The borg have their shield drain, tractor beams and torpedoes (and plasma burn off course), Tholians have shield drain, loads of torpedoes and the webbing and the Nah'kul have some other tricks. Not difficult to deal with once you figure them out.
Remember that Tholian RA used to fail quite often, same as the Borg RA. The difference is that this new RA does not fail so how can it be called difficult. I pretty much guarantee that within a week, two at most, the number of fatalities will drop significantly.
Once people learn the tricks and weaknesses of the new opponent they're ready for the grinder same as the other once mighty opponents.
I got a feeling that i got response from a computer, or a tech support. "Everything is just fine, check your X" I guess it's futile to make ppl admit an obvious thing. Well, at least devs fixed that annoying popup windows...
The obvious? OK, I can admit the obvious. I have never died fighting the Na'kuhl in space.
well, unless the lagmonster attacked, but that can happen at any time really.
The borg have their shield drain, tractor beams and torpedoes (and plasma burn off course), Tholians have shield drain, loads of torpedoes and the webbing and the Nah'kul have some other tricks. Not difficult to deal with once you figure them out.
Remember that Tholian RA used to fail quite often, same as the Borg RA. The difference is that this new RA does not fail so how can it be called difficult. I pretty much guarantee that within a week, two at most, the number of fatalities will drop significantly.
Once people learn the tricks and weaknesses of the new opponent they're ready for the grinder same as the other once mighty opponents.
I got a feeling that i got response from a computer, or a tech support. "Everything is just fine, check your X" I guess it's futile to make ppl admit an obvious thing. Well, at least devs fixed that annoying popup windows...
The obvious? OK, I can admit the obvious. I have never died fighting the Na'kuhl in space.
well, unless the lagmonster attacked, but that can happen at any time really.
The lag monster seems to appear quite frequently when multiple people use the new super abilities (frenzy, EPS corruption and the science one). The devs may have to streamline those a bit.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The borg have their shield drain, tractor beams and torpedoes (and plasma burn off course), Tholians have shield drain, loads of torpedoes and the webbing and the Nah'kul have some other tricks. Not difficult to deal with once you figure them out.
Remember that Tholian RA used to fail quite often, same as the Borg RA. The difference is that this new RA does not fail so how can it be called difficult. I pretty much guarantee that within a week, two at most, the number of fatalities will drop significantly.
Once people learn the tricks and weaknesses of the new opponent they're ready for the grinder same as the other once mighty opponents.
I got a feeling that i got response from a computer, or a tech support. "Everything is just fine, check your X" I guess it's futile to make ppl admit an obvious thing. Well, at least devs fixed that annoying popup windows...
The obvious? OK, I can admit the obvious. I have never died fighting the Na'kuhl in space.
well, unless the lagmonster attacked, but that can happen at any time really.
Well, I've died on occasion, but overall I've found that unless the team is largely incompetent (or half-missing/afk), victory will arrive within an acceptable period of time.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
If you see "Immune" while fighting the Na'kuhl, you're shooting the wrong ship.
It took me less then 5 mins to notice this and start targeting the correct ship, im still amazed at how the players dont use common sence and still target a ship that says IMMUNE, i mean, i was in a ra and eveyone was targeting the ship that said immune and noone but me was targeting the temperal distortion one lol, if i didnt take that ship out the rest of the players would of had a hella time killing the immune one lol
Did you play assault on terak nor? Watch people shoot mirror admiral Leeta and absolutely attempt nothing to lure her to the platforms.
or you trying to be the one to lure her to a platform just to have the player at the console not activate it and just keep shooting.....
yea i kinda stopped pugging it because of that
This is how Cryptic creates "challenge" in their games. "Challenge" to Cryptic = uber HP, uber spike damage and nigh invulnerability.
This is the truth. Not sure what's going on but it seems like they, Cryptic, just don't have any more juice. So now it's just give it more HP.
Ehh the 33% or whatever increase in DPS people are talking about will soon be countered with a 32% increase in NPC hull strength and shield performance game wide. New seaason, more deeps, 2 months back to square 1.
So, because somebody doesn't agree with you, they can't see the obvious? Yeah...there is SOMEBODY missing something obvious in this thread...and that ONE person is not everyone else.
Or maybe you are shooting at their sci vessel that popped it's double and it's invincible until the double is dead?
Did this on the ground, shooting like crazy at them directly, until I saw the ghost image to the right in the corner of my eye............sneaky Cryptic, very sneaky.
Now this is what I like, nano puzzles ( I guess that's what you would call them maybe? )
i like using my plasma flamethrower from the rom rep, just catch the whole crowd and wipe out the ghost AND everything else
So they sell us more power and the best they can come up with to combat that aspect of the game in STF's is to have NPC's with super invincible shielding. And let me tell you the Na'kuhl got that technology right because I swear they can hold it for a full 20 seconds.
There has to be a less lazy design than just more hit points and invincible timegate shielding. Cryptic get in the think tank and figure something better out.
And our RSP has been uber-nerfed since it originally came out. I mean really? Na'kuhl get some super shield that only can be killed off if you shoot the Distortion first. Sounds easy, till your targeting (Tab) targets everything else before landing on any distortion! And if there's 5-6 ships flying around it's kinda hard to mouse over and target the right one. How about letting our targeting auto-slide over to the distortion when it spawns? Just seems like an annoying mechanic for no reason other than to have me shoot an Immune target for 3-4 seconds.
My guess why this Red Alert is a Queue - experimentation. There has been a lot of angst on the Boards about Red Alerts, how many are left behind and can't get into the killing to earn XP as those Scimitars, etc. go off on their own and burn down everything in sight.
Some (me included) have floated ideas about forced grouping to address the above.
They have also had issues with timing. People are dropped into a newly advertised Red Alert to find they are right up at the Borg Command 'Pickle'.
Another issue is, some of the Red Alerts could have a dozen or more people in it, more than what was intended.
They already put the Queue 30-minute timer on the Red Alerts.
If they are trying this out as the new style Red Alert, they need to also make them XP Boost Zones. After all, that is one of the primary reasons for them.
As far as this Red Alert, it was very easy. I don't think any one I have been in has lasted more than 6 - 8 minutes. The Decoy Ship has never presented a problem and seems to go down quick in a hail of BFAW and TS. Mostly saved all 10 ships but a couple were at 8.
I have completely leveled Starship Mastery on the Geneva (Fed Science Command Battlecrusier) and now working on the Na'Kuhl Daemosh. In either case the Shields have held and most of the time, even when flying through a swarm belching out Plasma Cones, hardly register much damage at all.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I played some more chars ground-side - I think the chaotic nature with the ramps makes it a little harder to make sure all your bridge crew is targeting correctly (target priority is definitely easier to set with one ship versus a group).
And they're definitely one of the groups turret-heavy sets have some trouble with.
Fate - protects fools, small children, and ships named Enterprise Will Riker
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
My guess why this Red Alert is a Queue - experimentation. There has been a lot of angst on the Boards about Red Alerts, how many are left behind and can't get into the killing to earn XP as those Scimitars, etc. go off on their own and burn down everything in sight.
Some (me included) have floated ideas about forced grouping to address the above.
They have also had issues with timing. People are dropped into a newly advertised Red Alert to find they are right up at the Borg Command 'Pickle'.
Another issue is, some of the Red Alerts could have a dozen or more people in it, more than what was intended.
They already put the Queue 30-minute timer on the Red Alerts.
If they are trying this out as the new style Red Alert, they need to also make them XP Boost Zones. After all, that is one of the primary reasons for them.
As far as this Red Alert, it was very easy. I don't think any one I have been in has lasted more than 6 - 8 minutes. The Decoy Ship has never presented a problem and seems to go down quick in a hail of BFAW and TS. Mostly saved all 10 ships but a couple were at 8.
I have completely leveled Starship Mastery on the Geneva (Fed Science Command Battlecrusier) and now working on the Na'Kuhl Daemosh. In either case the Shields have held and most of the time, even when flying through a swarm belching out Plasma Cones, hardly register much damage at all.
I get the left behind complaints although personally as of late at least i haven't seen this happen much.
If it did happen rarely, it was an easy matter to just finish or move on to some daily task while waiting for another one to pop.
If keeping people from being left behind/out was the intention they dropped the ball seems to me by also not extending the Que requirement to the borg RA's as well, as they now faceroll and complete faster than ever.
The Borg one is the worst for XP. Tholian is still not too bad but those Capital Ships are going down fairly quickly now as well. Borg is burn down four groups and then end-game, the rest of the groups pop away. Tholian Red Alert is burn EVERYTHING down.
The Tholian Red Alert is missing due to a bug and not by a deliberate decision.
My speculation as to why this 'Red Alert' was really a Queue was simply that and why I thought they may be doing so. Unlike normal Queues this one starts off with the normal Red Alert notice but not limited to certain Sectors. This is 'Galaxy-wide' and it takes you to the Red Alert as a normal Red Alert. It is the entry while at the point of the Red Alert that is different. Limit to Five people and join a Queue when you click the button at the point of the Alert rather than just taking in whoever right away.
Rewards are sort of in line with the normal Red Alert but the Marks are of all types rather than Omega (Borg) or Nakura/Romulan (Tholian). Also on these Boards people complain looking for other ways of obtaining such-and-such a Mark. Well, here is something to address that as well.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
No, you can also get them from the last two ground Mission's on Kobali Prime and get up to two of the 'Elite Marks' as well. Two runs of those two Missions and you can get Delta Marks and two Elite and Iconian and their two Elite. Payout for those Missions are low but not bad with the Daily Bonus.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
No, you can also get them from the last two ground Mission's on Kobali Prime and get up to two of the 'Elite Marks' as well. Two runs of those two Missions and you can get Delta Marks and two Elite and Iconian and their two Elite. Payout for those Missions are low but not bad with the Daily Bonus.
Thanks, i just seen some info on wiki, but there is no info about mark rewards.
I think each Mission rewards 7. With the Daily Bonus both of each run will net you about 69 or so Marks. Not a lot but decent especially with the two Elite (Ancient Power Cells, and Iconian Probe Datacores) respectively for Delta and Iconian Reps. You will need those to purchase the Rep special equipment anyway.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Comments
well, unless the lagmonster attacked, but that can happen at any time really.
My character Tsin'xing
The lag monster seems to appear quite frequently when multiple people use the new super abilities (frenzy, EPS corruption and the science one). The devs may have to streamline those a bit.
Well, I've died on occasion, but overall I've found that unless the team is largely incompetent (or half-missing/afk), victory will arrive within an acceptable period of time.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
It took me less then 5 mins to notice this and start targeting the correct ship, im still amazed at how the players dont use common sence and still target a ship that says IMMUNE, i mean, i was in a ra and eveyone was targeting the ship that said immune and noone but me was targeting the temperal distortion one lol, if i didnt take that ship out the rest of the players would of had a hella time killing the immune one lol
or you trying to be the one to lure her to a platform just to have the player at the console not activate it and just keep shooting.....
yea i kinda stopped pugging it because of that
This is the truth. Not sure what's going on but it seems like they, Cryptic, just don't have any more juice. So now it's just give it more HP.
Ehh the 33% or whatever increase in DPS people are talking about will soon be countered with a 32% increase in NPC hull strength and shield performance game wide. New seaason, more deeps, 2 months back to square 1.
I'm glad someone said it.
i like using my plasma flamethrower from the rom rep, just catch the whole crowd and wipe out the ghost AND everything else
And our RSP has been uber-nerfed since it originally came out. I mean really? Na'kuhl get some super shield that only can be killed off if you shoot the Distortion first. Sounds easy, till your targeting (Tab) targets everything else before landing on any distortion! And if there's 5-6 ships flying around it's kinda hard to mouse over and target the right one. How about letting our targeting auto-slide over to the distortion when it spawns? Just seems like an annoying mechanic for no reason other than to have me shoot an Immune target for 3-4 seconds.
Some (me included) have floated ideas about forced grouping to address the above.
They have also had issues with timing. People are dropped into a newly advertised Red Alert to find they are right up at the Borg Command 'Pickle'.
Another issue is, some of the Red Alerts could have a dozen or more people in it, more than what was intended.
They already put the Queue 30-minute timer on the Red Alerts.
If they are trying this out as the new style Red Alert, they need to also make them XP Boost Zones. After all, that is one of the primary reasons for them.
As far as this Red Alert, it was very easy. I don't think any one I have been in has lasted more than 6 - 8 minutes. The Decoy Ship has never presented a problem and seems to go down quick in a hail of BFAW and TS. Mostly saved all 10 ships but a couple were at 8.
I have completely leveled Starship Mastery on the Geneva (Fed Science Command Battlecrusier) and now working on the Na'Kuhl Daemosh. In either case the Shields have held and most of the time, even when flying through a swarm belching out Plasma Cones, hardly register much damage at all.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
And they're definitely one of the groups turret-heavy sets have some trouble with.
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
I get the left behind complaints although personally as of late at least i haven't seen this happen much.
If it did happen rarely, it was an easy matter to just finish or move on to some daily task while waiting for another one to pop.
If keeping people from being left behind/out was the intention they dropped the ball seems to me by also not extending the Que requirement to the borg RA's as well, as they now faceroll and complete faster than ever.
The Tholian Red Alert is missing due to a bug and not by a deliberate decision.
My speculation as to why this 'Red Alert' was really a Queue was simply that and why I thought they may be doing so. Unlike normal Queues this one starts off with the normal Red Alert notice but not limited to certain Sectors. This is 'Galaxy-wide' and it takes you to the Red Alert as a normal Red Alert. It is the entry while at the point of the Red Alert that is different. Limit to Five people and join a Queue when you click the button at the point of the Alert rather than just taking in whoever right away.
Rewards are sort of in line with the normal Red Alert but the Marks are of all types rather than Omega (Borg) or Nakura/Romulan (Tholian). Also on these Boards people complain looking for other ways of obtaining such-and-such a Mark. Well, here is something to address that as well.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'