So they sell us more power and the best they can come up with to combat that aspect of the game in STF's is to have NPC's with super invincible shielding. And let me tell you the Na'kuhl got that technology right because I swear they can hold it for a full 20 seconds.
There has to be a less lazy design than just more hit points and invincible timegate shielding. Cryptic get in the think tank and figure something better out.
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Point being is I do not want this to be a trend or the norm in STO,But that is just my opinion.
We have seen the Voth use this, now the Na,kuhl. Who will it be next.
I understand the system in the new Na'kuhl STF you have to kill the split ship before the INVINCIBLE SHIELDING goes down and some people might think this system of game play is fun but I just don't. Once again just my opinion that anything invincible is just lazy game design. There has to be new and better ways for NPS's to combat the high dps.
not without making it so you have to have have insane dps... or, in some people's mind worse, actual skill.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Srly though, get over it. It's a nice change that some enemies actually require to think at all to beat them.
Using BFAW doesn't even need adjustment as you continue to shoot all ships regardless, so you don't even have to switch targets
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Indeed, they need to add Feedback Pulse to those science vessels in addition to the already existing abilities. Heck, most NPC science vessels should have FBF as default skill, if nothing to make people start thinking a bit. Or actually make use of those heal skills they almost never use in single player missions.
One player on the forums had a nice idea of 'feedback-pulse mines' being added to some enemies, causing blind FAW use to hit those mines. That's a nice idea in my opinion.
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We already have that thing man. It's called Aceton Assimilator
I see no reason why NPC couldn't use it. Just imagine the rivers of QQ...
I thnk this popped up in the other thread as well. The Aceton Assimilator is something completely different It's an (almost) immune-to-energy-damage entity that creates an AoE DoT and energy drain. Those feedback mines would be mines that upon hit by energy damage would create a FBP causing exotic damage relative to the damage dealt by the attack. It works differently.
The Aceton Assimilator isn't an incentive to check your fire, just to switch to it to hit it with a torp or exotic damage. If feedback mines would be dropped it would mean stop shooting FAW for a second to have someone clear out the mines with exotic/torps or for the team to support the FAW boat with TSS, ES and healing.
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Well, the Gorn ship that the AA comes with does have an NPC equivalent that uses it... and the Voth use Aceton Drones which release all that energy in one big blast. It's just that you don't tend to fight Gorn at endgame, and don't really have a need to fight that many Voth, either.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
AA's AOE DoT is also exotic (radiation?) damage which can be adjusted if need be. Most FAW/spacebar builds are beam only. If we make those people use torps and exotics to clear the threat instead of FAW - mission accomplished? (at least partially)
The difference is that the AAs don't actually hurt that much. Some NPCs have equivalents and those can be ignored fairly easily. The feedback mine would hurt quite a lot if you aren't prepared to deal with say 150% of the damage you deal. Of course a feedback min would be destroyed after a hit, so NPC capital ships could get two or three "mine layer" escorts that pepper the area with a four-mine-each drop. That would make you hold your FAW for a second using regular attacks until you cleared the mines with pets or some ability other than beam weapons. In theory I like the concept.
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My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
^^ Yes, that's very likely what he did. I realized it almost immediately, as my own super duper Alpha Strike kept the ship at full 100%, after which you pretty much know you need to pop something else first.
Long story short: if an opponent uses science tricks then use your head and science as well instead of space bar smashing BFAW (and Torpedo spread spam).
BFAW and TS are still perfectly valid mashes that destroy the clones.
How would you create the "challenge"? Would it still be puggable? Would it be very convulated scenario or straight forward?
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
As long as they give (ground) tab targeting some of that AI.
Even early games like Zanac had a primitive form of this.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
You seem to forget OP that players also have their own version of an 'invincible' shield in the Polarise Shields ability, so to be honest, this complaint doesn't stand.
Nowhere near as effective as well executed space magic though.
If someone comes with massive damage output at the AI, what does the AI do? Fly away? Didn't we have that with an Emergency Power to Engines buff that player hated? Erect an invulnerability shield? Oops, people hated that with the Voth. Subnuke your buffs? Ooops, people complain about that. Fly behind your main firing arc? Oops, BFAW Beam builds have no weak firearcs. Reflect your damage back to you? Oh, massive insane damage, people don't like that. They stun you? Ooops, how frustrating to be stunned all the time and unable to do anything.
A better AI can make fancy stuff happen like NPCs trying to outmaneuver you and all that. But it still starts at the NPC being able to to survive the incoming damage for a while. And that will require tricks like "nigh invulnerability" or damage reflection. And if they aren't allowed to do that, the only challenge left is massive damage, basically.
The Vaadwaur fight in a lot more interesting manner than, say, the KDF NPCs. The enemies seem to hunt you down, and alter mode between attack and flight. An they have a few powerful attacks that you best deal by maneuvering out of the well telegraphed attack area. But all that is meaningless if that attack wouldn't be very damaging, or if they don't survive a while.