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Yeah, was surprised to see that, as I thought they reverted this in Tribble? Patch notes for April 6 say
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
That's hillarious. The great PvP season starts without PvP. You can't make this up
Is this the correct patch note? The last tribble patch on these powers changed this to a longer lockout between firing a high yield / torpedo spread enhanced shots and activating a new HYT/TS, which was a lot better.
Though this is also in the patch notes: I doubt both were applied, the first would make the second superflous. I guess I'll find out tonight.
The duration of that subsystem offline now scales with the owner's Drain Expertise.
Why? Disables are "control" abilities, not "drain" abilities. @crypticspartan#0627
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Well I am disappointed a lot of feedback was ignored. Two examples being
“Call Emergency Artillery: The damage dealt by the artillery vessels summoned by this ability has been significantly increased.”
The skill is still a waste of time to use as damage is so low that even after the change it is not useful and all the other problems mentioned in the balanced thread. I will be very surprised if a noticeable amount of people start using this skill its just not viable to use even though the idea behind the skill is great.
Also very disappointed the no new Competitive Wargames Reputation mine set item does small damaged compared to basic Quantum mines. Why is it every special Quantum mine has to be made useless with damage so low compared to normal mines? On average my Modulating Competition Mine was doing 8000 less damage per volley compared to basic Quantum mine. Its as bad as the useless Tethered Quantum mines which also need a balance pass due to low damage. The only point of Quantum mines is to do damage so why use the reputation one when it lowers damage by a large amount?
> Are these all the same thing? Because it's getting hard to understand what some things count as, especially as some of them now have lockouts.
Fair question. Sometimes I have the feeling new terminology is introduced at random at the time a ability is developed instead of using terminology that was already present. While the ship classifications are all over the place it's a mostly cosmetic/fluff annoyance while this here directly affects the gameplay.
The only think I am certain about are disables. Those are abilities that immedeatly disable one subsystem on activation without draining power and are supposed to be control effects like Viral Matrix, Disable Subsystem Targeting etc. A "shutdown" I'd speculate happens if subsystem power is drained to zero and maybe system offline refers to shockwaves like tricobalts but it's a wild guess.
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a disable is something that knocks out your entire ship, not just one subsystem - in other words, you can't do anything at all with it, as the entire tray is darkened (except for whatever cleanse powers you have that can actually remove disable effects, if any), the ship stops moving, weapons are locked, etc.
an example of something that disables would be photonic shockwave, and all derivatives of it
the difference between subsystem offline and shutdown was explained by someone (probably borticus or spartan) back during the skill revamp, but i don't remember what was said about them
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
But what is an "subsystem diable" then - this is something different from a "ship disable" but both are referrred to as "disables"? For example, Viral Matrix subsystem offline/shutdown/disable is a control effect. According to the patchnotes, Boarding Party now is a drain effect - without actually draining anything. The phaser proc is also a control effect.
@borticuscryptic could maybe make the terms more distinct from another?
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No one used it so yeah...
> @angrytarg I think that was the only way to buff that ability since it wasn't really fun anyway...
> No one used it so yeah...
I am using it quite a lot, so... Your statement is wrong. But seriously, making it a drain effect doesn't help with anything, it just forces control builds that used it to split between drain and control.
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lol.. ya now its balacend.
David
*** Aktiv since 03.06.10 ***
subsystem offline is drain or not ?
David
*** Aktiv since 03.06.10 ***
This will be the second time I've gotten (to my definitions) 'good enough' and then been smacked back down.
I took a final tour this morning in my beautiful ship replete with all gilded accoutrements. To me it's neat to be so powerful. Yet at the same time I am forced to admit we are too powerful now and the reset is good. My only complaint is that the balance between tac and sci may now be worse than before the balance and this strikes me as unfair and undesirable.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
How will this affect the new PvE queues that are a PvE/PvP combo ? are they unplayable at launch ? or is this simply Player X challenges Player Y to a private challenge which is what has been disabled ? old school PvP ?
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
How long is "temporarily"? The Foundry's pretty much the only reason I still play this game.
Trouble in Trimble: An illicit Reman colony is under attack by Orion pirates. Will you defend the colony or arrest its only defender?
Paying the Price: You must protect an uncontacted pre-warp civilization from Orion slavers, without violating the Prime Directive.
The Mirror of Infinity: To save your ship, you must convince the descendants of the crew of the long-lost USS Infinity to work with their mortal enemies - their Mirror Universe counterparts. Part of the USS Infinity Foundry Roundtable Challenge.
The Tholian Tempest: A rescue mission on a Y-class world leaves the away team stranded inside a Shakespeare play while under attack by Tholians and Gorn.
The Trafalgar Paradox: A mission to locate a missing Starfleet vessel leads the away team into a mind-bending temporal paradox.
This might explain some of the nerfs to science powers, but I'm not sure about anything anymore. Everything's on spin cycle, which inevitably will cause more players to either rethink a ton of basics or just give up and go elsewhere.