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The unpopular opinion about PvE queues

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    e30erneste30ernest Member Posts: 1,794 Arc User
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    smokebaileysmokebailey Member Posts: 4,664 Arc User
    warpangel wrote: »
    lordsteve1 wrote: »
    You know part of me wonders if you sort of "forced" chat window set to team chat automatically might help a bit in PVE runs?

    One of the most frustrating things is throwing out advice or a plan of attack only to meet silence. I know there's language issues, and some people are just antisocial (quite why they play and MMO then is a bit of a quandary!) but I sort of think the lack of a REALLY OBVIOUS means of team chat may hamper some of the teams.

    Even for veteran players just getting the team channel to work can be bugged at times, i'd hate to think what a newbie makes of it. I mean when you warp in often it's set to Team, but that doesn't mean it'll work. Oh no, you've often got to click to select the Team channel again, which I bet a lot of newbies won't know about.

    Most 'team' chat is that 'one guy', we all know the type, who not only shouts instructions, but does so with ridicule and rudeness.

    as in "Hey, (insert ORDERS here) as*wipes!" to everyone being one example. Or BS comments, as the one I mentioned prior about the GEAR I use...as in using a Terran reputation disruptor rifle instead of a TR, saying I MUST use it for top DPS possible...in my mind, I'm like "god lord, what are you, a retail manager or something? Quite being such a Napoleon, lemme enjoy this, UGH!" X_x;;
    And most of the time, the "instructions" are, if not entirely wrong, then at least woefully out-of-date. You woukd hear about the 10% rule long after it ceased being the slightest bit relevant.

    hence so many reasons as to why I never really team chat
    dvZq2Aj.jpg
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    ssbn655ssbn655 Member Posts: 1,894 Arc User
    Why not rant about things that really are broken in the game instead of trying to penalize players for what ever reason you can come up with. All of the threads in this vein come across as whining by a poor player and sport who wants everything handed to them.
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    innuwarriorinnuwarrior Member Posts: 305 Arc User
    To borrow the words of famous movie character "Pug is like a box of chocolate, you never go what you'll get" or was it "life is like.." :D
    Jamal : Tactical space specialist. USS Bug Warrior and many others
    E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
    Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
    Ka -tet Tier 5 fleet fully completed Starbase and fleet property
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    lianthelialianthelia Member Posts: 7,825 Arc User
    edited February 2017
    You bring up an interesting topic OP, but also one we discussed around here often with no real conclusion.

    It should also be noted that just a few threads below this one a player kind of complained about the exact opposite. Teams that are too good for the content he would rather like to play in his own pace.

    Problem is that no solution we could come up with would work. The real trouble is the fact that close to nobody in this game is left willing to tend to engaging, teamed PvE content at all. Only a few of the extremes are.

    He, who wants to put his 300k DPS build to the test and shows that he brings 30 times as much to a match than what is expected of him. The other extreme is he who has no business even being in a teamed environment but who wanted to stretch the boundaries of his STO experience a bit on the road to endgame.

    In all friendship, we cannot afford to sort either of them out. If we did there would simply be nobody left to play with. :|

    There is a easy enough solution but Cryptic wont do it, because A, it will cost them money in the future and B, it will TRIBBLE the big number monkeys off...

    So we have what they are and they wont change because everything stays the same in the game :p
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    lianthelia wrote: »
    You bring up an interesting topic OP, but also one we discussed around here often with no real conclusion.

    It should also be noted that just a few threads below this one a player kind of complained about the exact opposite. Teams that are too good for the content he would rather like to play in his own pace.

    Problem is that no solution we could come up with would work. The real trouble is the fact that close to nobody in this game is left willing to tend to engaging, teamed PvE content at all. Only a few of the extremes are.

    He, who wants to put his 300k DPS build to the test and shows that he brings 30 times as much to a match than what is expected of him. The other extreme is he who has no business even being in a teamed environment but who wanted to stretch the boundaries of his STO experience a bit on the road to endgame.

    In all friendship, we cannot afford to sort either of them out. If we did there would simply be nobody left to play with. :|

    There is a easy enough solution but Cryptic wont do it, because A, it will cost them money in the future and B, it will **** the big number monkeys off...

    So we have what they are and they wont change because everything stays the same in the game :p

    True, but come to think of it...
    "Pug is like a box of chocolate, you never go what you'll get"

    ...and...
    valoreah wrote: »
    Alternatively, you can create private queues and play with people you know and are comfortable with.

    ...was all I ever needed and I'm around for close to fife years now. Everybody who wants to handle it can handle it and that without the intervention of the devs. :)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    gradiigradii Member Posts: 2,824 Arc User
    Gear gating will solve nothing. Gear is never a substitute for actual intelligence.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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    lowy1lowy1 Member Posts: 964 Arc User
    PUG Life FTW! I don't think you can add more gates and be successful. About the only thing I would say to add is a walk through of sorts on Normal and then a minimum gear recommendation Mk. You can't do too much with that because of different ship types and styles. I pug all the time and I'm on the dps channels. You have to just roll with the punches. I've been on the new TF/TFA where we maxed comms and when we got the minimum because a noob wouldn't listen and grav welled everything and wondered why nothing would die.
    HzLLhLB.gif

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    mirrorterranmirrorterran Member Posts: 423 Arc User
    edited February 2017
    Although I have posted my opinion in the other rather similar thread in regards to this, I suppose I will post here as well since this is a topic that is near and dear to my heart.

    The problem the OP is encountering is because anyone who is skilled and geared in this game has joined private queue's and doesn't give a damn what new players experience. So any time you join a public queue you are surrounded by new players using new gear. I do it because I enjoy feeling as though I contributed and helped, as opposed to wanting the quick marks.

    If I had just recently started playing STO, leveled to 60, and discovered the desert that is public queue's, I would sooo quit.
    So the community at large needs to decide do they want to live in their own little world of dps or try and average out the gameplay for the rest of the players here? The queue's that are populated are finished so fast it is completely ridiculous. How is that fun at all?

    I've made comments similar to this probably 2+ years ago after Delta Rising and nothing came of that either.
    If this game is going to gain any traction it will have to be all of us together not the epic geared experts vs the 2 week old new players.

    Get rid of the private queue's. All the maps that have been removed or sit deserted..... It's a real shame.
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    e30erneste30ernest Member Posts: 1,794 Arc User
    The problem the OP is encountering is because anyone who is skilled and geared in this game has joined private queue's and doesn't give a damn what new players experience. So any time you join a public queue you are surrounded by new players using new gear. I do it because I enjoy feeling as though I contributed and helped, as opposed to wanting the quick marks.
    The queue's that are populated are finished so fast it is completely ridiculous. How is that fun at all?
    not the epic geared experts vs the 2 week old new players.
    Get rid of the private queue's. All the maps that have been removed or sit deserted..... It's a real shame.

    I am trying to understand this... You are against private queues because it separates high-end players from the new guys, but you do not want to play with the high-end guys because they finish the runs too fast for you... Those are contradictory.

    Besides, many of the high-end players are now actively PUGging, and people are starting to complain about how fast their runs are going.
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    mirrorterranmirrorterran Member Posts: 423 Arc User
    e30ernest wrote: »
    The problem the OP is encountering is because anyone who is skilled and geared in this game has joined private queue's and doesn't give a damn what new players experience. So any time you join a public queue you are surrounded by new players using new gear. I do it because I enjoy feeling as though I contributed and helped, as opposed to wanting the quick marks.
    The queue's that are populated are finished so fast it is completely ridiculous. How is that fun at all?
    not the epic geared experts vs the 2 week old new players.
    Get rid of the private queue's. All the maps that have been removed or sit deserted..... It's a real shame.

    I am trying to understand this... You are against private queues because it separates high-end players from the new guys, but you do not want to play with the high-end guys because they finish the runs too fast for you... Those are contradictory.

    Besides, many of the high-end players are now actively PUGging, and people are starting to complain about how fast their runs are going.

    Cmon, you know exactly what I mean. There are very few queue's that are consistently populated and they are the ones that are super duper ice cream easy and super duper fast. If the "high-end players" wanted to contribute to something it wouldnt be the queue's that offer 0.00% risk and done in 60 seconds.
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    e30erneste30ernest Member Posts: 1,794 Arc User
    e30ernest wrote: »
    The problem the OP is encountering is because anyone who is skilled and geared in this game has joined private queue's and doesn't give a damn what new players experience. So any time you join a public queue you are surrounded by new players using new gear. I do it because I enjoy feeling as though I contributed and helped, as opposed to wanting the quick marks.
    The queue's that are populated are finished so fast it is completely ridiculous. How is that fun at all?
    not the epic geared experts vs the 2 week old new players.
    Get rid of the private queue's. All the maps that have been removed or sit deserted..... It's a real shame.

    I am trying to understand this... You are against private queues because it separates high-end players from the new guys, but you do not want to play with the high-end guys because they finish the runs too fast for you... Those are contradictory.

    Besides, many of the high-end players are now actively PUGging, and people are starting to complain about how fast their runs are going.

    Cmon, you know exactly what I mean. There are very few queue's that are consistently populated and they are the ones that are super duper ice cream easy and super duper fast. If the "high-end players" wanted to contribute to something it wouldnt be the queue's that offer 0.00% risk and done in 60 seconds.

    It wouldn't solve anything since the high-end guys themselves do not run those queues much (if at all). Maybe some Elites are run in the high DPS channels, but that's about it really.

    The problem with those queues are that they either under-reward or are badly timegated or both, not the lack of high-end players in the wild.
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    e30erneste30ernest Member Posts: 1,794 Arc User
    patrickngo wrote: »
    Don't believe me? DPS CHANNELS. a place you can be kicked out of for running the wrong kind of build.

    This isn't true, or I have never seen or heard of such a thing happen. I've been flying off-meta builds way before powercreep went in and I've been running in the channels for years now with those off meta builds. I am still there. No one has ever dissed me for what I was flying either.

    None of the DPS Channel rules state that you have to be running a specific build, and breaking the rules is the only way you'd get kicked out.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    patrickngo wrote: »

    Don't believe me? DPS CHANNELS. a place you can be kicked out of for running the wrong kind of build.
    I’m part of the STO (metal DPS) league since its formation. I never ever heard of or witnessed such a thing. Quite the opposite actually! Admins helping an encouraging each and everybody no matter what ship they like to fly or what weapons type they want to use. It also never matters if players are space rich or not.

    One only needs to look at their current build recommendations page to see a variety of build recommendations form low budget over exotics, torpedo, cannon up to the mainstream beam DPS ones. There are PvP builds as well by the way.

    To quote one of their admins from whom I learned a lot about DPS and who was always eager to help me:
    holofrog wrote: »
    I don't care, how you reach the numbers. I just want you to get there. :smile:

    The prejudice against DPS players really seems to be limitless at times. Poor STO!

    Post edited by peterconnorfirst on
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    e30erneste30ernest Member Posts: 1,794 Arc User
    The prejudice against DPS players really seems to be limitless at times. Poor STO!

    It's elitism.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    e30ernest wrote: »
    The prejudice against DPS players really seems to be limitless at times. Poor STO!

    It's elitism.
    coldnapalm wrote: »
    The prejudice against DPS players really seems to be limitless at times. Poor STO!

    To be fair...not all of it prejudice. I have had some DPS folks tell me flat out that I was doing it wrong because I was using cannons. Or torps. Or not diruptors. Or that I like my rapid mod. Or a slew of other things I know ain't the best for DPS...but I do it because i like it and it's fun and I do enough to do anything in this game...even elite. Hell, it's gotten so bad, some of the mission I finish and I don't even realize I left it on elite...like how much easier do I need to make the game by doing all those other things instead of having fun?!?

    In my experience elitist attitudes among DPS minded players is not only a matter of strict personal attitude (if you a DPS elitist you are an elitist in RL as well) it’s also something confined to the lower spectrum of DPS players. Let’s say sub 50k.

    Players who are in that reach are stakeholders in PvE matches who need a good team in order to get a good performance or even a smooth game experience out of it. Not that this is meant as an excuse, it’s more of an explanation.

    The moment one closes in to 200k DPS those things suddenly begin to loose relevance. Others simply change. Being an elitist about DPS or new builds, new items, niche mechanics is not only a stupid thing to do if you want to climb the leader board but is even bad for business if you are the owner or admin of a DPS channel and like to maintain it.

    In any case if some 50ker tells me that I’m doing it wrong when I play with cannons I simply take it as a joke, move on but won’t condemn a whole community like a lot of close minded individuals in these forums seem to do.

    I don’t care that they are frustrated about this game’s PvP condition or see it as a game’s live calling to be a scrub. Why not just simply stop caring about my or others DPS as well!
    Post edited by peterconnorfirst on
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    e30erneste30ernest Member Posts: 1,794 Arc User
    e30ernest wrote: »
    The prejudice against DPS players really seems to be limitless at times. Poor STO!

    It's elitism.
    coldnapalm wrote: »
    The prejudice against DPS players really seems to be limitless at times. Poor STO!

    To be fair...not all of it prejudice. I have had some DPS folks tell me flat out that I was doing it wrong because I was using cannons. Or torps. Or not diruptors. Or that I like my rapid mod. Or a slew of other things I know ain't the best for DPS...but I do it because i like it and it's fun and I do enough to do anything in this game...even elite. Hell, it's gotten so bad, some of the mission I finish and I don't even realize I left it on elite...like how much easier do I need to make the game by doing all those other things instead of having fun?!?

    In my experience elitist attitudes among DPS minded players is not only a matter of strict personal attitude (if you a DPS elitist you are an elitist in RL as well) it’s also something confined to the lower spectrum of DPS players. Let’s say sub 50k.

    Players who are in that reach are stakeholders in PvE matches who need a good team in order to get a good performance or even a smooth game experience out of it. Not that this is meant as an excuse, it’s more of an explanation.

    The moment one closes in to 200k DPS those things suddenly begin to loose relevance. Others simply change. Being an elitist about DPS or new builds, new items, niche mechanics is not only a risky thing to do if you want to climb the leader board but is even bad for business if you are the owner or admin of a DPS channel and like to maintain it.

    In any case if a 50ker tells me that I’m doing it wrong when I play with cannons I simply take it as a joke, move on but won’t condemn a whole community like a lot of close minded individuals in these forums seem to do.

    I don’t care that they are frustrated about this game’s PvP condition or see it as a game’s live calling to be a scrub. Why not just simply stop caring about my or others DPS as well!

    Pretty spot-on in my experience.

    When I said "elitists" I also meant it went both ways. Some people are "anti-DPS elitists" in the same way that some people are "DPS elitists". Neither are positive attitudes in my opinion.

    It is also in my experience that high-end players are generally nice to others. I used to get comments on why I was flying torps, or why was I not using leech, or why was I flying X ship when Y would have been better, but it was never from the real top-end guys. The guys on the top helped me improve my builds (and even my piloting). They've taught me interesting interactions in the game's mechanics and how a can affect b resulting to c. They're the ones that introduced (carried) me in Elites and helped me learn the missions.

    Don't get me wrong though, it's not all-rosy. There are some politics and bickering once in a while in the top-echelon of DPS players. It's what caused the infamous channel split for example. But IMO it isn't good to dwell in the negatives (there is no perfect community) but find good things you can learn and use from those that try to push the boundaries of performance in STO to help increase your own enjoyment of the game.
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    e30erneste30ernest Member Posts: 1,794 Arc User
    reyan01 wrote: »
    So it really is a mixed bag at the moment.

    Yes it is.

    Speaking of ISAs, I ran into you in an ISA the other night. It was nice running into you. :smile:
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    gradii wrote: »
    Gear gating will solve nothing. Gear is never a substitute for actual intelligence.
    The easy way to do gear scores is to simply add up the TP of all your gear.

    But if the person using said gear has cannon powers on a ship equipped with beam arrays......
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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