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Queues are dead, does cryptic has any plan to get ppl to use them?

I'm sure thats not a big news to anyone here. Most public queues are dead, even when looking at existing, already active Q you hardly see more than 10-15 up at anytime. With season 13 they are balancing space powers, introducing new "competitive" queues. Is there any thought on reviving all those dead q. Just as an exemple, this afternoon I wanted to do infected space normal and khitomer space normal to finish a related accolade. Spend 2 hours waiting for them to pop, no dice, nothing, nada. Infected was almost started, unfortunatly the fifth person never clicked engage and it never started.

This is just a quick exemple, there are way more inactive queues than active one. Cryptic should think of something to have more participation, incentive that would have ppl wanting to use them. As it is now, you don't have to do any queues to get the marks needed for the reputation, only need to do Tholian red alert and Borg red alert and you can get all the marks you need, you don't even need to do advanced queues to get those elite reputation marks, just turn in regular mark. As it is now the content is so restricted its getting real boring since you can only get a few missions to pop.

Of course some will say you could always make private rooms but even than, you don't see those mission in private room either, and with all the channel I'm on I hardly ever see them created and when I do see some of those rarely use queue pop more often than not ppl cancel them because nobody queue up for them.

Cryptic get your head out of your a**es and do something about it. Stop making new missions people use a few times at the beginning than never use again, do something so people want to go in them and actually use them.
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Comments

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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,677 Community Moderator
    The problem is that the STO community is full of nothing but lazy people who want 2000+ marks for any mission lasting more then 30 seconds...

    Pretty much this. And there have been many... Many... MANY debates on the forums on how to solve the problem. Some of which just boil down to "Make universal marks so I can just grind Infected."
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • hawku001xhawku001x Member Posts: 10,769 Arc User
    I'd play if there were more people queued. Wait, no, it was me all along!
  • zebulongileszebulongiles Member Posts: 335 Arc User
    It would be good if they could place the queues on a rotation of some sort, fewer active at a time perhaps, but people would be focused on fewer queues to fill up. Actually I believe one of the devs may of mentioned something like that at some point. I don't remember who or when, or where in the forums it might of been mentioned at. Still though I think this concept could work.
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  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Simple reduce the number of active quques and make a random rotation of them. Exmaple... New quque list 12 active quques (4 different missions and all three difficulty levels)... first half of May quques would be Infected Ground, Gravity Kills, The Vault, and CC. Second half of May new random 4 are put up (yes thier os a chance some would repeat. Fewer choices at a given time would more or less force players to play these quques.
  • velquavelqua Member Posts: 1,220 Arc User
    If you don't know how many are queued for a PvE run, you will not get people participating in PvE queues. It's that simple. The new queue system on Tribble is lacking that important aspect of the current queue system. Players will not queue in hopes that someone else queues, especially those "casual" players who only have a few minutes to play the game at all. Of course, this new queue was specifically designed for console players, but the fact remains the same.
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  • asada#4622 asada Member Posts: 6 Arc User
    A lot of the Q's are way to long and some are just dreadful and boring. That is probably why most people hate doing them
  • thestargazethestargaze Member Posts: 1,020 Arc User
    edited April 2017
    1. Remove private queue.
    2. Remove the normal. Advance and elite division .. nobody follows it anyways and the list looks more empty due to it.
    3. Put on rotation on queues and have only a few active at anytime..

    Create a new system... because the current one isn't working. I often want to do the old Borg stf but most people have those rep and don't need the marks. The queues are always empty so I rarely queue up.
  • postinggumpostinggum Member Posts: 1,117 Arc User
    Three cheap for cryptic choices: carrot, stick or removal/restriction of content. I vote for carrot and don't understand why people think players wanting rewards is a bad thing.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    1. Remove private queue.
    2. Remove the normal. Advance and elite division .. nobody follows it anyways and the list looks more empty due to it.
    3. Put on rotation on queues and have only a few active at anytime..

    Create a new system... because the current one isn't working. I often want to do the old Borg stf but most people have those rep and don't need the marks. The queues are always empty so I rarely queue up.

    For 1 I would suggest to add a Challenge Checklist to Private Queues so that those players that need a challenge can have as much of a challenge as they think they can handle. So if a team thinks they can handle enemies with buffed hull, shields, damage, and control effects and the team is debuffed with reduced hull, shields, and decreased control resistance, then they should be able to have the challenge they want.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    postinggum wrote: »
    Three cheap for cryptic choices: carrot, stick or removal/restriction of content. I vote for carrot and don't understand why people think players wanting rewards is a bad thing.

    Thing is, cryptic really has no idea how to size that carrot properly. They've tried and failed on more than one occasion and it really dosen't like seem that they're getting the hang of it.
    And the next big thing that will add to the dead queue problem is also right around the corner, nerfs across the board with this "rebalancing".
    It's the usual cryptic practice, just keep piling stuff ontop and eventually the broken thing on the bottom will fade into oblivion.
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  • szimszim Member Posts: 2,503 Arc User
    Well, with the introduction of the new pve queue UI currently live on Tribble you will no longer be able to see how empty the queues are or how long you will have to wait on average. Out of sight, out of mind is the new credo.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited April 2017
    They're already doing something about it by making queue rooms invisible to us. Players won't be so unwilling to queue for dead queues if they don't know they're dead, thus making the dead queues pop from those people.
    Thing is, cryptic really has no idea how to size that carrot properly. They've tried and failed on more than one occasion and it really dosen't like seem that they're getting the hang of it.
    I find it nothing short of hilarious that anyone can suggest this when STO's rewards are some of the most over generous in any MMO out there.

    Shhhh, people 'round here don't take kindly to people pointing out how easy mode STO is. They won't be happy when they feel they aren't entitled to everything.
  • skullblits#4627 skullblits Member Posts: 1,273 Arc User
    you should try playing on console. it's just aa bad on there
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited April 2017
    Thing is, cryptic really has no idea how to size that carrot properly. They've tried and failed on more than one occasion and it really dosen't like seem that they're getting the hang of it.
    I find it nothing short of hilarious that anyone can suggest this when STO's rewards are some of the most over generous in any MMO out there.

    I find more sad than hilarious how some queues are extremely overpaying while others are barely worth the time and "effort".
  • angrytargangrytarg Member Posts: 11,009 Arc User
    edited April 2017
    Queue rotation with special rewards and very rare unique drops akin to the old tech drops for elite vanity gear. People will cry very rare drops aren't "fair" and all, but it's just baseless entitlement. There's nothing more fair than random dropchance and ultra rare vanity gear that is not necessary but makes you try to replay these queues from time to time help to populate them. Before the reputation system was introduced, the queues were always full with people trying to get elite ground and space tech drops.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • mosul33mosul33 Member Posts: 836 Arc User

    orangeitis wrote: »
    They're already doing something about it by making queue rooms invisible to us. Players won't be so unwilling to queue for dead queues if they don't know they're dead, thus making the dead queues pop from those people..
    Hiding the problem wont make it go away, trust me. Queues will be just as dead and ppl will cry, on good accounts, that they want the numbers back in.
    Thing is, cryptic really has no idea how to size that carrot properly. They've tried and failed on more than one occasion and it really dosen't like seem that they're getting the hang of it.
    I find it nothing short of hilarious that anyone can suggest this when STO's rewards are some of the most over generous in any MMO out there.

    Then you really havent played many MMOs I take it. In fact, STO is the worse out there when it comes to time spent in-game vs reward.

    @OP you are wasting your time. In fact, in developers eyes, this is not a problem, or better said not their problem. They just blame the players. In fact I've said this long time ago, that this game are making its not for their players, but for themselfs and some rather vocal masochists minority, reddit ppl included. Its mind boggling actually. I've never encountered this mindset in any other games. In fact, in a few other games developers express that they make the game for their players/fans, not the other way around... Its a sad fact for STO wich wont change until the current mind set, wich started with Delta Raising, wont change aswell. And queues will stay dead becouse the developers of this game would rather have ppl not play their content then actually have a healty and fun game enviroment like it was pre-DR. Heck in others games, if content wasnt played, like it happened with past reputations, heads would roll, company would make changes as such and so on. But here nope, everything is fine, and they do what they are doing like there isnt any problems at all.
    So again, queues will stay dead becouse its actually developers intent, really.
  • akpaakpa Member Posts: 250 Arc User
    angrytarg wrote: »
    Queue rotation with special rewards and very rare unique drops akin to the old tech drops for elite vanity gear. People will cry very rare drops aren't "fair" and all, but it's just baseless entitlement. There's nothing more fair than random dropchance and ultra rare vanity gear that is not necessary but makes you try to replay these queues from time to time help to populate them. Before the reputation system was introduced, the queues were always full with people trying to get elite ground and space tech drops.​​

    i support the idea of random dropchances. they could even make it to get you 100% chance if you didnt got it in a x number of runs
    my post's number is higher than smirk's dps
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  • angrytargangrytarg Member Posts: 11,009 Arc User
    edited April 2017
    akpa wrote: »
    (...) they could even make it to get you 100% chance if you didnt got it in a x number of runs

    In my opinion that would defeat the purpose. People need to (re)learn that you can't have - or need - everything. Wether you get your drop after two runs or two hundred or even two thousand, it keeps you trying until you get it which populates the queues. If people run for two weeks straight and burn out on STO it's their own fault. If you just try two times a week or even just once and a lot of people do this the queues will be played. They should add a unique piece to each queue like we had back in the day - shield, engines, deflector (maybe warp core if four thematic queues exist) for space, armour, weapon and shield for ground. Each unlocks an accolade and title and costume - it wouldn't hurt making the queues worth playing again so they are neither unbeatable nor one-minute-rushfests.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • edited April 2017
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited April 2017
    1. Remove private queue.
    2. Remove the normal. Advance and elite division .. nobody follows it anyways and the list looks more empty due to it.
    3. Put on rotation on queues and have only a few active at anytime..

    Create a new system... because the current one isn't working. I often want to do the old Borg stf but most people have those rep and don't need the marks. The queues are always empty so I rarely queue up.

    1. Remove private queue.
    No thank you

    2. Remove the normal. Advance and elite division .. nobody follows it anyways and the list looks more empty due to it.
    ......uhhh...Have you gone full potato ?... - If anything we need Elites for ALL queues

    3. Put on rotation on queues and have only a few active at anytime..
    Bonus Rotation - Yes --- Limiting the choice of queues available at any given time - This is amongst the worse ideas I've ever read on here.

    0.5/3
    Never go full potato.
    [img][/img]OD5urLn.jpg
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited April 2017
    It ain't the Queues, it's the entire Rep system. There's the problem. Every new Rep has STFs. Which are all exactly alike.
    "Nope, thunder. You're wrong. That Queue over there has green Bad Guys. This one over here has blue Bad Guys. See? They're different. And this one gives Blue Widgets and Blue Coins for prizes. The other one gives Green Widgets and Green Coins for prizes. And if you play through this one a bazillion times, you'll also get a whole five Dilithium! Wait! There's more! We'll also throw in a chance to get some unique Rep System specific gear for your ship. So you can be just like everyone else who plays this game!

    Who says Cryptic knows doodlely squat about fun, hunh?"

    The idea for the Rep System is sound. But it has been used to death. The Dev Team have grown very comfortable with taking the path of least resistance to "new content". Podcasts and Live AMAs on these are just marketing. Which isn't working based upon the numbers shown in the Queues. So naturally, they're going to remove the numbers and wait times from player's view. Because this is the path of least resistance to "fixing" the dead queues.

    Doing anything else would require creativity, intelligent game design, and effort. Three things which are in very short supply currently at Cryptic. I propose repairing the dead Queues in an alternate fashion - Fire the whole current Dev Team en masse and hire some kids fresh out of school who know nothing at all about "trends, sales goals" that sorta stuff. Base the new Dev Team's paychecks on a commission basis. If more people play something one of them worked on, then that Dev gets a bigger paycheck than the others. And if someone else on the team tries to copy/paste that success, fire them on the spot. Strongly encourage a sense of competition among the Devs by having the playerbase vote on which content they like the most. Which awards more cash to the winning Dev.

    Lastly, require the Devs to spend a minimum of four hours a week playing STO on Holodeck. Remove their access to Tribble entirely except as observers. Make them play the same crappy content we have to put up with, instead of the game they wish they are designing.
    A six year old boy and his starship. Living the dream.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,023 Community Moderator
    0.5/3
    Never go full potato.

    *Endorses not going full potato.
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  • nikeixnikeix Member Posts: 3,972 Arc User
    I kind of like the new "que for what you'd like to play instead of chasing a crowd" model.
  • krazymainerkrazymainer Member Posts: 24 Arc User
    > @szim said:
    > Well, with the introduction of the new pve queue UI currently live on Tribble you will no longer be able to see how empty the queues are or how long you will have to wait on average. Out of sight, out of mind is the new credo.

    This means even less people will que up and make the current situation worse.
  • wintermutevreswintermutevres Member Posts: 100 Arc User
    They simply should increase rewards for longer and harder queues and/or rebalance empty queues to be on par with popular ones and add some sort of bonus rotation ans other ppl have suggested. Maybe even events that would require you to do certain queues. Seriously why would someone do long and annoying Gravity Kills when you can do Tzankethi Front which is both faster, more fun and gives more marks cuz it's more PuG-friendly and when it's on CD you can do Borg STFs and CC to get some quick dil and marks because why the hell not? As mosul33 said in other games if content isn't popular enough devs changing it so it would be more appealing to players. I can't understand why dead queues are still a thing in STO. It's been a lot of time since DR (two years i think?) but we can still see the damage it has done to the game. Why? Theres a lot of content in game that after some tweaking could keep ppl busy and entertained for years but instead it's just sits there without purpose.
  • nikeixnikeix Member Posts: 3,972 Arc User
    > @szim said:
    > Well, with the introduction of the new pve queue UI currently live on Tribble you will no longer be able to see how empty the queues are or how long you will have to wait on average. Out of sight, out of mind is the new credo.

    This means even less people will que up and make the current situation worse.

    If you can't be bother to click "I'd like to do this" then I guess you won't be doing it. People who run a "I'm not signing up unless there's already 3+ people waiting" policy aren't actually the big help they think they are...

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