I'll do it again for 50K dil. The admiralty card is great to have too if you do a lot of admiralty missions, like I tend to.
I don't see the point in the admiralty card as I already hit the admiralty cap with the cards I have. Its so easy to hit the cap what's the point in yet more admiralty cards? As for dill that become useless years ago. Ended up with another 1 million dill last event and I wasn't even trying to collect it. No idea what to do with it. I use omega to upgrade without dill so dill income is far higher then dill outgoings. Add that with the pointless timegate where you sit around for 5mins with nothing to do in the mission and it makes you wonder why its worth playing the mirror event. The mission is boring due to all the long waits and the reward is terrible.
I think the point of the Admiralty card is that STO has huge number of players who have not been playing forever, have not maxed out everything in the game, and who have almost no Dilithium reserves due to all the Dilithium spending required for rep gear, upgrading etc.
A lot of the people complaining about how the event rewards are so meager sound a lot like if Bill Gates was complaining that a reward is only $1,000,000.00.
Those new players with little Dilithium reserves will earn more by doing the none time gated missions. The reward for time put into the Mirror event is extremely poor against the amount of time it takes. The mirror event works out at something like 6 hours rounded for only a low amount of Dilithium and a next to useless card. 6 hours doing other content is far more rewarding and far less boring. What's fun about a mission that has a 15min time gate where nothing you do matters and often has you sitting for 5 minuets waiting for a counter to count down with nothing to do.
I enjoyed the heck out of the last mirror event, except during those times most everyone in there except me was AFKing. Whether I took my Oddy in there so I could attempt to puul threat so someone else could sneak in and close portals/energize the stations, or playing my Rommie and cloak-sneaking my way to close them myself while someone else pulled the ships away.
Played it with a group of fleet mates last night and had an absolute blast, Actually got everything cleared, then spent a few minutes chatting away till the dread came out, closed all portals then watched the dread practically melt away under our massed firepower.
MI is only boring if people make it that way. Killing ships and closing portals too easy ? Grab an old T4 ship with plain jane gear all around and have at it. Non-stop action from beginning to end....unless of course you decide to make it boring and just AFK it......
I don't mind doing the mirror event, because I've done it lots of times before so I know the drill. Plus I could always use another admiralty card and some more dilithium. I tend to use my science ship (Intrepid) in that event so I can go around closing portals quickly while everyone else kills things. Unless I end up with a really bad PUG where everyone's just totally clueless (which has thankfully been rare in my experience), it works out pretty well.
I'll do it again for 50K dil. The admiralty card is great to have too if you do a lot of admiralty missions, like I tend to.
I don't see the point in the admiralty card as I already hit the admiralty cap with the cards I have. Its so easy to hit the cap what's the point in yet more admiralty cards? As for dill that become useless years ago. Ended up with another 1 million dill last event and I wasn't even trying to collect it. No idea what to do with it. I use omega to upgrade without dill so dill income is far higher then dill outgoings. Add that with the pointless timegate where you sit around for 5mins with nothing to do in the mission and it makes you wonder why its worth playing the mirror event. The mission is boring due to all the long waits and the reward is terrible.
I think the point of the Admiralty card is that STO has huge number of players who have not been playing forever, have not maxed out everything in the game, and who have almost no Dilithium reserves due to all the Dilithium spending required for rep gear, upgrading etc.
A lot of the people complaining about how the event rewards are so meager sound a lot like if Bill Gates was complaining that a reward is only $1,000,000.00.
Those new players with little Dilithium reserves will earn more by doing the none time gated missions. The reward for time put into the Mirror event is extremely poor against the amount of time it takes. The mirror event works out at something like 6 hours rounded for only a low amount of Dilithium and a next to useless card. 6 hours doing other content is far more rewarding and far less boring. What's fun about a mission that has a 15min time gate where nothing you do matters and often has you sitting for 5 minuets waiting for a counter to count down with nothing to do.
I enjoyed the heck out of the last mirror event, except during those times most everyone in there except me was AFKing. Whether I took my Oddy in there so I could attempt to puul threat so someone else could sneak in and close portals/energize the stations, or playing my Rommie and cloak-sneaking my way to close them myself while someone else pulled the ships away.
Played it with a group of fleet mates last night and had an absolute blast, Actually got everything cleared, then spent a few minutes chatting away till the dread came out, closed all portals then watched the dread practically melt away under our massed firepower.
MI is only boring if people make it that way. Killing ships and closing portals too easy ? Grab an old T4 ship with plain jane gear all around and have at it. Non-stop action from beginning to end....unless of course you decide to make it boring and just AFK it......
That's rubbish. I don't decided to make it boring, I am forced into AFKing sections of it as there is nothing to do. Even if I take a T4 ship it wont stop someone else blitzing though it and forcing me to sit AFK for up to 5mins or longer with nothing to do. The problem is the stupid time gate which does nothing but get players bored and wastes time.
Nobody NEEDS to go afk for goodness sakes. If the team is so good you clear the mobs fast and end up waiting then well done, People shouldn't be going afk before they clear all the mobs just because they can't be bothered, that's just setting a bad example to everyone else. If you can't be bothered fighting space ships then why are you playing a space combat game? Why do you bother improving your build or upgrading items if you aren't going to use it for its actual purpose? I mean what do you expect from the space combat in STO? You fly about and kill ships, occasionally interacting with things, that's what all of sto's combat is like so to say you hate it in this mission is a bit odd.
Yes the mission design is bad, it should have a cut off once you kill X ships or close Y portals. That would remove the wait for the good teams. But to use that as an excuse for actually deciding to sit afk in a mission is poor showing imo. And going afk before you reach that point is just laziness.
I forgot how boring this mission was its 90% sitting around waiting for timers... I've decided to give this event a pass this time as the ship card does not interest me and the dil and marks well its not worth the time...
Beyond the time gate, get rid of the slightly over a minute briefing time at the start.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I'll do it again for 50K dil. The admiralty card is great to have too if you do a lot of admiralty missions, like I tend to.
I don't see the point in the admiralty card as I already hit the admiralty cap with the cards I have. Its so easy to hit the cap what's the point in yet more admiralty cards? As for dill that become useless years ago. Ended up with another 1 million dill last event and I wasn't even trying to collect it. No idea what to do with it. I use omega to upgrade without dill so dill income is far higher then dill outgoings. Add that with the pointless timegate where you sit around for 5mins with nothing to do in the mission and it makes you wonder why its worth playing the mirror event. The mission is boring due to all the long waits and the reward is terrible.
I think the point of the Admiralty card is that STO has huge number of players who have not been playing forever, have not maxed out everything in the game, and who have almost no Dilithium reserves due to all the Dilithium spending required for rep gear, upgrading etc.
A lot of the people complaining about how the event rewards are so meager sound a lot like if Bill Gates was complaining that a reward is only $1,000,000.00.
Those new players with little Dilithium reserves will earn more by doing the none time gated missions. The reward for time put into the Mirror event is extremely poor against the amount of time it takes. The mirror event works out at something like 6 hours rounded for only a low amount of Dilithium and a next to useless card. 6 hours doing other content is far more rewarding and far less boring. What's fun about a mission that has a 15min time gate where nothing you do matters and often has you sitting for 5 minuets waiting for a counter to count down with nothing to do.
I enjoyed the heck out of the last mirror event, except during those times most everyone in there except me was AFKing. Whether I took my Oddy in there so I could attempt to puul threat so someone else could sneak in and close portals/energize the stations, or playing my Rommie and cloak-sneaking my way to close them myself while someone else pulled the ships away.
Played it with a group of fleet mates last night and had an absolute blast, Actually got everything cleared, then spent a few minutes chatting away till the dread came out, closed all portals then watched the dread practically melt away under our massed firepower.
MI is only boring if people make it that way. Killing ships and closing portals too easy ? Grab an old T4 ship with plain jane gear all around and have at it. Non-stop action from beginning to end....unless of course you decide to make it boring and just AFK it......
I agree totally though to be honest I cant say I have been on a game where I have noticed players AFK'ing, having said that I am probably too distracted blowing up NME ships to notice.
sure occasionally we have to wait for the timer to run its course but usually by the time we get to that point its not very long before the final section kicks in anyway.
I find its great for gaining ship mastery and as I have not done any temporal rep yet I reckon by the time I am done I will have gained about enough temporal marks to complete the temporal reputation on the 6 characters that I am using.
frankly though I enjoy all of these mini events breach and mirror are my favourites, crystalline is ok but its just over way too fast for my liking.
add to that all of that lovely dilithium I will reap from the main prize and bonus runs plus the shiny (admiralty card for this event) and I honestly cant see what's not to like about any of these events.
in fact I would say they are the best part of sto.
if you cant be bothered repeating content why in hell have you got more then one character in the first place, although there is some slight variation in the factions you still find 90% of the time you are repeating content over and over, 100% once you reach lv50.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I'll do it again for 50K dil. The admiralty card is great to have too if you do a lot of admiralty missions, like I tend to.
I don't see the point in the admiralty card as I already hit the admiralty cap with the cards I have. Its so easy to hit the cap what's the point in yet more admiralty cards? As for dill that become useless years ago. Ended up with another 1 million dill last event and I wasn't even trying to collect it. No idea what to do with it. I use omega to upgrade without dill so dill income is far higher then dill outgoings. Add that with the pointless timegate where you sit around for 5mins with nothing to do in the mission and it makes you wonder why its worth playing the mirror event. The mission is boring due to all the long waits and the reward is terrible.
I think the point of the Admiralty card is that STO has huge number of players who have not been playing forever, have not maxed out everything in the game, and who have almost no Dilithium reserves due to all the Dilithium spending required for rep gear, upgrading etc.
A lot of the people complaining about how the event rewards are so meager sound a lot like if Bill Gates was complaining that a reward is only $1,000,000.00.
Those new players with little Dilithium reserves will earn more by doing the none time gated missions. The reward for time put into the Mirror event is extremely poor against the amount of time it takes. The mirror event works out at something like 6 hours rounded for only a low amount of Dilithium and a next to useless card. 6 hours doing other content is far more rewarding and far less boring. What's fun about a mission that has a 15min time gate where nothing you do matters and often has you sitting for 5 minuets waiting for a counter to count down with nothing to do.
The timer is only a problem for people who insist on playing the irrelevant portal-closing minigame instead of using the wait time to do their doffing, admiralty, R&D, rep projects, etc.
And it is very unfortunate the reward structure in the queues is so lopsided that repeating 1-minute autowin quickies beats even special event rewards. Hopefully they'll fix that one of these days.
Nobody NEEDS to go afk for goodness sakes. If the team is so good you clear the mobs fast and end up waiting then well done,
People shouldn't be going afk before they clear all the mobs just because they can't be bothered, that's just setting a bad example to everyone else. If you can't be bothered fighting space ships then why are you playing a space combat game? Why do you bother improving your build or upgrading items if you aren't going to use it for its actual purpose?
I mean what do you expect from the space combat in STO? You fly about and kill ships, occasionally interacting with things, that's what all of sto's combat is like so to say you hate it in this mission is a bit odd.
Yes the mission design is bad, it should have a cut off once you kill X ships or close Y portals. That would remove the wait for the good teams. But to use that as an excuse for actually deciding to sit afk in a mission is poor showing imo.
And going afk before you reach that point is just laziness.
Actually, I have been reading some really interesting discussions on this. Since the NPCs have fixed patrol routes, NOT engaging them can increase the mission rewards. Most NPCs do not go near the starbase, and so they don't shoot it, which increases the "score". Pre-made "AFK groups" have reported higher rewards when not fighting vs when they engage the Terrans, so I can understand the mentality behind it.
In this case, the mission design is not just bad, it gives BETTER rewards when you don't play.
Nobody NEEDS to go afk for goodness sakes. If the team is so good you clear the mobs fast and end up waiting then well done,
People shouldn't be going afk before they clear all the mobs just because they can't be bothered, that's just setting a bad example to everyone else. If you can't be bothered fighting space ships then why are you playing a space combat game? Why do you bother improving your build or upgrading items if you aren't going to use it for its actual purpose?
I mean what do you expect from the space combat in STO? You fly about and kill ships, occasionally interacting with things, that's what all of sto's combat is like so to say you hate it in this mission is a bit odd.
Yes the mission design is bad, it should have a cut off once you kill X ships or close Y portals. That would remove the wait for the good teams. But to use that as an excuse for actually deciding to sit afk in a mission is poor showing imo.
And going afk before you reach that point is just laziness.
Actually, I have been reading some really interesting discussions on this. Since the NPCs have fixed patrol routes, NOT engaging them can increase the mission rewards. Most NPCs do not go near the starbase, and so they don't shoot it, which increases the "score". Pre-made "AFK groups" have reported higher rewards when not fighting vs when they engage the Terrans, so I can understand the mentality behind it.
In this case, the mission design is not just bad, it gives BETTER rewards when you don't play.
cant say I have noticed this, in fact quite the opposite, as far as I have ever seen the reward is scaled directly to the amount of damage done, portals closed and activating power hubs, do very little or none of this and the overall reward including bonuses for doing the afore mentioned tasks is very low.
sounds to me like someone is just trying to find a lame excuse for their apathy.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Yeah, because most (if not all) mirror ships fly always toward Starbase.
I do the run sometimes with team, thats not bothering with closing the rift - what a mess!
Nobody NEEDS to go afk for goodness sakes. If the team is so good you clear the mobs fast and end up waiting then well done,
People shouldn't be going afk before they clear all the mobs just because they can't be bothered, that's just setting a bad example to everyone else. If you can't be bothered fighting space ships then why are you playing a space combat game? Why do you bother improving your build or upgrading items if you aren't going to use it for its actual purpose?
I mean what do you expect from the space combat in STO? You fly about and kill ships, occasionally interacting with things, that's what all of sto's combat is like so to say you hate it in this mission is a bit odd.
Yes the mission design is bad, it should have a cut off once you kill X ships or close Y portals. That would remove the wait for the good teams. But to use that as an excuse for actually deciding to sit afk in a mission is poor showing imo.
And going afk before you reach that point is just laziness.
Actually, I have been reading some really interesting discussions on this. Since the NPCs have fixed patrol routes, NOT engaging them can increase the mission rewards. Most NPCs do not go near the starbase, and so they don't shoot it, which increases the "score". Pre-made "AFK groups" have reported higher rewards when not fighting vs when they engage the Terrans, so I can understand the mentality behind it.
In this case, the mission design is not just bad, it gives BETTER rewards when you don't play.
cant say I have noticed this, in fact quite the opposite, as far as I have ever seen the reward is scaled directly to the amount of damage done, portals closed and activating power hubs, do very little or none of this and the overall reward including bonuses for doing the afore mentioned tasks is very low.
sounds to me like someone is just trying to find a lame excuse for their apathy.
Yeah, the NPCs, in my experience, head for the starbase or sit and wait. If they move, I can sometimes use that opportunity to close the portal while they aren't paying attention to me.
Did it on my Fed main for the 1st time ever. I got what I needed. Enough marks to get my Omega outfit from the Omega Rep. So it was a good thing for me to try it out. My Ambassador did very well there, and the group was good too. We completed with no damage to the station. And closed all portals that popped up.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Some npcs will hold near their respective rifts as guards but most will head for the base and start to attack. Even if you ignore them they will attack players so once you get things like scorpion fighters defending there's so much going on even the portal guards get drawn in to the fray, and once near the base they attack it.
Ignoring rifts and letting the npcs do as they wish is a sure fire way to get the station killed, and at advanced you'll have so many npcs you'll never clear them all.
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got destroyed but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, we took the Squadron out to the Oort Cloud and caught up on some R&R. The Terrans overwhelmed the Station but got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we know better, Sir.
High Command: Guards!! Lock up this insubordinate coward!!. I think I will contact the Terrans and let them send you to the Agony Booths.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I think the New TOS Temporal ships would have made a better reward for that event than as a R&D pack Uber rare reward that only pops for people who open hundreds of them.
You do mean what you say? The most anticipated ship ever as an event prize? You do realize that selling the TOS temps will earn Cryptic a handsome dollar that they may need to keep running the game?
The Voth ship, at least, had some really unique (and impressive!) Admiralty stats - the Stadi is a pretty standard command cruiser, the +20 Tac to other ships is nice but hardly a gamechanger.
Personally, I've got a 29C themed alt who needs to complete the old agony phaser project, so they'll get a run, otherwise probably just my Temporal Agent who could really use the marks.
I do think that a "+20 Tac on any" is a really nice price for somebody doing admiralty. Apart from the fact that it was still missing, we got Sci and Eng already. I don't need it anymore, by now I get more one time use ships than I could ever need, but it is a useful price. Way more useful in general than just another weapon or console you don't use at all.
The moment you realize that ISA/CCA is fun while Mirror is not it suddenly starts to make sense.
Not for me though. Mirror Invasion is in general one of the more fun missions to me (I get your point about doing something relaxing, I wouldn't call that "fun" though, but that's not meant negatively, but "relaxing" and "fun" are two different - both very positive - categories). If only the timegate disappeared (and the introduction and phase-changing cutscenes were shortened), I would really love this. Or, as Mr. Ridcully suggested, fill the time with something to do. We will never please a purely reward driven player like Mr. Warpangel, but for those actually playing the game the downtime is annoying as something that is very annoying.
The day Cryptic implements a more punishing AFK system such as the offender not receiving rewards will be when MI becomes exciting to play again. I love MI and Breach, but the moment someone AFK's or just troll-flies around the map is when I just want to scream sometimes. There is no excuse or justification to AFK regardless of whether it's a guaranteed completion. If the SB hits 0% it should be a fail in all difficulties!
The problem is, in most afk missions, SB will not be going down to 0. (At least in my experience, others have written different experiences in this thread) You however WILL get better rewards for playing (unless the lack of competence in the team is too major), since closing portals and starting station power-ups will outweigh the loss.
And '50,000 Dilithium Ore, 500 Fleet Marks, 250 Marks of Your Choice', same as the last event I believe.
that is NOTHING in todays market...perhaps 2 or years ago could be nice. Today is just NOT worth it at DIL rates.
Well, I guess most players aren't "in the market". Which means they neither collect dil to get zen nor use zen to buy dil. They just need dil, and lots of it, for Fleet, Rep, Upgrade. And they're not in the situation where they will get gazillions of dil anyway, because they're not interested in basic farming. Now events, yes, they are a grind, too. But you get loads of people playing them, so queues pop without the need to be in a fleet or a channel or otherwise with friends.
Or in other words: for the normal casual player, this is huge. Well, maybe not "huge", but very welcome.
My mother was an epohh and my father smelled of tulaberries
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got destroyed but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, we took the Squadron out to the Oort Cloud and caught up on some R&R. The Terrans overwhelmed the Station but got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we know better, Sir.
High Command: Guards!! Lock up this insubordinate coward!!. I think I will contact the Terrans and let them send you to the Agony Booths.
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got disabled a few times but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, it's indestructible so we took the Squadron out to the Oort Cloud to avoid casualties. The Terrans spent 11 minutes futilely pounding the station and got nothing but a little green smoke to show for it, then got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we knew better, Sir. While waiting for the Terrans to inevitably lose, the squadron's 5 admirals managed to remotely coordinate 40 other successful fleet operations in other systems.
High Command: Good job, Admiral. Dismissed.
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got destroyed but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, we took the Squadron out to the Oort Cloud and caught up on some R&R. The Terrans overwhelmed the Station but got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we know better, Sir.
High Command: Guards!! Lock up this insubordinate coward!!. I think I will contact the Terrans and let them send you to the Agony Booths.
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got disabled a few times but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, it's indestructible so we took the Squadron out to the Oort Cloud to avoid casualties. The Terrans spent 11 minutes futilely pounding the station and got nothing but a little green smoke to show for it, then got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we knew better, Sir. While waiting for the Terrans to inevitably lose, the squadron's 5 admirals managed to remotely coordinate 40 other successful fleet operations in other systems.
High Command: Good job, Admiral. Dismissed.
you obviously know very little about military matters, specifically the chain of command.
disregarding directives from a senior officer regardless of whether all ends well or not would not be tolerated, a single member of the armed forces today would definitely find themselves in the stockade facing a court-martial, they would undoubtable add a conspiracy charge to that of disobeying an order for a group to follow such action or in this case inaction, "Good job, Admiral. Dismissed." would be about as far as you can get from the words "High Command" would be uttering.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got destroyed but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, we took the Squadron out to the Oort Cloud and caught up on some R&R. The Terrans overwhelmed the Station but got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we know better, Sir.
High Command: Guards!! Lock up this insubordinate coward!!. I think I will contact the Terrans and let them send you to the Agony Booths.
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got disabled a few times but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, it's indestructible so we took the Squadron out to the Oort Cloud to avoid casualties. The Terrans spent 11 minutes futilely pounding the station and got nothing but a little green smoke to show for it, then got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we knew better, Sir. While waiting for the Terrans to inevitably lose, the squadron's 5 admirals managed to remotely coordinate 40 other successful fleet operations in other systems.
High Command: Good job, Admiral. Dismissed.
you obviously know very little about military matters, specifically the chain of command.
disregarding directives from a senior officer regardless of whether all ends well or not would not be tolerated, a single member of the armed forces today would definitely find themselves in the stockade facing a court-martial, they would undoubtable add a conspiracy charge to that of disobeying an order for a group to follow such action or in this case inaction, "Good job, Admiral. Dismissed." would be about as far as you can get from the words "High Command" would be uttering.
Sending killable ships to "defend" an invincible station against an enemy that can't actually do anything to it but spawn a little green smoke from the top, is so incompetent the High Command should be court-martialed for conspiring with the Terrans to kill the only officers in the Alliance that can actually get anything done.
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got destroyed but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, we took the Squadron out to the Oort Cloud and caught up on some R&R. The Terrans overwhelmed the Station but got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we know better, Sir.
High Command: Guards!! Lock up this insubordinate coward!!. I think I will contact the Terrans and let them send you to the Agony Booths.
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got disabled a few times but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, it's indestructible so we took the Squadron out to the Oort Cloud to avoid casualties. The Terrans spent 11 minutes futilely pounding the station and got nothing but a little green smoke to show for it, then got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we knew better, Sir. While waiting for the Terrans to inevitably lose, the squadron's 5 admirals managed to remotely coordinate 40 other successful fleet operations in other systems.
High Command: Good job, Admiral. Dismissed.
you obviously know very little about military matters, specifically the chain of command.
disregarding directives from a senior officer regardless of whether all ends well or not would not be tolerated, a single member of the armed forces today would definitely find themselves in the stockade facing a court-martial, they would undoubtable add a conspiracy charge to that of disobeying an order for a group to follow such action or in this case inaction, "Good job, Admiral. Dismissed." would be about as far as you can get from the words "High Command" would be uttering.
Sending killable ships to "defend" an invincible station against an enemy that can't actually do anything to it but spawn a little green smoke from the top, is so incompetent the High Command should be court-martialed for conspiring with the Terrans to kill the only officers in the Alliance that can actually get anything done.
its not for underlings to question orders, just to follow them, end of discussion, it is up to whomever appoints High Command in the first place (probably the government of the time) to decide if High Command acted properly or not and act accordingly, it is not in the purview of minions to decide the right or wrong of such an order and disobey that order just because in their opinion it is pointless.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I had to stop playing the Mirror Invasion. Back in the day, it was a fun weekly event (and oh, but how I miss though) but I just don't care for grinding for things that I don't want to use. A fantastic Trait or some new kit...like creating a mirror version of yourself in ground or space or just something fun, would be...well, fun.
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got destroyed but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, we took the Squadron out to the Oort Cloud and caught up on some R&R. The Terrans overwhelmed the Station but got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we know better, Sir.
High Command: Guards!! Lock up this insubordinate coward!!. I think I will contact the Terrans and let them send you to the Agony Booths.
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got disabled a few times but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, it's indestructible so we took the Squadron out to the Oort Cloud to avoid casualties. The Terrans spent 11 minutes futilely pounding the station and got nothing but a little green smoke to show for it, then got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we knew better, Sir. While waiting for the Terrans to inevitably lose, the squadron's 5 admirals managed to remotely coordinate 40 other successful fleet operations in other systems.
High Command: Good job, Admiral. Dismissed.
you obviously know very little about military matters, specifically the chain of command.
disregarding directives from a senior officer regardless of whether all ends well or not would not be tolerated, a single member of the armed forces today would definitely find themselves in the stockade facing a court-martial, they would undoubtable add a conspiracy charge to that of disobeying an order for a group to follow such action or in this case inaction, "Good job, Admiral. Dismissed." would be about as far as you can get from the words "High Command" would be uttering.
Sending killable ships to "defend" an invincible station against an enemy that can't actually do anything to it but spawn a little green smoke from the top, is so incompetent the High Command should be court-martialed for conspiring with the Terrans to kill the only officers in the Alliance that can actually get anything done.
its not for underlings to question orders, just to follow them, end of discussion, it is up to whomever appoints High Command in the first place (probably the government of the time) to decide if High Command acted properly or not and act accordingly, it is not in the purview of minions to decide the right or wrong of such an order and disobey that order just because in their opinion it is pointless.
Well, if we're going to be picking nit, we're never actually given any orders regarding the mission, just Obisek's explanation in the cutscene nobody watches.
This MIA-AFK thing needs to go. Just make it fail; why this queue different? Even Miner Instabilities CAN be failed!
It used to fail, on Advanced at least, if the station was disabled. But after Delta Rising, some people whined about fail conditions so incessantly that they made them all optional.
Comments
I enjoyed the heck out of the last mirror event, except during those times most everyone in there except me was AFKing. Whether I took my Oddy in there so I could attempt to puul threat so someone else could sneak in and close portals/energize the stations, or playing my Rommie and cloak-sneaking my way to close them myself while someone else pulled the ships away.
Played it with a group of fleet mates last night and had an absolute blast, Actually got everything cleared, then spent a few minutes chatting away till the dread came out, closed all portals then watched the dread practically melt away under our massed firepower.
MI is only boring if people make it that way. Killing ships and closing portals too easy ? Grab an old T4 ship with plain jane gear all around and have at it. Non-stop action from beginning to end....unless of course you decide to make it boring and just AFK it......
That's rubbish. I don't decided to make it boring, I am forced into AFKing sections of it as there is nothing to do. Even if I take a T4 ship it wont stop someone else blitzing though it and forcing me to sit AFK for up to 5mins or longer with nothing to do. The problem is the stupid time gate which does nothing but get players bored and wastes time.
People shouldn't be going afk before they clear all the mobs just because they can't be bothered, that's just setting a bad example to everyone else. If you can't be bothered fighting space ships then why are you playing a space combat game? Why do you bother improving your build or upgrading items if you aren't going to use it for its actual purpose?
I mean what do you expect from the space combat in STO? You fly about and kill ships, occasionally interacting with things, that's what all of sto's combat is like so to say you hate it in this mission is a bit odd.
Yes the mission design is bad, it should have a cut off once you kill X ships or close Y portals. That would remove the wait for the good teams. But to use that as an excuse for actually deciding to sit afk in a mission is poor showing imo.
And going afk before you reach that point is just laziness.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Yup, I can earn that in a day with my characters, not doing a thing other than clicking buttons.
Don't need the marks, either, as I have over 8k in each of the reps and over 10k in fleet marks, lol
Doing it on my main for completion sake, and if the devs ever come to their senses and make them be account unlocked..
I agree totally though to be honest I cant say I have been on a game where I have noticed players AFK'ing, having said that I am probably too distracted blowing up NME ships to notice.
sure occasionally we have to wait for the timer to run its course but usually by the time we get to that point its not very long before the final section kicks in anyway.
I find its great for gaining ship mastery and as I have not done any temporal rep yet I reckon by the time I am done I will have gained about enough temporal marks to complete the temporal reputation on the 6 characters that I am using.
frankly though I enjoy all of these mini events breach and mirror are my favourites, crystalline is ok but its just over way too fast for my liking.
add to that all of that lovely dilithium I will reap from the main prize and bonus runs plus the shiny (admiralty card for this event) and I honestly cant see what's not to like about any of these events.
in fact I would say they are the best part of sto.
if you cant be bothered repeating content why in hell have you got more then one character in the first place, although there is some slight variation in the factions you still find 90% of the time you are repeating content over and over, 100% once you reach lv50.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
And it is very unfortunate the reward structure in the queues is so lopsided that repeating 1-minute autowin quickies beats even special event rewards. Hopefully they'll fix that one of these days.
In this case, the mission design is not just bad, it gives BETTER rewards when you don't play.
cant say I have noticed this, in fact quite the opposite, as far as I have ever seen the reward is scaled directly to the amount of damage done, portals closed and activating power hubs, do very little or none of this and the overall reward including bonuses for doing the afore mentioned tasks is very low.
sounds to me like someone is just trying to find a lame excuse for their apathy.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I do the run sometimes with team, thats not bothering with closing the rift - what a mess!
My character Tsin'xing
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Even if you ignore them they will attack players so once you get things like scorpion fighters defending there's so much going on even the portal guards get drawn in to the fray, and once near the base they attack it.
Ignoring rifts and letting the npcs do as they wish is a sure fire way to get the station killed, and at advanced you'll have so many npcs you'll never clear them all.
My character Tsin'xing
High Command: Report!!!
You (The Player): Well, the Station got destroyed but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, we took the Squadron out to the Oort Cloud and caught up on some R&R. The Terrans overwhelmed the Station but got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we know better, Sir.
High Command: Guards!! Lock up this insubordinate coward!!. I think I will contact the Terrans and let them send you to the Agony Booths.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
You do mean what you say? The most anticipated ship ever as an event prize? You do realize that selling the TOS temps will earn Cryptic a handsome dollar that they may need to keep running the game?
I do think that a "+20 Tac on any" is a really nice price for somebody doing admiralty. Apart from the fact that it was still missing, we got Sci and Eng already. I don't need it anymore, by now I get more one time use ships than I could ever need, but it is a useful price. Way more useful in general than just another weapon or console you don't use at all.
Not for me though. Mirror Invasion is in general one of the more fun missions to me (I get your point about doing something relaxing, I wouldn't call that "fun" though, but that's not meant negatively, but "relaxing" and "fun" are two different - both very positive - categories). If only the timegate disappeared (and the introduction and phase-changing cutscenes were shortened), I would really love this. Or, as Mr. Ridcully suggested, fill the time with something to do. We will never please a purely reward driven player like Mr. Warpangel, but for those actually playing the game the downtime is annoying as something that is very annoying.
The problem is, in most afk missions, SB will not be going down to 0. (At least in my experience, others have written different experiences in this thread) You however WILL get better rewards for playing (unless the lack of competence in the team is too major), since closing portals and starting station power-ups will outweigh the loss.
Well, I guess most players aren't "in the market". Which means they neither collect dil to get zen nor use zen to buy dil. They just need dil, and lots of it, for Fleet, Rep, Upgrade. And they're not in the situation where they will get gazillions of dil anyway, because they're not interested in basic farming. Now events, yes, they are a grind, too. But you get loads of people playing them, so queues pop without the need to be in a fleet or a channel or otherwise with friends.
Or in other words: for the normal casual player, this is huge. Well, maybe not "huge", but very welcome.
High Command: Report!!!
You (The Player): Well, the Station got disabled a few times but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, it's indestructible so we took the Squadron out to the Oort Cloud to avoid casualties. The Terrans spent 11 minutes futilely pounding the station and got nothing but a little green smoke to show for it, then got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we knew better, Sir. While waiting for the Terrans to inevitably lose, the squadron's 5 admirals managed to remotely coordinate 40 other successful fleet operations in other systems.
High Command: Good job, Admiral. Dismissed.
you obviously know very little about military matters, specifically the chain of command.
disregarding directives from a senior officer regardless of whether all ends well or not would not be tolerated, a single member of the armed forces today would definitely find themselves in the stockade facing a court-martial, they would undoubtable add a conspiracy charge to that of disobeying an order for a group to follow such action or in this case inaction, "Good job, Admiral. Dismissed." would be about as far as you can get from the words "High Command" would be uttering.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Sending killable ships to "defend" an invincible station against an enemy that can't actually do anything to it but spawn a little green smoke from the top, is so incompetent the High Command should be court-martialed for conspiring with the Terrans to kill the only officers in the Alliance that can actually get anything done.
its not for underlings to question orders, just to follow them, end of discussion, it is up to whomever appoints High Command in the first place (probably the government of the time) to decide if High Command acted properly or not and act accordingly, it is not in the purview of minions to decide the right or wrong of such an order and disobey that order just because in their opinion it is pointless.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
And I'm definitely not Obisek's "minion."
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
It used to fail, on Advanced at least, if the station was disabled. But after Delta Rising, some people whined about fail conditions so incessantly that they made them all optional.