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What do you want for future seasons?

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  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    Procedually generated exploration
    [
    capnmanx wrote: »
    Never really forgiven Cryptic for removing the exploration clusters; I've only been an occasional player since then. I doubt I'll ever seriously get back in to STO unless we get some sort of exploration system put back in (I wouldn't insist on procedural generation though; but it would be nice).

    ... you actually liked the exploration clusters? I don't mean to be rude or anything, but playing the same 5 or so missions over and over with different NPCs was just boring, and you could tell which mission you got within a second or two of warping in.

    That's what I say about the PvE queues; at least there was a lot of different maps in the clusters, even if there was only a handfull of actual mission types between them.

    I know the clusters weren't the game's most popular feature, but I'm an optimist see? I spent years hoping Cryptic would someday improve the clusters (and writing all sorts of proposals about it); then, one day, they decide that they are just going to remove them completely and not actually replace them with anything. Kind of a kick in the teeth. The claim that they weren't up to the game's current standards was indisputable, and absolutely no comfort. If the clusters had been left to rot since launch after all, it was nobody's fault but their own.
  • freightstopperfreightstopper Member Posts: 232 Arc User
    edited July 2016
    Other- Specify with a comment
    more stuf for the roms and kdf, + exploration. but no new faction.

    More romulan ships, romulan areas (open up that city they've been building for years now) more options for romulan / reman characters in missions.

    More KDF ships, orion, gorn, nausicaan dreadnoughts for starters. The KDF needs a science carrier that is better then the jupiter and they need an engineering / command version (upgraded versions of both the vo'quv and mirror vo'quv). Intel and Command versions of the Kor Bird-of-prey.
    Put the R&D system vendors at the forge in first city or better yet make the forge a new map on qonos.

    Stop giving the federation carriers, flight-deck cruisers, battlecruisers and any more CLOAKS.
    The defiant can keep it's 3pc set battle-cloak. The intel ships are fine as 'one offs', same with the command battlecruisers and their hangerbay.
    sarreous wrote: »
    I want to see changes to the patrol missions, especially to the way they're presented. I expect that many players don't know that those even exist. Patrol missions could become an integral part of the experience in the way that battle zones are if the proper attention was given to them.

    Foundry missions. Replace "Patrol" with "Foundry" in the previous paragraph.

    I want to see pvp zones (or even just a checkbox option) that work to equalize everyone's stats so that skill determines who wins, as opposed to victory going to whoever has dumped the most dilithium/zen/points into making themselves godlike on the battlefield.

    Foundry using players, both those who make missions and those who only play them, have been begging for a foundry Ui update for years. It is much needed and would make it easier to level a character up.
    trennan wrote: »
    Other.

    Bug fixes.

    New KDF Only Ships

    New Rom only Ships

    KDF centric Storyline

    Rom Centric Storyline

    Anything that doesn't give anything to the Federation except a of taste of having to play through a storyline based on a different faction, and the lack of new ships to go with it to match what the other factions have been dealing with for years.

    But this will never happen, because Gekko is still crying over the fact that the KDF destroyed his precious Excelsior the day after it was released.

    It would be nice to not be treated like a federation idiot or a battle-junkie because they wrote the mission for feds and then remembered they actually put in two other factions.
    capnmanx wrote: »
    [
    capnmanx wrote: »
    Never really forgiven Cryptic for removing the exploration clusters; I've only been an occasional player since then. I doubt I'll ever seriously get back in to STO unless we get some sort of exploration system put back in (I wouldn't insist on procedural generation though; but it would be nice).

    ... you actually liked the exploration clusters? I don't mean to be rude or anything, but playing the same 5 or so missions over and over with different NPCs was just boring, and you could tell which mission you got within a second or two of warping in.

    That's what I say about the PvE queues; at least there was a lot of different maps in the clusters, even if there was only a handfull of actual mission types between them.

    I know the clusters weren't the game's most popular feature, but I'm an optimist see? I spent years hoping Cryptic would someday improve the clusters (and writing all sorts of proposals about it); then, one day, they decide that they are just going to remove them completely and not actually replace them with anything. Kind of a kick in the teeth. The claim that they weren't up to the game's current standards was indisputable, and absolutely no comfort. If the clusters had been left to rot since launch after all, it was nobody's fault but their own.

    I leveled my andorian engineer all the way up to 40+ just using the exploration clusters, once they removed them I just finished off her reputations and until the sunrise episode she hadn't undocked for months and since I got her the three bits I wanted she is back on DS9 doing nothing, I haven't even redone her skills since the revamp either.

    The exploration clusters worked for what people used them for, an alternative to the story missions for leveling. Were they great missions, no, there are foundry ones far better.

    Main reason I played them is because I wouldn't know what I needed to do until I spawned in.
    Even had a chain of missions for one afternoon (about 3+hrs) where I did NOT shoot anything, because I was talking to aliens, scanning tech, plant life, ruins etc.
    I thought it was amazing, that afternoon got me hooked on playing this game.
  • warpnugget#0537 warpnugget Member Posts: 96 Arc User
    edited July 2016
    Other- Specify with a comment
    i posted my vote as "other".

    i hope this game dies soon so the IP can be picked up by another company who does want to create a proper mmo,this is basically a pewpew fest while lacking the two main traits that make star trek great: exploration and diplomacy.

    this game should have been a sandbox mmo not a lame garden variety themepark mmo where players have been tricked into thinking a new shiny ship is content,ships are glorified mounts!!!
  • kavasekavase Member Posts: 771 Arc User
    Other- Specify with a comment
    Is it greedy of me to want all of these things?

    Wishful thinking I know.
    Retired. I'm now in search for that perfect space anomaly.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Gamma quadrant expansion and Cardassian/Dominion faction
    This needs to be a checkbox poll in the worst way. Several good suggestions here.
    Well, there is no way to make such polls yet. On the plus side - a poll that forces a hard choice might be better at figuring out the true favorites.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Procedually generated exploration
    Exploration is seriously needed in STO, and this is should be how it was done from the start.

    I mean if something like No Man's Sky can do it with a tiny start-up company then surely a bigger developer like Cryptic can come up with something? The Genesis system was a good basis but needed expanding on. Sadly the game has gone the opposite way and it's all fighting now. Mainly because, well, that's what sell ships.
    SulMatuul.png
  • warpnugget#0537 warpnugget Member Posts: 96 Arc User
    Other- Specify with a comment
    lordsteve1 wrote: »
    Exploration is seriously needed in STO, and this is should be how it was done from the start.

    I mean if something like No Man's Sky can do it with a tiny start-up company then surely a bigger developer like Cryptic can come up with something? The Genesis system was a good basis but needed expanding on. Sadly the game has gone the opposite way and it's all fighting now. Mainly because, well, that's what sell ships.

    not going to happen,we have an outdated engine plus cryptic isnt one of those companies that wants to do things the way they should be,they are content with getting money from pumping out new ships over over.

    only chance for us to get the star trek game we deserve,with exploration,diplomacy and if we're lucky a proper sandbox setup is to wait for this game to die and then hopefully be picked up by a company who wants to do things right.

    Judging by the whales in this game who spend money on glorified mounts hmm sorry meant ships we have a long long wait.
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  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    Player housing, base building, ship interior designing/building
    Doom much there @warpnugget#0537 ?


    Exploration is in the works, per Gekos' many interviews.
    6tviTDx.png

  • warpnugget#0537 warpnugget Member Posts: 96 Arc User
    Other- Specify with a comment
    sophlogimo wrote: »
    [...]
    not going to happen,we have an outdated engine plus cryptic isnt one of those companies that wants to do things the way they should be,they are content with getting money from pumping out new ships over over.
    [...]

    Allegedly they are working on it.

    will probably get the same thing as we had before with some bells and whistles to make it look pretty.
    Doom much there @warpnugget#0537 ?


    Exploration is in the works, per Gekos' many interviews.

    no doom here,i already came to terms that this game has nothing to do with star trek nor what it represents,with an outdated engine there isnt much they can do.

    ive just accepted the fact that im going to have to wait a long,long long time for this game to die and then maybe then we will get a proper star trek game,you know less pewpew and more exploration and diplomacy.
  • dragnridrdragnridr Member Posts: 671 Arc User
    PvP system, full rework and resurection
    PVP needs a MAJOR overhaul. There isn't any time I warp in to Ker'rat and my warp core breaches the instant I load in. There needs to be some type of system in place that levels out the players in PVP. New players that want to PVP and players that have been around for a while, but want to try pvp gets torn up so bad that it very quickly discourages them from ever coming back.

    Maybe a system that levels most of the players stats to be more on an equal level. This way, the person with the highest end gear will have an equal chance as those that doesn't yet have that epic quality stuffs.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Gamma quadrant expansion and Cardassian/Dominion faction
    lordsteve1 wrote: »
    Exploration is seriously needed in STO, and this is should be how it was done from the start.

    I mean if something like No Man's Sky can do it with a tiny start-up company then surely a bigger developer like Cryptic can come up with something? The Genesis system was a good basis but needed expanding on. Sadly the game has gone the opposite way and it's all fighting now. Mainly because, well, that's what sell ships.
    While that sounds nice... NMS doesn't pretend to have a story, and it's devs actually stated that they were eagerly waiting to see what sorts of insanity their RNG would spit out. Which is the opposite of the goals of the STO devs.
    gradii wrote: »
    Imho, ground combat is practically unplayable it's so horribly designed.

    You're either kidding or have yet to figure out how ground combat works, I don't know what to tell you.

    I'm not kidding, I know how to do it and how it works, been playing since beta. Ground is just, IMHO, the most horribly designed combat system in any game I've ever played. It doesn't know if it wants to be a third-person shooter or an actual MMO, and most kit abilities are just plain boring. I'd actually enjoy it if they either went full blown shooter, or full blown MMO, but as it is there is nothing I HATE more in this game than ground combat. From top to bottom there is nothing engaging, entertaining, or enjoyable about it in the least.

    On the opposite end of the spectrum, space combat is, imho, a work of pure genius, I just wish I could turn off some of the visual effects. Space combat is literally the only reason I didn't quit back on day one, and it still is the only reason I play.
    I could show you how to do it right. :p
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • freightstopperfreightstopper Member Posts: 232 Arc User
    Other- Specify with a comment
    Doom much there @warpnugget#0537 ?

    Exploration is in the works, per Gekos' many interviews.

    Yeah, right.
    He claims ToS is as much as faction as the romulans are too, so far what they have released on tribble is a new tutorial that lasts six missions.

    The other missions which, please note are for 'any captain', are not part of that and are actually the new mission chain.

  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    Player housing, base building, ship interior designing/building
    Since when did numbers become greater that quality?
    6tviTDx.png

  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    Other- Specify with a comment
    If we're talking FUTURE content, I want new stuff based on the new TV series. I want this game to tap into what is going to be the very next thing for Star Trek, and that's the TV show.

    Compared to anything else on that list? The new TV show has my interest for all things Trek, and so I put that way higher on my want list for the video game as well.
    [SIGPIC][/SIGPIC]
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Procedually generated exploration
    lordsteve1 wrote: »
    Exploration is seriously needed in STO, and this is should be how it was done from the start.

    I mean if something like No Man's Sky can do it with a tiny start-up company then surely a bigger developer like Cryptic can come up with something? The Genesis system was a good basis but needed expanding on. Sadly the game has gone the opposite way and it's all fighting now. Mainly because, well, that's what sell ships.

    not going to happen,we have an outdated engine plus cryptic isnt one of those companies that wants to do things the way they should be,they are content with getting money from pumping out new ships over over.

    only chance for us to get the star trek game we deserve,with exploration,diplomacy and if we're lucky a proper sandbox setup is to wait for this game to die and then hopefully be picked up by a company who wants to do things right.

    Judging by the whales in this game who spend money on glorified mounts hmm sorry meant ships we have a long long wait.

    One question for you:

    WHY PLAY IF YOU CLEARLY HATE THAT GAME SO MUCH!!!!

    There's so much doom and negativity in your posts I have to wonder if you're some sort of TRIBBLE who get pleasure out of playing a game you clearly hate with such venom.
    Seriously just leave and save us your petulant whining.
    SulMatuul.png
  • warpnugget#0537 warpnugget Member Posts: 96 Arc User
    edited July 2016
    Other- Specify with a comment
    lordsteve1 wrote: »
    lordsteve1 wrote: »
    Exploration is seriously needed in STO, and this is should be how it was done from the start.

    I mean if something like No Man's Sky can do it with a tiny start-up company then surely a bigger developer like Cryptic can come up with something? The Genesis system was a good basis but needed expanding on. Sadly the game has gone the opposite way and it's all fighting now. Mainly because, well, that's what sell ships.

    not going to happen,we have an outdated engine plus cryptic isnt one of those companies that wants to do things the way they should be,they are content with getting money from pumping out new ships over over.

    only chance for us to get the star trek game we deserve,with exploration,diplomacy and if we're lucky a proper sandbox setup is to wait for this game to die and then hopefully be picked up by a company who wants to do things right.

    Judging by the whales in this game who spend money on glorified mounts hmm sorry meant ships we have a long long wait.

    One question for you:

    WHY PLAY IF YOU CLEARLY HATE THAT GAME SO MUCH!!!!

    There's so much doom and negativity in your posts I have to wonder if you're some sort of **** who get pleasure out of playing a game you clearly hate with such venom.
    Seriously just leave and save us your petulant whining.

    just loggin in for this summer event,log in and do flying high then im out again.

    negativity in my post?

    damn skippy,this is not the star trek game that i want,why should i silence my opinion? maybe you are one of those who just bends over,grabs your ankles and think happy thoughts but im not one of those,i see something i dont like i VOICE MY OPINION ABOUT IT.


    and yes i hate this game and everything to do with it but it still is THE ONLY STAR TREK MMO OUT THERE

    dont like my post? fine dont read them for all i care,not all of us are happy with this pew pew travesty version of the beloved IP we love so much,fact of the matter is me and one other friend are the only ones remaining from what used to be a large guild of people who love star trek.

    so fine,you go ahead and pay hand over fist for your glorified mounts...ehmm sorry meant ships and ill be here voicing my opinion,not much you can do to stop me from doing that can you?

    leave? and who is going to make me,you?
    nah you lack the power,im free to post my opinions,this the real world buddy deal with the fact that not everyone is a cryptic TRIBBLE flavoured smoothie drinker,some of us want something better for the star trek ip.
    Post edited by warpnugget#0537 on
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited July 2016
    Procedually generated exploration
    Hmmm....the rage is strong with this one!

    In a free player anyway so I'm not paying anything on a regular basis, only when I feel something is worthy of my hard earned cash.

    If you really hate the game so much nobody really wants to hear you banging on about it constantly. If you were so concerned about the negative impact it's having on your beloved IP then you'd leave now. Every time you log in you tell Cryptic you approve of their game, you fill up their metrics and the game looks successful, so they just carry on. You want to get a better game, vote with your wallet, or PC by not logging in or spending any more on the game.
    But playing just to spite yourself and then whining on here like some kind of Trek martyr is just going to annoy everyone else.
    SulMatuul.png
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    Other- Specify with a comment
    Completely revamped gameplay: challenging end-game content, formidable NPC abilities and AI, team play for healing/tanking/CC/buff/debuff/positioning/composition/loadouts/etc, strategic use of abilities, PvE mission-persistent ship or character damage/injury/loss, use of large maps with randomized scenarios, and rewards that are 1 to 1 with risk, difficulty level, bonus objectives and time spent.

    Also, end-game PvE content would involve diplomacy, exploration, search and rescue, providing assistance, tackling space and ground anomalies, special ship/character situations (eg. engineering malfunctions), etc., and the missions themselves could be split up in many parts which allows you to re-queue depending on outcome to the next branch of the mission with a new random team or pre-existing team.

    This game has so much potential, perhaps why I'm still here somewhat, always hoping for something along any of those lines outside the DPS chasing map obliteration which caters to kids rather than teens and adults. I've had the most fun using lower tier ships without all the ability overload spam - that to me was STO's finest, hitting that sweet spot of balance between NPC and player skill.
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  • warpnugget#0537 warpnugget Member Posts: 96 Arc User
    Other- Specify with a comment
    lordsteve1 wrote: »
    Hmmm....the rage is strong with this one!

    In a free player anyway so I'm not paying anything on a regular basis, only when I feel something is worthy of my hard earned cash.

    If you really hate the game so much nobody really wants to hear you banging on about it constantly. If you were so concerned about the negative impact it's having on your beloved IP then you'd leave now. Every time you log in you tell Cryptic you approve of their game, you fill up their metrics and the game looks successful, so they just carry on. You want to get a better game, vote with your wallet, or PC by not logging in or spending any more on the game.
    But playing just to spite yourself and then whining on here like some kind of Trek martyr is just going to annoy everyone else.

    im already voting with my wallet because i dont spend a dime on the game,and about loggin in im just doing it for this event, clearly their metrics can tell them that my characters logs in for about 2 minutes,i do flying high then logout.


    its funny,when someone posts something negative its whining but when someone says something positive no one calls you out on your bs.

    im done with you,ill keep on posting WHATEVER I WANT AND WHENEVER I WANT and there isnt a damn thing you can do about it.
  • warpnugget#0537 warpnugget Member Posts: 96 Arc User
    edited July 2016
    Other- Specify with a comment
    Completely revamped gameplay: challenging end-game content, formidable NPC abilities and AI, team play for healing/tanking/CC/buff/debuff/positioning/composition/loadouts/etc, strategic use of abilities, PvE mission-persistent ship or character damage/injury/loss, use of large maps with randomized scenarios, and rewards that are 1 to 1 with risk, difficulty level, bonus objectives and time spent.

    Also, end-game PvE content would involve diplomacy, exploration, search and rescue, providing assistance, tackling space and ground anomalies, special ship/character situations (eg. engineering malfunctions), etc., and the missions themselves could be split up in many parts which allows you to re-queue depending on outcome to the next branch of the mission with a new random team or pre-existing team.

    This game has so much potential, perhaps why I'm still here somewhat, always hoping for something along any of those lines outside the DPS chasing map obliteration which caters to kids rather than teens and adults. I've had the most fun using lower tier ships without all the ability overload spam - that to me was STO's finest, hitting that sweet spot of balance between NPC and player skill.

    exactly my thoughts,agree with you 100 percent.

    its a shame to see so much potential just wasted on this pewpew space game with the star trek ip slapped onto it for money making purposes.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Gamma quadrant expansion and Cardassian/Dominion faction
    lordsteve1 wrote: »
    Hmmm....the rage is strong with this one!

    In a free player anyway so I'm not paying anything on a regular basis, only when I feel something is worthy of my hard earned cash.

    If you really hate the game so much nobody really wants to hear you banging on about it constantly. If you were so concerned about the negative impact it's having on your beloved IP then you'd leave now. Every time you log in you tell Cryptic you approve of their game, you fill up their metrics and the game looks successful, so they just carry on. You want to get a better game, vote with your wallet, or PC by not logging in or spending any more on the game.
    But playing just to spite yourself and then whining on here like some kind of Trek martyr is just going to annoy everyone else.
    im already voting with my wallet because i dont spend a dime on the game,and about loggin in im just doing it for this event, clearly their metrics can tell them that my characters logs in for about 2 minutes,i do flying high then logout.
    That's a non-vote though and thus ignored...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Other- Specify with a comment
    ill keep on posting WHATEVER I WANT AND WHENEVER I WANT and there isnt a damn thing you can do about it.

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    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • iconiansiconians Member Posts: 6,987 Arc User
    Gamma quadrant expansion and Cardassian/Dominion faction
    I forget what I picked, but I'm going to go with it just because.​​
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  • nadiezjanadiezja Member Posts: 629 Arc User
    Other- Specify with a comment
    Mission content. Always, always mission content.

    I've little interest in playing the same mission over and over ad infiniteum. Little interest in esport-style system mastery, either in Elite queues or PvP. I just want to play new missions, or old ones from new perspectives.

    Another episode arc, and remasters of the low-level KDF stuff and the original featured arc.

    Also, I have no idea where the OP got that ground combat's never been overhauled. Do they not remember the days of no shooter mode and crit-fishing against any group of mobs with a healer? Ground combat had a HUGE overhaul, which brought it from its original nigh-unplayable form to its current fun-but-could-be-better version.
  • edited July 2016
    This content has been removed.
  • nadiezjanadiezja Member Posts: 629 Arc User
    Other- Specify with a comment
    I'd heard it mentioned. Glad it's happening... loved those missions on release but they're getting long in the tooth.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    Duty officer system overhaul
    Wow. I'm still the only one who voted for it. Oh well.
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