Ok, so they gave us difficulty and space/ground filters, which is good thing I guess, but why can't I still join Normal, Advanced and Elite versions of the same queue, should I want that? Queueing up for something should NOT lock you out from joining additional queues/difficulties.
Also, this window popping up *every* time I decide I have better things to do, but have something selected (cause I'm too lazy to click "Clear Selected Queues") is damn annoying. Would love to see a button or something to disable this. Or remove it altogether, I seriously doubt it's actually useful to anyone.
Finally, double-clicking on a queue should put me into queue, not just simply select it and still require me to click "Join" from another place.
And do I even have mention that "Wait Time" timer is the most ridiculous, misleading and utterly pointless timer you have in game? Can't understand why you haven't binned that one.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I like how i select advanced, tick the box so it selects only this type of match, close the UI and reopen it and whoa ! box is still ticked but difficulty is showing normal again as are all the STFs listed. So i have to change the filter back again.
Its improving, but "WHY" do we have to put up with an UNFINISHED product, slowly being built and added to on Holodeck, when the existing UI was working ?
Cryptic have a TEST SERVER which should have been used to TEST and FINALISE the build for this UI before adding it to Holodeck.
I know the reason why it was launched it's so they could add it to the NEW content list for season 13. Dam it if it causes disruption, irritation and customer dissatisfaction those are very low priorities.
Post edited by ussvaliant#6064 on
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
I love how I queue for an Advanced, and then, a few minutes later, when I start smelling a rat, I see I'm no longer queued at all, and I can start all over again.
It's improving, but WHY do we have to put up with an UNFINISHED product, slowly being built and added to on Holodeck, when the existing UI was working?!
Although I think the new UI is getting better, the problem for me is actually playing something. With all the special events going on (almost back to back) and the shear number of queues and mark types, the wait time can be long. I often find myself debating whether to queue up or not especially since it just whisks you away when you're in the middle of something.
The mark quantity for battle zones should also be increased since there seems to be at least a small group in a battle zone at all times. I find the space battle zones much more fun than the PVE queues.
It's improving, but WHY do we have to put up with an UNFINISHED product, slowly being built and added to on Holodeck, when the existing UI was working?!
Given how much is broken in this game I assume Cryptic is content delivering unfinished work. That is to say their bottom-line is likely unaffected by our level of contentedness with the playable content. Perhaps selling costumes (Space Barbie) to people who would otherwise be happy playing dress-up at a Star Trek convention is all there really is to it.
With all the special events going on and the sheer number of queues/mark types, the wait time can be long. I often find myself debating whether to queue up or not especially since it just whisks you away when you're in the middle of something.
I have noticed that Queue launch times have increased now that the Risa event is active.
I assume that they're so busy farming lolnots that nobody wants to play the queues.
Unfortunate for me, as I'm nearly close to completing T5 competitive and just need a week more of daily Binary Assault runs.
I think the wait time is also inhibitive.
In some cases, I've had to wait for the 3rd launch because players probably went AFK waiting for the queue to start and don't click engage.
Yes, it does say that, the message is "Queue failed to launch due to player declines".
Often I get so bored waiting for the queue to launch, I have to keep reminding myself to check the screen occasionally to make sure the queue isn't launching and to click engage.
It's just my character standing around doing nothing at all, since the queue launch can happen at any time and I don't want to be doing something that can be interuppted.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
After a few improvements the queue UI is a bit better BUT still worse than the old one. Sometimes you get removed from queue randomly and the most upseting thing is the too many clicks you need to do. PLEASE, PLEASE make a remember my options check and make double click work. For people that play everynight with 1-2 friends so many clicks are cancer ...
Found an annoyance that has happened twice so far with the shock bubbles in stage two of the Binary Assault race.
The bubbles keep overlapping their travel paths, either having one follow the other or moving back and forth in the path to block access.
The first time it happened, the entire team was stuck in an alcove because we couldn't "go boldly forward".
Someone resorted to swearing when they realized we were still there and the other team was at the finish line, adding it was a really messed up run (I'm making it more polite then they phrased it).
Then it happened again today, each time we attempted to move forward, we had to jump back because the second bubble behind the first didn't let us past.
So given this problem, I think they need to study the pathing of the shock bubbles and adjust the coding so they aren't trapping the team in the second stage.
After all, in a race based competitive map, delays of this kind will loose the match for your team. And they did.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
Comments
Also, this window popping up *every* time I decide I have better things to do, but have something selected (cause I'm too lazy to click "Clear Selected Queues") is damn annoying. Would love to see a button or something to disable this. Or remove it altogether, I seriously doubt it's actually useful to anyone.
Finally, double-clicking on a queue should put me into queue, not just simply select it and still require me to click "Join" from another place.
And do I even have mention that "Wait Time" timer is the most ridiculous, misleading and utterly pointless timer you have in game? Can't understand why you haven't binned that one.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
it does, since 3 weeks ago
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
Its improving, but "WHY" do we have to put up with an UNFINISHED product, slowly being built and added to on Holodeck, when the existing UI was working ?
Cryptic have a TEST SERVER which should have been used to TEST and FINALISE the build for this UI before adding it to Holodeck.
I know the reason why it was launched it's so they could add it to the NEW content list for season 13. Dam it if it causes disruption, irritation and customer dissatisfaction those are very low priorities.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
It's improving, but WHY do we have to put up with an UNFINISHED product, slowly being built and added to on Holodeck, when the existing UI was working?!
The mark quantity for battle zones should also be increased since there seems to be at least a small group in a battle zone at all times. I find the space battle zones much more fun than the PVE queues.
Given how much is broken in this game I assume Cryptic is content delivering unfinished work. That is to say their bottom-line is likely unaffected by our level of contentedness with the playable content. Perhaps selling costumes (Space Barbie) to people who would otherwise be happy playing dress-up at a Star Trek convention is all there really is to it.
I have noticed that Queue launch times have increased now that the Risa event is active.
I assume that they're so busy farming lolnots that nobody wants to play the queues.
Unfortunate for me, as I'm nearly close to completing T5 competitive and just need a week more of daily Binary Assault runs.
I think the wait time is also inhibitive.
In some cases, I've had to wait for the 3rd launch because players probably went AFK waiting for the queue to start and don't click engage.
Yes, it does say that, the message is "Queue failed to launch due to player declines".
Often I get so bored waiting for the queue to launch, I have to keep reminding myself to check the screen occasionally to make sure the queue isn't launching and to click engage.
It's just my character standing around doing nothing at all, since the queue launch can happen at any time and I don't want to be doing something that can be interuppted.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
The bubbles keep overlapping their travel paths, either having one follow the other or moving back and forth in the path to block access.
The first time it happened, the entire team was stuck in an alcove because we couldn't "go boldly forward".
Someone resorted to swearing when they realized we were still there and the other team was at the finish line, adding it was a really messed up run (I'm making it more polite then they phrased it).
Then it happened again today, each time we attempted to move forward, we had to jump back because the second bubble behind the first didn't let us past.
So given this problem, I think they need to study the pathing of the shock bubbles and adjust the coding so they aren't trapping the team in the second stage.
After all, in a race based competitive map, delays of this kind will loose the match for your team.
And they did.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad