So I mounted the Hyper Excited Stream Projector in my Mat'Ha's heavy weapon slot and it kind of feels awkward to use and slightly underwhelming. How have your initial experiences with heavy weapons gone on live? Note: I never played on test so I never tried em till today.
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Not yet, they're in the stage where you upgrade with cannon, beam, and projectile upgrades. I'm guessing they didn't have enough time to flesh out a whole new crafting category for em yet.
just wait until they release a dual warhead launcher in quantum flavor - which IS canon for that defiant, and in fact isn't actually possible to replicate durrently
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Leaving a slot empty sounds counter-intuitive especially since this was supposed to be a new feature. Even if it isn't "that good" it's still a source of outgoing damage and I have no interest in gimping myself for immersion.
However, your other suggestion is the one that I'm going to go with whether I want to or not. My only realistic option is to wait for a better variety of Heavy Weapons to hit the game so I can pick and choose different Heavy Weapons for my ships that fit them better cosmetically or thematically.
Well you could go for the heavy kinetic rail-gun that comes from the allied escort pack, it might be that best option yet it is quite nice to have. While also feeling less of a issue for breaking immersion, and looking really weird when firing off your ship. Though i would agree if you can get your hands on the Miradorn theta class heavy raider, than you can get a dual heavy warhead launcher for your heavy weapon slot.
No real interest in either of those ships, and certainly not paying that kind of Zen for what's basically just the railgun and ship trait. But I'm patient. I'm just hoping that they have something on the drawing board to fit certain types of escort ships to make their weapons loadouts seem more uniform.
I'm not really looking for a "work around", it's really more of a general opinion/complaint I want to throw out there, hoping someone at Cryptic reads it and says, "Yeah, that's probably a good idea to have more heavy weapons that match the kinds of weapons players have on their ships instead of looking unusually exotic and out of place"
Now, THIS is a railgun (and not the petty excuse for a railgun anim Cryptic made):
https://www.youtube.com/watch?v=XhKWeGXduzs
seriously, if i could think of the name in 5 seconds, i don't know why the devs never even considered it
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
The other is that it feels relatively uninspired, and the mechanics don't really match the expectations set by the name.
Heavy sounds like something slow firing, massive, that might be difficult to bring to bear. Instead we have regularly fast firing beams for the most part that are even omnidirectional.
Escorts and Raiders have the highest turn rates in this game, so I expected that a "heavy weapon" would be something that would kinda require that turn rate. Instead we get an omnibeam with specials.
Yeah I was hoping it would be something like a mass produced lance-type weapons, artillery cannon heavy weapons, and even the idea of having the cluster torpedo (with some buffs) would have felt a bit better for the nimble escorts. Though I can say that if we had some larger ships that had fewer than 8 slots, than having something like the 360 degree heavies we have now might feel better for slotting on those such ships.
like in other threads I would not have minded if they reworked the lance and pulse weapons(like the thoron pulse emitter of the scimitar) that come innate on the dreads, while also removing one of the aft weapon slots to gain a heavy weapon slot that the reworked lance an pulse weapons would occupy. These weapons to me feel quite fitting for the description of a heavy weapon, and such weapons being on what I would call warships would fit both dreads an escorts/raptors and even some raiders quite well for different reasons.
I agree. Especially since there were already "heavy weapons" in the game, further confusing people with inconsistent terminology again. Why doesn't the heavy turret or the DHC go into a "heavy weapon" slot? Why does the "heavy weapon" deal way less damage than regular ones?
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Beyond that, I'm trying to figure out how you can have lightning in space (with the default weapon you get). You need some sort of conductor. Space being space is almost entirely empty.
I mean, it looks kinda neat, like something out of Flash Gordon. But it's not even technobabble possible, it fails the common sense test. .
Irl, its possible to do it in a vaccum... lightening discharges will follow an ionised laser - so have a particle beam thats ionised, discharge lightening and as the ionised path is the method of least resistance, the discharge will take that path
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#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Edit: Heck, deep space might not even be a true vaccum due to dark matter...
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Well an ion/lightning cannon firing from a starfleet ship is kinda immersion breaking since starfleet ships are not known for using such tech, but now if that were used on a Breen ship than it would make more sense as they use the that is like that abit. So it depends on what concept and immersion you are going for wit your ship, something that fits the the tech of your faction or something more realistic to be useful against targets.
Oh I agree that it is weird that the rail-gun is so effective against shielded targets, most of all when something like a torpedo is so vastly worse against the same target. To me it is almost like the rail-gun slug has some shield/deflector localized disruption device loaded on it, since the rail-gun has a innate 20% shield penetration, which is strange that something like torpedoes with much higher damage potential would not have such a device integrated into them (75% damage reduction against a ship's shield). Not even going to go into more on that though.
Or put another way - a bed of nails versus a single nail
As long as the weight is dispersed, a person can lie on a bed of nails. This is akin to a shield, the force (the person) dispersed across the shield (the nail bed)
Now take the same person and have them balance on a single nail. This is akin to the railgun, the railgun projectile (the person) pressing on the shield (the nail)
Thus the shield disperses the torpedo energy/force, while the railgun focuses all its force on a single point, resulting in penetration - if you had a hypervelocity solid torpedo or a torpedo that is designed like an irl armor piercing warhead (molten copper is projected via shaped explosive into a lance/spike to exert massive force on a single point) then that would penetrate shields as well (provided the exerted point force was enough)
Or, for a trek example - in ds9, the Defiant was hit by a dud torpedo - as it did not explode, all the torps velocity/force was directed at a single weak point (as the defiants shields had taken a battering prior) and that was how it punched through the shield
..and yes, it means exactly that - in treks world, if you shot a ton of explosive torps then a dud (well, unarmed until it passed the shield), you could pierce the shield for a kill shot (which the new lobi torp demonstates, btw)
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I agree. Especially since there were already "heavy weapons" in the game, further confusing people with inconsistent terminology again. Why doesn't the heavy turret or the DHC go into a "heavy weapon" slot? Why does the "heavy weapon" deal way less damage than regular ones?
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