Change the T6 Defiant's warhead console into a unique weapon: Dual Quantum Torpedo Launchers which fire simultaneously just like the show shows.
Or...
Make unique shuttle bridge/interiors.
Or...
Allow the Ferengi bridge to display Latinum Trophies you have acquired.
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
I'd like to see shield, engine and deflector animations and skins selectable in the starship tailor.
I'd like to see more options to decorate my ship interiour...and possibly something to do inside my ship too. (admirality system from my office desk maybe?)
I'd like to see more options to decorate my ship interiour...and possibly something to do inside my ship too.
==SHAZAM!==
Cryptic discovers that an obscure part of their contact allows them to use the Xenomorphs from ALIEN. Now you have something to do inside your ship (kill or be killed by it through the Jefferies Tubes) and a way to decorate your ship interior (with your blood and entrails).
hey, that would make a good halloween mission...better than that POS and completely UNscary hearts and minds for the zillionth time
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Here's an idea for a Genie Wish: Parallel storylines.
Instead of every character (of the same faction) playing the exact same missions (as is the case with the current "single-player MMO" model)... decisions made in one mission will lock or unlock possible future missions, giving each PC a unique history with his/her own point-of-view different from every other PC... while the overall universe-wide story remains internally consistent, character development becomes independent for each Captain.
In doing so, Cryptic's sale of additional character slots explodes as players create more and more new characters to experience all the different possible combinations of missions and new points-of-view.
Here's an idea for a Genie Wish: Parallel storylines.
Instead of every character (of the same faction) playing the exact same missions (as is the case with the current "single-player MMO" model)... decisions made in one mission will lock or unlock possible future missions, giving each PC a unique history with his/her own point-of-view different from every other PC... while the overall universe-wide story remains internally consistent, character development becomes independent for each Captain.
In doing so, Cryptic's sale of additional character slots explodes as players create more and more new characters to experience all the different possible combinations of missions and new points-of-view.
Another one I would, personally, like to see... but know it wouldn't be very popular: Progressive Promotions: No more instant-Captain
jjTrek has quite a number of things which I don't like... from the absence of Kirk's brother to the Spock-Uhura relationship to the Enterprise being three times too large and being built in the wrong decade and in the wrong city...
Most of these I can overlook under the hand-wave of "Nero's incursion"...
But Kirk going from (ungraduated) cadet to First Officer, to Captain in under 5 pages of script by fiat a la PikeTOTALLY destroyed my suspension of disbelief. Maybe it's because of my R/W military background... but this one thing alone, more than any other, made me hate Trek09. And STO does the exact same thing.
So... my next (admittedly unpopular) Genie Wish is:
* When your brand new Level 0-Cadet character completes his Tutorial training cruise, he is promoted to Ensign, and assigned to the U.S.S. Miranda-class-T1-starter-ship as an <insert rank & career appropriate position here>.
* Upon reaching level 10 and promotion to Lt., he is then transferred to the U.S.S. Tier-2-ship-of-your-choice as a <insert career title here> Officer.
* At Level 20/LtC, he is again transferred to the U.S.S. Tier-3-Ship as Chief of <Career>.
* Level 30/Cmdr, he is transferred to the U.S.S. Tier-4-Ship as First Officer.
* and finally, at Lv40/Capt, he gets his very own ship to command for the first time.
Game play would be unaffected. You (the player) would still control the movement of the ship in space... your Character would still be leading all away teams. The only difference would be story-wise via dialogue: a more believable rank progression and your ship's Captain (up to level 39) would give you your missions instead of the various NPC contacts.
At level 40, Everything continues as it currently is, with external contacts and mission-givers.
This could also expand on the career options--add a "focus" which provides an initial passive bonus to the default career traits depending on the focus chosen at creation (ensuring diversity of skills).
As a possible example:
Tactical Career: choose between Security focus or Flight Control focus
* Ens: Security Guard / Helm Officer
* Lt: Security Officer / Tactical Officer
* LtC: Chief of Security /Chief Tactical Officer
* Cmdr: First Officer
* Capt+: Captain
Engineering Career: choose between Engineering focus or Operations focus
* Ens: Maintenance Engineer / Operations Technician
* Lt: Engineering Officer / Operations Officer
* LtC: Chief Engineer / Chief of Operations
* Cmdr: First Officer
* Capt+: Captain
Science Career: choose between Research focus or Medical focus
* Ens: Research Technician / Field Medic
* Lt: Science Officer / Doctor
* LtC: Chief Science Officer / Chief Medical Officer
* Cmdr: First Officer
* Capt+: Captain
If I had one "genie" wish, I'd want ALL the options open in the Tailor, no matter what faction!! If I wanna wear a Formal necklace with a Starfleet top and a Romulan skirt, I could! (You can't do that right now btw, the Formal necklace is stubborn ~-~º(-v -')º~-~ )
I am the one, the ORIGINAL/Official Sailor Moon of STO! ~-~º(^v~)ºv~-~
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
New genie wish! BOWS. I want bows. Not bows and arrows, I mean lovely bows on my outfits! And more accessories and glove options too!....Basically, I want more accessory options in the Tailor! ~-~º(^v^')ºv~-~
I am the one, the ORIGINAL/Official Sailor Moon of STO! ~-~º(^v~)ºv~-~
Ability to live within our ships. To increase the immersion of the game.
One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
But wouldn't the Party Line want Mirror Risa to be moved into the Bajor System so that it can accomplish its 'good deeds' for the Exalted Race in a more efficient manner?
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
But wouldn't the Party Line want Mirror Risa to be moved into the Bajor System so that it can accomplish its 'good deeds' for the Exalted Race in a more efficient manner?
The upside of camps and extermination booths, they're for all factions.
Comments
Genie: :::Shazam!:::
Genie: Now every queue is filled with level 50 newbs with out-of-the-box ships with Mk I gear and no BOFFs!
...dammit.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Make it so.
Or...
Make unique shuttle bridge/interiors.
Or...
Allow the Ferengi bridge to display Latinum Trophies you have acquired.
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
Aww, you didn't corrupt my wishes.
I'd like to see more options to decorate my ship interiour...and possibly something to do inside my ship too. (admirality system from my office desk maybe?)
::SHAZAM!!::
Drunk Genie : Ok your definat now fires
Dual Quantum Ferengis
you get
A unique torpedo brige/interiors
and
A life sized latinum shuttle trophy now is displayed on your ferengi bridge onbaord your defiant.
hey, that would make a good halloween mission...better than that POS and completely UNscary hearts and minds for the zillionth time
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Parallel storylines.
Instead of every character (of the same faction) playing the exact same missions (as is the case with the current "single-player MMO" model)... decisions made in one mission will lock or unlock possible future missions, giving each PC a unique history with his/her own point-of-view different from every other PC... while the overall universe-wide story remains internally consistent, character development becomes independent for each Captain.
In doing so, Cryptic's sale of additional character slots explodes as players create more and more new characters to experience all the different possible combinations of missions and new points-of-view.
That's... that's actually really good.
Progressive Promotions: No more instant-Captain
jjTrek has quite a number of things which I don't like... from the absence of Kirk's brother to the Spock-Uhura relationship to the Enterprise being three times too large and being built in the wrong decade and in the wrong city...
Most of these I can overlook under the hand-wave of "Nero's incursion"...
But Kirk going from (ungraduated) cadet to First Officer, to Captain in under 5 pages of script by fiat a la Pike TOTALLY destroyed my suspension of disbelief. Maybe it's because of my R/W military background... but this one thing alone, more than any other, made me hate Trek09. And STO does the exact same thing.
So... my next (admittedly unpopular) Genie Wish is:
* When your brand new Level 0-Cadet character completes his Tutorial training cruise, he is promoted to Ensign, and assigned to the U.S.S. Miranda-class-T1-starter-ship as an <insert rank & career appropriate position here>.
* Upon reaching level 10 and promotion to Lt., he is then transferred to the U.S.S. Tier-2-ship-of-your-choice as a <insert career title here> Officer.
* At Level 20/LtC, he is again transferred to the U.S.S. Tier-3-Ship as Chief of <Career>.
* Level 30/Cmdr, he is transferred to the U.S.S. Tier-4-Ship as First Officer.
* and finally, at Lv40/Capt, he gets his very own ship to command for the first time.
Game play would be unaffected. You (the player) would still control the movement of the ship in space... your Character would still be leading all away teams. The only difference would be story-wise via dialogue: a more believable rank progression and your ship's Captain (up to level 39) would give you your missions instead of the various NPC contacts.
At level 40, Everything continues as it currently is, with external contacts and mission-givers.
This could also expand on the career options--add a "focus" which provides an initial passive bonus to the default career traits depending on the focus chosen at creation (ensuring diversity of skills).
As a possible example:
Tactical Career: choose between Security focus or Flight Control focus
* Ens: Security Guard / Helm Officer
* Lt: Security Officer / Tactical Officer
* LtC: Chief of Security /Chief Tactical Officer
* Cmdr: First Officer
* Capt+: Captain
Engineering Career: choose between Engineering focus or Operations focus
* Ens: Maintenance Engineer / Operations Technician
* Lt: Engineering Officer / Operations Officer
* LtC: Chief Engineer / Chief of Operations
* Cmdr: First Officer
* Capt+: Captain
Science Career: choose between Research focus or Medical focus
* Ens: Research Technician / Field Medic
* Lt: Science Officer / Doctor
* LtC: Chief Science Officer / Chief Medical Officer
* Cmdr: First Officer
* Capt+: Captain
I am the one, the ORIGINAL/Official Sailor Moon of STO! ~-~º(^v~)ºv~-~
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
I am the one, the ORIGINAL/Official Sailor Moon of STO! ~-~º(^v~)ºv~-~
Well, you can make some good looking apparel if you're not afraid of experimenting or mixing-matching some rags...
*finger on monkey's paw curls up*
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The upside of camps and extermination booths, they're for all factions.