So I had an idea for an addition to the Fed tutorial, to cover something which is missed, and, could have an improving effect for gameplay further down the storyline:
When taking the shuttle from the Academy up to The Ship, this happens:
The Ship is still only partially constructed.
The Player is told that The Ship is undergoing a refit (which explains why a 23rd Century hull is still being used) and The player is assigned the task of taking part in the final construction.
This would involve: Being given a basic suit for the EVA, having to do a little hulł-walking and manipulating dock controls, to bring the nacelles into position (like realigning the Helix arms) Then a little spacejump down onto the nacelle (like in Boldly They Rode) to do some welds on the pylons (like severing the cables on Nimbus) then back to the airlock.
Benefits to this extra training scenario:
The Player gets a basic suit, and learns how to fly it, which is useful for dilithium mining,
and saves the need for all that constant 'Kurland here!' BS, which is massively obtrusive in Boldly They Rode, because The Player would already know how to use navigation points
The Player gets to 'take ownership' of the ship, in the same way they take creative control of their toon. There could even be a dialogue along the lines of "We're leaving spacedock without a tractor beam??" "That will be installed Tuesday..."
#JustAThought
Comments
And yes, that was what I was getting it. It makes taking command actually mean something, because it would be something someone has made a personal contribution to
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Firing a phaser at a Klingon is not difficult at all, but the tutorial includes an exercise involving just that.
It makes sense for an officer to be trained in skills at the academy, and on their training cruise, does it not? It's 'appropriate' that when hitting Boldly They Rode, someone know how to use the suit, without the need to 'learn on the job', with Kurland's 'help'. As a mission, it's a fun one, but IMO, his contacts are intrusive, and if the non-essential ones were to be removed, the mission would flow way more smoothly
See those ''s around the words?
I wasn't meaning literal ownership, but referring to the notion of a player taking an emotional grasp (if you don't like the word ownership) of their in-game interaction avatars. People can spend significant time crafting their toon (getting into character, perhaps) but there's no equivalent given to the ship, and a scenario like this, would give a better grasp of some of the in-game interactions which occur. For example, I'd never mined dilithium prior to doing that mission with Kuumaarke, which involves taking a core sample from the comet. So for a moment, when the drilling interaction came up, I was distracted from the game, by working out what I actually had to do. Covering stuff like that, I believe, is the very point of a tutorial
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Exactly what I do. Depending on my specialty I'll either take the Oberth or the NX-1 or the Enterprise.
Also, not every new player is willing to put down hard cssh Right Away until they get a feel for it
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Yep, or the TOS connie for me.
so at least some players change the shape and skin of the starter ship.
i was just thinking to Enteprise and TMP, dock yards have their own crew members to construct the ships and refit them.
i'm not saying no to your idea but could you give some storyline reason for why you as the acting first officer, a cadet could be given the job of walking across the hull instead of workcrews? also what reason Captain Taggert would have to let you do that by yourself?
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Perhaps prior to being given the order to suit up on the bridge, it comes over the intercom that one of the work crew has had a reaction to that Bolian souffle they had for lunch, and so Captain Taggart makes the assignment as it's another pair of hands for the job.
The Origin bridge does have two turbolifts, so maybe have the fore turbolift re-dressed into an airlock for suiting up
The game puts some interesting demands on our hapless cadet, which Only They can solve (or even with the assistance of all those other graduating cadets as a temporary 4 person away team) so why not have them tackle something like this as well? As you point out, The Player is the acting first officer, they have to fulfill all aspects of that role, not just sitting to the captain's right, in the 'break glass in an emergency' seat
Another idea, would be to have three variants of the spacewalk depending on a player's career path: Engineer has to attach a nacelle, science has to install some sensor array, or the deflector pod, and tactical has to install a phaser emitter or the torpedo launcher assembly
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
-Not everyone else does things like you do. You can't assume that just because you were happy to splash the cash so soon, that every other player potentially will be as well
-Okay, let's have a conversation How do you back up that assertion? Why do you think a completely new player, would not find it useful, to be specifically taught (while the character is still 'in learning mode' as a cadet) skills which they will need at a further point in the game?
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
But I get that you don't get it. Thanks for your thoughts
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
This...
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Now, if you'd care to report outside for projectile reception duty, someone will tell you where to stand, and what'll be happening. Don't worry, no tutorial needed
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
But only after 48 hours of Kurland blasting into their headphones at max volume.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth