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Super duper fantastic invincible shielding on NPC's

So they sell us more power and the best they can come up with to combat that aspect of the game in STF's is to have NPC's with super invincible shielding. And let me tell you the Na'kuhl got that technology right because I swear they can hold it for a full 20 seconds.

There has to be a less lazy design than just more hit points and invincible timegate shielding. Cryptic get in the think tank and figure something better out.
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    gulremalgulremal Member Posts: 153 Arc User
    Or maybe you are shooting at their sci vessel that popped it's double and it's invincible until the double is dead?
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    farranorfarranor Member Posts: 559 Arc User
    I'm not clear on your complaint. Is it that the new Na'kuhl-themed space STF (I didn't even know there was one) has boss NPCs with shielding that never goes down, just like every new boss NPC? Or something else?
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    rjd66rjd66 Member Posts: 89 Arc User
    Yea that's prob it but I think I have seen other Na'kuhl ships use it also,I could be wrong.

    Point being is I do not want this to be a trend or the norm in STO,But that is just my opinion.

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    rjd66rjd66 Member Posts: 89 Arc User
    Yes the new STF.

    We have seen the Voth use this, now the Na,kuhl. Who will it be next.

    I understand the system in the new Na'kuhl STF you have to kill the split ship before the INVINCIBLE SHIELDING goes down and some people might think this system of game play is fun but I just don't. Once again just my opinion that anything invincible is just lazy game design. There has to be new and better ways for NPS's to combat the high dps.
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    nightkennightken Member Posts: 2,824 Arc User
    rjd66 wrote: »
    Yes the new STF.

    We have seen the Voth use this, now the Na,kuhl. Who will it be next.

    I understand the system in the new Na'kuhl STF you have to kill the split ship before the INVINCIBLE SHIELDING goes down and some people might think this system of game play is fun but I just don't. Once again just my opinion that anything invincible is just lazy game design. There has to be new and better ways for NPS's to combat the high dps.

    not without making it so you have to have have insane dps... or, in some people's mind worse, actual skill.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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    seriousdaveseriousdave Member Posts: 2,777 Arc User
    Oooohh did cryptic mess with you mindless faw spam?

    Srly though, get over it. It's a nice change that some enemies actually require to think at all to beat them.
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    farranorfarranor Member Posts: 559 Arc User
    If you see "Immune" while fighting the Na'kuhl, you're shooting the wrong ship.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    Oooohh did cryptic mess with you mindless faw spam?

    Srly though, get over it. It's a nice change that some enemies actually require to think at all to beat them.

    Using BFAW doesn't even need adjustment as you continue to shoot all ships regardless, so you don't even have to switch targets pig-2.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    gulremalgulremal Member Posts: 153 Arc User
    angrytarg wrote: »
    Oooohh did cryptic mess with you mindless faw spam?

    Srly though, get over it. It's a nice change that some enemies actually require to think at all to beat them.

    Using BFAW doesn't even need adjustment as you continue to shoot all ships regardless, so you don't even have to switch targets pig-2.gif​​

    Indeed, they need to add Feedback Pulse to those science vessels in addition to the already existing abilities. Heck, most NPC science vessels should have FBF as default skill, if nothing to make people start thinking a bit. Or actually make use of those heal skills they almost never use in single player missions.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    gulremal wrote: »

    Indeed, they need to add Feedback Pulse to those science vessels in addition to the already existing abilities. Heck, most NPC science vessels should have FBF as default skill, if nothing to make people start thinking a bit. Or actually make use of those heal skills they almost never use in single player missions.

    One player on the forums had a nice idea of 'feedback-pulse mines' being added to some enemies, causing blind FAW use to hit those mines. That's a nice idea in my opinion.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    gulremalgulremal Member Posts: 153 Arc User
    angrytarg wrote: »

    One player on the forums had a nice idea of 'feedback-pulse mines' being added to some enemies, causing blind FAW use to hit those mines. That's a nice idea in my opinion.​​

    We already have that thing man. It's called Aceton Assimilator :)
    I see no reason why NPC couldn't use it. Just imagine the rivers of QQ...

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    angrytargangrytarg Member Posts: 11,001 Arc User
    gulremal wrote: »
    We already have that thing man. It's called Aceton Assimilator :)
    I see no reason why NPC couldn't use it. Just imagine the rivers of QQ...

    I thnk this popped up in the other thread as well. The Aceton Assimilator is something completely different pig-2.gif It's an (almost) immune-to-energy-damage entity that creates an AoE DoT and energy drain. Those feedback mines would be mines that upon hit by energy damage would create a FBP causing exotic damage relative to the damage dealt by the attack. It works differently.

    The Aceton Assimilator isn't an incentive to check your fire, just to switch to it to hit it with a torp or exotic damage. If feedback mines would be dropped it would mean stop shooting FAW for a second to have someone clear out the mines with exotic/torps or for the team to support the FAW boat with TSS, ES and healing.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    dalolorndalolorn Member Posts: 3,655 Arc User
    gulremal wrote: »
    angrytarg wrote: »

    One player on the forums had a nice idea of 'feedback-pulse mines' being added to some enemies, causing blind FAW use to hit those mines. That's a nice idea in my opinion.​​

    We already have that thing man. It's called Aceton Assimilator :)
    I see no reason why NPC couldn't use it. Just imagine the rivers of QQ...

    Well, the Gorn ship that the AA comes with does have an NPC equivalent that uses it... and the Voth use Aceton Drones which release all that energy in one big blast. It's just that you don't tend to fight Gorn at endgame, and don't really have a need to fight that many Voth, either.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
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    gulremalgulremal Member Posts: 153 Arc User
    angrytarg wrote: »

    I thnk this popped up in the other thread as well. The Aceton Assimilator is something completely different pig-2.gif It's an (almost) immune-to-energy-damage entity that creates an AoE DoT and energy drain. Those feedback mines would be mines that upon hit by energy damage would create a FBP causing exotic damage relative to the damage dealt by the attack. It works differently.

    The Aceton Assimilator isn't an incentive to check your fire, just to switch to it to hit it with a torp or exotic damage. If feedback mines would be dropped it would mean stop shooting FAW for a second to have someone clear out the mines with exotic/torps or for the team to support the FAW boat with TSS, ES and healing.​​

    AA's AOE DoT is also exotic (radiation?) damage which can be adjusted if need be. Most FAW/spacebar builds are beam only. If we make those people use torps and exotics to clear the threat instead of FAW - mission accomplished? (at least partially)

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    angrytargangrytarg Member Posts: 11,001 Arc User
    gulremal wrote: »
    AA's AOE DoT is also exotic (radiation?) damage which can be adjusted if need be. Most FAW/spacebar builds are beam only. If we make those people use torps and exotics to clear the threat instead of FAW - mission accomplished? (at least partially)

    The difference is that the AAs don't actually hurt that much. Some NPCs have equivalents and those can be ignored fairly easily. The feedback mine would hurt quite a lot if you aren't prepared to deal with say 150% of the damage you deal. Of course a feedback min would be destroyed after a hit, so NPC capital ships could get two or three "mine layer" escorts that pepper the area with a four-mine-each drop. That would make you hold your FAW for a second using regular attacks until you cleared the mines with pets or some ability other than beam weapons. In theory I like the concept.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    At least 'Time and Tide' got us some introduction to the Na'kuhl mechanics with the temporal clone before throwing a fleet at us.
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    gulremal wrote: »
    Or maybe you are shooting at their sci vessel that popped it's double and it's invincible until the double is dead?

    ^^ Yes, that's very likely what he did. :) I realized it almost immediately, as my own super duper Alpha Strike kept the ship at full 100%, after which you pretty much know you need to pop something else first.
    3lsZz0w.jpg
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    questeriusquesterius Member Posts: 8,318 Arc User
    The Na’kuhl: Cryptic's attempt to learn the players the value of science.

    Long story short: if an opponent uses science tricks then use your head and science as well instead of space bar smashing BFAW (and Torpedo spread spam).
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    questerius wrote: »
    The Na’kuhl: Cryptic's attempt to learn the players the value of science.

    Long story short: if an opponent uses science tricks then use your head and science as well instead of space bar smashing BFAW (and Torpedo spread spam).

    BFAW and TS are still perfectly valid mashes that destroy the clones.
    This is my Risian Corvette. There are many like it, but this one is mine.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    valoreah wrote: »
    This is how Cryptic creates "challenge" in their games. "Challenge" to Cryptic = uber HP, uber spike damage and nigh invulnerability.

    How would you create the "challenge"? Would it still be puggable? Would it be very convulated scenario or straight forward?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    chipg7chipg7 Member Posts: 1,577 Arc User
    Like most of the newer STFs, this isn't just a pop-in-and-pew-pew one. Those who think they can just run in and gun randomly to win, will be disappointed.
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    gradiigradii Member Posts: 2,824 Arc User
    Better question. Who's qualified to determine what "Challenge" is? it's not an objective value. It's different to everyone.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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    thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    valoreah wrote: »
    How would you create the "challenge"? Would it still be puggable? Would it be very convulated scenario or straight forward?

    Build an adaptive AI that learns and can counter what the players are doing. Look into what newer generation AI software like Massive is able to do.

    As long as they give (ground) tab targeting some of that AI.
    This is my Risian Corvette. There are many like it, but this one is mine.
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    gradiigradii Member Posts: 2,824 Arc User
    valoreah wrote: »
    How would you create the "challenge"? Would it still be puggable? Would it be very convulated scenario or straight forward?

    Build an adaptive AI that learns and can counter what the players are doing. Look into what newer generation AI software like Massive is able to do.

    Even early games like Zanac had a primitive form of this.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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    leemwatsonleemwatson Member Posts: 5,344 Arc User
    rjd66 wrote: »
    So they sell us more power and the best they can come up with to combat that aspect of the game in STF's is to have NPC's with super invincible shielding. And let me tell you the Na'kuhl got that technology right because I swear they can hold it for a full 20 seconds.

    There has to be a less lazy design than just more hit points and invincible timegate shielding. Cryptic get in the think tank and figure something better out.

    You seem to forget OP that players also have their own version of an 'invincible' shield in the Polarise Shields ability, so to be honest, this complaint doesn't stand.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    questeriusquesterius Member Posts: 8,318 Arc User
    questerius wrote: »
    The Na’kuhl: Cryptic's attempt to learn the players the value of science.

    Long story short: if an opponent uses science tricks then use your head and science as well instead of space bar smashing BFAW (and Torpedo spread spam).

    BFAW and TS are still perfectly valid mashes that destroy the clones.

    Nowhere near as effective as well executed space magic though.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • Options
    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    valoreah wrote: »
    How would you create the "challenge"? Would it still be puggable? Would it be very convulated scenario or straight forward?

    Build an adaptive AI that learns and can counter what the players are doing. Look into what newer generation AI software like Massive is able to do.
    What would this adaptive AI actually do, though? You're just throwing a fancy term at the problem, but not describing what the AI does.

    If someone comes with massive damage output at the AI, what does the AI do? Fly away? Didn't we have that with an Emergency Power to Engines buff that player hated? Erect an invulnerability shield? Oops, people hated that with the Voth. Subnuke your buffs? Ooops, people complain about that. Fly behind your main firing arc? Oops, BFAW Beam builds have no weak firearcs. Reflect your damage back to you? Oh, massive insane damage, people don't like that. They stun you? Ooops, how frustrating to be stunned all the time and unable to do anything.

    A better AI can make fancy stuff happen like NPCs trying to outmaneuver you and all that. But it still starts at the NPC being able to to survive the incoming damage for a while. And that will require tricks like "nigh invulnerability" or damage reflection. And if they aren't allowed to do that, the only challenge left is massive damage, basically.

    The Vaadwaur fight in a lot more interesting manner than, say, the KDF NPCs. The enemies seem to hunt you down, and alter mode between attack and flight. An they have a few powerful attacks that you best deal by maneuvering out of the well telegraphed attack area. But all that is meaningless if that attack wouldn't be very damaging, or if they don't survive a while.

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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