I think this is a good start in encouraging player interaction within the game. However, the nooby goodies in the holding stores are going to need to be good to get people grinding out those special provisions. Based on what I am hearing about in the testing thread, 5 player clearing missions and what not, they're going to be a chore, but one that will encourage players working together if they're successful.
Some people are going to gripe about being in small fleets (I just read about one man fleets the other day, guess they're not doing this holding, sry), not being able to form teams, and the usual resistances. But don't worry about them. Just make the goodies REALLY sweet and people will slowly shut up as they sneak back to grindstone like good little slaves.
I say, why not take this concept a bit further and increase participation in endgame queues? Link each stage of the holding to a faction-specific, advanced or better, STF award? Require x amount of borg neural processors, assessed stratagems, etc., a different one depending on which tier your fleet is working on.
This will be a lot more work than dumping dilithium or grinding out crystalline catastrophy, so sweeten the deal by never requiring dilithium in this particular holding. No dilithium can be it's "thang" in some of your advertising.
As for those rewards ... here's my suggestion. With tier 6 ships now established, and with a whole new career class on the way, why not put a chunk of the tier 5 lockbox/c-store fleet up for grabs. What better way to use ships that are gradually losing their relevance in the game anyway?
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While the larger fleets won't have any problems with any Dilithium inputs, it may get some of the smaller fleets trading Zen for Dilithium, thus increasing the demand for Dilithium. Higher demand for Dilithium = lower exchange rate for Zen. That's a win/win for everyone. Especially F2Pers who need the zen and have the time to grind dilithium.
There is no new career class coming. We have a new Spec Tree. And they're not going to put T5 lockbox or c-store ships in a holding. That is lost income for Cryptic. People are still going to buy T5s, either for admiralty cards or consoles to complete ship sets that cross tiers, like the Galaxy set.
normal text = me speaking as fellow formite
colored text = mod mode
Tribble Subforums
Cryptic - Lead Systems Designer
"Play smart!"
Cryptic does what it wants to do. But be aware, the bulk of the feedback in the Patch Notes Thread were directed at the so-called 'balancing' pass.
https://m.youtube.com/watch?v=Zmvt7yFTtt8
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Yeah, unfortunately, even if people do actually test things on Tribble and report bugs or provide feedback, it's still ultimately up to Cryptic as to whether they will address those bugs or take that feedback into serious consideration.
Also, you know the current state of the game isn't optimal when even certain members of the board aren't being their usual sycophantic selves in regard to Cryptic's decisions....
You have some pretty good ideas on the new holdings OP. I especially like how you put elite currencies from the respective reputations to good use. Such a thing would really bind all the content together in this game and work out nicely.
Sadly, as things stand at the moment, cryptic has other plans. I play this game for 5 years flat now and from what I understand what S13 did for PvE S14 will do to fleets. The new contribution mechanics under the available options are beyond absurd and a massive turn off for everybody dedicated to base building.
Given the contribution behavior of most player I know large fleets are not off the hook at all here. On the contrary, those who feel in charge there get highly pressurized if they want to keep on offering the best toys to their players in the long run.
I wish more peeps would report to the threads linked by Bort.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Sounds good eh?
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Oooooh...
...
And this is at this point Cryptic should ask what kind of degree the responsible for this abomination has. Also, his last maths score. Also, his psychiatric evaluation.
Also, you know what, TRIBBLE that, what the hell?! There is collection, then there is grind and then there is madness... And then there is THAT!
They really have NO clue on how to make a game fun. If you just wanted people to build another Starbase just say so. They have already sucked a great deal of Dilitium out of the system with THREE Phoenix Prize Pack Events since December.
Will this be how comments are received in testing this?
https://m.youtube.com/watch?v=0xJz9dLyRI8
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
When the Starbase was new, fleets would run the FM queues all community-like to get the projects going. Because they had to. It was nice. But Cryptic messed that up by oversupplying fleet marks to the point they're dumped like so much garbage, so now they're trying again with the provisions.
Except if they don't even give credits for turning them in, they're gonna be even worse garbage after this is over.
Hope it's not that much. Maybe my first year playing but now I can't even drag myself over to the dilithium mine. I'd never commit to another grind that large at this stage of my STO player lifecycle.
But I will fetishize and pursue new shiny things if you hide them behind a collaborative fleet holding donation wall!
I imagine I'll just stop playing once it comes out. I really don't want to have to listen to the one or two fleet/armada commanders screaming into chat at the two or three people still playing to get to work mining the colony fields.
I imagine they're going to sell resource packs for zen, or something equally sleazy. So that should keep the whales "happy."
Perhaps the weirdest part of this is that I never hear what this holding is supposed to be for. Unless it starts generating lobi, I can't imagine anything in this cesspool of a "content" addition being worth anyone's time. It really does speak volumes for how disconnected the creation team is with reality. It's common practice to release test versions openly with inflated numbers to see what the public will let you get away with, since you can just claim later they were merely "test values." But even for that practice, these values are laughable. Even for the mindless drones that log in to grind number meters.
I know quite a few peeps in this game and nobody is willing to even come up with 1% of what they would need to come up with in order to pull this off.
They could cut the demands in half or divide them by ten and it would still be a bottomless pit.
One just needs to look at the mini-games they expect us to do each day for nothing in order to see that the whole concept of this title is to be questioned much more than the requirements to bring.
This game was on such a good track last year at this time and now two stupid dissensions in a row ruin it all again. So sad.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Translation: Post your comments in the Tribble Feedback forum so that the dev team can ignore all of it and roll out the bug riddled horrible content to the live server as is because cryptic is always right.
They're so damn out of touch at this point it's like they don't even care.
This impossible grind fest is just another example of how little they understand about the player base. Totally clueless.
There are no pro responses there at all.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Colony Fleet Holding - Your new 2nd Job.
This will be the biggest hit since Delta Rising!
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Tribble feedback is largely ignored. Looks at you Tzenkethi Battlezone as an example
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Could also be that the enthusiasm the community dedicated to the omega mini-game during past anniversaries gave them ideas?
If there would be a high roller map like Sompek or especially the old NWS, something that would reward so good that if elite players team up and beat it to farm the daily marks, I could live with that somehow.
Sadly this is not the case here. Current figures show max rewards of 600 provisions for the new PvE after 40 minutes of play and 12000 (!) Provisions needed for a basic Tier 4 XP daily. A PvE we need to pay for to be able to launch it in the first place.
Also thanks for linking the video Sea.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Look at the non-Odyssey uniforms which are seen in Beyond the Nexus, which are getting replaced with Odyssey uniforms in a patch.
To me, that speaks of content which was completed without care, pushed out before it was ready, with the apethetic attitude of "We'll just fix it later..."
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Related tangent: a problem with Tribble feedback is that it's mostly just whales and a tiny portion of the base that utilizes it, so the feedback they get is incredibly stilted. In some cases, it actually makes the game worse, since the people doing the testing have unrealistic priorities.