Maybe we should use only one timezone ; we might pick up the PST since it's STO's timezone and we should be a little accustomed with it with patches and so on.
I should be game since around 830-900 a.m. PST
I'll be there with my first option, and will add a few more as we go. Looks like we are good to go.
Apart from levelling up to 10, it took me about 5-10 minutes to buy something from the exchange and run to Kerrat with an unpolished lol but anyway not bad build
Apart from levelling up to 10, it took me about 5-10 minutes to buy something from the exchange and run to Kerrat with an unpolished lol but anyway not bad build
Just watched this, thanks for reminding me that quantum torps are a thing, might I advise that you set up a low aux power preset to switch to when you're not using heals, you could have ended that fight multiple times if your beams had more power. Also, as SNB isn't a thing at lvl 10 you could have dropped science team and dropped your tractor beam down to slot Tykens rift which likewise could have won you the fight.
Apart from levelling up to 10, it took me about 5-10 minutes to buy something from the exchange and run to Kerrat with an unpolished lol but anyway not bad build
It was a good fight-honestly, it was guys... would've been better with more on my side, of course...(chuckle).
it's definitely more of a team dynamic at work at the low-levels. (writing this before going to bed. I 've been up since sometime yesterday thanks to work.)
Timing was bad, though-I didn't look at a calendar with any sort of brain going, picked a weekday, work hours for most of the human race...bad planning.
so...Let's talk next time, and see if we can't get more turnout?
This was very possibly the most fun I have had doing any PvP in quite awhile. I think the last time I did we were running a team of low tier ships against a single tough foe, to see what would happen.
Anyway, as someone who was losing interest in PvP I can say that this challenge has done much to restore it. I will be looking forward to doing it again.
Also, any tips for newcomers based on the inaugural ball? Im leaning toward KDF-aligned Reman or Alien.
Well I am going to add some some Feds to my options. I think anything you want to bring will work as far as race or faction. A good attitude is handy also. I'd say we will have to adapt as we go.
Apart from levelling up to 10, it took me about 5-10 minutes to buy something from the exchange and run to Kerrat with an unpolished lol but anyway not bad build
Just watched this, thanks for reminding me that quantum torps are a thing, might I advise that you set up a low aux power preset to switch to when you're not using heals, you could have ended that fight multiple times if your beams had more power. Also, as SNB isn't a thing at lvl 10 you could have dropped science team and dropped your tractor beam down to slot Tykens rift which likewise could have won you the fight.
This is another meta, just like vanilla pvp was another meta different than the - at the time - present pvp.
Every meta gotta be experienced through practice.
My fast on the run build was a ... pout-pourri of my pvp experience from vanilla pvp, present pvp and the previous Xmas fleet CSI t2 pvp.
Aux to maximum and forget about it is a present pvp habit lol ( if you are a sci or an engie healer).
The beams were typical phaser ones for the proc that I already used in vanilla pvp.
Also, I went with a very tanky build because I didn't know what to expect so, better safe than sorry Not sure that 3 beams could have the burst power enough to take him down ; as for tyken's, maybe ... but I guess it'd been countered by the BoP console he was using, that one giving power to 3 subsystems? Anyway, with 4 sci abilities, more than one build is possible of course.
I already knew about quantum torps hitting harder than any other torp, in the not-rep realm ( unless you use transphasic maybe but I don't know in this meta ) : in fact, during the CCA infinity dps runs, we had to slot a regular crtdx4 or something like that quantum torp as a 4th torp, the only not-rep quantum torp in that build.
OK, I was at Ker'rat this morning again, and will be trying to show up each day till a more suitable pattern emerges for all of us.
I ended up fighting the Borg while waiting. There was a player who I think is German (language was a slight barrier in any case) and we PvP'd a little bit. Mostly I helped him kill Borg, because I got the idea he wasn't part of the challenge. It seemed to be the right thing to do, since they were giving him some trouble.
Anyway, yeah, mornings after 7am pacific I should still be showing up for now. I'll be checking back to see if we get a new time also.
Apart from levelling up to 10, it took me about 5-10 minutes to buy something from the exchange and run to Kerrat with an unpolished lol but anyway not bad build
Just watched this, thanks for reminding me that quantum torps are a thing, might I advise that you set up a low aux power preset to switch to when you're not using heals, you could have ended that fight multiple times if your beams had more power. Also, as SNB isn't a thing at lvl 10 you could have dropped science team and dropped your tractor beam down to slot Tykens rift which likewise could have won you the fight.
This is another meta, just like vanilla pvp was another meta different than the - at the time - present pvp.
Every meta gotta be experienced through practice.
My fast on the run build was a ... pout-pourri of my pvp experience from vanilla pvp, present pvp and the previous Xmas fleet CSI t2 pvp.
Aux to maximum and forget about it is a present pvp habit lol ( if you are a sci or an engie healer).
The beams were typical phaser ones for the proc that I already used in vanilla pvp.
Nothing really wrong about building to a meta and I didn't criticise that decision, just that you didn't adjust your power levels to something that would have been more effective.
Also, I went with a very tanky build because I didn't know what to expect so, better safe than sorry Not sure that 3 beams could have the burst power enough to take him down ; as for tyken's, maybe ... but I guess it'd been countered by the BoP console he was using, that one giving power to 3 subsystems? Anyway, with 4 sci abilities, more than one build is possible of course.
Likewise, nothing wrong with going tanky, I went in with the understanding that Patrickngo was a capable player and was likely to take me out. To my surprise I ended up holding my own 2v1-ing him and Kogar in my little escort, although I admit, I did most of the dying. At this level, you don't need serious spike to take people down, sustained output will do the job just as well thanks to the lack of available resists and healing. With regard to the Tykens, I was again thinking of the damage Tykens+tractor beam can do when paired, and even the +power console can be mostly overcome by adding in beam target subsystem which comes free on all science ships.
I already knew about quantum torps hitting harder than any other torp, in the not-rep realm ( unless you use transphasic maybe but I don't know in this meta ) : in fact, during the CCA infinity dps runs, we had to slot a regular crtdx4 or something like that quantum torp as a 4th torp, the only not-rep quantum torp in that build.
I was using photons, to little success, hence the gratitude for the reminder that quantums are things.
I held Kerrat for 5 hours this afternoon with no bad guys. In fact, only one other player in zone for about 20. 3-7pm pst. I did kill a lot of borg. I did earn a lot of ec/vr's. No baddies, or hell, goodies. Around 8pst I finally saw a few feddies. Going to build a klink to counter. Hope that changes.
I held Kerrat for 5 hours this afternoon with no bad guys. In fact, only one other player in zone for about 20. 3-7pm pst. I did kill a lot of borg. I did earn a lot of ec/vr's. No baddies, or hell, goodies. Around 8pst I finally saw a few feddies. Going to build a klink to counter. Hope that changes.
From my short experience, I think you can be definitely indestructible in a 1 vs. 1 if you set up a ship like that with all heals ... and then have some for others.
Just the TSS was cutting in half his "alpha" strike and I had only one HE and one TSS.
And the timing of abilities in offence and defence felt a lot like that game I told you about that I can't mention here for obvious reasons xD ;-)
From my short experience, I think you can be definitely indestructible in a 1 vs. 1 if you set up a ship like that with all heals ... and then have some for others.
Just the TSS was cutting in half his "alpha" strike and I had only one HE and one TSS.
And the timing of abilities in offence and defence felt a lot like that game I told you about that I can't mention here for obvious reasons xD ;-)
I think we definitely put paid to the myth of the god-like decloaking alpha-baby, and that was with pretty much nothing but the stock powers and abilities.
It was actually similar in the earlier fight with Adamkafei, myself, and Admiralkogar- that little Saber wasn't running anything really "Tanky" but the pilot set up well, and between the two of us we were having to WORK to get a kill.
Adamkafei fights with honor! Yeah!
For what it is worth I was running a disruptor cannon layout that had two consoles for damage boost. With all the talk about beam boats vs cannons I'd say that cannons are better for PvE simply because it is a lot easier to predict the enemy AI and stay on top of them. Adamkafei was far less easy to follow. The few things I think helped me get any damage in was the fact that Adamkafei was using some of the same tactics I used, which gave me some chance to guess what would happen next, and then also .. fireworks! I used them while cloaked once and I'm pretty sure that is why I got a flank position starting shot after uncloaking. Only adamkafei can say if that is what actually happened, but meanwhile, 'Don't go into the light ... '
I am considering switching to a beam build for my next KDF run, since I do have some stuff I can throw together in my toon's gear.
Real Life; I have been asked to cover some extra at work, so I may be more sparse for a few days after all. Sorry
The few things I think helped me get any damage in was the fact that Adamkafei was using some of the same tactics I used, which gave me some chance to guess what would happen next, and then also .. fireworks! I used them while cloaked once and I'm pretty sure that is why I got a flank position starting shot after uncloaking. Only adamkafei can say if that is what actually happened, but meanwhile, 'Don't go into the light ... '
Those fireworks were quite the formidable weapon, certainly ambushes would have been less easy without them, that said though, without them there would also have been less combat as you two remained cloaked. Of course, flanking is a fairly easy matter when your target is flying in circles.
I think we definitely put paid to the myth of the god-like decloaking alpha-baby, and that was with pretty much nothing but the stock powers and abilities.
I'm not so sure about that, I think it could be pulled off at cmdr, the combination of APA and APO is quite potent, although whether the power of CRF1+BO2 is open to debate, it might need the captain level ship to provide enough tactical powers of high enough level to push the damage high enough. Although... I suppose it could also be done with SNB and scan... But opening with that out of cloak would be somewhat more difficult than the conventional Thissler build.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Working an unusual shift tonight and on randomly today (12/9/16), so if you want to brawl then chat at @admiralkogar. I will be grinding for Fleet today primarily, but I will try to respond to a quick challenge.
That might well be a good idea, I can easily manage to be around at those times.
Also, we need to figure out a system of actually earning things, as I was reminded today, certainly fedside, there are no mechanisms through which to gain EC or exp doing pvp outside queues.
That might well be a good idea, I can easily manage to be around at those times.
Also, we need to figure out a system of actually earning things, as I was reminded today, certainly fedside, there are no mechanisms through which to gain EC or exp doing pvp outside queues.
That might well be a good idea, I can easily manage to be around at those times.
Also, we need to figure out a system of actually earning things, as I was reminded today, certainly fedside, there are no mechanisms through which to gain EC or exp doing pvp outside queues.
We may have to resort to an arena ... hmm.
Qapla'!
I had a chat with Pat earlier about this problem, my understanding is that it's okay now to do the pve aspect of Ker'rat.
Had some gf's with spaceeagle and admiralklinger tonight. Outside of those guys, not much. Figure most of the battles occurred between 4-5pst. Fun. Thanks Klinger for getting after it and having a great attitude. Spaceeagle is the man.
I think weekend events would be fun. Might also bring out the curious. Think massive battles would do the trick. I'm willing to chip in on rewards. Getting a bunch of folks into Kerrat at once would be a nice event. Think I might hang at 10-19 until we can build up a regular bunch.
in the words of a wise man... have fun, kill bad guys
Comments
I'll be there with my first option, and will add a few more as we go. Looks like we are good to go.
Qapla'!
Apart from levelling up to 10, it took me about 5-10 minutes to buy something from the exchange and run to Kerrat with an unpolished lol but anyway not bad build
Just watched this, thanks for reminding me that quantum torps are a thing, might I advise that you set up a low aux power preset to switch to when you're not using heals, you could have ended that fight multiple times if your beams had more power. Also, as SNB isn't a thing at lvl 10 you could have dropped science team and dropped your tractor beam down to slot Tykens rift which likewise could have won you the fight.
This was very possibly the most fun I have had doing any PvP in quite awhile. I think the last time I did we were running a team of low tier ships against a single tough foe, to see what would happen.
Anyway, as someone who was losing interest in PvP I can say that this challenge has done much to restore it. I will be looking forward to doing it again.
Qapla'!
Well I am going to add some some Feds to my options. I think anything you want to bring will work as far as race or faction. A good attitude is handy also. I'd say we will have to adapt as we go.
Qapla'!
This is another meta, just like vanilla pvp was another meta different than the - at the time - present pvp.
Every meta gotta be experienced through practice.
My fast on the run build was a ... pout-pourri of my pvp experience from vanilla pvp, present pvp and the previous Xmas fleet CSI t2 pvp.
Aux to maximum and forget about it is a present pvp habit lol ( if you are a sci or an engie healer).
The beams were typical phaser ones for the proc that I already used in vanilla pvp.
Also, I went with a very tanky build because I didn't know what to expect so, better safe than sorry Not sure that 3 beams could have the burst power enough to take him down ; as for tyken's, maybe ... but I guess it'd been countered by the BoP console he was using, that one giving power to 3 subsystems? Anyway, with 4 sci abilities, more than one build is possible of course.
I already knew about quantum torps hitting harder than any other torp, in the not-rep realm ( unless you use transphasic maybe but I don't know in this meta ) : in fact, during the CCA infinity dps runs, we had to slot a regular crtdx4 or something like that quantum torp as a 4th torp, the only not-rep quantum torp in that build.
I ended up fighting the Borg while waiting. There was a player who I think is German (language was a slight barrier in any case) and we PvP'd a little bit. Mostly I helped him kill Borg, because I got the idea he wasn't part of the challenge. It seemed to be the right thing to do, since they were giving him some trouble.
Anyway, yeah, mornings after 7am pacific I should still be showing up for now. I'll be checking back to see if we get a new time also.
This has been fun.
Qapla'!
Nothing really wrong about building to a meta and I didn't criticise that decision, just that you didn't adjust your power levels to something that would have been more effective.
Likewise, nothing wrong with going tanky, I went in with the understanding that Patrickngo was a capable player and was likely to take me out. To my surprise I ended up holding my own 2v1-ing him and Kogar in my little escort, although I admit, I did most of the dying. At this level, you don't need serious spike to take people down, sustained output will do the job just as well thanks to the lack of available resists and healing. With regard to the Tykens, I was again thinking of the damage Tykens+tractor beam can do when paired, and even the +power console can be mostly overcome by adding in beam target subsystem which comes free on all science ships.
I was using photons, to little success, hence the gratitude for the reminder that quantums are things.
That's what I always say, too! Go healers!
Maybe I can swing by later in the day as well ...
I'll see what I can do.
Qapla'!
From my short experience, I think you can be definitely indestructible in a 1 vs. 1 if you set up a ship like that with all heals ... and then have some for others.
Just the TSS was cutting in half his "alpha" strike and I had only one HE and one TSS.
And the timing of abilities in offence and defence felt a lot like that game I told you about that I can't mention here for obvious reasons xD ;-)
Adamkafei fights with honor! Yeah!
For what it is worth I was running a disruptor cannon layout that had two consoles for damage boost. With all the talk about beam boats vs cannons I'd say that cannons are better for PvE simply because it is a lot easier to predict the enemy AI and stay on top of them. Adamkafei was far less easy to follow. The few things I think helped me get any damage in was the fact that Adamkafei was using some of the same tactics I used, which gave me some chance to guess what would happen next, and then also .. fireworks! I used them while cloaked once and I'm pretty sure that is why I got a flank position starting shot after uncloaking. Only adamkafei can say if that is what actually happened, but meanwhile, 'Don't go into the light ... '
I am considering switching to a beam build for my next KDF run, since I do have some stuff I can throw together in my toon's gear.
Real Life; I have been asked to cover some extra at work, so I may be more sparse for a few days after all. Sorry
Anyway QAPLA'!
Those fireworks were quite the formidable weapon, certainly ambushes would have been less easy without them, that said though, without them there would also have been less combat as you two remained cloaked. Of course, flanking is a fairly easy matter when your target is flying in circles.
I'm not so sure about that, I think it could be pulled off at cmdr, the combination of APA and APO is quite potent, although whether the power of CRF1+BO2 is open to debate, it might need the captain level ship to provide enough tactical powers of high enough level to push the damage high enough. Although... I suppose it could also be done with SNB and scan... But opening with that out of cloak would be somewhat more difficult than the conventional Thissler build.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I didn't feel like it hurt me in the least, and I think it actually really did help things go well.
Qapla'!
P.S. It didn't give Patrickngo's position away at all, so win!
Any day whether I work or not, there is about 50% chance of me being around there between 7am and 9 am Pacific.
Afternoons when I have the day off (random) I start to get back online around 3pm pacific.
If I work during that day then around 6pm pacific.
Summer will be different.
Also @admiralkogar works to get hold of me in the chat/e-mail and I am in the VPvP channel if that works for you as well.
Getting experience points fighting the Borg and I want to get back on task.
Qapla'!
Qapla'!
Also, we need to figure out a system of actually earning things, as I was reminded today, certainly fedside, there are no mechanisms through which to gain EC or exp doing pvp outside queues.
We may have to resort to an arena ... hmm.
Qapla'!
I had a chat with Pat earlier about this problem, my understanding is that it's okay now to do the pve aspect of Ker'rat.
I think weekend events would be fun. Might also bring out the curious. Think massive battles would do the trick. I'm willing to chip in on rewards. Getting a bunch of folks into Kerrat at once would be a nice event. Think I might hang at 10-19 until we can build up a regular bunch.
in the words of a wise man... have fun, kill bad guys