Someone in tribble reported that hangar pets still don't respond properly to commands. All the neat buffs to them kind of defeats the purpose if their basic controls or ability to keep up with your ship simply do not work still.
Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
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Glad I just got a free trial run for Elder Scroll Online - STO looks like a once a month visit, and only for fleet related events. I have a very very bad feeling about this nerf from hell.
Glad I just got a free trial run for Elder Scroll Online - STO looks like a once a month visit, and only for fleet related events. I have a very very bad feeling about this nerf from hell.
ESO is looking pretty good right about now.
Im at the point now i only log in for the new FE run it a couple times then log till the next event , so todays the new fe will play it then log and wait for either a new FE or the summer event.
Increase the fun – Games are about having fun, and players should not be made to feel that their fun is “wrong.”
-I feel like you just snubbed a lot of us and said "you are all playing wrong". Also not fun.
Player investment retains value – While things need to be adjusted, a setup that was optimized before should still be useful and effective afterwards.
-Lots of my investment went down the drain, dilithium, zen and real money, plus my TIME.
Choices should be meaningful – Anywhere the game gives you a choice, there should be no choice that you always take nor one you never take.
-Yet some of the changes were meaningless, there are many things that remain worthless and stinky.
Lots of feedback that got ignored, sound reliable feedback from community members over at Reddit made sensible notes, some of them got taken into consideration, changes were made on Tribble that reflected this, yet now we see those got ignored once more!
You know, if what you (Cryptic) want is to displease everyone in one way or another or just get even with us just be honest and say it. Say we suck and that you hate us, do not insinuate it. We are not stupid, we can read between the lines.
Glad I just got a free trial run for Elder Scroll Online - STO looks like a once a month visit, and only for fleet related events. I have a very very bad feeling about this nerf from hell.
ESO is looking pretty good right about now.
Their forums are in bigger "OMG NERF" Meltdown Mode than these ones. The big Morrowind expansion is coming, and bringing a huge "rebalance".... which the Super Pro Players are panicking about. Forum is wall-to-wall hyperbolic outrage.
Omega Kinetic Shearing's damage is now only 10% of the pre-resistance damage of the projectile impact that triggered it.
-Torpedo builds really needed nerfing? or there will be other options to get good shield penetrating damage on projectiles non limited to command ability concentrate firepower.
Transfer Shield Strength: The amount of Shield Healing has been decreased slightly.
-it really needed nerf? even III rank on 130 auxiliary along with points in shield restoration it isn't anything special
Removed the Kobali Adventure Zone missions from the mission journal and replaced them with three wrapper missions titled Kobali Crisis Act I, II, and III which contain the removed missions.
Delta Patrols are no longer required for mission progression but do remain in game.
Oh thank you sweet baby Jesus in his itchy manger... DQ is not gonna be as long of a slog anymore.
Though I do have a question: For those of use with AoY characters (not just 23c characters) who have yet to do the DQ story arc, is this change going to affect the rewards gained from the Temporal Transponder for completing the story arc?
Experience requirements from levels 50-60 have been significantly lowered.
YES!!!!!!
Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.
Things I want in STO:
1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
8) Independent Faction, because yo ho yo ho a pirate's life for me!
Someone in tribble reported that hangar pets still don't respond properly to commands. All the neat buffs to them kind of defeats the purpose if their basic controls or ability to keep up with your ship simply do not work still.
That the least of the problems. Hanger pets fade away as you move from area to area in the same mission. Kind of makes them a bit useless when they despawn all the time losing all the ranks and damage they built up.
Added a Heavy Weapon slot to qualifying Tier 6, Tier 5, and Tier 5-U Starships.
When did this happen? I thought that the Heavy Weapons slot was going to be T6 exclusive. Don't get me wrong, I'm very happy this is going to be allowed on T5-U's as I love flying my Steamrunner and Risian corvette.
Unless this is a typo, then I'll be disappointed.
Hello. My name is iamynaught and I am an altaholic.
Added a Heavy Weapon slot to qualifying Tier 6, Tier 5, and Tier 5-U Starships.
When did this happen? I thought that the Heavy Weapons slot was going to be T6 exclusive. Don't get me wrong, I'm very happy this is going to be allowed on T5-U's as I love flying my Steamrunner and Risian corvette.
Unless this is a typo, then I'll be disappointed.
That'd be the dev blog about the T6 Catscorts. They got it first, the other ships would have heavy weapon slots later. Not unlike the Command Auras hitting the Command Battlecruisers first and every other cruiser later.
Added a Heavy Weapon slot to qualifying Tier 6, Tier 5, and Tier 5-U Starships.
When did this happen? I thought that the Heavy Weapons slot was going to be T6 exclusive. Don't get me wrong, I'm very happy this is going to be allowed on T5-U's as I love flying my Steamrunner and Risian corvette.
Unless this is a typo, then I'll be disappointed.
That'd be the dev blog about the T6 Catscorts. They got it first, the other ships would have heavy weapon slots later. Not unlike the Command Auras hitting the Command Battlecruisers first and every other cruiser later.
I remember the blog said that sometime after release other ships would get the slot. But it was that it was so specific on what ships would get it later...
However, in an upcoming release, many starships will be receiving this Heavy Weapons Slot. Tier 6 Raiders and all Tier 6 starships with a Tactical Commander seat, 7 weapons and 1 or fewer Hangar Bays will receive a Heavy Weapons Slot and access to a basic upgradeable Heavy Weapon.
There is no mention of T5 or T5-U. Since the rest of the qualifiers are so specific, I figured that the T6 description was specific as well.
Like I said, I'm glad that T5-U's are included. This is not a complaint, I just want to be sure I'm not getting my hopes up.
Hello. My name is iamynaught and I am an altaholic.
I find it hilarious people keep screaming SCIENCE NERF! when the changes to aux power formula calculations have given most tribble testers a buff to science skills and damage, and this has been known forever.
Never seem to be let down by how utterly ignorant the STO community can be.
Leave it to the ardent fans of a franchise founded on the virtues of tolerance, a willingness to be open-minded in the face of uncertainty, a hesitance to be afraid of the unknown, an instinct to look for answers to the most troubling questions in life, and an adamant refusal to fall prey to fearmongering and paranoia seeded in the garden of ignorance.
I dont understand the whole fuss here and the threats to leave the game.
For myself, I almost quit already a few months ago, as I could not think of any new builds and playstyles any more. Tryed all classes, ship types and build types I coulf think of - STO was done.
Now with all these changes I finally have something again to wrap my mind arround. Try new skills/bilds, optimize the toons again, work on new, different equipment.
So this brings me back to STO. I actually do not care about DPS-numbers, as long as it feels right.
I find it hilarious people keep screaming SCIENCE NERF! when the changes to aux power formula calculations have given most tribble testers a buff to science skills and damage, and this has been known forever.
Never seem to be let down by how utterly ignorant the STO community can be.
I was a little surprised myself... everything I heard until now was that science is safe.
I find it hilarious people keep screaming SCIENCE NERF! when the changes to aux power formula calculations have given most tribble testers a buff to science skills and damage, and this has been known forever.
Never seem to be let down by how utterly ignorant the STO community can be.
I think you're not up to date, there were several patches. The first resulted in a net damage buff which was not the intention, but eventually, they did reduce the DPS compared to the Holodeck values.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Hmmm.... I might switch out of my torpedo ship that one of my science captain have in favor of the more traditional energy weapon / torpedo build after this nerf... umm... I mean patch.
I find it hilarious people keep screaming SCIENCE NERF! when the changes to aux power formula calculations have given most tribble testers a buff to science skills and damage, and this has been known forever.
Never seem to be let down by how utterly ignorant the STO community can be.
You've missed a few updates on Tribble then.
The first round of changes lowered Science damage, but changed the formula for the new Aux scaling. Crypticspartan admitted it was an error, because the design philosophy was to reduce science damage. Over the course of two additional balance passes, all Science powers but Tyken's Rift were "adjusted" for "over performance".
If you have the Scattering Field buff active, your science magic should be roughly the same as it was before the patch. Without Scattering Field, your science magic damage should be 20%-30% lower.
I find it hilarious people keep screaming SCIENCE NERF! when the changes to aux power formula calculations have given most tribble testers a buff to science skills and damage, and this has been known forever.
Never seem to be let down by how utterly ignorant the STO community can be.
Leave it to the ardent fans of a franchise founded on the virtues of tolerance, a willingness to be open-minded in the face of uncertainty, a hesitance to be afraid of the unknown, an instinct to look for answers to the most troubling questions in life, and an adamant refusal to fall prey to fearmongering and paranoia seeded in the garden of ignorance.
Comments
Oh my...
Why this?
LOL cryptic..
There's PVP in STO? Shocking!
it's a new feature! And it's working as intended!
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
at least it's no longer unbalanced it's just un... here !
ESO is looking pretty good right about now.
Im at the point now i only log in for the new FE run it a couple times then log till the next event , so todays the new fe will play it then log and wait for either a new FE or the summer event.
The goals boil down to these:
Increase the fun – Games are about having fun, and players should not be made to feel that their fun is “wrong.”
-I feel like you just snubbed a lot of us and said "you are all playing wrong". Also not fun.
Player investment retains value – While things need to be adjusted, a setup that was optimized before should still be useful and effective afterwards.
-Lots of my investment went down the drain, dilithium, zen and real money, plus my TIME.
Choices should be meaningful – Anywhere the game gives you a choice, there should be no choice that you always take nor one you never take.
-Yet some of the changes were meaningless, there are many things that remain worthless and stinky.
Lots of feedback that got ignored, sound reliable feedback from community members over at Reddit made sensible notes, some of them got taken into consideration, changes were made on Tribble that reflected this, yet now we see those got ignored once more!
You know, if what you (Cryptic) want is to displease everyone in one way or another or just get even with us just be honest and say it. Say we suck and that you hate us, do not insinuate it. We are not stupid, we can read between the lines.
Next to this thread.
Their forums are in bigger "OMG NERF" Meltdown Mode than these ones. The big Morrowind expansion is coming, and bringing a huge "rebalance".... which the Super Pro Players are panicking about. Forum is wall-to-wall hyperbolic outrage.
Kind of hilarious to watch, actually.
-Torpedo builds really needed nerfing? or there will be other options to get good shield penetrating damage on projectiles non limited to command ability concentrate firepower.
Transfer Shield Strength: The amount of Shield Healing has been decreased slightly.
-it really needed nerf? even III rank on 130 auxiliary along with points in shield restoration it isn't anything special
Oh thank you sweet baby Jesus in his itchy manger... DQ is not gonna be as long of a slog anymore.
Though I do have a question: For those of use with AoY characters (not just 23c characters) who have yet to do the DQ story arc, is this change going to affect the rewards gained from the Temporal Transponder for completing the story arc?
YES!!!!!!
Things I want in STO:
1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
8) Independent Faction, because yo ho yo ho a pirate's life for me!
When did this happen? I thought that the Heavy Weapons slot was going to be T6 exclusive. Don't get me wrong, I'm very happy this is going to be allowed on T5-U's as I love flying my Steamrunner and Risian corvette.
Unless this is a typo, then I'll be disappointed.
Losing faith in humanity, one person at a time.
That'd be the dev blog about the T6 Catscorts. They got it first, the other ships would have heavy weapon slots later. Not unlike the Command Auras hitting the Command Battlecruisers first and every other cruiser later.
I remember the blog said that sometime after release other ships would get the slot. But it was that it was so specific on what ships would get it later...
There is no mention of T5 or T5-U. Since the rest of the qualifiers are so specific, I figured that the T6 description was specific as well.
Like I said, I'm glad that T5-U's are included. This is not a complaint, I just want to be sure I'm not getting my hopes up.
Losing faith in humanity, one person at a time.
Leave it to the ardent fans of a franchise founded on the virtues of tolerance, a willingness to be open-minded in the face of uncertainty, a hesitance to be afraid of the unknown, an instinct to look for answers to the most troubling questions in life, and an adamant refusal to fall prey to fearmongering and paranoia seeded in the garden of ignorance.
For myself, I almost quit already a few months ago, as I could not think of any new builds and playstyles any more. Tryed all classes, ship types and build types I coulf think of - STO was done.
Now with all these changes I finally have something again to wrap my mind arround. Try new skills/bilds, optimize the toons again, work on new, different equipment.
So this brings me back to STO.
I actually do not care about DPS-numbers, as long as it feels right.
I was a little surprised myself... everything I heard until now was that science is safe.
[System] GetCritterDescriptionByID <int> <int>
[System] "GetCritterGroupDescriptionByID" takes 2 argument(s).
[System] GetCritterGroupDescriptionByID <int> <int>
I think you're not up to date, there were several patches. The first resulted in a net damage buff which was not the intention, but eventually, they did reduce the DPS compared to the Holodeck values.
The first round of changes lowered Science damage, but changed the formula for the new Aux scaling. Crypticspartan admitted it was an error, because the design philosophy was to reduce science damage. Over the course of two additional balance passes, all Science powers but Tyken's Rift were "adjusted" for "over performance".
If you have the Scattering Field buff active, your science magic should be roughly the same as it was before the patch. Without Scattering Field, your science magic damage should be 20%-30% lower.