It takes sometimes a full 20 minutes to get a binary circuit advanced to pop up to join. It's gotten to where it's not worth it, I play normal now, but even those take a long time considering this is a new que.
Is anyone else having this problem, or is it just my bad luck?
I watched two YouTube videos last night about Binary Circuit Elite. I think I will jump into this right at Elite.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I always recommend a few run on beginner level, then when you have the mechanics of the run down jump to elite give it a go and if you can handle that stay there,. People tend to gravitate to better rewards, so elite will fill faster then advanced, if an elite option is available
I've never run an Elite anything to this stage (except before Delta Rising when Elite became Advanced and we never saw an Elite again for many of those older Queues). I generally try out Normal first to get the lay of the land but based on posts here many say a waste of time. I may do one Normal first, however.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
As for the new queue UI, it simply needs fixing. The most egregious issues for me:
1) You can no longer queue for 2 sets of difficulty of the same instane;
2) Often you're being warped without a hail first;
3) Unless you undo it all first, you can't add another queue;
4) There's no way to see what things you're queued for, unless you individually inspect them all (which defeats the entire purpose of an overview).
Concisely put, these are my main issues as well. The interface isn't aesthetically unpleasing, and the organization by type of marks makes sense. Stuff like dropping due to declines, telling me it's matched and having an option to accept only to have the queued group disband, and dropping people from a queued team...I assume these functionality things are bugs that may take a bit to fix.
I have this vague notion that there was some mention of a new 'tool' being used to ensure teams were balanced. While I've not been tracking the results my impression is that I'm getting about 3:1 losses to wins, and things are getting worse. In theory I should have equal odds of being placed on the winning team but what I seem to be noticing is that the other team is usually faster through the stages - my team is usually slower, bumbles around etc. Anyone else noticing skewed teams? If it weren't for the fact I'm only farming it for the dil I'd probably be seriously irked.
And on a side note, I'm actually thinking BCE might survive as a farming alternative to CCA.
yeah, I have probably lost more like 5 to 1. it may be that it matches those in the queue then say a premade group joins and well when there are 10 people i assume it starts rather than waiting forever to match closely.
we don't really know enough about how it works to really know.
i will say that the majority of matches have been very close. and i don't care about winning or losing.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
probably doesn't even work, so...
I won more than I lost though...no actual numbers, but I think I lost like 2 or 3, and won twice that. always queued solo
If we could actually see our E-peen, we could compare the "numbers" ourselves, I guess,
Since the competitive wargames, with the exception of some parts, like Swarm, the end corridor of each room of Binary Circuit and the last part of Core Assault, involve using brain cells as opposed to gear, it'd be hard for the game to balance teams.
Thread merge due to topic addressing the Player Potential System.
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I seriously want to know how this Queue system ever made it through QA. I understand things being buggy on release, but this is unplayable; a universal downgrade from the previous system. So I'm left wondering A- why even do a revamp that adds no functionality, and indeed, takes some away; and B- why rush something that is clearly unfit for wide-scale use?
Absolutely baffling. It's as if they are trying to kill the PvE community.
Since the competitive wargames, with the exception of some parts, like Swarm, the end corridor of each room of Binary Circuit and the last part of Core Assault, involve using brain cells as opposed to gear, it'd be hard for the game to balance teams.
PvE UI:
Added a filter to display "All" PvE queues, regardless of what it rewards.
The group invite accept window will always show the create private tab instead of toggling the window.
Added a message for when a private match group is disbanded due to queuing for a regular match.
Added button to view the reward cooldowns.
Resolved an issue where solo players are grouped into a queue group when joining a PvP map.
Resolved an issue where when a player is set to Team Mode the player would get kicked out a group when invited by a player in Invitation mode.
I seriously want to know how this Queue system ever made it through QA.
So, to answer your question on how it made it past QA. They looked at everything people complained about, and they made a fix for it. By all QA standards, it met every goal people said they wanted in a redesign.
You have no idea what QA is or means.
Quality assurance (QA) is a way of preventing mistakes or defects in manufactured products and avoiding problems when delivering solutions or services to customers.
Think the main problem for me at the moment is that the selection between team mode and invitation mode keeps on resetting. Also when players hop characters their old characters remain part of the queue group and need to be administrated manually.
Other than that the idea behind this new special form or instance of a player group just for the purpose of teamed PvE is very good *if* the system works. If not the pain it causes is really killing the fun as one needs to constantly double check and issue workaround.
By the great Q I REALY hope that the motivation behind the concept of the new “queue group” is to give the option for the first time in 7 years to bind FED & KDF players together to enable cross faction queue of incomplete teams.
If they get that one straight I’d salute the new system more than anything else in game!
P.S.: The new ground map is awsome Cryptic. My compliment to those who designed it.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I don't know if this is intended or not, but seemingly when you enter the Red Alerts (Tholian or Borg) via the PVE menu, as opposed to clicking on the red alert, moving to that point and space and joining, you are demoted to level 50, but the enemies and such are still level 60.
This doesn't make a huge different in the Borg one, but more so in the Tholian.
Comments
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Concisely put, these are my main issues as well. The interface isn't aesthetically unpleasing, and the organization by type of marks makes sense. Stuff like dropping due to declines, telling me it's matched and having an option to accept only to have the queued group disband, and dropping people from a queued team...I assume these functionality things are bugs that may take a bit to fix.
And on a side note, I'm actually thinking BCE might survive as a farming alternative to CCA.
we don't really know enough about how it works to really know.
i will say that the majority of matches have been very close. and i don't care about winning or losing.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I won more than I lost though...no actual numbers, but I think I lost like 2 or 3, and won twice that. always queued solo
If we could actually see our E-peen, we could compare the "numbers" ourselves, I guess,
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Absolutely baffling. It's as if they are trying to kill the PvE community.
Added a filter to display "All" PvE queues, regardless of what it rewards.
The group invite accept window will always show the create private tab instead of toggling the window.
Added a message for when a private match group is disbanded due to queuing for a regular match.
Added button to view the reward cooldowns.
Resolved an issue where solo players are grouped into a queue group when joining a PvP map.
Resolved an issue where when a player is set to Team Mode the player would get kicked out a group when invited by a player in Invitation mode.
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people didn't accept there offer to join the game then you have to wait around.
also did you have a count down till the game started??
You have no idea what QA is or means.
Other than that the idea behind this new special form or instance of a player group just for the purpose of teamed PvE is very good *if* the system works. If not the pain it causes is really killing the fun as one needs to constantly double check and issue workaround.
By the great Q I REALY hope that the motivation behind the concept of the new “queue group” is to give the option for the first time in 7 years to bind FED & KDF players together to enable cross faction queue of incomplete teams.
If they get that one straight I’d salute the new system more than anything else in game!
P.S.: The new ground map is awsome Cryptic. My compliment to those who designed it.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
This doesn't make a huge different in the Borg one, but more so in the Tholian.