Grid - Nebula Set bonus
Tachyon Particle Field Emitter 25 DrainX + Nebula Set Bonus of 35.5 DrainX
RCS Accelerator [DrainX] Mk XV (UR) 35 DrainX
Quantumn Phase Converter Mk XV (VR) 35.6 DrainX
Sci:
1x Exotic Particle Focuser [DrainX][ShHP] Mk XV (Epic) 39.4 DrainX (not exactly sure why I have this)
1x Exotic Particle Focuser Mk XV [DrainX]x2 (Epic) 65.6 DrainX
3x Exotic Particle Focuser Mx XV (UR) 62.5 DrainX each.
Tac:
Piezo Electric Focuser Mk XII (VR) - Part of 2 piece Lukari Restoration set.
Vunerability Locator [Polaron] Mk XIV (UR)
Relevant DOffs:
2 x Deflector Officer. Chance to reduce recharge time for Deflector Abilities (VR)
1 x Deflector Officer. Chance to reduce recharge time for Deflector Abilities (R)
1 x Gravimetric Scientist. Chance to create an aftershock Tyken's Rift (VR)
I could generate ~780 before combat bonuses by dropping the [DrainX][ShHP] particle focuser for another one with [DrainX]x2, and by dropping what's currently in the tactical console slots, moving the Nebula set there and adding in two more RCS Accelerator (DrainX) consoles in the Engineering slot. (EDIT: Scratch the last bit, Conductive RCS Accelerators are 1 per loadout. Shows you how long it is since I built this ship)
I haven't actively worked on the build for the past few months, so some of what I'm using has likely been superceded by better gear or trait selection.
not likely - there hasn't really been anything drain-focused lately
@skhc also...i'm curious as to why you're using the temporal engines when 1: as a drain build, you're going to have power leaking out of every port, so combat engines are the absolute WORST you could possibly get, especially when, unlike the shields, they have no inherent drain bonus and 2: the 2-piece ALSO does not have any drain bonus
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Whenever you activate a Science or Intelligence Bridge Officer ability:
To foes within 5 km of your anomalies:
10,687,4 Electrical Damage
-28.4 All Power Levels for 20 sec
That's with EPG 433, Drain Expertise 178, and Control Expertise 260.
EDIT: For comparison, my Gravity Well III with hese stats inflicts 1,870.9 per second.
if that's what someone got with just 178 drain (it looks like 100 drainx = -15 power level), this could easily replace tyken's 3 in favor of grabbity well 3 - hold enemies in place WHILE draining the shirt out of them, AND they stay clustered for UNSHIELDED chain core breaches
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
For years now drain has been kind of useless. Around the time the Wells originally came out, drain builds were extremely powerful, but at some point most drain abilities were nerfed straight into the ground and through it into the depths of hell. It could still be possible to make one, but like shadow said you will need atleast 600 to make it remotely viable.
I built a minelayer with around 4-500 drain. Its quite powerful so I'm not sure if targets of 600 are really accurate. I'm sure some folk may just want to compare them to other extreme DPS builds, but I know mine is extremely viable in advanced content so I'm not concerned beyond that.
I dont have an extreme dps drain ship (Laeosa sci warbird) but it will clear 80k in isa with pugs.
I'm running between 800 and 900 drainx (@100 aux power)
At these numbers Tykens3 is over -110 per tick..E Siphon2 is at 90(ish) all subsystems and qphase torp is approaching -60k all shields. Aceton assimilators, Neutronic torpedo, and that's new intel sci ship trait are all -75 to -80 all subsystems
thank you for the drain builds you posted, but none of it will happen for me. far too much fleet consoles required, and i won't join any fleet.
You can use Power Insulators and the Nausicaan Siphon Console instead. Depending on upgrades, you'd lose about 25-30 DrainX vs. an equivalent mark and rarity [DrainX]x2 Fleet Console for each Sci slot you have. Not nearly as efficient, obviously, but 600 would still be within reach if you went all out.
@skhc also...i'm curious as to why you're using the temporal engines when 1: as a drain build, you're going to have power leaking out of every port, so combat engines are the absolute WORST you could possibly get, especially when, unlike the shields, they have no inherent drain bonus and 2: the 2-piece ALSO does not have any drain bonus
Not 100% sure since it's so long since I initially made the build, but I think it was for the DoT bonus on Drain Infection from the 2 piece bonus. Something I could probably change for a [Damp] Impulse Engine.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Comments
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Its been a while since I looked at my Megawell build so I might be off a few points.
normal text = me speaking as fellow formite
colored text = mod mode
Anyways, I hope this gives you some ideas to have fun with. Enjoy.
**Ship Information**
Name: I.K.S. wa'SanID nav pe'(One Thousand Paper Cuts)
Class: Fleet Kamarag Battle Cruiser Retrofit (T5-U)
Intended Role: Thinking outside the box when it comes to ship loadouts and capabilities. Inspired by autumnturning.
Commanding Officer: Dahar Master Cha Herom
Career: Science
Faction: Klingon Defense Force
Species: Lethean
Primary Specialization: Intelligence
Secondary Specialization: Pilot
Notes: Haven't tried finding the optimum specialization combination yet.
Ship Loadout - Final?
Fore Weapons
Neutronic Torpedo Launcher Mk XIV(VR)
Polaron Turret Mk XII [Acc]x2[CtrH](VR)
Polaron Turret Mk XII [Acc]x2[CtrH](VR)
Polaron Turret Mk XII [Acc]x2[CtrH](VR)
Aft Weapons
Quantum Phase Torpedo Launcher Mk XIV(VR)
Polaron Turret Mk XII [Acc]x2[CtrH](VR)
Polaron Turret Mk XII [Acc]x2[CtrH](VR)
Polaron Turret Mk XII [Acc]x2[CtrH](VR)
Notes: Sometimes you have to take a step back to move forward. Basic Polarons work better so far.
I purchased the [Acc]x2[Dmg] Delta Rep turrets which may have been a mistake.
Deflector: Elite Fleet Axion Deflector Array Mk XIII [CrtlX]x2 [EPG] [SciCD]
Impulse: Elite Fleet Efficient Impulse Engines Mk XIII [Pow] [Spd] [Turn]x2
Warp Core: Elite Fleet Plasma-Integrated Warp Core MkXIII [ACap] [AMP] [Eff] [S->A] [Trans]
Shields: Elite Fleet Adaptive Resilient Shield Array Mk XIII [Adapt] [Cap]x2 [ResB]
Notes: Fleet gear may outperform Terran Rep gear. Unknown at present. Terran Set arrives next Tuesday, lol.
I've had no problems with keeping hull and shields up against NPCs so far.
Devices
Subspace Field Modulator
Temporal Negotiator
Red Matter Capacitor
Notes: Batteries work well here as well. Tested them with only some loss of capability.
Engineering Consoles
Plasmonic Leech
Quantum Phase Converter Mk XIV(VR)
Tachyokinetic Converter Mk XIV(VR)
Conductive RCS Accelerator Mk XIV [DrainX](VR)
Notes: If I swap out the leech for a Zero-Point Console drain goes to 430 but power levels drop to around 100 and stay there. Since I have an [AMP] Warp Core, I am keeping the leech.
Science Consoles
Restorative Particle Focuser Mk XIV [DrainX]x2(UR)
Restorative Particle Focuser Mk XIV [DrainX]x2(UR)
Restorative Particle Focuser Mk XIV [DrainX]x2(UR)
Restorative Particle Focuser Mk XIV [DrainX]x2(UR)
Tactical Consoles
Chronometric Capacitor Mk XIV(VR)
Polaron Phase Converter Mk XIV(VR)
Polaron Phase Converter Mk XIV(VR)
Notes: Had two Mk XIV Vulnerability Exploiters here. So when I landed a hit, it really did hit.
I know CRTH should be on Consoles rather than weapons. Currently unable to purchase Vulnerability Locators.
May put the Exploiters back on later.
Bridge Officers
Universal/Tactical (VR Lethean): Torpedo: High Yield I | Cannon: Rapid Fire I
Tactical (VR Lethean): Torpedo: Spread I | Cannon: Scatter Volley I
Tactical (VR Lethean): Tactical Team I
Engineering (VR Lethean): Engineering Team I | Emergency Power to Shields II | Emergency Power to Weapons III | Eject Warp Plasma III
Science (VR Lethean): Science Team I | Tyken's Rift I | Gravity Well I
Duty Officers
(VR) Energy Weapons Officer - Chance to reduce the recharge time when using cannon special attacks
(VR) Projectile Weapons Officer - Chance to reduce the reload time when using torpedoes (Law from Nimbus III)
(VR) Warp Core Engineer - Chance of temporarily improving your ship power on the use of any Emergency Power ability
(VR) Development Lab Scientist - Recharge time reduced for Science Team and Buff
(VR) Gravimetric Scientist - Chance to create an aftershock Gravity Well
Notes: I cannot get the aftershock Tyken's to fire, no matter what I try.
This is more probably related to something I am doing rather than a problem with the game.
Switched to aftershock Gravity Well because it does fire.
It's not quite 100% geared to DrainX, probably 90%. I haven't actively worked on the build for the past few months, so some of what I'm using has likely been superceded by better gear or trait selection.
Relevant Space Traits: Astrophysicist & Cyclical Power Capacitors.
Ship: T6 Fleet Advanced Research Vessel (Nebula Class)
Deflector: Terran Task Force Mk XV (VR) 63.8 DrainX + part of 2 piece Terran bonus which is another 17.3 DrainX
Secondary Deflector: Deteriorating Competition Mk XII (VR) 13.1 DrainX
Engine: Temporal Defence Initiative Combat Impulse Engine Mk XIII (VR)
Core: Terran Task Force Quantum Capacitor Warp Core Mk XIII (VR) - part of 2 piece Terran bonus
Shields: Temporal Defense Initiative Regen Shield Array Mk XV (VR) 31.9 DrainX
Weapons:
Quantum Phase Torpedo Launcher Mk XII (VR)
Advanced Piezo-Polaron Beam Array Mk XIII (VR) - Part of 2 piece Lukari Restoration Set bonus 20 DrainX
Rest are Polaron beams that don't impact the drain stat.
Consoles:
Eng: Tachyon Detection Grid - Nebula Set bonus
Tachyon Particle Field Emitter 25 DrainX + Nebula Set Bonus of 35.5 DrainX
RCS Accelerator [DrainX] Mk XV (UR) 35 DrainX
Quantumn Phase Converter Mk XV (VR) 35.6 DrainX
Sci:
1x Exotic Particle Focuser [DrainX][ShHP] Mk XV (Epic) 39.4 DrainX (not exactly sure why I have this)
1x Exotic Particle Focuser Mk XV [DrainX]x2 (Epic) 65.6 DrainX
3x Exotic Particle Focuser Mx XV (UR) 62.5 DrainX each.
Tac:
Piezo Electric Focuser Mk XII (VR) - Part of 2 piece Lukari Restoration set.
Vunerability Locator [Polaron] Mk XIV (UR)
Relevant DOffs:
2 x Deflector Officer. Chance to reduce recharge time for Deflector Abilities (VR)
1 x Deflector Officer. Chance to reduce recharge time for Deflector Abilities (R)
1 x Gravimetric Scientist. Chance to create an aftershock Tyken's Rift (VR)
I could generate ~780 before combat bonuses by dropping the [DrainX][ShHP] particle focuser for another one with [DrainX]x2, and by dropping what's currently in the tactical console slots, moving the Nebula set there and adding in two more RCS Accelerator (DrainX) consoles in the Engineering slot. (EDIT: Scratch the last bit, Conductive RCS Accelerators are 1 per loadout. Shows you how long it is since I built this ship)
not likely - there hasn't really been anything drain-focused lately
@skhc also...i'm curious as to why you're using the temporal engines when 1: as a drain build, you're going to have power leaking out of every port, so combat engines are the absolute WORST you could possibly get, especially when, unlike the shields, they have no inherent drain bonus and 2: the 2-piece ALSO does not have any drain bonus
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
if that's what someone got with just 178 drain (it looks like 100 drainx = -15 power level), this could easily replace tyken's 3 in favor of grabbity well 3 - hold enemies in place WHILE draining the shirt out of them, AND they stay clustered for UNSHIELDED chain core breaches
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I'm running between 800 and 900 drainx (@100 aux power)
At these numbers Tykens3 is over -110 per tick..E Siphon2 is at 90(ish) all subsystems and qphase torp is approaching -60k all shields. Aceton assimilators, Neutronic torpedo, and that's new intel sci ship trait are all -75 to -80 all subsystems
Rouge Sto Wiki Editor.
You can use Power Insulators and the Nausicaan Siphon Console instead. Depending on upgrades, you'd lose about 25-30 DrainX vs. an equivalent mark and rarity [DrainX]x2 Fleet Console for each Sci slot you have. Not nearly as efficient, obviously, but 600 would still be within reach if you went all out.
Not 100% sure since it's so long since I initially made the build, but I think it was for the DoT bonus on Drain Infection from the 2 piece bonus. Something I could probably change for a [Damp] Impulse Engine.
Looks very good alright.
https://imgur.com/ahJh2WS
Rouge Sto Wiki Editor.
Rouge Sto Wiki Editor.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Anywho..That's Rapid decay 2. Temporal ability.
Rouge Sto Wiki Editor.