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Super duper fantastic invincible shielding on NPC's

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    gulremal wrote: »
    Or maybe you are shooting at their sci vessel that popped it's double and it's invincible until the double is dead?

    Did this on the ground, shooting like crazy at them directly, until I saw the ghost image to the right in the corner of my eye............sneaky Cryptic, very sneaky.

    Now this is what I like, nano puzzles ( I guess that's what you would call them maybe? )

    The ground part of the mission seems to be set up extra nasty, with the Nakhul spawning in a small area accessible through a door so you can actually miss their "ghosts" even being there!
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    While I applaud Cryptic on finding a new way to make NPCs more challenging, they could have made it even more annoying by making the duplicates invisible to FAW. >:)
  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited April 2016
    Oh, your BFAW spam doesn't faceroll this mission like all the rest? You actually have to think to beat it? Well that's just terrible! I feel so bad for you I could almost cry...

    Irony aside this is canonical technology, anyone remember the Hazari? You have to target the second one.
  • nightkennightken Member Posts: 2,824 Arc User
    lucho80 wrote: »
    While I applaud Cryptic on finding a new way to make NPCs more challenging, they could have made it even more annoying by making the duplicates invisible to FAW. >:)

    no, no ,no. they should make the main ship have fbp tell you kill the clone then it get fun. >:)

    and I'm totally not thinking about trading players tears for persona 5 when it comes out. o:):p

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    An invincible science ship running FBP? Oh the sweet sweet tears of the players!
  • innuwarriorinnuwarrior Member Posts: 305 Arc User
    edited April 2016
    The new Na'kul shield are far from invisible. I get the shield down in a hurry with my tac, my sci does it even faster. But, as many mentioned, if they pop a double you have to kill that one first in order to kill the real ship.

    By the way, the double seems to be immune to GW but is not immune to TBR. A bug? I would think so but who knows, they still have lots of other bugs to take care of.
    Jamal : Tactical space specialist. USS Bug Warrior and many others
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  • talientalien Member Posts: 712 Arc User
    I haven't really been having issues with this because I AOE everything to death anyway, between GW3, TS2+3, and Photonic Fleet I haven't been having much trouble with the duplicates that make the main ships invulnerable. Sure it's annoying to see the main ship taking no damage while I'm killing the duplicate but it gets the job done.

    Now the Voth with their shields that never drop unless you disable the subsystem for a second are something else entirely.
  • semalda226semalda226 Member Posts: 1,994 Arc User
    Those immunity ships need a 1.5 return FBP effect as well. Would love to see the BFAW Spammers simply die.
    tumblr_mxl2nyOKII1rizambo1_500.png

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    valoreah wrote: »
    What would this adaptive AI actually do, though? You're just throwing a fancy term at the problem, but not describing what the AI does.

    This is why I said read up on what newer generation AI and crowd generation software is doing.
    Describe it?

    I've done a lot of PvP in ages past in STO, and there wasn'T some "magic" way to generate challenge.

    It was about using your abilities effectively - the effect was however nigh-invincible ships and uber-damage. however. Broken by abilities like Subnucleonic Beam, Scramble Sensors or Feedback Pulse, of course - but these are all tools that one could give to an NPC already now, and it still means that you have those "nigh-invincible" and "uber damage" parts for the AI, because otherwise you just don't need the fancier tools.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • voiddweller#2714 voiddweller Member Posts: 114 Arc User
    semalda226 wrote: »
    Those immunity ships need a 1.5 return FBP effect as well. Would love to see the BFAW Spammers simply die.
    You can end up waiting in queue for eternity that way. Also even if you target right thing, any aoe you place will tear you to pieces that way. Though maybe this suits your masochistic intent...
  • semalda226semalda226 Member Posts: 1,994 Arc User
    Exotics don't trigger a FBP
    tumblr_mxl2nyOKII1rizambo1_500.png

  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    semalda226 wrote: »
    Exotics don't trigger a FBP
    Your sig is adorable..

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  • feiqafeiqa Member Posts: 2,410 Arc User
    gradii wrote: »
    Better question. Who's qualified to determine what "Challenge" is? it's not an objective value. It's different to everyone.

    The Kilrami word for a 'miss match' as Challenge. ;)

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  • talientalien Member Posts: 712 Arc User
    semalda226 wrote: »
    Exotics don't trigger a FBP

    Torpedoes are also great for taking out the duplicates. Unshielded target+TS/HY=splat.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Oh bah, whining about the Na'kuhl dupes is as dumb as whining about the Borg nanite generators. Sometimes you have to shoot enemies in certain order. Deal with it. Or bring BFAW and shoot everything.
  • lianthelialianthelia Member Posts: 7,902 Arc User
    rjd66 wrote: »
    So they sell us more power and the best they can come up with to combat that aspect of the game in STF's is to have NPC's with super invincible shielding. And let me tell you the Na'kuhl got that technology right because I swear they can hold it for a full 20 seconds.

    There has to be a less lazy design than just more hit points and invincible timegate shielding. Cryptic get in the think tank and figure something better out.

    Either they can't or the system is so horrible it doesn't allow for anything...either way the game is kinda screwed.
    Can't have a honest conversation because of a white knight with power
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    valoreah wrote: »
    Describe it?
    Do the research yourself. The information is readily available to you.
    Not really. While I could easily do a web search for the phrase you used, doing so does not offer any insights as to what you were thinking when you used the phrase.
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  • equinox976equinox976 Member Posts: 2,305 Arc User
    rjd66 wrote: »
    Yes the new STF.

    We have seen the Voth use this, now the Na,kuhl. Who will it be next.

    I am not a min/max player - and have just chosen random skills under the new system - and yet Na'Kuhl in both the new episode and the new que pop like soap bubbles.

    I think you may be doing something wrong.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    equinox976 wrote: »
    rjd66 wrote: »
    Yes the new STF.

    We have seen the Voth use this, now the Na,kuhl. Who will it be next.

    I am not a min/max player - and have just chosen random skills under the new system - and yet Na'Kuhl in both the new episode and the new que pop like soap bubbles.

    I think you may be doing something wrong.

    Yes. Not shooting the duplicates. :p

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • semalda226semalda226 Member Posts: 1,994 Arc User
    edited April 2016
    But what if you're like me and fly a ship that doesn't shoot?
    tumblr_mxl2nyOKII1rizambo1_500.png

  • crypticrockcrypticrock Member Posts: 120 Cryptic Developer
    lucho80 wrote: »
    While I applaud Cryptic on finding a new way to make NPCs more challenging, they could have made it even more annoying by making the duplicates invisible to FAW. >:)

    I'm cruel. I'm not THAT cruel.
  • semalda226semalda226 Member Posts: 1,994 Arc User
    edited April 2016
    @crypticrock But would you be willing to make Na'Kuhl ships.with a powerful FBP? We need enemies that can't be face rolled soo easily by faceplanting the spacebar
    tumblr_mxl2nyOKII1rizambo1_500.png

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  • nightkennightken Member Posts: 2,824 Arc User
    valoreah wrote: »
    Not really. While I could easily do a web search for the phrase you used, doing so does not offer any insights as to what you were thinking when you used the phrase.

    Again, look at what AI software and software like Massive is capable of handling and how it works from the various media out there on it.

    This isn't new. Software like Massive has been around for a while. Actually IIRC Massive was developed for CGI crowd generation for the Lord of the Rings trilogy.


    didn't the orcs say TRIBBLE it and try to run away at one point... I don;t think that would go over well with so fans here.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • crypticrockcrypticrock Member Posts: 120 Cryptic Developer
    semalda226 wrote: »
    @crypticrock But would you be willing to make Na'Kuhl ships.with a powerful FBP? We need enemies that can't be face rolled soo easily by faceplanting the spacebar

    Oh, it's certainly something I thought of. When building enemies, I prefer to build out around a couple different themes with abilities which synergize well with each other. I didn't want to overload the group.
  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    lucho80 wrote: »
    While I applaud Cryptic on finding a new way to make NPCs more challenging, they could have made it even more annoying by making the duplicates invisible to FAW. >:)

    I'm cruel. I'm not THAT cruel.

    Since they've got the Romulan tricks, can you throw some singularity projectors in there to really mess with people? :)
    Fate - protects fools, small children, and ships named Enterprise Will Riker

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  • nightkennightken Member Posts: 2,824 Arc User
    lucho80 wrote: »
    While I applaud Cryptic on finding a new way to make NPCs more challenging, they could have made it even more annoying by making the duplicates invisible to FAW. >:)

    I'm cruel. I'm not THAT cruel.

    Since they've got the Romulan tricks, can you throw some singularity projectors in there to really mess with people? :)

    no, no, no, Quantum Absorption plus Hazard Emitters... :p

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • crypticrockcrypticrock Member Posts: 120 Cryptic Developer
    nightken wrote: »
    lucho80 wrote: »
    While I applaud Cryptic on finding a new way to make NPCs more challenging, they could have made it even more annoying by making the duplicates invisible to FAW. >:)

    I'm cruel. I'm not THAT cruel.

    Since they've got the Romulan tricks, can you throw some singularity projectors in there to really mess with people? :)

    no, no, no, Quantum Absorption plus Hazard Emitters... :p

    I figure I'll just give them a 360-degree Thalaron Pulse and call it a day. Sound good? :)
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