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Infinity Lock Box

pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
We are excited to announce a complete overhaul of our existing “All Lock Box Drop” Event.,

Captains can now have a new method of obtaining prizes from retired Lock Boxes: The Infinity Lock Box.

~Morrigan "LaughingTrendy"
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    daveynydaveyny Member Posts: 8,227 Arc User
    edited June 2016
    Wow...
    Things are really going to get expensive now...
    :o
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    sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited June 2016
    Hurrah, no more random lockbox spam clogging up my inventory!

    Just one lockbox to delete instead of 8 types..
    daveyny wrote: »
    Wow...
    Things are really going to get expensive now...
    :open_mouth:

    To be fair, most of the items are out of the league of everyone but the space rich, anyway.

    I think Cryptic should just do away with the single lockbox, and just add any new items to the infinity box.
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    angarus1angarus1 Member Posts: 684 Arc User
    Interesting, kinda reminds me of the chance cubes from SWTOR. This one has that choice element, though.
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    keletteskelettes Member Posts: 488 Arc User
    Clever, putting the drop tables of retired boxes behind a single item :smile: Should clear some inventories up.
    Not opening boxes very often, but it'll certainly make inventory management a bit easier :smile:
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    captsolcaptsol Member Posts: 921 Arc User
    edited June 2016
    kelettes wrote: »
    Clever, putting the drop tables of retired boxes behind a single item :smile: Should clear some inventories up.
    Not opening boxes very often, but it'll certainly make inventory management a bit easier :smile:

    And do the prices of the old boxes still clogging the Exchange go up? ;)

    Runs until the release of Agents of Yesterday, eh? Kelvin Lockbox confirmed for the 6th! Hold on to your butts!
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    rdellaripa23rdellaripa23 Member Posts: 39 Arc User
    Would any of these include items such as the Tuffli or Suliban Cell Ship?
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    iamynaughtiamynaught Member Posts: 1,285 Arc User
    Hmmm, not sure if this is a good thing or a bad thing.

    On one side there is not much reason to hold on to old lockboxes anymore since anything they held can be potentially obtained from the Infinity lockbox. I could clear up a lot of inventory space by getting rid of all the old boxes I have laying around.

    On the other hand, I have a feeling that the odds of getting a "T6 Ship Infinity Prize Pack" or ANY Infinity Prize Pack will be lower than trying to get it from the actual lockbox it originally dropped from. which means...
    daveyny wrote: »
    Things are really going to get expensive now...

    I couldn't afford the expensive stuff before, so that isn't going to change. But it does lessen my desire to attempt to farm the EC to GET those items now if indeed the prices head upwards of where they are now.

    Oh well, I'll just look at it as enjoying my "new" inventory space and consider it a win.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    One lockbox to rule them all!!! Frankly, they should keep these permanently in the game as drops.
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    cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    edited June 2016
    <Redacted due to further understanding of the new system>
    This actually seems very well conceived and executed. Now I'm going to be sorely tempted to gamble again, curse you all! :wink:
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    jtoon74jtoon74 Member Posts: 409 Arc User
    Cut, Jib, and cool. B)
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    breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited June 2016
    In order to help ensure that this massive number of prizes doesn’t place your desired prize too far out of reach, we are introducing an element of choice into the Infinity Lock Box. Most prize entries will reward the key-user with an Infinity Prize Pack for whichever prize entry they won. Infinity Prize Packs are bound to the person that won them, but offer an unrestricted choice as to which item they wish to have won. Once that choice is made, the item(s) rewarded will be unbound, and can be freely traded/sold/gifted to other players.
      EXAMPLE: You may win an item named “Infinity Prize Pack: T6 Starship” which will be bound to the character that won it. Upon using/activating this package, you will be presented with a choice that includes all previously offered T6 Starships: Benthan Assault Cruiser, Vaadwaur Manasa Assault Escort, Krenim Imperium Warship, etc. Choosing any of those entries will reward you with a packed-up version of the chosen ship, which can then be kept and opened for yourself, or freely traded/sold/gifted to other players.

    So, does this mean if we win...
    • a Bridge Officer Training Manual we can use the associated Infinity Prize Pack to claim a Kemocite-Laced Weaponry I specifically?
    • a Weapon Pack we can use the associated Infinity Prize Pack to claim an Elachi Disruptor?
      • (Also, will the resulting pack start at Rare Mk II/Very Rare Mk IV of pure randomness like older variant weapons, or be updated to start at Very Rare Mk II with a choice of Beam/Cannon/Ground like more recent offerings?)
    • a Console we can use the associated Infinity Prize Pack to claim a Plasmonic Leech?
    • etc...
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    msb777msb777 Member Posts: 36 Arc User
    is this out now because i have like 4 right now.
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    xingchoxingcho Member Posts: 11 Arc User
    Will these boxes still drop lobi? The blog doesn't mention it?
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    chozoelder2ndchozoelder2nd Member Posts: 440 Arc User
    edited June 2016
    <Redacted due to further understanding of the new system>
    This actually seems very well conceived and executed. Now I'm going to be sorely tempted to gamble again, curse you all! :wink:

    I don't see how it'll change anything. It says you're given a choice. If you land a “Infinity Prize Pack: Consoles” then you can basically choose any of the consoles that come from a lockbox. The choice is bound, but after you choose it becomes unbound and freely tradable. The odds of landing a leech hasn't changed.

    Edit: Nvm. You edited your post before I posted.
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    tilarium1979tilarium1979 Member Posts: 567 Arc User
    sunfrancks wrote: »
    Hurrah, no more random lockbox spam clogging up my inventory!

    Just one lockbox to delete instead of 8 types..
    daveyny wrote: »
    Wow...
    Things are really going to get expensive now...
    :open_mouth:

    To be fair, most of the items are out of the league of everyone but the space rich, anyway.

    I think Cryptic should just do away with the single lockbox, and just add any new items to the infinity box.

    Seriously? Why delete them? They sell pretty good on the exchange. Hopefully this new infinity box will hold up in the prices. I always stock up during the reruns and sell boxes when I need quick cash. Some of them sell for 500k per stack.
    kelettes wrote: »
    Clever, putting the drop tables of retired boxes behind a single item :smile: Should clear some inventories up.
    Not opening boxes very often, but it'll certainly make inventory management a bit easier :smile:

    Agreed with this. Once my decide to sell off/use my stock of old boxes, having a single item will be very handy.
    sunfrancks wrote: »
    Hurrah, no more random lockbox spam clogging up my inventory!

    Just one lockbox to delete instead of 8 types..
    daveyny wrote: »
    Wow...
    Things are really going to get expensive now...
    :open_mouth:

    To be fair, most of the items are out of the league of everyone but the space rich, anyway.

    I think Cryptic should just do away with the single lockbox, and just add any new items to the infinity box.
    iamynaught wrote: »
    Hmmm, not sure if this is a good thing or a bad thing.

    On one side there is not much reason to hold on to old lockboxes anymore since anything they held can be potentially obtained from the Infinity lockbox. I could clear up a lot of inventory space by getting rid of all the old boxes I have laying around.

    On the other hand, I have a feeling that the odds of getting a "T6 Ship Infinity Prize Pack" or ANY Infinity Prize Pack will be lower than trying to get it from the actual lockbox it originally dropped from. which means...
    daveyny wrote: »
    Things are really going to get expensive now...

    I couldn't afford the expensive stuff before, so that isn't going to change. But it does lessen my desire to attempt to farm the EC to GET those items now if indeed the prices head upwards of where they are now.

    Oh well, I'll just look at it as enjoying my "new" inventory space and consider it a win.

    Thinking along the same lines as you that the odds for the ship picks are going to be very very low.


    Trendy, one thing I'd like to suggest is that the prize picking items be account bound and not character bound. I have an account bank FILLED with prize packs and share them amoung all my characters. It would be nice to be able to store the prize picking items in there as well. Once I use up all the prize packs, storing the picker items would be great alternative to picking one and then storing it. Also, why were the frames, single duty officers, and DO assignments weren't put into there own pickers too?
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    daveynydaveyny Member Posts: 8,227 Arc User
    edited June 2016
    sunfrancks wrote: »
    Hurrah, no more random lockbox spam clogging up my inventory!

    Just one lockbox to delete instead of 8 types..
    daveyny wrote: »
    Wow...
    Things are really going to get expensive now...
    :open_mouth:

    To be fair, most of the items are out of the league of everyone but the space rich, anyway.

    I think Cryptic should just do away with the single lockbox, and just add any new items to the infinity box.

    Seriously? Why delete them? They sell pretty good on the exchange. Hopefully this new infinity box will hold up in the prices. I always stock up during the reruns and sell boxes when I need quick cash. Some of them sell for 500k per stack.
    kelettes wrote: »
    Clever, putting the drop tables of retired boxes behind a single item :smile: Should clear some inventories up.
    Not opening boxes very often, but it'll certainly make inventory management a bit easier :smile:

    Agreed with this. Once my decide to sell off/use my stock of old boxes, having a single item will be very handy.
    sunfrancks wrote: »
    Hurrah, no more random lockbox spam clogging up my inventory!

    Just one lockbox to delete instead of 8 types..
    daveyny wrote: »
    Wow...
    Things are really going to get expensive now...
    :open_mouth:

    To be fair, most of the items are out of the league of everyone but the space rich, anyway.

    I think Cryptic should just do away with the single lockbox, and just add any new items to the infinity box.
    iamynaught wrote: »
    Hmmm, not sure if this is a good thing or a bad thing.

    On one side there is not much reason to hold on to old lockboxes anymore since anything they held can be potentially obtained from the Infinity lockbox. I could clear up a lot of inventory space by getting rid of all the old boxes I have laying around.

    On the other hand, I have a feeling that the odds of getting a "T6 Ship Infinity Prize Pack" or ANY Infinity Prize Pack will be lower than trying to get it from the actual lockbox it originally dropped from. which means...
    daveyny wrote: »
    Things are really going to get expensive now...

    I couldn't afford the expensive stuff before, so that isn't going to change. But it does lessen my desire to attempt to farm the EC to GET those items now if indeed the prices head upwards of where they are now.

    Oh well, I'll just look at it as enjoying my "new" inventory space and consider it a win.

    Thinking along the same lines as you that the odds for the ship picks are going to be very very low.


    Trendy, one thing I'd like to suggest is that the prize picking items be account bound and not character bound. I have an account bank FILLED with prize packs and share them amoung all my characters. It would be nice to be able to store the prize picking items in there as well. Once I use up all the prize packs, storing the picker items would be great alternative to picking one and then storing it. Also, why were the frames, single duty officers, and DO assignments weren't put into there own pickers too?

    I think the objective here is that you pick the particular "Prize" you want by opening the box for whatever toon, then just transfer the actual prize from the original receiving toon to the one you want to have it.
    I don't think They want people to actually transfer the "Prize Boxes" themselves.
    B)
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    officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    I have a horde of old lockboxes, does that mean ill get rich selling them?
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    zorander6zorander6 Member Posts: 130 Arc User
    While I don't open lock boxes this will be nice to free up some inventory. Only question I have is why not just have infinity lock boxes and be done with it. Also will the lock boxes stack regardless of their age?
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    jaturnleyjaturnley Member Posts: 1,218 Arc User
    edited June 2016
    EDIT: Never mind again, I read it right.

    This should actually drive prices down. You get to PICK your prize inside the category, so the demand and price for things like Kemo should drop sharply. Getting a ship will be like getting a lobi ship, just pick the one you want from the list.
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    daveynydaveyny Member Posts: 8,227 Arc User
    edited June 2016
    But how many folks are actually going to pick something they already have, compared to something they don't.

    That's why rare items are going to increase in price even more.

    The old boxes gave you no choice, you got doubles if you wanted them or not.
    Now, there's no reason to pick an item you already have, when there will be plenty of ones you don't have to choose from.
    B)
    STO Member since February 2009.
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    schloopdooschloopdoo Member Posts: 373 Arc User
    Sounds like a sensible adaptation to the proliferation of different box types. I look forward to checking back later and being educated about why this is an outrage and conclusive proof of Cryptic's evil intent.
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    tilarium1979tilarium1979 Member Posts: 567 Arc User
    daveyny wrote: »
    I think the objective here is that you pick the particular "Prize" you want by opening the box for whatever toon, then just transfer the actual prize from the original receiving toon to the one you want to have it.
    I don't think They want people to actually transfer the "Prize Boxes" themselves.
    B)

    Right, but I'd like to store the picker item hold it indefinitely in the account bank until I need something. If they stay character bound then I'd have to either store it on a character until another character needs something or pick something at random and then store it away in the account bank and hope I made the right choice. I'm thinking the reason why they made them bound is to keep people from selling the picker on the exchange so account binding them won't change that. Same reason why they've made most character bound items into account bind.
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    interesting... Depending on the breadth of choice for say console or ability you might actually get me to open some boxes.
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    dareaudareau Member Posts: 2,390 Arc User
    daveyny wrote: »
    But how many folks are actually going to pick something they already have, compared to something they don't.

    That's why rare items are going to increase in price even more.

    The old boxes gave you no choice, you got doubles if you wanted them or not.
    Now, there's no reason to pick an item you already have, when there will be plenty of ones you don't have to choose from.
    B)

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    200 other players do the same. Undercutting, of course, to make sure their leech is the one that sells...
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    delliboydelliboy Member Posts: 288 Arc User
    So for those of us who been wanting that Herald Carrier our chances of getting them should go up right? Been dying for that Herald carrier forever
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    stobg2015stobg2015 Member Posts: 800 Arc User
    Would any of these include items such as the Tuffli or Suliban Cell Ship?

    Doubtful. Those were not lockbox items but rather part of Duty Officer Pack promotions. Though I won't complain if those end up in an Infinity Lockbox too.

    Overall, I welcome this new lockbox mechanic. I've got a lot of older ones cluttering up my inventory just in case I ever wanted to open them.

    I do hope they (the Infinity boxes) stack higher than 20?
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    nebfabnebfab Member Posts: 672 Arc User
    edited June 2016
    Less inventory clogging: Good. (EDIT: Actually, it's YAY! Finally!)
    All but the "most meta" stuff disappearing from the exchange: Good for Cryptic, I guess...
    "Most meta" stuff actually probably going down in price: Are you buying or selling?
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    I really feel this is an elegant solution to the number of lockboxes, and helping balance out the cost of 'legacy' lockbox ships.

    (and other stuff, but, really, the ships
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    hajmyishajmyis Member Posts: 405 Arc User
    edited June 2016
    Wait

    "Most prize entries will reward the key-user with an Infinity Prize Pack for whichever prize entry they won. Infinity Prize Packs are bound to the person that won them"

    So these prize pack are Bound therefore is you win the t6 ship it is bound, you cant sell?

    But when you chose the ship that you can sell?
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    This should cause a lot of fluctuations in market prices which should in theory be good.
    Say everyone picks the most expensive T6 ship as their prize and tries to sell it, the prices will drop right down. Then everyone will pick the next most expensive and again the market floods each time people try to pick the one they can sell for most.
    So in theory the prizes will vary quite a lot in value and anytime everyone tries to sell the highest prices it'll drive them down instead.

    Should be interesting.
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