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The Engine Needs to be Upgraded Badly

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    tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    Question: How is the new expansion going to work on the current engine? With the game used to dealing with 25th Century tech, will switching and downgrading to duotronic computers and 1960s retro styling be much easier to handle? I think this might be Cryptic's way of avoiding upgrading the engine! We're going backwards with our tech, flying much more dated ships and that will improve overall performance. Correct if I'm wrong. But yeah, now that we'll be able to fly a Daedalus, it's going to be waaaaay easier on the engine. No upgrades needed!

    ;)

    Side Note: That's how this works right? Right?

    hahahahahahahah

    Captain Proton Expansion next!*

    *Not really.
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    daveynydaveyny Member Posts: 8,227 Arc User
    If I remember correctly, Perpetual was originally shooting for sometime around the anniversary date in Sept. 2009.
    B)
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    castsbugccastsbugc Member Posts: 830 Arc User
    tacofangs wrote: »
    Question: How is the new expansion going to work on the current engine? With the game used to dealing with 25th Century tech, will switching and downgrading to duotronic computers and 1960s retro styling be much easier to handle? I think this might be Cryptic's way of avoiding upgrading the engine! We're going backwards with our tech, flying much more dated ships and that will improve overall performance. Correct if I'm wrong. But yeah, now that we'll be able to fly a Daedalus, it's going to be waaaaay easier on the engine. No upgrades needed!

    ;)

    Side Note: That's how this works right? Right?

    hahahahahahahah

    Captain Proton Expansion next!*

    *Not really.
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    voyagerfan9751voyagerfan9751 Member Posts: 1,120 Arc User
    Admittedly, Much of my computer tech knowledge comes from the "University of Google." Well that and insisting to my parents that I am NOT qualified tech support, no matter how many computer problems I handle for them. But is it even POSSIBLE for a computer to be "too powerful" to run a game?

    My understanding is that the more powerful a system is, the easier it is to handle a game, even if the resources of the computer are way above and beyond what is needed for the game or its engine.
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    But is it even POSSIBLE for a computer to be "too powerful" to run a game?

    Yes. See below for reference:

    vlcsnap-2011-11-03-17h47m32s60.jpg
    [SIGPIC][/SIGPIC]
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Admittedly, Much of my computer tech knowledge comes from the "University of Google." Well that and insisting to my parents that I am NOT qualified tech support, no matter how many computer problems I handle for them. But is it even POSSIBLE for a computer to be "too powerful" to run a game?

    My understanding is that the more powerful a system is, the easier it is to handle a game, even if the resources of the computer are way above and beyond what is needed for the game or its engine.

    In the old days, games were often programmed with very intimidate knowledge of things like clock speed or typical max memory. Old MS DOS games for example were designed for certain clock speeds, and worked fine on a 286 12 Mhz processor, but on a 486 with 66 Mhz they suddenly were playing too fast and you needed special tools to slow them down. (If you ever played a DOS Box game, for example from gog.com - DOS Box comes with tools to do that.)

    On a Windows seminar about Microsoft's attempt to keep old software running with shims and virtualization techniques they mentioned I believe an old Need for Speed or similar racing game. That game tried to allocate all memory it could get beforehand and then allocating to its own purposes internally. Which was kinda okay when you had something like 8MB RAM and there was no virtual memory and your gam was the only thing running anyway, but with later machines and virtual memory that meant not just using up all the RAM, but also all the hard disk space devoted to virtual memory and killing all other programs (or alternatively, too much for the game to handle). So they had a shim that would detect this behavior from a game and stopped handing it memory before things could get bad, even if still plenty was availalble.

    Today... It's probably less of a problem. There are probably a mix of abstraction layers or the need to have fallbacks in case ideal hardware is not available already. (Of course, the latter could feasibly become a performance drawback, if an old technology is no longer available and you have to go back to the fallback.) But just adding more RAM or processor power is not going to do it.
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    I do so enjoy it when Taco comes to the fora to lay down some reality checks
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    But is it even POSSIBLE for a computer to be "too powerful" to run a game?

    absolutely

    there are many older games that either run poorly on newer, more powerful computers, only run when doing one or more things to its executable or one of the config files the game comes with or just flat-out don't run at all​​
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    samt1996samt1996 Member Posts: 2,856 Arc User
    Oh Yes Taco laying down the law is always entertaining.
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    daveynydaveyny Member Posts: 8,227 Arc User
    edited May 2016
    Is it that they are too powerful, or that they just don't have the software that makes the old game compatible with newer drivers?
    B)
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    daveyny wrote: »
    Is it that they are too powerful, or that they just don't have the software that makes the old game compatible with newer drivers?
    B)

    sometimes both... theres a reason gog.com wraps old DOS game in their own version of DOSbox so it works in modern Windows OS
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    nephitisnephitis Member Posts: 456 Arc User
    daveyny wrote: »
    Is it that they are too powerful, or that they just don't have the software that makes the old game compatible with newer drivers?
    People think that newer computer components and architecture magically means faster performance. No it does not always mean that. People think that replacing old but still usable game engine will magically solve all of their performance issues. No it may not and here is why.

    The current engine may be inefficient in what it does but it does what it does with its limited optimization and also limited demands. People seem to fail to understand that even if you created an entirely new and more optimized engine for the demands of the old engine, you will still choke the new game engine with newer and more demands, functions and features. In the end you may have a more updated and more fancy and flashy game engine with many neat features... but performance wise we may still be where we are now.

    I mean, ask yourself why games like first modern Battlefield on an early 2000 computer may generate the same amount of frame rates as the upcoming Battlefield 5 (called 1) does the same on a new computer. Even if you have more resources if the game demands more resources then the actual gains in performance may not be significantly better. It's like first earning $1000 and paying for something that costs $100. Then earning $2000 instead but paying $200 for the same item. You still have a ratio of 1:10.

    The reason why many people want a new game engine is not because of a ton of fancy features but simply because they want the game to run better. However, it may not do that because you have the tendency to slow it down with new and more features and functions.
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    ltminnsltminns Member Posts: 12,571 Arc User
    Yep, sometimes too fast. I remember years ago I had gotten the kids a game called Designasaurus. The carnivore 'scenario' had a T-Rex attacking a Bronto. When I put that game on a Pentium 2 that T-Rex entered the field and took down the Bronto before you could even touch a key.
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    makburemakbure Member Posts: 422 Arc User
    yreodred wrote: »
    I don't think the game engine is a problem, it is more likely the excessive use of Space FX that forces many Computers to their knees.

    Or does anyone seriously think that THIS is helpful or even informative?
    screenshot_2016-04-22-01-11-06_zpso3n383ft.jpg

    I'd be happy if i could switch off even 50% of all that FX.

    Yup, this. We don't really need all this TRIBBLE on the screen. An option to shut off all of it, 100% is a must.

    So here's a question: will this shut off the beam/cannon/torpedo fx too? That can stay on.
    -Makbure
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    ltminns wrote: »
    Yep, sometimes too fast. I remember years ago I had gotten the kids a game called Designasaurus. The carnivore 'scenario' had a T-Rex attacking a Bronto. When I put that game on a Pentium 2 that T-Rex entered the field and took down the Bronto before you could even touch a key.
    Yeah, a lot of the old Win3.3 games have similar behavior. They have no code in the game to throttle execution. They're written to run full blast because that was the right speed on the hardware they were written for. But upgrading from a 486 to an i3... well... that makes the game run so fast that it might run the whole game in seconds instead of hours. I actually used to play this old MsDos game called Simlife. It let you create an ecosystem and watch it develop.... on a 286. On the K6-2 I was using at the time I had to pause the game every few seconds to see what was going on. The critters would move so fast on screen I couldn't see what they were doing.
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    daedalus304daedalus304 Member Posts: 1,049 Arc User
    makbure wrote: »
    yreodred wrote: »
    I don't think the game engine is a problem, it is more likely the excessive use of Space FX that forces many Computers to their knees.

    Or does anyone seriously think that THIS is helpful or even informative?
    screenshot_2016-04-22-01-11-06_zpso3n383ft.jpg

    I'd be happy if i could switch off even 50% of all that FX.

    Yup, this. We don't really need all this TRIBBLE on the screen. An option to shut off all of it, 100% is a must.

    So here's a question: will this shut off the beam/cannon/torpedo fx too? That can stay on.

    as much as I dislike most of that stuff, the real drag is the goddamn UI.

    seriously, go into a semi-crowded area. then hit Escape, and watch your FPS skyrocket.
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    jarenriccarjarenriccar Member Posts: 248 Arc User
    edited May 2016
    tacofangs wrote: »
    Actually, The way I remember it the 18 month time frame was one of CBS's requirements for selling them rights. So Cryptic had two choices, agree to do it in 18 months or no sale.

    This is correct. The timeframe was a condition from CBS for the license to trasnfer at all. It might be nice to think that some other company could have picked it up and run with it better than we did, but we got the license because no one else wanted to touch that dev cycle with a 10' stick. If Cryptic had not picked up the license, there wouldn't be a DIFFERENT STO, there would be NO STO.

    And for the record, remember that Perpetual had almost nothing after 4 years. When we were 6 months into the process and could show CBS that we actually HAD a game going, they agreed to give us an extension. (Can't remember exactly, but it was something on the 3-6 month scale) I don't remember the original ship date, but it was in 2009.

    THIS. wow. I've looked up the "Perpetual" STO. judging by its game direction, it would have been awful. and it wasn't even close to done. 4 YEARS and all they had was a tu*d. not even a shiny one.

    then in less than two years Cryptic came up with an ENTIRELY NEW game and then had to abruptly rewrite part of the story cause JJ went and blew up Romulus...

    I was here in the beta and the launch. I have watched this game grow for 6 years. this was a good game from the start. needed work but was already up there with Elite Force and Bridge Commander. and its only gotten better. my only major complaint over the years hasn't even been the game, its been the gradually eroding community that hardly talks to each other anymore.

    but i digress. my point is the fact that they could do this in such a short time and then the game is still around (as is Champions, for that matter) is impressive in my book.

    Edit: Apparently i cant say T followed with URD in the forums. when did that become a curse word?
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    farranorfarranor Member Posts: 559 Arc User
    makbure wrote: »
    yreodred wrote: »
    I don't think the game engine is a problem, it is more likely the excessive use of Space FX that forces many Computers to their knees.

    Or does anyone seriously think that THIS is helpful or even informative?
    screenshot_2016-04-22-01-11-06_zpso3n383ft.jpg

    I'd be happy if i could switch off even 50% of all that FX.

    Yup, this. We don't really need all this TRIBBLE on the screen. An option to shut off all of it, 100% is a must.

    So here's a question: will this shut off the beam/cannon/torpedo fx too? That can stay on.

    as much as I dislike most of that stuff, the real drag is the goddamn UI.

    seriously, go into a semi-crowded area. then hit Escape, and watch your FPS skyrocket.

    The UI is awful. If a UI window is open, it's basically displaying all of its contents, regardless of whether they're actually in the viewable area, and simply not showing you the ones that are outside the window area. Open the doffing window, go to a tab or category with a long list of stuff (like talking to sci officer, or looking at a list of 20 completed missions). Put the mouse above or below the doffing window, over an area that would have an item with a tooltip if that area was inside the viewable window. The tooltip will pop up.
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    tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    :::cough:::
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    castsbugccastsbugc Member Posts: 830 Arc User
    tacofangs wrote: »
    :::cough:::

    doesn't help me as I dont own either console, and since those updates arent coming at the same time as the console supposedly...
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    tacofangs wrote: »
    :::cough:::

    So you are switching to Unity engine to make this a console game! I KNEW IT!

    ;)
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    samt1996samt1996 Member Posts: 2,856 Arc User
    edited May 2016
    All the updates are cross-platform and launch this fall. Did you even read the blog?
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    samt1996 wrote: »
    All the updates are cross-platform and launch this fall. Did you even read the blog?

    We did, it says the updates will be coming to PC later in the year, so the console first mentality has already begun and the port isn't even released yet
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    samt1996 wrote: »
    All the updates are cross-platform and launch this fall. Did you even read the blog?

    Star Trek: HALO? I'm sorry but my Fleet Admiral Master Chief is distracting me too much with lighting effects to focus on your post.
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    samt1996samt1996 Member Posts: 2,856 Arc User
    EVERYTHING is coming "later this year."
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    samt1996 wrote: »
    EVERYTHING is coming "later this year."

    The wording made it pretty clear that it was coming AFTER the console port
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    thelordofshadesthelordofshades Member Posts: 258 Arc User
    We did, it says the updates will be coming to PC later in the year, so the console first mentality has already begun and the port isn't even released yet
    Errr... "will be coming to the PC version of the game later this year as well" doesn't mean "later the the console release".
    Considering that the console version is scheduled to go live this fall (and I strongly suspect it is going to be somewhere close to late fall) it is quite possible that the new lightning will come to PC first.
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    We did, it says the updates will be coming to PC later in the year, so the console first mentality has already begun and the port isn't even released yet
    Errr... "will be coming to the PC version of the game later this year as well" doesn't mean "later the the console release".
    Considering that the console version is scheduled to go live this fall (and I strongly suspect it is going to be somewhere close to late fall) it is quite possible that the new lightning will come to PC first.

    If it was earlier, they would have said summer or with AoY, if it was with the port they would have said coming this fall as well, they instead said later this year which implies it will be close to the last patch of December
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    samt1996samt1996 Member Posts: 2,856 Arc User
    :neutral:

    I haven't seen that much BS passed off as authentic logic since the last presidential debates.
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