If it was account I would do it. Even with the AFK players.
I have been watching today, players let the Starbase go to 0/10, close about 10-13 portals, then just fly around and wait for the timer to scroll down to the second phase. Little work to get their reward.
"Nuke the entire site from orbit--it's the only way to be sure"
I've never seen AFK in this Queue, but I would really like to know what the Unknown Arc User has to say about this.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Oh boy. I really thought that an account wide reward for events like mirror or breach would do the trick. Now I have lost confidence that it would.
I mean this time I’m down to 1 out of 10 toons doing mirror. It’s the least amount participation I showed for such events as in ever and doing it even less would mean not participating at all.
At day 5 into it I must confess that I did not do well enough. I’m sick of it, even with 1 toon.
It’s not the account/reward mechanic at all, it’s just the mission. It’s a pain to do and giving any form of incentive to play it 14 times is just sadistic. The whole thing throws a bad light at a otherwise good game.
My advice, never bring it again and come up with something else… anything else.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got destroyed but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, we took the Squadron out to the Oort Cloud and caught up on some R&R. The Terrans overwhelmed the Station but got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we know better, Sir.
High Command: Guards!! Lock up this insubordinate coward!!. I think I will contact the Terrans and let them send you to the Agony Booths.
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got disabled a few times but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, it's indestructible so we took the Squadron out to the Oort Cloud to avoid casualties. The Terrans spent 11 minutes futilely pounding the station and got nothing but a little green smoke to show for it, then got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we knew better, Sir. While waiting for the Terrans to inevitably lose, the squadron's 5 admirals managed to remotely coordinate 40 other successful fleet operations in other systems.
High Command: Good job, Admiral. Dismissed.
you obviously know very little about military matters, specifically the chain of command.
disregarding directives from a senior officer regardless of whether all ends well or not would not be tolerated, a single member of the armed forces today would definitely find themselves in the stockade facing a court-martial, they would undoubtable add a conspiracy charge to that of disobeying an order for a group to follow such action or in this case inaction, "Good job, Admiral. Dismissed." would be about as far as you can get from the words "High Command" would be uttering.
Sending killable ships to "defend" an invincible station against an enemy that can't actually do anything to it but spawn a little green smoke from the top, is so incompetent the High Command should be court-martialed for conspiring with the Terrans to kill the only officers in the Alliance that can actually get anything done.
its not for underlings to question orders, just to follow them, end of discussion, it is up to whomever appoints High Command in the first place (probably the government of the time) to decide if High Command acted properly or not and act accordingly, it is not in the purview of minions to decide the right or wrong of such an order and disobey that order just because in their opinion it is pointless.
Well, if we're going to be picking nit, we're never actually given any orders regarding the mission, just Obisek's explanation in the cutscene nobody watches.
And I'm definitely not Obisek's "minion."
as we're going to be picking nit as you say, your the one who mentioned High Command before I did, though in fairness only in response to @ltminns more accurate comment, I guess you will resort to any come back even if unjustified when you know you are loosing an argument.
basically what this thread boils down to is "i want something without earning it" now don't get me wrong, I like anyone am happy to receive a freebie but I would say cryptic does their fair share of that when they do their c-store giveaways.
so ok in the case of these mini events they expect you to play each character to earn the reward for that character.
that doesn't seem unreasonable to me, the items from these events are not crucial to your play being little more then vanity items and your characters wont suffer the consequence of not having them.
I know the timer on the mirror event can be a pain at times and I could completely understand if these kind of threads were just related to that but we also see these threads in relation to the crystalline event and you cant get a much quicker event to play then that.
also I know it can be a bit of a pig that you wont get these items when you create new characters but nobody if forcing you to create new characters that is your choice and you make that choice with the knowledge there will be some items you will not be able to get and in creating your new character you are freely excepting this limitation.
as always with sto you are free to make choices, if you choose to play a character to get the shiny that is your choice, if you choose not to play another character to get the shiny that is also your choice and you cant whine at cryptic for not getting it, if you choose to create more characters later on knowing they will not get these items that is also your choice, and if you choose to have so many characters that its very hard on you to get the shiny on all of them this is also your choice.
you cant blame cryptic for your own choices.
Post edited by bobbydazlers on
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Wish MI gave more rewards. Pretty much a perfect run gets you (w/ daily bonus) 135 marks. MIA, even on a TRIBBLE run, gives more; which is stupid. A perfect normal run should give more than a near-total fail advanced run.
I'd do MIA, but for...
- the annoyance of FAW everywhere from every damn ship
- Even frigates being nearly unkillable (I'm no DPS god.)
- Enemy ships will chase you across the map even after you cloak/get over 10/15/20km away.
- You can have 10-15 enemy ships just all follow you and when you stop to do anything, there they are to pound you into paste.
Now maybe the same thing happens on Normal, but things die way easier so having 15 bad guys trying to kill you at one time doesn't really happen. Unlike too many players, I prefer to actually try to play instead of just sit AFK through Phase 1, but MIA is just too frustrating even for the extra marks it gives.
My preferred Temporal Mark run is the new Miner ground one. I've gotten 265 (w/ daily bonus) on it. And it's more fun.
MI is (and has been) horrible and too long for the rewards it gives. Only doing it on my main toon for the rep reward.
This MIA-AFK thing needs to go. Just make it fail; why this queue different? Even Miner Instabilities CAN be failed!
I'm also anti-AFKer, but for this annoying event, I would almost suggest that everyone in the STO community just agree that it's worthy of AFKing and we all just do it.
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got destroyed but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, we took the Squadron out to the Oort Cloud and caught up on some R&R. The Terrans overwhelmed the Station but got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we know better, Sir.
High Command: Guards!! Lock up this insubordinate coward!!. I think I will contact the Terrans and let them send you to the Agony Booths.
You (The Player): Reporting back on that assignment you gave me to defend Vauthil Station and Turn back the Terrans, Sir!!!
High Command: Report!!!
You (The Player): Well, the Station got disabled a few times but we turned back the Terrans and destroyed their Dreadnought Flagship, Sir.
High Command: What happened to the Station?
You (The Player): Well, it's indestructible so we took the Squadron out to the Oort Cloud to avoid casualties. The Terrans spent 11 minutes futilely pounding the station and got nothing but a little green smoke to show for it, then got pushed back to their Universe by the Anti-Tachyon Pulse. The Flagship and its escort came through and we blasted it to pieces, Sir.
High Command: We ordered you to defend the Station!!!
You (The Player): Well, we knew better, Sir. While waiting for the Terrans to inevitably lose, the squadron's 5 admirals managed to remotely coordinate 40 other successful fleet operations in other systems.
High Command: Good job, Admiral. Dismissed.
you obviously know very little about military matters, specifically the chain of command.
disregarding directives from a senior officer regardless of whether all ends well or not would not be tolerated, a single member of the armed forces today would definitely find themselves in the stockade facing a court-martial, they would undoubtable add a conspiracy charge to that of disobeying an order for a group to follow such action or in this case inaction, "Good job, Admiral. Dismissed." would be about as far as you can get from the words "High Command" would be uttering.
Sending killable ships to "defend" an invincible station against an enemy that can't actually do anything to it but spawn a little green smoke from the top, is so incompetent the High Command should be court-martialed for conspiring with the Terrans to kill the only officers in the Alliance that can actually get anything done.
its not for underlings to question orders, just to follow them, end of discussion, it is up to whomever appoints High Command in the first place (probably the government of the time) to decide if High Command acted properly or not and act accordingly, it is not in the purview of minions to decide the right or wrong of such an order and disobey that order just because in their opinion it is pointless.
Well, if we're going to be picking nit, we're never actually given any orders regarding the mission, just Obisek's explanation in the cutscene nobody watches.
And I'm definitely not Obisek's "minion."
as we're going to be picking nit as you say, your the one who mentioned High Command before I did, though in fairness only in response to @ltminns more accurate comment, I guess you will resort to any come back even if unjustified when you know you are loosing an argument.
In fairness, copypasting ltminns' less accurate comment, since my version is what actually happens in the game.
Of course, I could've rewritten it to say Obisek instead of "High Command" but then I'd have had to do the whole thing in a different style and it would've lost the effect.
basically what this thread boils down to is "i want something without earning it" now don't get me wrong, I like anyone am happy to receive a freebie but I would say cryptic does their fair share of that when they do their c-store giveaways.
Waiting the 12 minutes and killing the dread IS "earning it." If you have a problem with that, complain to the devs. I'm not the one who set the mission objectives.
I personally wouldn't have a problem with a harder mission. I've long been asking for some. But it is what it is, and I play it like it is. They give me enforced 12 minutes with nothing but optionals, I'll take the option to do something more useful during that time.
Sending killable ships to "defend" an invincible station against an enemy that can't actually do anything to it but spawn a little green smoke from the top, is so incompetent the High Command should be court-martialed for conspiring with the Terrans to kill the only officers in the Alliance that can actually get anything done.
That may be so. But since the ships are not killable, but merely disabled for 15 seconds and then good as new, your point is moot. No officer is ever killed.
Yes I know we are "killed" and can only continue thanks to the general system, but the same holds for the station. But you're not applying the same standards here.
My mother was an epohh and my father smelled of tulaberries
Comments
I have been watching today, players let the Starbase go to 0/10, close about 10-13 portals, then just fly around and wait for the timer to scroll down to the second phase. Little work to get their reward.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I mean this time I’m down to 1 out of 10 toons doing mirror. It’s the least amount participation I showed for such events as in ever and doing it even less would mean not participating at all.
At day 5 into it I must confess that I did not do well enough. I’m sick of it, even with 1 toon.
It’s not the account/reward mechanic at all, it’s just the mission. It’s a pain to do and giving any form of incentive to play it 14 times is just sadistic. The whole thing throws a bad light at a otherwise good game.
My advice, never bring it again and come up with something else… anything else.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
as we're going to be picking nit as you say, your the one who mentioned High Command before I did, though in fairness only in response to @ltminns more accurate comment, I guess you will resort to any come back even if unjustified when you know you are loosing an argument.
basically what this thread boils down to is "i want something without earning it" now don't get me wrong, I like anyone am happy to receive a freebie but I would say cryptic does their fair share of that when they do their c-store giveaways.
so ok in the case of these mini events they expect you to play each character to earn the reward for that character.
that doesn't seem unreasonable to me, the items from these events are not crucial to your play being little more then vanity items and your characters wont suffer the consequence of not having them.
I know the timer on the mirror event can be a pain at times and I could completely understand if these kind of threads were just related to that but we also see these threads in relation to the crystalline event and you cant get a much quicker event to play then that.
also I know it can be a bit of a pig that you wont get these items when you create new characters but nobody if forcing you to create new characters that is your choice and you make that choice with the knowledge there will be some items you will not be able to get and in creating your new character you are freely excepting this limitation.
as always with sto you are free to make choices, if you choose to play a character to get the shiny that is your choice, if you choose not to play another character to get the shiny that is also your choice and you cant whine at cryptic for not getting it, if you choose to create more characters later on knowing they will not get these items that is also your choice, and if you choose to have so many characters that its very hard on you to get the shiny on all of them this is also your choice.
you cant blame cryptic for your own choices.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I'd do MIA, but for...
- the annoyance of FAW everywhere from every damn ship
- Even frigates being nearly unkillable (I'm no DPS god.)
- Enemy ships will chase you across the map even after you cloak/get over 10/15/20km away.
- You can have 10-15 enemy ships just all follow you and when you stop to do anything, there they are to pound you into paste.
Now maybe the same thing happens on Normal, but things die way easier so having 15 bad guys trying to kill you at one time doesn't really happen. Unlike too many players, I prefer to actually try to play instead of just sit AFK through Phase 1, but MIA is just too frustrating even for the extra marks it gives.
My preferred Temporal Mark run is the new Miner ground one. I've gotten 265 (w/ daily bonus) on it. And it's more fun.
MI is (and has been) horrible and too long for the rewards it gives. Only doing it on my main toon for the rep reward.
I'm also anti-AFKer, but for this annoying event, I would almost suggest that everyone in the STO community just agree that it's worthy of AFKing and we all just do it.
Of course, I could've rewritten it to say Obisek instead of "High Command" but then I'd have had to do the whole thing in a different style and it would've lost the effect. Waiting the 12 minutes and killing the dread IS "earning it." If you have a problem with that, complain to the devs. I'm not the one who set the mission objectives.
I personally wouldn't have a problem with a harder mission. I've long been asking for some. But it is what it is, and I play it like it is. They give me enforced 12 minutes with nothing but optionals, I'll take the option to do something more useful during that time.
That may be so. But since the ships are not killable, but merely disabled for 15 seconds and then good as new, your point is moot. No officer is ever killed.
Yes I know we are "killed" and can only continue thanks to the general system, but the same holds for the station. But you're not applying the same standards here.