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Quantum warhead module severely overperforming in pvp

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    protoneousprotoneous Member Posts: 2,985 Arc User
    It's a shame that relations between PvE and PvP is as it is. In all the years I've been playing this game the most immersive and memorable moments have been found in either a) higher end PvE with friends when things aren't going as planned and the game plan changes from win to try and survive or b) PvP versus friends, via an endeavor, or random challenge versus a comparable player or group of players. Item b) occurred again not to long ago. Couldn't tell you how long the full set of rounds lasted, guess I lost myself in the game.
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    adz006 wrote: »
    200k hits and a moderately de-buffed opponent reminds me of the days of entropic, 70-80 base per charge.(xx) deals 152917 (274185) Kinetic Damage(Critical) to you with Warhead Module - Quantum (6 charges).

    That's all? Amateurs.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    adz006 wrote: »
    A recharge time and a lost console slot so no.

    Nothing should be able to defeat an opponent in one shot, so far cryptic done good to eliminate these issues.

    Conditions for that to happen:

    1. Drop opponents shields and/or gain 100% shield bypass (critical)
    2. Debuff the target
    3. Buff Quantums/torps
    4. Generic buffs
    5. time your abilities

    If you're crying about that module actually killing someone in STO PvP, there's a wall over there with a list of things you should cry about first ===>
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    scrooge69scrooge69 Member Posts: 1,108 Arc User
    adz006 wrote: »
    A recharge time and a lost console slot so no.

    Nothing should be able to defeat an opponent in one shot, so far cryptic done good to eliminate these issues.


    hahahzahahaha

    u dont pvp much eh?
    [SIGPIC][/SIGPIC]
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    The real fix is to remove PVP from the game.

    Until then, perhaps we need one general thread on "PVP - I was killed by X so it must be nerfed!" and one on "PVP - I can no longer insta-kill someone using Y so it must be nerfed!"


    Or, better yet, make them FCT's. :P
    3lsZz0w.jpg
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    smokebaileysmokebailey Member Posts: 4,664 Arc User
    Anything to help one as myself, who is not some epic DPS Goddess, I'll take what I can get. o.o
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    vampeiyrevampeiyre Member Posts: 633 Arc User
    edited February 2018
    There is no way a clicky console should be able to consistently deliver 3-6 200K critical hits in the span of 3-4 seconds, anyone who says otherwise is high as a TRIBBLE kite.

    @borticuscryptic
    "I'm sorry, I can't hear you over the sound of how awesome I am."
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    vampeiyre wrote: »
    There is no way a clicky console should be able to consistently deliver 3-6 200K critical hits in the span of 3-4 seconds, anyone who says otherwise is high as a **** kite.

    @borticuscryptic
    3-6 200k hits in 4 seconds is hardly high. My torpedo are doing that constantly. Why shouldn't a torpedo console put out the same damage as torpedoes? If you nerf the console any lower it will be pointless to use, if anything it needs a buff. The console is no different from being hit by a high yield torpedo volley and we can do those every 2 seconds.
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    chastity1337chastity1337 Member Posts: 1,606 Arc User
    adz006 wrote: »
    The real fix is to remove PVP from the game.

    Until then, perhaps we need one general thread on "PVP - I was killed by X so it must be nerfed!" and one on "PVP - I can no longer insta-kill someone using Y so it must be nerfed!"

    Or we can remove the haters from the game, if you don't pvp please, this thread isn't for you

    The problem is that when PVPers demand nerfs for everything that kills them or they can't kill, those nerfs are applied to PVE too.

    99% of players lose fun toys because the 1% doesn't want to deal with them in PVP. Getting rid of that 1% is most definitely a fix that would let the rest of us keep our fun.

    QUOTED FOR TRUTH!!

    This happens so often it's sick. The PVE game gets hosed because of some change that just had to be made in PVP, because so many PVP-ers whined up a storm about it.

    PVP in this game is irretrievably broken, and the changes that broke it came about exactly for this reason -"PVP - I was killed by X so it must be nerfed!" and one on "PVP - I can no longer insta-kill someone using Y so it must be nerfed!"

    whine whine whine whimper snivel sniff sniff

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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    The problem is that when PVPers demand nerfs for everything that kills them or they can't kill, those nerfs are applied to PVE too.

    99% of players lose fun toys because the 1% doesn't want to deal with them in PVP. Getting rid of that 1% is most definitely a fix that would let the rest of us keep our fun.

    QUOTED FOR TRUTH!!
    3lsZz0w.jpg
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    kyle223catkyle223cat Member Posts: 584 Arc User
    edited February 2018
    meimeitoo wrote: »
    The problem is that when PVPers demand nerfs for everything that kills them or they can't kill, those nerfs are applied to PVE too.

    99% of players lose fun toys because the 1% doesn't want to deal with them in PVP. Getting rid of that 1% is most definitely a fix that would let the rest of us keep our fun.

    QUOTED FOR TRUTH!!

    I've always wondered why they don't just make NPCs and players function similarly stat-wise. Instead of being just a HP bag that does almost nothing, Cryptic could reduce NPC HP but make them use simple abilities and have damage resistance. Then new abilities could be scaled to where they wouldn't over-perform in PvP but under-perform in PvE.

    Right now this console that people are talking about is vastly overpowered in PvP, but I can see how it wouldn't be in PvE. A 300k hit in PvP is game-breaking but in PvE, that wouldn't kill an elite enemy because they have so much HP.

    It just seems like there are a number of ideas out there for making PvP and PvE better and preventing the constant battling between PvPers and PvEers. I for one prefer PvP and have been a loyal supporter of the game since Jan. 2012. I'd rather not see people's idea of "GET RID OF PVPERS" go through.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
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    kyle223catkyle223cat Member Posts: 584 Arc User
    kyle223cat wrote: »
    meimeitoo wrote: »
    The problem is that when PVPers demand nerfs for everything that kills them or they can't kill, those nerfs are applied to PVE too.

    99% of players lose fun toys because the 1% doesn't want to deal with them in PVP. Getting rid of that 1% is most definitely a fix that would let the rest of us keep our fun.

    QUOTED FOR TRUTH!!

    I've always wondered why they don't just make NPCs and players function similarly stat-wise. Instead of being just a HP bag that does almost nothing, Cryptic could reduce NPC HP but make them use simple abilities and have damage resistance. Then new abilities could be scaled to where they wouldn't over-perform in PvP but under-perform in PvE.

    Right now this console that people are talking about is vastly overpowered in PvP, but I can see how it wouldn't be in PvE. A 300k hit in PvP is game-breaking but in PvE, that wouldn't kill an elite enemy because they have so much HP.

    It just seems like there are a number of ideas out there for making PvP and PvE better and preventing the constant battling between PvPers and PvEers. I for one prefer PvP and have been a loyal supporter of the game since Jan. 2012. I'd rather not see people's idea of "GET RID OF PVPERS" go through.

    I don't want to risk my entire post being eaten, so I'm just going to quote myself.

    I actually hate how things get nerfed because of PvP. FBP is now useless so escorts and vapers run rampant in PvP (FBP doesn't even work really well in PvE), so are the non-healing embassy consoles, so are many if not most specialization boff powers. I'm sure there are more things I am forgetting. There just needs to be a consistent way of scaling powers, rather than having to worry about lower hull players vs hp bag NPCs.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
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    where2r1where2r1 Member Posts: 6,054 Arc User
    edited February 2018
    adz006 wrote: »
    200k hits and a moderately de-buffed opponent reminds me of the days of entropic, 70-80 base per charge.(xx) deals 152917 (274185) Kinetic Damage(Critical) to you with Warhead Module - Quantum (6 charges).

    The crit is not just the Quantum Warhead Module....it is that Induction coil console set power thing, right? That takes up 2 consoles on a BoP...which is, like, already lacking a console slot. You have to pay up and get rid of something else to get this, as usual for a BoP.

    I would suggest taking a looksie at what they have to give up or have to add to their build....to allow them to do this to you. I would look closely at all the new traits and consoles and stuff that came in with Discovery Lockbox and the new Bajoran Anniversary ship, too.

    Hmmm...and I remember a friend of mine telling me they have weapons in the Discovery lockbox that adds to his hull? Weapons that heal....that could be it, too. Do those come in Disruptor cannons? I shall have to go check out the Exchange when I need a break from Omega Farming.


    2 Set powers on the Quantum Warhead Module looks like this:

    Overcloaked
    Reduces the recharge time on Cloak

    Critical Ambush
    Grants a bonus to Critical Hit Chance and Critical Severity for a short time after exiting cloak
    Post edited by where2r1 on
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    lianthelialianthelia Member Posts: 7,825 Arc User
    yes, actually, you should be able to kill someone in one shot - it is extremely common in other PvP games, and is called the 'headshot'​​

    Not common in mmorpgs....
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    yes, actually, you should be able to kill someone in one shot - it is extremely common in other PvP games, and is called the 'headshot'​​

    Actually, it's usually called 'instagib.'
    3lsZz0w.jpg
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    risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    To be fair PvP used to be about timing and skill. There are many consoles and abilities that facilitate a “1-shot” kill in PvP through shields.
    The warhead console is not one of them.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    where2r1 wrote: »

    Hmmm...and I remember a friend of mine telling me they have weapons in the Discovery lockbox that adds to his hull? Weapons that heal....that could be it, too. Do those come in Disruptor cannons? I shall have to go check out the Exchange when I need a break from Omega Farming.

    @where2r1

    The Discovery box comes with 3 flavors of phaser and disruptor.
    • Emitter Linked adds to shields
    • Integrity Linked adds to hull
    • Sensor Linked adds to attack and defense (can't remember the exact details off the top of my head.)

    Both kinds come in both beam and cannon variants. Sensor Linked seems to be the more desirable because of its passives, and thus more expensive on the Exchange.
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    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    gradiigradii Member Posts: 2,824 Arc User
    azrael605 wrote: »
    I do believe that pvp in STO should go the way of the exploration clusters.

    Personally I would rather lose the PvP and get the exploration clusters back.

    Some of us actually had fun exploring the rich history of the 3rd Borg Dynasty. Nothing wrong with that.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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    tremere12tremere12 Member Posts: 477 Arc User
    edited February 2018
    (flaming/troll post removed. keep it classy folks) - darkbladejk
    Post edited by darkbladejk on
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    darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    Guy's please keep this thread on point. Debate is fine as long as it's kept civil but flame/troll posts are not.
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    where2r1where2r1 Member Posts: 6,054 Arc User
    edited February 2018
    rattler2 wrote: »
    @where2r1

    The Discovery box comes with 3 flavors of phaser and disruptor.
    • Emitter Linked adds to shields
    • Integrity Linked adds to hull
    • Sensor Linked adds to attack and defense (can't remember the exact details off the top of my head.)

    Both kinds come in both beam and cannon variants. Sensor Linked seems to be the more desirable because of its passives, and thus more expensive on the Exchange.

    Thanks Rattler....

    More defense without losing console space or skill points can only help my BoP.

    I wonder if Cryptic forgot about these Quantum Warhead Modules. Of course, any misstep by the Devs and you can bet someone is going to find it. LOL!

    +++++++++++++++

    Those Quantum Warhead Modules can only be used on BoPs and was released on the Kor about 2.5 years ago.

    So, it is now being effected by all the new stuff coming out of the latest and greatest lock box and ships. So, yeah, we know which is going to be on the losing side of this argument. Cryptic is still trying to sell keys for that Discovery Lockbox.

    If you have that console.....play with it, now, I'd say.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    terminatrixxx#8288 terminatrixxx Member Posts: 23 Arc User
    I am used to say: DA WEAK SHALL PERISH. :D
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    theraven2378theraven2378 Member Posts: 5,986 Arc User
    Have two servers, one for PVE and one for PVP
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
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      terminatrixxx#8288 terminatrixxx Member Posts: 23 Arc User
      Have two servers, one for PVE and one for PVP

      I don't get the point.
      PvP is completely optional anyway.
      Princess of the 'House of the Immortals Armada'.
      Main ships: Dyson Tactical Science Destroyer + Qui'Tu Class Pilot Raptor
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      theraven2378theraven2378 Member Posts: 5,986 Arc User
      Have two servers, one for PVE and one for PVP

      I don't get the point.
      PvP is completely optional anyway.

      Nerfs on a PVP server would not carry over to PVE. Both sides happy
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
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        salvation4salvation4 Member Posts: 1,167 Arc User
        adz006 wrote: »
        The real fix is to remove PVP from the game.

        Until then, perhaps we need one general thread on "PVP - I was killed by X so it must be nerfed!" and one on "PVP - I can no longer insta-kill someone using Y so it must be nerfed!"

        Or we can remove the haters from the game, if you don't pvp please, this thread isn't for you

        The problem is that when PVPers demand nerfs for everything that kills them or they can't kill, those nerfs are applied to PVE too.

        99% of players lose fun toys because the 1% doesn't want to deal with them in PVP. Getting rid of that 1% is most definitely a fix that would let the rest of us keep our fun.

        I too agree..I never used to PVP because I was always one shot killed and was screwed in less than 20 seconds..But atleast now I can hold my ground as an eng captain, when one of my fleet mates threw 6 shuttles, 3 holo dedereux warbirds, a damn projector and a bunch of other things of a sci based captian for 5 minutes..In a test run..

        So basically its good the one shot attitude got a one shot nerf..It kinda levels the playing field..
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