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How to maximize your drain skill like a 14 year old minmaxer

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  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    lucho80 wrote: »

    With respect, I fail to see how - you lose a potentially excellent modifier for a **** proc with a lockout. Do these get a 5% chance to proc as is common with hybrid weapons? I forget, as some DONT get double the proc chance....

    Look, you want good shield drain procs? Use the Lukari t4 rep or the Omega set 2 piece. Regular Tetryon weapons porcs are useless and take up modifier space IMO.

    I was speaking about Phased Polarons - were you thinking of the current TRIBBLE phaser proc that the Borg are immune to? I'd just rather have another modifier for stronger punch....
    T93uSC8.jpg
  • makocallowaymakocalloway Member Posts: 455 Arc User
    edited February 2017
    I thought he was talking about dominon polarons...
    5rFUCPd.png

  • makocallowaymakocalloway Member Posts: 455 Arc User
    Lucho, about the r&d engines with [DAMP], if I'm running a balanced power level and relying on power spikes from Siphon II, III and the leech, should i be getting the impulse engine that's efficient at high or low levels?
    5rFUCPd.png

  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    Hey Lucho..Epic drain master..At what point does it become too much drain in missions or stfs?

    "Rouge" sto wiki editor? So you only work on the "red" parts? I'd suggest taking a minute to edit that sig.

    Edit my sig to what? Is it offensive?
    I thought it was funny..

    You a coon-TRIBBLE you?
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Lucho, about the r&d engines with [DAMP], if I'm running a balanced power level and relying on power spikes from Siphon II, III and the leech, should i be getting the impulse engine that's efficient at high or low levels?

    99% of the time, you should go for the hyper-impulse engines. I don't even know why anyone would bother with the combat ones anymore since most people have their power levels through the roof.
  • jade1280jade1280 Member Posts: 868 Arc User
    hahaha...i get it...Dracula...
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    Dyson destroyers were a fun concept, but
    lucho80 wrote: »
    I don't even know why anyone would bother with the combat ones anymore since most people have their power levels through the roof.

    There have been two times in STOs lifespan when combat engines were relevant. Before the first skill revamp (remember when we had to skill for specific ships?) and just after Legacy of Romulus launched (I hate you singularity cores). For most of STOs life they have been the engine that was only equipped by people who thought the word 'combat' made it better.

    Really wish the temporal set didn't use a combat engine.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    edited February 2017
    lucho80 wrote: »
    Lucho, about the r&d engines with [DAMP], if I'm running a balanced power level and relying on power spikes from Siphon II, III and the leech, should i be getting the impulse engine that's efficient at high or low levels?

    99% of the time, you should go for the hyper-impulse engines. I don't even know why anyone would bother with the combat ones anymore since most people have their power levels through the roof.

    I'm in that 1% then. :smile: My EPG ships do not have leech, and to make use of the Chronometric Capacitor, I move power to both Aux and Weapons (even though I use primarily torps). So I usually have low engine and shield power. It was a boon that the Temporal impulse engines turned out to be combat engines.

    My pure torp ships have the luxury of keeping power to aux, engines and shields but I tend to use the AMACO set for those, so again I am back to Combat Engines. :tongue:

    I CAN FINALLY SAY I AM A 1%'er! :trollface::smile:
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2017
    Edited OP for those with more than one C-Store Nebula that includes the T6 one in their arsenal.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Seems the forum gods have taken too much of an interest in this thread so they moved it. If they're listening, you missed the CONTROL and HEALING threads.
  • tarran61tarran61 Member Posts: 827 Arc User
    Sorry if this has been asked are you guys posting your builds somewhere so we can see them and work on getting something close to it. Just started looking at Science.
    Positive thoughts.
    NeAC.gif
  • tobiashirttobiashirt Member Posts: 630 Arc User
    edited February 2017
    lucho80 wrote: »
    As a follow up to yesterday's control skill post. Here are the instructions on how to get your drain skill to the moon. It's fun in PvE since you pretty much suck shields away in Advanced difficulty, but do not use in Elite. You can try it in PvP, but most players have so many restart, immunity, and debuff removal junk on their ships that you'll need two alpha strike ships at your side and a healer to make this useful in PvP.

    1) Full skill tree for drain = 100
    2) 5 Exotic Particle Focuser [DrainX]x2 = 62.5 x 5 = 312.5
    3) Conductive RCS Accelerator [Drain] = 37.5
    4) Rule 62 console (lobi) = 28.1
    5) Quantum Phase Converter = 37.5
    6) Zero Point Energy Conduit = 24.6
    7) Nukara particle converter = 21.7
    8) Terran Rep Deflector = 60
    9) Solanae 2nd deflector = 30
    10) R&D crafted engines [Damp] = 33
    11) Temporal shield = 30
    12) Delta Alliance Warp Core = +20
    13) Apex Predator set 2-piece (lobi weapon and mines) = 17.8
    14) Nukara Appropriated Munitions set 2-piece (console + mines or beams) = 17.8
    15) Superior Astrophysicist = 15
    16) 23c Science boffs from K-13 = 10 each for a max of 30

    Total = 795.5 to 815.5 depending on number of K-13 science boffs

    Note if you have the T6 Nebula and one of the other C-Store Nebulas: On the T6 Nebula you can switch out #4 and #6 for the Nebula 2 piece. +25 on the T6 console for a gain of .4 over #6 and +35.5 on the 2nd piece for a gain of 7.4 over #4 for a total gain of 7.8.
    Max in that case is 803.3 to 823.3.

    Extras:
    1) Inspirational Leader = +10 to +30
    2) Fleet science boost = +10
    3) Doff assignment crits = +25 per crit
    4) QSM = +100

    Question, for my Krenim sci ship running everything up to step 12 there, on a toon who's unlikely to get K-13 boffs soon, would it be a desirable thing to add the second part of the Nukara and Apex sets, or do you think it'd eat too much into the idea of using as may beams as possible for the polaron proc chance? ES3 is already at +/- 100 or so, polaron proc at 110, etc.

    EDIT:

    http://skillplanner.stoacademy.com/495a3188fbd25a5030c3eba755b6c955

    Assuming I can take the above and substitute 23c boffs eventually, could I then drop the Nukara dbb...or would it be best just to keep the SRO's I have in those posts now, retaining the build as shown?

    Post edited by tobiashirt on
  • tobiashirttobiashirt Member Posts: 630 Arc User
    lucho80 wrote: »
    Frankly, I'd have to install a parser and go search for my Lucretia ISA parses.

    Hey, Lucho, speaking of parsers, is there a way to streamline starting and stopping the combatlog? I understand keybinds, and I use them, but I can't see how to get around having to type /combatlog 1 and /combatlog 0 manually every time

    F10 "tell @tobiashirt Combatlog OFF$$Combatlog 0"
    F11 "tell @tobiashirt Combatlog ON$$Combatlog 1"

    The above is how I write it into my bind-file, which gives me a tell with the text 'Combatlog ON/OFF', in addition to performing that action, when I press the corresponding function keys.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    @tobiashirt - The post is about maximizing drain, but even I don't like running the full thing except when I want to mess around with a super drain setup since adding the Apex 2 piece bonus hurts the ships performance. Usually I have 2 polaron 360 beams on the back with the KCB and 3 polaron beams on the front, or two polaron beams and the quantum phase torpedo.

    P.S. You need to fix that quote block hence why I replied without quoting that post.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    tarran61 wrote: »
    Sorry if this has been asked are you guys posting your builds somewhere so we can see them and work on getting something close to it. Just started looking at Science.

    So This is one of 3 specialty threads. One for Drain, Control X and Healing...

    Some builds are here:
    http://www.arcgames.com/en/forums/startrekonline#/discussion/1204182/the-science-ship-build-thread/p1

    A fun one for playing with the Protonic polarons..
    http://www.arcgames.com/en/forums/startrekonline#/discussion/1215401/protonic-kool-aid-down-the-drain-cruiser/p1

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • tobiashirttobiashirt Member Posts: 630 Arc User
    edited February 2017
    lucho80 wrote: »
    @tobiashirt - The post is about maximizing drain, but even I don't like running the full thing except when I want to mess around with a super drain setup since adding the Apex 2 piece bonus hurts the ships performance. Usually I have 2 polaron 360 beams on the back with the KCB and 3 polaron beams on the front, or two polaron beams and the quantum phase torpedo.

    P.S. You need to fix that quote block hence why I replied without quoting that post.

    Thanks, I had a feeling that was the case...it's nice to know the theoretical max, and also nice to know I wasn't missing much.

    I assume the quote-block fix was the missing "[/quote]"? I think it's fixed, since my original response is now outside the quoted text

    Edit: KCB without the set bonus instead of a torpedo? Or do you use the console with it?
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2017
    tobiashirt wrote: »

    Thanks, I had a feeling that was the case...it's nice to know the theoretical max, and also nice to know I wasn't missing much.

    I assume the quote-block fix was the missing "quote"? I think it's fixed, since my original response is now outside the quoted text

    Edit: KCB without the set bonus instead of a torpedo? Or do you use the console with it?

    I don't go for DPS bonuses usually so no. I just use it to have 3 omni beams in the back.

  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    tobiashirt wrote: »
    lucho80 wrote: »
    Frankly, I'd have to install a parser and go search for my Lucretia ISA parses.

    Hey, Lucho, speaking of parsers, is there a way to streamline starting and stopping the combatlog? I understand keybinds, and I use them, but I can't see how to get around having to type /combatlog 1 and /combatlog 0 manually every time

    F10 "tell @tobiashirt Combatlog OFF$$Combatlog 0"
    F11 "tell @tobiashirt Combatlog ON$$Combatlog 1"

    The above is how I write it into my bind-file, which gives me a tell with the text 'Combatlog ON/OFF', in addition to performing that action, when I press the corresponding function keys.

    tobias - thanks very much for this. It works like a charm. And not only have you solved this one issue, but you've shown me how to hotkey command-line options, which has potential for a multitude of uses :)
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter

    tobias - thanks very much for this. It works like a charm. And not only have you solved this one issue, but you've shown me how to hotkey command-line options, which has potential for a multitude of uses :)

    Maybe you should take some time to read through this whole thing and learn more.

    http://sto.gamepedia.com/Guide:_Keybinds

  • tobiashirttobiashirt Member Posts: 630 Arc User
    edited February 2017
    lucho80 wrote: »

    tobias - thanks very much for this. It works like a charm. And not only have you solved this one issue, but you've shown me how to hotkey command-line options, which has potential for a multitude of uses :)

    Maybe you should take some time to read through this whole thing and learn more.

    http://sto.gamepedia.com/Guide:_Keybinds

    https://www.sto-league.com/guides/ (Click on the example bindfile link at the end of the 'Basics' category)

    The above example bindfile, for me, is useful for the ideas it gives about which powers etc to group together and execute in which order.

    https://taskforcephoenix.wordpress.com/2013/08/01/keybinds-the-dr-nick-way/

    Also has a few interesting ideas...it did a good job of getting me started and pointing out some things.

    Oh, and 1337, another trick you might like if there are any emotes you want to bind in the chat bar:

    "/bind f5 emote Salute" is my example, but that's the order of things if you know the name of the emote or command you want to use
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    so what all is the current optimal deflector/engine/core/shield setup for max drain?

    i know the terran deflector is a given because it's still currently the only deflector with the highest drainx score, and i believe the temporal defense shields are the only shields with drainx on them, but what about the engines and core?​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    so what all is the current optimal deflector/engine/core/shield setup for max drain?

    i know the terran deflector is a given because it's still currently the only deflector with the highest drainx score, and i believe the temporal defense shields are the only shields with drainx on them, but what about the engines and core?​​

    I use the terran WC to get the Terran 2-piece drain bonus. Not sure if Romulans can squeeze more with a +drain singularity core since I don't use my Romulan much. As for engines, the [+Damp] R&D crafted engines are king.
  • angrytargangrytarg Member Posts: 11,005 Arc User
    edited March 2017
    How much drain, in your experience, is required to disable even the big boss NPCs like dreadnaughts with a combination of leech, syphons and polaron weapons - assuming they CAN be drain-disabled and not that they have magic reserves or in-built immunity.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    angrytarg wrote: »
    How much drain, in your experience, is required to disable even the big boss NPCs like dreadnaughts with a combination of leech, syphons and polaron weapons - assuming they CAN be drain-disabled and not that they have magic reserves or in-built immunity.​​

    Some bosses like the Kithomer PvE one seem to have built-in immunity or ridiculously high resistance, but most can be disabled at above 600 drain skill.

  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    i've disabled borg cigars and voth dreadnoughts with a lot less drainx, but only on a polaron proc while ES is active, and they don't stay drained for long - maybe 5 seconds at most​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    i've disabled borg cigars and voth dreadnoughts with a lot less drainx, but only on a polaron proc while ES is active, and they don't stay drained for long - maybe 5 seconds at most​​

    Lol, the Borg Unimatrix AKA cigar is so easy to drain that it's sad. Takes me seconds to get that shield down.
  • themetalstickmanthemetalstickman Member Posts: 1,010 Arc User
    edited March 2017
    Man oh man. And I thought my build was pretty good at ~360 drainX

    Is there an objective best polaron type for this?
    Og12TbC.jpg

    Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.

    I dare you to do better.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Man oh man. And I thought my build was pretty good at ~360 drainX

    Is there an objective best polaron type for this?

    Objective as to what drains best?

    1) Dominion Polarons (shield and power drain procs)
    2) Polarons (drain power)

    As to damage and drain, then that prize I'd give to the polarized disruptors.
  • themetalstickmanthemetalstickman Member Posts: 1,010 Arc User
    Nice I'm already using Dominion polarons. My build is basically a shield stripper/crowd healer (enhanced tachyon beam, quantum phase torp). But I also use ES3 and plasmonic leech, so I can shut down enemies relatively easily.
    Og12TbC.jpg

    Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.

    I dare you to do better.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Nice I'm already using Dominion polarons. My build is basically a shield stripper/crowd healer (enhanced tachyon beam, quantum phase torp). But I also use ES3 and plasmonic leech, so I can shut down enemies relatively easily.

    Tykens 3 with aftershocks is also powerful with drains. Combined with solanae 2nd deflector and ES2, it's awesome.

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