and some will hate me for it.. but the undine BZ could use a bit of toughening up. the planet detroyers use to be able to one or two shot you, but now you can survive several hits. if all the battlezones I think the badlands is probably the best balance
I love Battlezones, and was surely gonna check this 1 out before reading here(i been away from trek for a while)
Battle Zones need more Love-
maybe list some on the PVE page
or maybe put a daily double on marks or dil for the 1st time ran each day
or free transwarps to the zones!
I can agree that the battle-zones need more love not in that they need to be toughened up, ie damage/hp buffs, but just some additions to them to make them more interesting to play in. Though I have to say tht just like with the fact of the rewards for ques being largely a streamlined fact of getting marks/dil for completing them makes it less appealing to play them unless they have some of the better payouts. Adding something like a daily double mark/dil payout to the battle-zones might get them more traffic, but that would be traffic gained at the expense of other content.
To me they should add something that appeals to players to do the battle-grounds, and even do other stfs than merely the best payout/quickest completion ques/stfs, which might be tied to specific content like ques/stfs or battle-grounds. Having something like the old style of the red-alerts that would pop up in quads giving players the option to transwarp to the battle-ground directly an gain something for completing the battle-ground during this red alert status being active could be something interesting though.
Now not everyone is going to be tempted to do other content just by adding some additional rewards that are tied to doing specific groups of content, since you will always have those that don't find the rewards worth it or just that just want to min/max their reward payouts, but there are some types of players that would be drawn in to do more content as their is some appealing for them to get via it. I could see having such rewards tied to different grouping of content (like battle-grounds, quick/simple ques, more complex ques, and then the most complex an difficult ques as a final group of content).
I love Battlezones, and was surely gonna check this 1 out before reading here(i been away from trek for a while)
Battle Zones need more Love-
maybe list some on the PVE page
or maybe put a daily double on marks or dil for the 1st time ran each day
or free transwarps to the zones!
I can agree that the battle-zones need more love not in that they need to be toughened up, ie damage/hp buffs, but just some additions to them to make them more interesting to play in. Though I have to say tht just like with the fact of the rewards for ques being largely a streamlined fact of getting marks/dil for completing them makes it less appealing to play them unless they have some of the better payouts. Adding something like a daily double mark/dil payout to the battle-zones might get them more traffic, but that would be traffic gained at the expense of other content.
To me they should add something that appeals to players to do the battle-grounds, and even do other stfs than merely the best payout/quickest completion ques/stfs, which might be tied to specific content like ques/stfs or battle-grounds. Having something like the old style of the red-alerts that would pop up in quads giving players the option to transwarp to the battle-ground directly an gain something for completing the battle-ground during this red alert status being active could be something interesting though.
Now not everyone is going to be tempted to do other content just by adding some additional rewards that are tied to doing specific groups of content, since you will always have those that don't find the rewards worth it or just that just want to min/max their reward payouts, but there are some types of players that would be drawn in to do more content as their is some appealing for them to get via it. I could see having such rewards tied to different grouping of content (like battle-grounds, quick/simple ques, more complex ques, and then the most complex an difficult ques as a final group of content).
Having random in-game lead-ins to enhanced reward instances of battlezones and ques like that, if the do it in a manner that is fairly realistic to the setting and not immersion-breaking would be a good thing. It might take over the ques like Red Alerts did but it would widen the range of things people are in considerably and keep it fresher. Having someone pop up with a clue as to what it might be (like ground, space, or shuttle type at least) with the option to go in or wait for the next would be nice.
From what I hear, the current blind random ques are getting stuck in the trap of a full team goes in but a lot then just sit there afk or leave right away. That kind of thing often poisons random ques in other games, and is the main reason I was doubtful about them being implemented here the way they are. On the other hand, openly visible special random events are pretty much what keeps some games going, (like the Arkfalls and Expeditions in Defiance).
In STO there seems to be a significant population who only do space encounters or only ground encounters for instance, and if they end up in the "wrong" scenario type they tend to tune out, go get a beer or whatever and wait for it to end so they can roll the dice for one they like, and in doing so make it considerably harder for the players who are actually doing something. In fact, the talk of "TFOs are harder than ques were" are almost certainly from that behavior in action. And there is not a lot in the "punishment" vein to do about it since it is hard to tell an afk like that from a legitimate disconnect and would discourage those who have a legitimate disconnect problem from playing the ques. Having at least a general idea of what it will be would tend to curb the behavior without bad feelings.
shhh lets not give the devs ideas about nerfing the battlezones or makeing them weekend events just to force casual players into the STFs
*shhh lets not give the devs ideas
Heh, and i even know some detailed problems about the battle-zone which were not even mentioned yet and there Dilithium goes over everything in the game my offer is: 16.000 refined Dilithium for 1 Detailed Problem about the battle-zone over PM.
And notice, no comment of any kind on our feedback since October 3.
Probably got told to shut their yap and stop asking us about it.
I'm amazed the thread is open, quite honestly. Even more amazed it's still pinned.
I'd have expected another dev to log on and lock/delete it.
Usually the way it works is that they ask for feedback, people respond and then one of two things happens..
1. Nothing ever happens and it's never mentioned again.
2. Changes are implemented which totally ignore all feedback because Cryptic usually feels they know better then the players.
It hasn't been very long on this, so the jury is still out, but honestly.. I am thinking that scenario #1 is the most likely outcome. One day this thread will just be gone.. poof.. and it will never be mentioned again.
And notice, no comment of any kind on our feedback since October 3.
Probably got told to shut their yap and stop asking us about it.
I'm amazed the thread is open, quite honestly. Even more amazed it's still pinned.
I'd have expected another dev to log on and lock/delete it.
Usually the way it works is that they ask for feedback, people respond and then one of two things happens..
1. Nothing ever happens and it's never mentioned again.
2. Changes are implemented which totally ignore all feedback because Cryptic usually feels they know better then the players.
It hasn't been very long on this, so the jury is still out, but honestly.. I am thinking that scenario #1 is the most likely outcome. One day this thread will just be gone.. poof.. and it will never be mentioned again.
We'll see.
As I've noted already, I'm amazed its still open now, almost a month after being posted. I expected it to be gone weeks ago.
And notice, no comment of any kind on our feedback since October 3.
Probably got told to shut their yap and stop asking us about it.
I'm amazed the thread is open, quite honestly. Even more amazed it's still pinned.
I'd have expected another dev to log on and lock/delete it.
Usually the way it works is that they ask for feedback, people respond and then one of two things happens..
1. Nothing ever happens and it's never mentioned again.
2. Changes are implemented which totally ignore all feedback because Cryptic usually feels they know better then the players.
It hasn't been very long on this, so the jury is still out, but honestly.. I am thinking that scenario #1 is the most likely outcome. One day this thread will just be gone.. poof.. and it will never be mentioned again.
We'll see.
I say, the purpose of these feedback threads is simply to placate the players. They already long since know what's wrong with the Tzenkethi BZ, of course: they don't need us for that. The CM might have asked us, though, on his own accord, as part of his feedback gathering role, but Cryptic has no interest in fixing it.
. The CM might have asked us, though, on his own accord, as part of his feedback gathering role, but Cryptic has no interest in fixing it.
I believe Kael had genuine motivation in asking.. yes. I don't mean to lump him in with all the others, he's trying to help and that's appreciated. I just have the feeling he's going to run it up the chain straight into a brick wall.
> @seaofsorrows said: > meimeitoo wrote: » > > . The CM might have asked us, though, on his own accord, as part of his feedback gathering role, but Cryptic has no interest in fixing it. > > > > > I believe Kael had genuine motivation in asking.. yes. I don't mean to lump him in with all the others, he's trying to help and that's appreciated. I just have the feeling he's going to run it up the chain straight into a brick wall.
ok so I need to re-word this, that's fine, let's face it u put in too many enemy that can't be killed, 1 damage 1 damage 1damage that's all u get as a buffed up tac cap. I use team helps as much as I can but if a tac cap just gets one damage what hope is there for other classes, u made a mistake put yer hands up to it and address the issue that nothing can be killed, I never met such a bunch of people hiding behind bad ideas maybe u should be politicians/
And notice, no comment of any kind on our feedback since October 3.
Probably got told to shut their yap and stop asking us about it.
I'm amazed the thread is open, quite honestly. Even more amazed it's still pinned.
I'd have expected another dev to log on and lock/delete it.
Usually the way it works is that they ask for feedback, people respond and then one of two things happens..
1. Nothing ever happens and it's never mentioned again.
2. Changes are implemented which totally ignore all feedback because Cryptic usually feels they know better then the players.
It hasn't been very long on this, so the jury is still out, but honestly.. I am thinking that scenario #1 is the most likely outcome. One day this thread will just be gone.. poof.. and it will never be mentioned again.
We'll see.
As I've noted already, I'm amazed its still open now, almost a month after being posted. I expected it to be gone weeks ago.
no the reason this is still open is because it's a disgrace to gaming expecting us to beat the unbeatable, they need to sort out the fact that the're too many ships that have over powered defence u sit there for an hour trying to kill one of the ships whilst the rst of the wipe out yer defence, again this is lazy script form cryptic.
I have to admit, the damage scaling and "defence" scaling are totally borked in the zone ... I have a SciRom who isn't epically geared or spec'd but she does about 5k-8K per crit hit with her BFAW2in say Japori Advanced. In Tzenkethi? 3 - 5 per crit hit ... No, not 3k - 5K just 3 -5 and 1 on a non-crit, so the enemies have a x 1000 damage mitigation bonus? Doesn't sound right to me.
She can also solo a Tac Cube in your run of the mill Borg RA without dying (though of course she'll lose shields, and have to pop a few heals) In Tzenkethi, she gets one shotted (or sometimes 300 shotted because apparently the enemies can spam Torp Spread 3 on a .5 sec cooldown) Regardless of what level her shields are or hull points are.
Yeah I don't think "bugged" even begins to describe the Tzenkethi BZ ... More like "broken almost beyond fixing" would be a better description.
I'm recollecting some feedback on this zone. What doesn't work here? Why is it considered mostly broken? Hit me up.
not so much to do with the battlezone but Tzenkethi TFO's as a whole. something is clearly wrong with their ships. they feel too powerful especially in numbers together. i'm still currently improving my current build but my tank and resistance build is doing nothing against them. i cant scratch them yet their weapons are tearing through me. not ever killing me but its just ridiculous. in the TFO's unless players really work together and have at least one ridiculous DPS player they cant do anything really against the ships to complete the TFO
The Tzenkethi are designed to be pretty tanky so even with the other items fixed, it takes longer to take out the points relative to the other battlezones.
The power level of the Tzenkethi is a tough call.
The Tzenkethi aren't any stronger than other enemies on paper. In practice, their shield strength (and heavy fore weapons) gimmick invalidates certain styles of play. (I think their side shields are slightly stronger than average, and their rear shield is a lot stronger, while their fore shield is a lot weaker.) Particularly, raiders are hit hardest by this, since their playstyle revolves around hitting from the rear. Cannon ships also have a tough time, since keeping a cannon ship in the fore arc of an enemy is near impossible. This basically means that if you're not in a tac-heavy cruiser or a tanky escort, running a beam build, you might as well not bother. I don't usually play sci-ships, so I can't tell you how they match up. (Though I do know that some sci builds ignore shields or drain enough to disable them, so it could be better.)
i have heavy tank builds but dont have the DPS to even scratch their ships. SCI builds are also problematic against tzenketi because things like Gravity well Heals them. i'm not even kidding gravity well heals their ships. Tykens rift works fine but unless you combine it properly with specific traits and reputation abilities it does little on its own.
to kill tzenkethi ships i have to team up with fleet mates and while i take them damage (hopefully) the DPS player has long enough to kill the ships.
i dont mind losing my shields but if the NPC ships are tearing through a ship with over 50/60% resistance to their weapons, lots of hull and ridiculous amount of Hull regen then the is a problem
The Tzenkethi are designed to be pretty tanky so even with the other items fixed, it takes longer to take out the points relative to the other battlezones.
The power level of the Tzenkethi is a tough call.
The Tzenkethi aren't any stronger than other enemies on paper. In practice, their shield strength (and heavy fore weapons) gimmick invalidates certain styles of play. (I think their side shields are slightly stronger than average, and their rear shield is a lot stronger, while their fore shield is a lot weaker.) Particularly, raiders are hit hardest by this, since their playstyle revolves around hitting from the rear. Cannon ships also have a tough time, since keeping a cannon ship in the fore arc of an enemy is near impossible. This basically means that if you're not in a tac-heavy cruiser or a tanky escort, running a beam build, you might as well not bother. I don't usually play sci-ships, so I can't tell you how they match up. (Though I do know that some sci builds ignore shields or drain enough to disable them, so it could be better.)
i have heavy tank builds but dont have the DPS to even scratch their ships. SCI builds are also problematic against tzenketi because things like Gravity well Heals them. i'm not even kidding gravity well heals their ships. Tykens rift works fine but unless you combine it properly with specific traits and reputation abilities it does little on its own.
to kill tzenkethi ships i have to team up with fleet mates and while i take them damage (hopefully) the DPS player has long enough to kill the ships.
i dont mind losing my shields but if the NPC ships are tearing through a ship with over 50/60% resistance to their weapons, lots of hull and ridiculous amount of Hull regen then the is a problem
I'm sorry, but the problem is you are simply not applying the proper tactics.
They are not anywhere near invincible and you don't need top end DPS to kill them in Normal or Advanced. You just need to be aware of a few techniques.
1. Unlike other enemies, Tzenkethi take more damage from frontal attacks. Flanking them is not the best way, it's still effective.. but if you can.. hit them from the front.
2. The Big Ships heal the small ships. That's right, the small ships aren't the 'support,' the big ones are. The Tzenkethi Cruisers are the heart of their fleet, these are the priority target. Taking them out removes their ability to heal.
3. The Tzenkethi get huge bonuses and regeneration when they're in close proximity to each other. Gravity Well effectively works like a heal because you're pulling them all together and allowing them to buff each other. The more you pull together, the more overwhelming the battle becomes.
Using Gravity Well is what gets you in trouble, and once you pull them all then doing massive DPS is pretty much the only way to fix your mistake.
The Tzenkethi do not need an alteration in power, you simply need to change your tactics and you'll be fine. There is a heavy shortage of unique enemies that challenge players, we don't need the few that we have altered.
The Tzenkethi are designed to be pretty tanky so even with the other items fixed, it takes longer to take out the points relative to the other battlezones.
The power level of the Tzenkethi is a tough call.
The Tzenkethi aren't any stronger than other enemies on paper. In practice, their shield strength (and heavy fore weapons) gimmick invalidates certain styles of play. (I think their side shields are slightly stronger than average, and their rear shield is a lot stronger, while their fore shield is a lot weaker.) Particularly, raiders are hit hardest by this, since their playstyle revolves around hitting from the rear. Cannon ships also have a tough time, since keeping a cannon ship in the fore arc of an enemy is near impossible. This basically means that if you're not in a tac-heavy cruiser or a tanky escort, running a beam build, you might as well not bother. I don't usually play sci-ships, so I can't tell you how they match up. (Though I do know that some sci builds ignore shields or drain enough to disable them, so it could be better.)
i have heavy tank builds but dont have the DPS to even scratch their ships. SCI builds are also problematic against tzenketi because things like Gravity well Heals them. i'm not even kidding gravity well heals their ships. Tykens rift works fine but unless you combine it properly with specific traits and reputation abilities it does little on its own.
to kill tzenkethi ships i have to team up with fleet mates and while i take them damage (hopefully) the DPS player has long enough to kill the ships.
i dont mind losing my shields but if the NPC ships are tearing through a ship with over 50/60% resistance to their weapons, lots of hull and ridiculous amount of Hull regen then the is a problem
I'm sorry, but the problem is you are simply not applying the proper tactics.
They are not anywhere near invincible and you don't need top end DPS to kill them in Normal or Advanced. You just need to be aware of a few techniques.
1. Unlike other enemies, Tzenkethi take more damage from frontal attacks. Flanking them is not the best way, it's still effective.. but if you can.. hit them from the front.
2. The Big Ships heal the small ships. That's right, the small ships aren't the 'support,' the big ones are. The Tzenkethi Cruisers are the heart of their fleet, these are the priority target. Taking them out removes their ability to heal.
3. The Tzenkethi get huge bonuses and regeneration when they're in close proximity to each other. Gravity Well effectively works like a heal because you're pulling them all together and allowing them to buff each other. The more you pull together, the more overwhelming the battle becomes.
Using Gravity Well is what gets you in trouble, and once you pull them all then doing massive DPS is pretty much the only way to fix your mistake.
The Tzenkethi do not need an alteration in power, you simply need to change your tactics and you'll be fine. There is a heavy shortage of unique enemies that challenge players, we don't need the few that we have altered.
Right let me make this clear
1) i know they do and i can park my ship in front of them and still do F all damage- also the sitting in front of the tzenkethi is not ideal their weapons absolutely wreck players even on the heavy resistance and Tank build i have. ive seen my shields effectively disappear on one hit against tzenkethi and that should not be possible. also considering the build i have , getting round the front and staying there isnt always possible as its a low turn rate ship even with some turn rate improvements.
2) i know the big ships heal the small ships. i target the bigger ships first and can't seem to get through them
3) that is why i said Grav well effectively heals them and why i don't use it on the Tzenkethi i use other abilities
finally the character and build i am using is a work in progress i will admit that
at the same time so many players are having issues with the tzenkethi that i would say a re-balancing or a checking of the tzenkethi is in order. i dont mind them being unique and they do have bonuses but they need tweaking because something is wrong
at the same time so many players are having issues with the tzenkethi that i would say a re-balancing or a checking of the tzenkethi is in order.
Understood, I respectfully disagree, but that's ok.
I know the Tzenkethi are tougher then normal enemies but I can't be sure why you're having those issues without going into depth on your build. All I can tell you is that the experience is not the same for everyone, I have personally not experienced what you're seeing. I am not saying your information is inaccurate just that I haven't experienced it myself.
All I can say is that if they do alter them, I hope it's only on Normal difficulty. Advanced and especially Elite should provide a challenge. The Tzenkethi on Elite are very strong, they're one of the more fun enemies to fight. I believe the ones in the Battlezones are Advanced. The best thing I can suggest for the BZ is bring other players with you. They have to be tough because they're going to be fighting groups of players.
at the same time so many players are having issues with the tzenkethi that i would say a re-balancing or a checking of the tzenkethi is in order.
Understood, I respectfully disagree, but that's ok.
I know the Tzenkethi are tougher then normal enemies but I can't be sure why you're having those issues without going into depth on your build. All I can tell you is that the experience is not the same for everyone, I have personally not experienced what you're seeing. I am not saying your information is inaccurate just that I haven't experienced it myself.
All I can say is that if they do alter them, I hope it's only on Normal difficulty. Advanced and especially Elite should provide a challenge. The Tzenkethi on Elite are very strong, they're one of the more fun enemies to fight. I believe the ones in the Battlezones are Advanced. The best thing I can suggest for the BZ is bring other players with you. They have to be tough because they're going to be fighting groups of players.
i dont have any problems with normal. ah im on about the Tzenkethi runs rather than the battlezone. if i am with fleet mates on a run i dont have as much as a problem, they are still a challenge but we each have our assigned roles. however if on my own or team doesnt work with i start to have major issues.
it gets to a stage where its not fun.
i dont disagree with what you are saying either, different experiences etc
You keep conflating your own experience with that of the vast majority of players, were that the case this thread probably wouldn't even exist. And the majority of the responses have been basically - it's scaled way to high for the majority of players.
We all know you can out-level your gear far too easily and unless you spend a bucket load of $$$ or a bucket of of time grinding, it's a looooong time before most players have gear and builds that are a match for the content in Tzenkethi TFO's and the BZ.
It's near impossible to find anyone else even in the BZ, and it's also difficult to find enough "friends" who want to spend the time and effort to complete the BZ, considering how poor the rewards are compared to say the Voth, Kobali, Dyson and Badlands BZ's.
Let's not confuse the Tzenkethi of the BZ with the Tzenkethi in general (such as found in Gravity Kills). The subject matter refers to the former; and, in the BZ, those Tzenkethi (their scale or whatever) are not OP: it's the flipping of the points that's too fast. Tzenkethi elsewhere, as Sea pointed out, are best deal with by NOT using GW. (And rather Repulsors, if you have 'em). So, those are also not OP; ppl simply need to RTFM, every once in a while.
Grav well with lack of focus is a really bad idea if there's cruisers about as they slap the immunity on other vessels, a pair of cruisers can buff each other that way which is just tedious.
Frigates and battleships are fair game although the well can sometimes turn their frontal arc away from your position.
The 1 1 1 1 1 damage thing just sounds like lack of attention to how spongy the kethi ships are on rear and sides.
Let's not confuse the Tzenkethi of the BZ with the Tzenkethi in general (such as found in Gravity Kills). The subject matter refers to the former; and, in the BZ, those Tzenkethi (their scale or whatever) are not OP: it's the flipping of the points that's too fast. Tzenkethi elsewhere, as Sea pointed out, are best deal with by NOT using GW. (And rather Repulsors, if you have 'em). So, those are also not OP; ppl simply need to RTFM, every once in a while.
Yes, exactly.. this thread is about the Tzenkethi Battlezone and I think most people would agree that those are in no way over powered. The problem with the BZ has been, and still is the recapture time, it's never been about the enemies being too difficult.
The Tzenkethi are designed to be pretty tanky so even with the other items fixed, it takes longer to take out the points relative to the other battlezones.
The power level of the Tzenkethi is a tough call.
The Tzenkethi aren't any stronger than other enemies on paper. In practice, their shield strength (and heavy fore weapons) gimmick invalidates certain styles of play. (I think their side shields are slightly stronger than average, and their rear shield is a lot stronger, while their fore shield is a lot weaker.) Particularly, raiders are hit hardest by this, since their playstyle revolves around hitting from the rear. Cannon ships also have a tough time, since keeping a cannon ship in the fore arc of an enemy is near impossible. This basically means that if you're not in a tac-heavy cruiser or a tanky escort, running a beam build, you might as well not bother. I don't usually play sci-ships, so I can't tell you how they match up. (Though I do know that some sci builds ignore shields or drain enough to disable them, so it could be better.)
i have heavy tank builds but dont have the DPS to even scratch their ships. SCI builds are also problematic against tzenketi because things like Gravity well Heals them. i'm not even kidding gravity well heals their ships. Tykens rift works fine but unless you combine it properly with specific traits and reputation abilities it does little on its own.
to kill tzenkethi ships i have to team up with fleet mates and while i take them damage (hopefully) the DPS player has long enough to kill the ships.
i dont mind losing my shields but if the NPC ships are tearing through a ship with over 50/60% resistance to their weapons, lots of hull and ridiculous amount of Hull regen then the is a problem
i used a GW3 cranking 1200 DPS and they melted under that and the pets from a Recluse.
We Need BERETS in the tailor
0
rattler2Member, Star Trek Online ModeratorPosts: 58,674Community Moderator
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
We're hoping to get some time on the content designers' schedule either before the end of the year or early next to look into this one. I'm leaving it open just in case someone throws a curveball I haven't heard about yet.
Comments
To me they should add something that appeals to players to do the battle-grounds, and even do other stfs than merely the best payout/quickest completion ques/stfs, which might be tied to specific content like ques/stfs or battle-grounds. Having something like the old style of the red-alerts that would pop up in quads giving players the option to transwarp to the battle-ground directly an gain something for completing the battle-ground during this red alert status being active could be something interesting though.
Now not everyone is going to be tempted to do other content just by adding some additional rewards that are tied to doing specific groups of content, since you will always have those that don't find the rewards worth it or just that just want to min/max their reward payouts, but there are some types of players that would be drawn in to do more content as their is some appealing for them to get via it. I could see having such rewards tied to different grouping of content (like battle-grounds, quick/simple ques, more complex ques, and then the most complex an difficult ques as a final group of content).
Having random in-game lead-ins to enhanced reward instances of battlezones and ques like that, if the do it in a manner that is fairly realistic to the setting and not immersion-breaking would be a good thing. It might take over the ques like Red Alerts did but it would widen the range of things people are in considerably and keep it fresher. Having someone pop up with a clue as to what it might be (like ground, space, or shuttle type at least) with the option to go in or wait for the next would be nice.
From what I hear, the current blind random ques are getting stuck in the trap of a full team goes in but a lot then just sit there afk or leave right away. That kind of thing often poisons random ques in other games, and is the main reason I was doubtful about them being implemented here the way they are. On the other hand, openly visible special random events are pretty much what keeps some games going, (like the Arkfalls and Expeditions in Defiance).
In STO there seems to be a significant population who only do space encounters or only ground encounters for instance, and if they end up in the "wrong" scenario type they tend to tune out, go get a beer or whatever and wait for it to end so they can roll the dice for one they like, and in doing so make it considerably harder for the players who are actually doing something. In fact, the talk of "TFOs are harder than ques were" are almost certainly from that behavior in action. And there is not a lot in the "punishment" vein to do about it since it is hard to tell an afk like that from a legitimate disconnect and would discourage those who have a legitimate disconnect problem from playing the ques. Having at least a general idea of what it will be would tend to curb the behavior without bad feelings.
Heh, and i even know some detailed problems about the battle-zone which were not even mentioned yet and there Dilithium goes over everything in the game my offer is: 16.000 refined Dilithium for 1 Detailed Problem about the battle-zone over PM.
Probably got told to shut their yap and stop asking us about it.
I'm amazed the thread is open, quite honestly. Even more amazed it's still pinned.
I'd have expected another dev to log on and lock/delete it.
Usually the way it works is that they ask for feedback, people respond and then one of two things happens..
1. Nothing ever happens and it's never mentioned again.
2. Changes are implemented which totally ignore all feedback because Cryptic usually feels they know better then the players.
It hasn't been very long on this, so the jury is still out, but honestly.. I am thinking that scenario #1 is the most likely outcome. One day this thread will just be gone.. poof.. and it will never be mentioned again.
We'll see.
Wassup my doods, what was wrong with the gon'cra BZ again cos we copy pasted the info wrong.
As I've noted already, I'm amazed its still open now, almost a month after being posted. I expected it to be gone weeks ago.
I say, the purpose of these feedback threads is simply to placate the players. They already long since know what's wrong with the Tzenkethi BZ, of course: they don't need us for that. The CM might have asked us, though, on his own accord, as part of his feedback gathering role, but Cryptic has no interest in fixing it.
I believe Kael had genuine motivation in asking.. yes. I don't mean to lump him in with all the others, he's trying to help and that's appreciated. I just have the feeling he's going to run it up the chain straight into a brick wall.
> meimeitoo wrote: »
>
> . The CM might have asked us, though, on his own accord, as part of his feedback gathering role, but Cryptic has no interest in fixing it.
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> I believe Kael had genuine motivation in asking.. yes. I don't mean to lump him in with all the others, he's trying to help and that's appreciated. I just have the feeling he's going to run it up the chain straight into a brick wall.
Yeah old content doesn't get much priority.
no the reason this is still open is because it's a disgrace to gaming expecting us to beat the unbeatable, they need to sort out the fact that the're too many ships that have over powered defence u sit there for an hour trying to kill one of the ships whilst the rst of the wipe out yer defence, again this is lazy script form cryptic.
She can also solo a Tac Cube in your run of the mill Borg RA without dying (though of course she'll lose shields, and have to pop a few heals) In Tzenkethi, she gets one shotted (or sometimes 300 shotted because apparently the enemies can spam Torp Spread 3 on a .5 sec cooldown) Regardless of what level her shields are or hull points are.
Yeah I don't think "bugged" even begins to describe the Tzenkethi BZ ... More like "broken almost beyond fixing" would be a better description.
not so much to do with the battlezone but Tzenkethi TFO's as a whole. something is clearly wrong with their ships. they feel too powerful especially in numbers together. i'm still currently improving my current build but my tank and resistance build is doing nothing against them. i cant scratch them yet their weapons are tearing through me. not ever killing me but its just ridiculous. in the TFO's unless players really work together and have at least one ridiculous DPS player they cant do anything really against the ships to complete the TFO
i have heavy tank builds but dont have the DPS to even scratch their ships. SCI builds are also problematic against tzenketi because things like Gravity well Heals them. i'm not even kidding gravity well heals their ships. Tykens rift works fine but unless you combine it properly with specific traits and reputation abilities it does little on its own.
to kill tzenkethi ships i have to team up with fleet mates and while i take them damage (hopefully) the DPS player has long enough to kill the ships.
i dont mind losing my shields but if the NPC ships are tearing through a ship with over 50/60% resistance to their weapons, lots of hull and ridiculous amount of Hull regen then the is a problem
I'm sorry, but the problem is you are simply not applying the proper tactics.
They are not anywhere near invincible and you don't need top end DPS to kill them in Normal or Advanced. You just need to be aware of a few techniques.
1. Unlike other enemies, Tzenkethi take more damage from frontal attacks. Flanking them is not the best way, it's still effective.. but if you can.. hit them from the front.
2. The Big Ships heal the small ships. That's right, the small ships aren't the 'support,' the big ones are. The Tzenkethi Cruisers are the heart of their fleet, these are the priority target. Taking them out removes their ability to heal.
3. The Tzenkethi get huge bonuses and regeneration when they're in close proximity to each other. Gravity Well effectively works like a heal because you're pulling them all together and allowing them to buff each other. The more you pull together, the more overwhelming the battle becomes.
Using Gravity Well is what gets you in trouble, and once you pull them all then doing massive DPS is pretty much the only way to fix your mistake.
The Tzenkethi do not need an alteration in power, you simply need to change your tactics and you'll be fine. There is a heavy shortage of unique enemies that challenge players, we don't need the few that we have altered.
Right let me make this clear
1) i know they do and i can park my ship in front of them and still do F all damage- also the sitting in front of the tzenkethi is not ideal their weapons absolutely wreck players even on the heavy resistance and Tank build i have. ive seen my shields effectively disappear on one hit against tzenkethi and that should not be possible. also considering the build i have , getting round the front and staying there isnt always possible as its a low turn rate ship even with some turn rate improvements.
2) i know the big ships heal the small ships. i target the bigger ships first and can't seem to get through them
3) that is why i said Grav well effectively heals them and why i don't use it on the Tzenkethi i use other abilities
finally the character and build i am using is a work in progress i will admit that
at the same time so many players are having issues with the tzenkethi that i would say a re-balancing or a checking of the tzenkethi is in order. i dont mind them being unique and they do have bonuses but they need tweaking because something is wrong
Understood, I respectfully disagree, but that's ok.
I know the Tzenkethi are tougher then normal enemies but I can't be sure why you're having those issues without going into depth on your build. All I can tell you is that the experience is not the same for everyone, I have personally not experienced what you're seeing. I am not saying your information is inaccurate just that I haven't experienced it myself.
All I can say is that if they do alter them, I hope it's only on Normal difficulty. Advanced and especially Elite should provide a challenge. The Tzenkethi on Elite are very strong, they're one of the more fun enemies to fight. I believe the ones in the Battlezones are Advanced. The best thing I can suggest for the BZ is bring other players with you. They have to be tough because they're going to be fighting groups of players.
i dont have any problems with normal. ah im on about the Tzenkethi runs rather than the battlezone. if i am with fleet mates on a run i dont have as much as a problem, they are still a challenge but we each have our assigned roles. however if on my own or team doesnt work with i start to have major issues.
it gets to a stage where its not fun.
i dont disagree with what you are saying either, different experiences etc
We all know you can out-level your gear far too easily and unless you spend a bucket load of $$$ or a bucket of of time grinding, it's a looooong time before most players have gear and builds that are a match for the content in Tzenkethi TFO's and the BZ.
It's near impossible to find anyone else even in the BZ, and it's also difficult to find enough "friends" who want to spend the time and effort to complete the BZ, considering how poor the rewards are compared to say the Voth, Kobali, Dyson and Badlands BZ's.
Frigates and battleships are fair game although the well can sometimes turn their frontal arc away from your position.
The 1 1 1 1 1 damage thing just sounds like lack of attention to how spongy the kethi ships are on rear and sides.
Yes, exactly.. this thread is about the Tzenkethi Battlezone and I think most people would agree that those are in no way over powered. The problem with the BZ has been, and still is the recapture time, it's never been about the enemies being too difficult.
i used a GW3 cranking 1200 DPS and they melted under that and the pets from a Recluse.
How are the notes compared to our feedback lining up?
normal text = me speaking as fellow formite
colored text = mod mode
We're hoping to get some time on the content designers' schedule either before the end of the year or early next to look into this one. I'm leaving it open just in case someone throws a curveball I haven't heard about yet.