I'm NOT...and see the other threads if you are really a SCI player is a SLAP in the face. ENJOY
I dont understand the issue you are having..I run an exotic damage build and short of 2 abilities (Tykens epg dmg, and DRB by about 300 dmg per tic) everything else is HIGHER than it was.
Ive tested my speed build for my wells, and when specd (in tribble) like I was on Holo..I get about that same top end (around 160 impulse) with only a marginal reduction in damage resistance for Haz and Aux to Dam (those are made up literally in my higher damage rez with 1 point in armor)
I have to agree. For my main sci, I haven't found the new system to be a problem at all. I've found the new system might even be more sci-friendly, given that the toon has slightly more invested in sci than before, at way less of a trade-off.
For sci exotic and drain builds there has been a significant positive change with the skill revamp. Also I found shield tanking easier thanks to the new shield skills. Overall I'm happy as a sci captain in a sci ship. If someone is not finding this then it is possible they screwed up their skill tree. My build now is much better than before.
However I agree that the new revamp system is really harsh on anyone who hasn't already tested their build out on Tribble, to point of being unfair. You can't create a steep learning curve skill tree and then use that with a one-click purchase skill system.
As Trendy said when closing one of the complaint threads, the Devs did a lot of public discussion on this. I didn't test on Tribble, but I felt pretty confident in the system just going off of reading the news posts and the livestream. So whether it's Tribble or other means, there's more than enough to go on to learn the new system.
I don't understand how your tank is less tankier than before. I know my tank build is much tankier than before. As for science builds, all I know is drain builds got a nice buff with the update, not sure about other builds though, but then again I'm no expert on science, only engineering.
The only thing that the new system needs is a few more points, say 50 instead of 46. I could understand if they'd used 47 as that number appears a lot in the series and thus would have some justification. 46 is just not quite enough.
The only thing that the new system needs is a few more points, say 50 instead of 46. I could understand if they'd used 47 as that number appears a lot in the series and thus would have some justification. 46 is just not quite enough.
It is enough. If they'd added a few points, I would barely have to make any sacrifice and it'd be way too easy to select skills. Besides, you already get more skills compared to the old system. You can get more than 50% of the skills right now, which is slightly more than in the old system I think.
The only part that could use more points and an option to specialise in, would be the ground part of the tree since specialisation is no longer possible here.
I'm NOT...and see the other threads if you are really a SCI player is a SLAP in the face. ENJOY
I dont understand the issue you are having..I run an exotic damage build and short of 2 abilities (Tykens epg dmg, and DRB by about 300 dmg per tic) everything else is HIGHER than it was.
Ive tested my speed build for my wells, and when specd (in tribble) like I was on Holo..I get about that same top end (around 160 impulse) with only a marginal reduction in damage resistance for Haz and Aux to Dam (those are made up literally in my higher damage rez with 1 point in armor)
Why do you need high impulse speeds? If the ywould let use use full impulse in red alert (Like in that Sci fi show called "Star Trek") You would not even think about wasting skillpoints for faster engines.
Sci exotic build here and the new system shows a big improvement, in damage and survivability
Where? Where? Where? It does simply not! Ist weaker. You pop all the time! And you cant duplicate your old skill tree.
That is a lie.
You dont even have the recuirerd skilltree now.
Ehm, you do know that your defence increases if you're flying at higher speed, right? Perhaps that 's why you 'pop all the time'
I've found that my first attempt at respec with the new skill tree resulted in a more pure career path. I haven't used the free respec yet, but I was happy with the initial outcome. I may go back in tonight and see if there's a tweak or two that might make things better. One thing I noticed by just running Crystalline Catastrophe Advanced...I could sit right on top of the Crystalline Entity when it discharged and still not get blown to smithereens. And that having been said, after the respec, my shield and hull strength was less than it had been with the old system. Also, seems to me as if range and accuracy play a much bigger part now. Should be interesting.
Finaly a voice of reason! Maybe players got dumper with each generation too?
I see unfoundet hype all over the place. Nope. Science toons where allready good.
I have a couple and all worked fine before.
This is one of the reasons I stopped playing WoW, every single expansion they dumbed the game down more and more and with every expansion was a complete redesign of the skills and abilities. I got so sick of it I stopped playing, I think I may just only come on to STO when Ship / Dil events are on from now on.
People having problems please check that their traits are still slotted. Respecing removes all your space and starship traits for some bizarre reason. But seriously sci got a buff overall, I'm doing more damage and can shield tank better.
Sci exotic build here and the new system shows a big improvement, in damage and survivability
Where? Where? Where? It does simply not! Ist weaker. You pop all the time! And you cant duplicate your old skill tree.
That is a lie.
You dont even have the recuirerd skilltree now.
Then obviously you are doing something very wrong.
I have had no problem whatsoever replicating and even improving on three entirely different types of builds that are nothing alike, and they all perform better than before.
Shields especially are stronger than ever, provided you properly spec for them.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
As Trendy said when closing one of the complaint threads, the Devs did a lot of public discussion on this. I didn't test on Tribble, but I felt pretty confident in the system just going off of reading the news posts and the livestream. So whether it's Tribble or other means, there's more than enough to go on to learn the new system.
I disagree and this is from someone who spent a few weeks on Tribble testing the system which resulted in me already having optimised build for holodeck.
I'm NOT...and see the other threads if you are really a SCI player is a SLAP in the face. ENJOY
I dont understand the issue you are having..I run an exotic damage build and short of 2 abilities (Tykens epg dmg, and DRB by about 300 dmg per tic) everything else is HIGHER than it was.
Ive tested my speed build for my wells, and when specd (in tribble) like I was on Holo..I get about that same top end (around 160 impulse) with only a marginal reduction in damage resistance for Haz and Aux to Dam (those are made up literally in my higher damage rez with 1 point in armor)
Why do you need high impulse speeds? If the ywould let use use full impulse in red alert (Like in that Sci fi show called "Star Trek") You would not even think about wasting skillpoints for faster engines.
My speed build is for PVP and in PVE it helps with subwarp sheaths 15% armor pen ....Gotta catch those zippy escorts!
People having problems please check that their traits are still slotted. Respecing removes all your space and starship traits for some bizarre reason. But seriously sci got a buff overall, I'm doing more damage and can shield tank better.
I know it did this in tribble {removing of all traits)..But it didn't do that for me in Holodeck..hrmm..Glad to hear overal you got a sci buff
I am really disappointed About Space 46 max and Ground 10 max you would had thought by now especially Since LVL Cap went from 50 to 60 you would be able to obtain more skills. This was a mess trying to get all my 9 toons fixed for nothing. What was the point of having a tree Skill system when you can't climb up the tree only to be stuck in the middle forever. Please think about letting us obtain more Skill points in this game, 6 years of the same has been to long in this Skill area.
In all honesty when people complain about things and we are told the devs lack resources, why waste money on revamping the skill system?, it seems rather pointless. Its not like that will bring in any new players or any old players back for any real length of time.
People having problems please check that their traits are still slotted. Respecing removes all your space and starship traits for some bizarre reason. But seriously sci got a buff overall, I'm doing more damage and can shield tank better.
I know it did this in tribble {removing of all traits)..But it didn't do that for me in Holodeck..hrmm..Glad to hear overal you got a sci buff
I didn't use the skill respec because I knew exactly what build I wanted using Tribble, but someone in zone chat said this happened in Holodeck, so I presumed it came over from Tribble. Only problem I have is the overflow bug. For some reason I have a Dauntless ship in my overflow bag and I can't remove it, this is stopping me and others from opening reward boxes. My inventory is totally full because of this.
I am really disappointed About Space 46 max and Ground 10 max you would had thought by now especially Since LVL Cap went from 50 to 60 you would be able to obtain more skills. This was a mess trying to get all my 9 toons fixed for nothing. What was the point of having a tree Skill system when you can't climb up the tree only to be stuck in the middle forever. Please think about letting us obtain more Skill points in this game, 6 years of the same has been to long in this Skill area.
From what I 've seen so far, players are already much more powerful than 2 days ago. Allowing us to choose more skills would not be wise.
The current system is fine. There's enough choices to make things work, we really don't need to have what little restrictions we have, removed. Just PUG an ISA and you'll see what I mean. Things are being vaporised even faster than before. That may simply be because the most fanatic players jumped in the game immediately after the patch. But you already get more skills than before anyway, and there's brand new ones that allow us to use Boff abilities more often. You really don't want everyone to be able to select all those skills. Might as well give us an 'I win'-button right away.
Science captain here - I didn't lose much. Power levels seem to be on the low side and that bothers me a bit, but I have to see how it actually affects me in combat. The actual damage made by exotic abilities and my torps also remains to be seen after the patch, but on the first glance they look ok (besides Tyken's Rift, I still think its damage needs a boost). Also, I probably lost a bit on the survivability side, but that's only because I chose to put more points into damage related skills and I hope see a damage increase, too.
All in all - although I was very sceptical at the beginning, the skilltree itself looks fine and it's easier to understand what every point actually gives you.
Forcing players into one skilltree and locking out the experimentation with the paywall, also not being able to choose skills before actually locking them in place are bothering me. But those are implementation problems, rather than problems with the skills themselves, and should be possible to add - hopefully it's what they do in the near future.
I do not care much about the skill system because the effects are all so tiny.
But as a defensive player who is only playing Sci and Engi characters I'm now using the exact same skill build for my Sci and Engi. There is no need for me and also no significant possibility to make different builds.
One of the things i hate about the skill tree lol
after a few hours of looking at the skill tree
trying to get to the ultimate. But i gave up and
went my own way. I just can't sacrifice 40% of my
skill tree for the ultimate. i will probably be the only
one that doesn't care about that ultmate ability.
One of the things i hate about the skill tree lol
after a few hours of looking at the skill tree
trying to get to the ultimate. But i gave up and
went my own way. I just can't sacrifice 40% of my
skill tree for the ultimate. i will probably be the only
one that doesn't care about that ultmate ability.
Comments
I have to agree. For my main sci, I haven't found the new system to be a problem at all. I've found the new system might even be more sci-friendly, given that the toon has slightly more invested in sci than before, at way less of a trade-off.
As Trendy said when closing one of the complaint threads, the Devs did a lot of public discussion on this. I didn't test on Tribble, but I felt pretty confident in the system just going off of reading the news posts and the livestream. So whether it's Tribble or other means, there's more than enough to go on to learn the new system.
It is enough. If they'd added a few points, I would barely have to make any sacrifice and it'd be way too easy to select skills. Besides, you already get more skills compared to the old system. You can get more than 50% of the skills right now, which is slightly more than in the old system I think.
The only part that could use more points and an option to specialise in, would be the ground part of the tree since specialisation is no longer possible here.
Ehm, you do know that your defence increases if you're flying at higher speed, right? Perhaps that 's why you 'pop all the time'
Complete new design on skill tree the reskill should have been unlimited free use for 1 week period after update.
This is one of the reasons I stopped playing WoW, every single expansion they dumbed the game down more and more and with every expansion was a complete redesign of the skills and abilities. I got so sick of it I stopped playing, I think I may just only come on to STO when Ship / Dil events are on from now on.
Then obviously you are doing something very wrong.
I have had no problem whatsoever replicating and even improving on three entirely different types of builds that are nothing alike, and they all perform better than before.
Shields especially are stronger than ever, provided you properly spec for them.
I disagree and this is from someone who spent a few weeks on Tribble testing the system which resulted in me already having optimised build for holodeck.
My speed build is for PVP and in PVE it helps with subwarp sheaths 15% armor pen ....Gotta catch those zippy escorts!
Rouge Sto Wiki Editor.
I know it did this in tribble {removing of all traits)..But it didn't do that for me in Holodeck..hrmm..Glad to hear overal you got a sci buff
Rouge Sto Wiki Editor.
I didn't use the skill respec because I knew exactly what build I wanted using Tribble, but someone in zone chat said this happened in Holodeck, so I presumed it came over from Tribble. Only problem I have is the overflow bug. For some reason I have a Dauntless ship in my overflow bag and I can't remove it, this is stopping me and others from opening reward boxes. My inventory is totally full because of this.
From what I 've seen so far, players are already much more powerful than 2 days ago. Allowing us to choose more skills would not be wise.
The current system is fine. There's enough choices to make things work, we really don't need to have what little restrictions we have, removed. Just PUG an ISA and you'll see what I mean. Things are being vaporised even faster than before. That may simply be because the most fanatic players jumped in the game immediately after the patch. But you already get more skills than before anyway, and there's brand new ones that allow us to use Boff abilities more often. You really don't want everyone to be able to select all those skills. Might as well give us an 'I win'-button right away.
All in all - although I was very sceptical at the beginning, the skilltree itself looks fine and it's easier to understand what every point actually gives you.
Forcing players into one skilltree and locking out the experimentation with the paywall, also not being able to choose skills before actually locking them in place are bothering me. But those are implementation problems, rather than problems with the skills themselves, and should be possible to add - hopefully it's what they do in the near future.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
But as a defensive player who is only playing Sci and Engi characters I'm now using the exact same skill build for my Sci and Engi. There is no need for me and also no significant possibility to make different builds.
after a few hours of looking at the skill tree
trying to get to the ultimate. But i gave up and
went my own way. I just can't sacrifice 40% of my
skill tree for the ultimate. i will probably be the only
one that doesn't care about that ultmate ability.
Generally, ultimates are not worth it.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.