I've recently gotten into the Deepspace Encounters, and I've been seeing some disappointing behaviour with those with high(er) tier ships. Namely, map cleaning.
This hierarchy/pay your dues attitude of 'I got **** on as a low-ranking player, so now I'm levelled up I'll TRIBBLE on low-ranking players...' IMO needs addressing and improving from to keep things fun for
everyone. Encounters are open to
all players at
all levels, and thus,
everyone deserves the opportunity to participate and actually do something.
So I'd like to propose a series of conventions to ensure that these Encounters are fun for all participants:
-Evaluate the situation and act accordingly.
-Check the level of players with low-tier/levelling ships: They may be an experienced player using a low-tier ship, they
may, be a new player to the game, and this might be their first foray into group activity: Don't discourage them.
-Remember that you are not the only player in the instance, and just because you have the ability to clear the map, that doesn't give you the right to do so. The others are
also there to participate: Afford them the opportunity to do so. These are, albeit temporarily, your fleetmates: Treat them as such, with the respect they're due.
-Leave something for others to tackle.
-Don't poach another player's kill (unless they are clearly struggling/incapable of dealing with their target)
-Look out for lower-ranking players if you aren't actively engaged. If they aren't having an effect on their target, despite clearly making the effort, then help them out. That doesn't, however, then mean 'relieving them of duty', and going after
anything which goes near them... Be their big brother/sister: Help them out, but don't strip them of the opportunity to learn how to do it themself.
-Use your discretion and be considerate. If you're in an Encounter with several lower-ranking players, and your boff abilities melt the targets, then just stick to regular firing cycles. If you take out your target so fast that you then have to actively seek out targets, you're going to wind up poaching on other people's action; Fine if they need help, not fine if you simply can't exercise self-restraint and play well with others.
-If you need/want to unleash your abilities, do it when you are truly soloing an Encounter by yourself, or in a private queue. You're only going to be in the Encounter instance for a few minutes; it's not as if this is a permanent impingement on your game-playing experience. Your next Encounter, you may have the map to yourself, and you can cut loose then
Comments
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
And what consideration would that be in your mind then?
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
For each his own I guess. I'm up for anything that helps and makes the game more fun for other people.
If I need XP, I'll do an elite stf or whatnot.
As if this game didn't have enough stupid waiting missions without volunteering for more.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Not being able to participate, because someone else is vaping everything in sight, means sitting and waiting for the Encounter to complete (or simply leaving, and thus losing out on the reward) If you don't want to volunteer for 'stupid waiting missions' (and don't enter Encounters) why do you consider it acceptable for others to be forced to endure 'stupid waiting missions', because others can't play with consideration for others and exercise some restraint?
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
I need a change and just want to heal for a bit, sometimes.
That's why I do deep space encounters. the'yr very fun if all you do is heal.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
And if I did feel like I wanted to "participate" in one of these, when the encounter ends and I can just go to the next closest one. Not like they are rare or anything.
Losing faith in humanity, one person at a time.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Letting someone more capable get the job done faster is the opposite of stupid and means less waiting for everyone. I wouldn't want a better player to slow down a mission on my account, either.
You clearly don't get what I'm talking about. Nevermind
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
While I am not sure the OP's idea, as nice as it sounds, is going anywhere, or may even be feasible - there is no way this consideration can flow the other way except in the terms of "endure what is happening because you cannot change it anyways". A high DPS player may slow down, a normal DPS player cannot as easily step up.
So if you want to make it a "two way consideration flow", so far there has only been one way (assuming the problem is real), everyone catering to the highest DPS player because you cannot change it anyways.
The thing addressed here is: not everybody in the game is in it just for the quick rewards or the winning, but to actually play the game.
Again, I am not certain whether this is a good idea by silverlobes, but you seem to be missing what others are talking about when they have different priorities and/or abilities to reach them.
DSE's adapt to the number of players on the map, and believe me, if a high level player sat there and didn't help (and yes some just sit and AFK for the reward) you'd be screaming blue murder. You want to see a truly terrifying Borg experience, get 5 players in a Borg DSE, it becomes insane, but great fun.
In Beta Quad, the set level of the instance is 28, Alpha is lvl 50 and I think Delta is 60. So players 'could' use their discretion here, but you're making a statement in the Forums, which is only seen by a small number of players. The ONLY thing that can be done to change this is to level limit Beta DSE's......but then, who'll be there to cover people's collective asses!?
I think you make a reasonable point OP. Back when I started playing and frequented the DSE's I always wondered why, in a target rich environment, can't somebody 30 levels above me pick their own target instead of coming over and vaping mine?
I'll also back off in queues that caters to a wide level of players. Fed Fleet Alert comes to mind. These are where newer players are learning how to make the bad guys go boom. As long as you're not about to fail a little restraint or well placed gravity well or heal can go a long way in making it a better experience for many.
You get what I'm talking about, thank you
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Nice as this might sound, it's wishful in the extreme, lacks any kind of enforcement, and if it did have one, people would complain. As I remember, it scales you down to ~lvl 30 when you enter an instance, but scaling performs pretty poorly for a maxed-out build.
A simpler option, since these encounters are really only meant for leveling players, would be a blanket ban on anyone above a certain level joining. There's no real fun in going in a wiping a map, it tells me nothing about my build performance, and I know what it's like to have all the air sucked out of the room.
A ban/level hard cap would solve pretty much all of what you're talking about...it wouldn't prevent somebody from twinking out a leveling toon, but it would vastly limit the power that could be brought in and seems simple to implement.
1) Not what I'm suggesting, and 2) As mentioned above, not everyone is in the game for quick rewards. A high-level player, surrounded by lower-ranking players, can still fire at a target, without the use of tray powers to augment that firing cycle. That would be 'participating' without falling into the 'vape everything on the map' catagory I've been in those Encounters you describe, and I wasn't screaming blue murder, I was relishing the challenge: I want to earn my kills and rewards, not have them handed to me, by someone else doing the work
And absolutely, those Delta Quadrant Encounters are fun
*DamnSpellingMistakes
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth