As always, I've tried searching for this before bringing it up, so don't flame me if it's an old discussion.
Anyway, I would love to see them add a Visual Slot for weapon visuals. One of my main builds runs Herald AP beam arrays, plus the Radiant AP set, plus the AP omnis and the KCB. I love the build, but I hate the rainbow effect, especially for screenshot taking. If I could slot one type of weapon in a new Weapon Visual Slot, and all my weapons would display that visual, I'd be thrilled!
Fleet Admiral CuChulainn -
U.S.S. Aegis KT Intel Dreadnought Cruiser0
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I avoid equipping the kinetic cutting beam on some ships just because I hate to see the mismatched beam visuals. I'm constantly annoyed by not being able to choose a single look for a mix of stock, rep, episode, lock box beams of the same energy type.
Ideal for me would be a "unify energy visuals" command where you pick one equipped beam or cannon from a pull-down list or checkbox next to the slot, and it gets applied to all of them.
But I want this enough that I'd also be willing to spend the time, dil, ec, marks, whatever needed to get an extra of a beam / cannon type to place in a separate visual slot.
Beam Slot - What you equip here changes all of the beam weapons visuals to match it.
Cannon Slot - What you equip here changes all of the cannon weapons visuals to match it.
Torpedo Slot - What you equip here changes all of the torpedo visuals, (exception for destructable warheads) to match it.
I would love this, I could equip phasers and put a polaron beam array into the visual slot and shoot purple phasers....
OR an alternate system would be a "Colour palette" based of what was currently equiped.
Say you have all stock phasers and a biomatter array, you would then have 2 "un-locked" 2 colours [ Phaser Orange, and Phaser Green ]
If you add a quantum phaser array you would then add Blue to the global pallete.
So you could pick leave the arrays alone, or pick any one of the additional colours of any of the weapons you have equipped.
Been asked for a lot of times as its a popular request. I'd love to be able to standardise my weapons looks, we've got it with shield visuals etc. now, just add it for weapons.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
With the new Agents of Yesterday expansion, I think we might see the late 23rd century as well, since we have older Chekov and Scotty, from the Enterprise-A era. This gives us a chance to see TOS Movie era effects. Those Wrath of Khan beams would look great on our Excelsior and Ambassador classes- as well as refit TOS ships.
And to be honest, I would set my visuals to phasers so I can finally use Anti Proton beam weapons (which I avoid SIMPLY because I hate the look of dark beams.) I miss when I used to be able to set my bloom so high that my phaser beams would have a very authentic soft glow. Now the blooms are so controlled, I can't play like I have Glaucoma anymore!!!!! I felt the enhanced blooms gave a very trek look.
Those are my random rantings about beam visuals.
I am tentatively for this, but only if there are modules to slot that will generate random colors per shot.
Darn. I guess it must be more technically difficult than the others. Oh well, it was a lovely fantasy.
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Having Andorian blue phaser cannons available would have been nice. Unfortunately, the ones from the store are way too expensive. Even most reputation gear is cheaper and those start at mk 12 instead of 11.
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really, i would love this, as i avoid AP and Phaser energy types simply because i do not like the colors,
which leaves me to use disruptors or plasma. This is fine, while playing romulans/KDF,
but i would love to start a new FED toon with phasers, but the original BLUE ones.
supporting the idea of a energy weapons COLOR slot for a ship. Would be paying some DILL to open it too.
Back then PvP was much more popular, and one of the main reasons given for saying 'no' was because it would be unfair if weapon colour did not match weapon type. PvP is pretty much dead in the game however, so that is not really an issue any more.
The second problem was in regard to how the game engine worked out weapon damage/procs; apparently weapon damage was (or perhaps still is, I do not know) directly tied to the colour that is being fire, so if you have phasers equiped and change the colour to a certain shade of green, you either have disrupter's or plasma based weapons. In essence the old 'hack' let you change the type of weapon you was fireing 'on the fly' regardless of what was actually equiped. Clearly this is a bit more worrisome, and I'm not sure if Cryptic ever made any changes to this system.
And finally; CBS/Paramount are notoriously touchy about stuff like this. They may not want people to be able to change thier weapon to any colour they like. Of course one way to get around it might be to restrict the colour change to what is already available. Having said that however, the rainbow of colours Cryptic has already released with all the different damage types may mean this point is also moot.
For PVP, which almost no one plays. Yes, let's punish the 99% to keep the last few PVPers happy.
I think this should be revisited by the devs, as the PvP community is very small indeed. Perhaps, as was suggested in the past by myself and others, the mechanic can be disabled in PvP instances.
They make a wondrous mess of things. Brave amateurs, they do their part.
Quite reminiscent of a current social debate, don't you think? I believe in both real life and in the game, both issues can be solved with little discomfort for all.
They make a wondrous mess of things. Brave amateurs, they do their part.
That is quite true in pvp, but also that in the end unless you are going to break off an get out of combat to re-stack your resists while evading your enemy as s/he chases you down, it is not something that feasible to utilize. Though you can also just code it that inside/during pvp matches or maps weapon and/or shield/engine/deflector vanity-visuals are disabled, or that the playerr has a comp side option in thier set up to disable enemy ship vanity visuals alllowing them to bypass this issue as well as help with processing speeds with the reduction in the number of varied textures an looks of ships it is rendering.
phased biomatter phasers are blue too; you can always go for those if the andorian ones are too expensive for you
proc's a hell of a lot better too
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