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Heavy Weapon

nimbullnimbull Member Posts: 1,564 Arc User
So I mounted the Hyper Excited Stream Projector in my Mat'Ha's heavy weapon slot and it kind of feels awkward to use and slightly underwhelming. How have your initial experiences with heavy weapons gone on live? Note: I never played on test so I never tried em till today.
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  • postinggumpostinggum Member Posts: 1,117 Arc User
    Haven't tried, but am wondering if the extra weapon power drain makes it a bad idea for some budget all energy builds, not so much for folks with EPW with full up time.
  • nimbullnimbull Member Posts: 1,564 Arc User
    edited April 2017
    I'm thinking I'm going to avoid using them till I can find a disruptor based heavy weapon so it at least has more synergy with my other weapons. Still I'm going to try the missile launcher coming out March 4th with the new mission. Might be interesting. Also my power levels weren't impacted much, unbuffed my engie is running around 125/75/75/75 so power isn't a problem for me.
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  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    I've only run one thing with it on my NX Refit. I'm hoping to see more kinds come out soon. And does anyone know if any can be crafted yet? And if so where?
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  • nimbullnimbull Member Posts: 1,564 Arc User
    rattler2 wrote: »
    I've only run one thing with it on my NX Refit. I'm hoping to see more kinds come out soon. And does anyone know if any can be crafted yet? And if so where?

    Not yet, they're in the stage where you upgrade with cannon, beam, and projectile upgrades. I'm guessing they didn't have enough time to flesh out a whole new crafting category for em yet.
    Green people don't have to be.... little.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited April 2017
    My only complaint is that it makes my canon (not cannon) escorts seem less canon. It doesn't really kill "muh immersion" or anything, but it's weird seeing things like a Defiant or a Prometheus or a B'Rel firing huge bolts of lightning, especially if you go through the extra effort to make them resemble how they did on screen.​​
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  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    so...leave the slot empty? the freebie HW isn't even that good anyway

    just wait until they release a dual warhead launcher in quantum flavor - which IS canon for that defiant, and in fact isn't actually possible to replicate durrently​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • iconiansiconians Member Posts: 6,987 Arc User
    so...leave the slot empty? the freebie HW isn't even that good anyway

    just wait until they release a dual warhead launcher in quantum flavor - which IS canon for that defiant, and in fact isn't actually possible to replicate durrently

    Leaving a slot empty sounds counter-intuitive especially since this was supposed to be a new feature. Even if it isn't "that good" it's still a source of outgoing damage and I have no interest in gimping myself for immersion.

    However, your other suggestion is the one that I'm going to go with whether I want to or not. My only realistic option is to wait for a better variety of Heavy Weapons to hit the game so I can pick and choose different Heavy Weapons for my ships that fit them better cosmetically or thematically.​​
    ExtxpTp.jpg
  • asuran14asuran14 Member Posts: 2,335 Arc User
    iconians wrote: »
    so...leave the slot empty? the freebie HW isn't even that good anyway

    just wait until they release a dual warhead launcher in quantum flavor - which IS canon for that defiant, and in fact isn't actually possible to replicate durrently

    Leaving a slot empty sounds counter-intuitive especially since this was supposed to be a new feature. Even if it isn't "that good" it's still a source of outgoing damage and I have no interest in gimping myself for immersion.

    However, your other suggestion is the one that I'm going to go with whether I want to or not. My only realistic option is to wait for a better variety of Heavy Weapons to hit the game so I can pick and choose different Heavy Weapons for my ships that fit them better cosmetically or thematically.​​

    Well you could go for the heavy kinetic rail-gun that comes from the allied escort pack, it might be that best option yet it is quite nice to have. While also feeling less of a issue for breaking immersion, and looking really weird when firing off your ship. Though i would agree if you can get your hands on the Miradorn theta class heavy raider, than you can get a dual heavy warhead launcher for your heavy weapon slot.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited April 2017
    asuran14 wrote: »
    iconians wrote: »
    so...leave the slot empty? the freebie HW isn't even that good anyway

    just wait until they release a dual warhead launcher in quantum flavor - which IS canon for that defiant, and in fact isn't actually possible to replicate durrently

    Leaving a slot empty sounds counter-intuitive especially since this was supposed to be a new feature. Even if it isn't "that good" it's still a source of outgoing damage and I have no interest in gimping myself for immersion.

    However, your other suggestion is the one that I'm going to go with whether I want to or not. My only realistic option is to wait for a better variety of Heavy Weapons to hit the game so I can pick and choose different Heavy Weapons for my ships that fit them better cosmetically or thematically.

    Well you could go for the heavy kinetic rail-gun that comes from the allied escort pack, it might be that best option yet it is quite nice to have. While also feeling less of a issue for breaking immersion, and looking really weird when firing off your ship. Though i would agree if you can get your hands on the Miradorn theta class heavy raider, than you can get a dual heavy warhead launcher for your heavy weapon slot.

    No real interest in either of those ships, and certainly not paying that kind of Zen for what's basically just the railgun and ship trait. But I'm patient. I'm just hoping that they have something on the drawing board to fit certain types of escort ships to make their weapons loadouts seem more uniform.

    I'm not really looking for a "work around", it's really more of a general opinion/complaint I want to throw out there, hoping someone at Cryptic reads it and says, "Yeah, that's probably a good idea to have more heavy weapons that match the kinds of weapons players have on their ships instead of looking unusually exotic and out of place"​​
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    asuran14 wrote: »
    Well you could go for the heavy kinetic rail-gun that comes from the allied escort pack, it might be that best option yet it is quite nice to have.


    Now, THIS is a railgun (and not the petty excuse for a railgun anim Cryptic made):

    https://www.youtube.com/watch?v=XhKWeGXduzs
    3lsZz0w.jpg
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Still not liking the idea that the smallest ships get the 'heavy' weapon. Call it something else. Advanced Weapon Hardpoint or something.
  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    call it tactical weapon, like i suggested in another thread...since that's mainly the class of ship that gets the slot is the ones that are tactically-focused

    seriously, if i could think of the name in 5 seconds, i don't know why the devs never even considered it​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
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    In the chaos of their battle, I bring order.
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  • node31#9773 node31 Member Posts: 39 Arc User
    i did not slot it... Its just not worth it... I will go for flack from new rep, that thing is good... 360° arc and more then 3000 kinetic DMG, so when enemy shield is down its party time... :D
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    iconians wrote: »
    My only complaint is that it makes my canon (not cannon) escorts seem less canon. It doesn't really kill "muh immersion" or anything, but it's weird seeing things like a Defiant or a Prometheus or a B'Rel firing huge bolts of lightning, especially if you go through the extra effort to make them resemble how they did on screen.​​
    That is my biggest issue, probably.

    The other is that it feels relatively uninspired, and the mechanics don't really match the expectations set by the name.
    Heavy sounds like something slow firing, massive, that might be difficult to bring to bear. Instead we have regularly fast firing beams for the most part that are even omnidirectional.

    Escorts and Raiders have the highest turn rates in this game, so I expected that a "heavy weapon" would be something that would kinda require that turn rate. Instead we get an omnibeam with specials.
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  • nickodaemusnickodaemus Member Posts: 711 Arc User
    They should have just made a bunch of different flavored "lance" weapons for these ships instead of something like an Ion cannon. These things are essentially destroyers or light cruisers now. It'd have been neat to make it use more than one slot...like the new one plus an existing one...if you really wanted to equip it.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    iconians wrote: »
    My only complaint is that it makes my canon (not cannon) escorts seem less canon. It doesn't really kill "muh immersion" or anything, but it's weird seeing things like a Defiant or a Prometheus or a B'Rel firing huge bolts of lightning, especially if you go through the extra effort to make them resemble how they did on screen.​​
    That is my biggest issue, probably.

    The other is that it feels relatively uninspired, and the mechanics don't really match the expectations set by the name.
    Heavy sounds like something slow firing, massive, that might be difficult to bring to bear. Instead we have regularly fast firing beams for the most part that are even omnidirectional.

    Escorts and Raiders have the highest turn rates in this game, so I expected that a "heavy weapon" would be something that would kinda require that turn rate. Instead we get an omnibeam with specials.

    Yeah I was hoping it would be something like a mass produced lance-type weapons, artillery cannon heavy weapons, and even the idea of having the cluster torpedo (with some buffs) would have felt a bit better for the nimble escorts. Though I can say that if we had some larger ships that had fewer than 8 slots, than having something like the 360 degree heavies we have now might feel better for slotting on those such ships.

    like in other threads I would not have minded if they reworked the lance and pulse weapons(like the thoron pulse emitter of the scimitar) that come innate on the dreads, while also removing one of the aft weapon slots to gain a heavy weapon slot that the reworked lance an pulse weapons would occupy. These weapons to me feel quite fitting for the description of a heavy weapon, and such weapons being on what I would call warships would fit both dreads an escorts/raptors and even some raiders quite well for different reasons.
  • angrytargangrytarg Member Posts: 11,001 Arc User
    call it tactical weapon, like i suggested in another thread...since that's mainly the class of ship that gets the slot is the ones that are tactically-focused

    seriously, if i could think of the name in 5 seconds, i don't know why the devs never even considered it

    I agree. Especially since there were already "heavy weapons" in the game, further confusing people with inconsistent terminology again. Why doesn't the heavy turret or the DHC go into a "heavy weapon" slot? Why does the "heavy weapon" deal way less damage than regular ones? pig-17.gif​​
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
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  • burstorionburstorion Member Posts: 1,750 Arc User
    Simple answer - Take it off autofire, fire it as part of an alpha strike rather than randomly discharging at will.. treat it like mines, firing them only when ready - While it won't add to dps per se, it can be useful still
  • discojerdiscojer Member Posts: 533 Arc User
    It should just be called "Auxiliary Turret" or something

    Beyond that, I'm trying to figure out how you can have lightning in space (with the default weapon you get). You need some sort of conductor. Space being space is almost entirely empty.

    I mean, it looks kinda neat, like something out of Flash Gordon. But it's not even technobabble possible, it fails the common sense test. .
  • burstorionburstorion Member Posts: 1,750 Arc User
    discojer wrote: »
    It should just be called "Auxiliary Turret" or something

    Beyond that, I'm trying to figure out how you can have lightning in space (with the default weapon you get). You need some sort of conductor. Space being space is almost entirely empty.

    I mean, it looks kinda neat, like something out of Flash Gordon. But it's not even technobabble possible, it fails the common sense test. .

    Irl, its possible to do it in a vaccum... lightening discharges will follow an ionised laser - so have a particle beam thats ionised, discharge lightening and as the ionised path is the method of least resistance, the discharge will take that path

  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    ah, that explains the laser tracker on all the ion cannons in starlancer - which were essentially lightning bolts that could destroy anything in a single hit, including heavy capital ships​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited April 2017
    Also, its a fallacy to view space as a true vaccum - its only in really deep space (as in light years from anything, as in the spaces between galaxies) that applies - while dispersed, there is matter. As for most of stos locations, none of them are true vaccums (even photons can count, forces such as solar winds exist)

    Edit: Heck, deep space might not even be a true vaccum due to dark matter...
  • asuran14asuran14 Member Posts: 2,335 Arc User
    coldnapalm wrote: »
    asuran14 wrote: »
    iconians wrote: »
    so...leave the slot empty? the freebie HW isn't even that good anyway

    just wait until they release a dual warhead launcher in quantum flavor - which IS canon for that defiant, and in fact isn't actually possible to replicate durrently

    Leaving a slot empty sounds counter-intuitive especially since this was supposed to be a new feature. Even if it isn't "that good" it's still a source of outgoing damage and I have no interest in gimping myself for immersion.

    However, your other suggestion is the one that I'm going to go with whether I want to or not. My only realistic option is to wait for a better variety of Heavy Weapons to hit the game so I can pick and choose different Heavy Weapons for my ships that fit them better cosmetically or thematically.​​

    Well you could go for the heavy kinetic rail-gun that comes from the allied escort pack, it might be that best option yet it is quite nice to have. While also feeling less of a issue for breaking immersion, and looking really weird when firing off your ship. Though i would agree if you can get your hands on the Miradorn theta class heavy raider, than you can get a dual heavy warhead launcher for your heavy weapon slot.

    The railgun seems more emersion breaking to me as it makes no sense in a world where you have deflector shields that is already negating any damage thing going at near the speed of light is doing. Rails guns against trek ship should be nigh useless unless they have singularities in them so some such things.

    Well an ion/lightning cannon firing from a starfleet ship is kinda immersion breaking since starfleet ships are not known for using such tech, but now if that were used on a Breen ship than it would make more sense as they use the that is like that abit. So it depends on what concept and immersion you are going for wit your ship, something that fits the the tech of your faction or something more realistic to be useful against targets.

    Oh I agree that it is weird that the rail-gun is so effective against shielded targets, most of all when something like a torpedo is so vastly worse against the same target. To me it is almost like the rail-gun slug has some shield/deflector localized disruption device loaded on it, since the rail-gun has a innate 20% shield penetration, which is strange that something like torpedoes with much higher damage potential would not have such a device integrated into them (75% damage reduction against a ship's shield). Not even going to go into more on that though.
  • burstorionburstorion Member Posts: 1,750 Arc User
    Of course, another argument for the railgun is that unlike a torp which disperses its energy in a radius (ie, the explosion), using its heat and energy to overwhelm the shield and vaporise the armor, a railguns projectile has all its force projected on a single point

    Or put another way - a bed of nails versus a single nail

    As long as the weight is dispersed, a person can lie on a bed of nails. This is akin to a shield, the force (the person) dispersed across the shield (the nail bed)

    Now take the same person and have them balance on a single nail. This is akin to the railgun, the railgun projectile (the person) pressing on the shield (the nail)

    Thus the shield disperses the torpedo energy/force, while the railgun focuses all its force on a single point, resulting in penetration - if you had a hypervelocity solid torpedo or a torpedo that is designed like an irl armor piercing warhead (molten copper is projected via shaped explosive into a lance/spike to exert massive force on a single point) then that would penetrate shields as well (provided the exerted point force was enough)

    Or, for a trek example - in ds9, the Defiant was hit by a dud torpedo - as it did not explode, all the torps velocity/force was directed at a single weak point (as the defiants shields had taken a battering prior) and that was how it punched through the shield

    ..and yes, it means exactly that - in treks world, if you shot a ton of explosive torps then a dud (well, unarmed until it passed the shield), you could pierce the shield for a kill shot (which the new lobi torp demonstates, btw)
  • k20vteck20vtec Member Posts: 535 Arc User
    Railguns, because slamming into rocks at warp 9.superfast doesnt already have enough kinetic energy.
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  • angrytargangrytarg Member Posts: 11,001 Arc User
    call it tactical weapon, like i suggested in another thread...since that's mainly the class of ship that gets the slot is the ones that are tactically-focused

    seriously, if i could think of the name in 5 seconds, i don't know why the devs never even considered it

    I agree. Especially since there were already "heavy weapons" in the game, further confusing people with inconsistent terminology again. Why doesn't the heavy turret or the DHC go into a "heavy weapon" slot? Why does the "heavy weapon" deal way less damage than regular ones? pig-17.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    On'y thing i'd ask is that the scale of the effect be shrunk down a bit. On small escorts its way to big, to the extent you can't really see what you doing when it goes off. It pretty much blocks you field of view.
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  • nimbullnimbull Member Posts: 1,564 Arc User
    edited April 2017
    Truthfully the more I think about it I'd rather dump the heavy weapon for the console that came with my Mat'ha. I don' t use the Mat'ha console for the build I have but it'd be nice if you could slot a given ships "special console" that came with it in the heavy weapon slot till you find something that is a heavy weapon you'd actually like. That's just me though since the default that comes with the Mat'ha feels shoe horned in and not thought out.
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