The previous thread was getting a bit unwieldy, and contained a lot of feedback that was either no longer applicable, or has been addressed.
So let's start anew! This thread is meant to contain feedback on the System based on its status as of the 3/2/16 Tribble Patch, and moving forward.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
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do we keep that the way it is ?
Are the developers have something in mind for that ?
just FYI: i am mostly intressted in the old "Sensor" stat
( by the way on my other computer i am unable to access the forum )
( " Currently under Maintanace " is the only thing i get )
edit: "see something say something"
found a +30 Flow Capacitator on the Stormbound Mission Reward Engine
And the forums have been really wonky all day.
I think ARC 3.0 is causing more than a few glitches/hiccups.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
If you believe they need to be adjusted for balance sake I can live with that but ~40% is pretty heavy handed especially considering the skill and expense to acquire and use them effectively. Tractor beam repulsors is particularly troubling because it forms the cornerstone of many science builds.
Also i believe the AOE cloud from the particle emission plasma Torpedo is not currently being affected by EPG skill. I'm uncertain if this is intended or a bug so I'll post it here for now.
Here's the numbers I ran with all my basic buffs and traits running on holodeck and tribble.
Holodeck
409 Particle Generator
DRB3: 3667.4
TBR2: 3523
GW1: 1433.9
SV1: 2768.1
Tribble
410 Particle Generator
DRB3: 2197.6
TBR2: 2446.3
GW1: 1842.3
SV1: 3556.5
As you can see, Subspace Vortex and Gravity well are performing quite admirably, while Tractor Beam Repulsors and Destabilizing Resonance beam are still hurting big time.
i'd check myself since i have a character with the cannon already on tribble, but i won't be able to get on for another several hours
i'd say the fact that it currently scales with partigens on holodeck is the bug, because exotic is supposed to be any non-basic (i.e. phaser, antiproton, proton, electric, etc.) damage NOT dealt through a weapon activation
although...technically, it isn't the weapon activation causing the damage, it's the entity SPAWNED by the weapon, so maybe it is supposed to scale with exotic and just got broken
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Cryptic - Lead Systems Designer
"Play smart!"
I was for the first time able to Rack up 10 Stacks, which boosted me to 120,000+ HP. Which I liked.
Even more so, I'm happy with the Amount of Effort I needed to achieve that. I ran The Brathra System Patrol on Elite. I was about 5 Minutes in before I really hit 10 Stacks. Now this is with 0 +threat Consoles, and without Attract Fire Active, which seems very balanced to me. IMHO no player should be getting 10 Stacks in say an ISA, unless they are pulling INSANE Agro . I want it to take a long period of Prolonged Combat before you receive such a large boost to HP, and this succeeds in doing so.
So I want to ask Though, as I got mixed messages. Todays Patch Notes said this was changed to checking Every 1 Second, instead of 2.
Am I correct to assume that it is Checking Every 1 Second, but only Applying Every 2 Seconds?
When before it was Checking AND Applying Every 2 Seconds, which greatly diminished the amount of Procs.
Am I understanding this right? because if the Apply rate was changed than the Tooltip needs to be updated, but I think I'm getting this right.
Nope!
It checks every 1sec. If you are damaged within that 1sec timeframe, it rolls its 20% chance to proc. If that chance is successful, it applies a stack of the triggered effect. If it is not successful, it won't check again until the next 1sec timeframe arrives.
Cryptic - Lead Systems Designer
"Play smart!"
Okay, then the Tooltip could use an update. As it still say 2 Seconds, which caused my confusion.
Completely unrelated, but Fleet Support III doesn't have a Tooltip.
Do you have the Command Frequency starship trait slotted? Do you have access to it?
Cryptic - Lead Systems Designer
"Play smart!"
Unlocked, Not Active.
Active are Emergency Weapon Cycle, Reciprocity, Supremacy, All Hands on Deck, Improved Feedback Pulse.
Control powers that tied to countermeasure will probably require some of those few PvP players that had sci boats that spammed stuff like scramble sensors. Frankly, I know no one who uses any subspace decompliler skill, although I do frequently use target subsystems for the drain aspect. The disable part was just more of a short bonus I was glad to get sometimes.
HOLODECK
Flow Capacitor skill - 480
Tykens Rift - 9.9, 13.2, 16.4
Energy Siphon - 52.2, 69.6, 87
Charged Particle Burst - 4950, 6600, 8200
Tachyon Beam - 1300, 1650, 2000
Subsystem Targeting - 81.6, 108.8, 136
Plasmonic Leech - 5.8 per pulse
Aceton Assimilator - 51 per pulse
Breen Energy Siphon - 70
Polaron Proc - 85
Tetryon Proc - 1200
Neutronic Torpedo - 51
Quantum Phase Torpedo - 5600 on normal and 33600 on TS3
TRIBBLE
Drain expertise skill - 580
Tykens Rift - 17.6, 23.4, 29.2
Energy Siphon - 52.7, 70.3, 87.9
Charged Particle Burst - 5250, 7000, 8700
Tachyon Beam - 2200, 2800, 3500
Viral Matrix - 19.5, 27.3, 35.2
Target Subsystem - 93.8, 125, 156.3
Plasmonic Leech - 5.9 per pulse
Aceton Assimilator - 58.6
Breen Energy Siphon - 68.7
Polaron Proc - 97.7
Tetryon Proc - 1400
Neutronic Torpedo - 58.6
Quantum Phase Torpedo - 6400 on normal and 38000 on TS3
I do not have the Apex Lobi set 2-piece for another +17.8 nor did I use a fleet boost for +10 or Inspirational leader, otherwise this is the max possible in both systems.
So while everything looks pretty much the same and Tykens Rift and Tachyon Beam currently have a Wicked boost I'd like Borticus to please remember that all of the equipment I used to get from 480 to 580 was Lobi and reputation based, neither of which are easily available to everyone. In short it was very expensive and took a lot of lube to cram all the neccesary pieces into my ship (figuratively speaking) to achieve the exact same results as before. Just pointing that out is all.
Also the readiness skill's tool tips aren't showing the improved values and the tool tips for drain infections don't change no matter how much EPG I stack so I'll assume that's just a display bug.
While we are at it could you buff the Tetryon proc significantly? It's always sucked hard even with high flowcaps i mean the polaron proc can pretty much shut down most NPC'S for me but the Tetryon proc just sucks and has since the very beginning. If you could increase its base drain 5-10x it would become much more useful though still not the best. Charged Particle Burst could also use a 50-100% buff to become useful because it takes extreme skill and pilotting to use effectively.
Edit: Added Polaron and Tetryon weapon procs as well as target subsystem abilities.
and damn, the QPT, TR and TB got a nice boost, and AA and CPB got a decent one
also, what about the drains on subsystem targeting?
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Note to self: Start using doffed viral matrix combined with energy siphon doff.
If you could post the stat difference on the Palisaide console and Quantum Phase set bonuses I think we will have everything down.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
There is no such thing as "Subsystem Disable." It is either one or the other:
Subsystem Offline
- Reduces the available power in the targeted subsystem to zero. Powers which rely on that subsystem cannot be activated.
- Improved / Resisted by Drain Expertise
Disable
- All powers (or a defined sub-set, if the power says so) cannot be activated.
- Improved / Resisted by Control Expertise
Cryptic - Lead Systems Designer
"Play smart!"
Thanks!
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
1) It seems impossible to have the same hull and shields on tribble while keeping all the same other abilities I have on holodeck. I saw a 5000 hull decrease and 1000 shield decrease. Now I could get those up by going all in on the increase max hull/shields but then I'd have to lose other abilities I had. This seems somewhat on purpose but I basically lost a whole 10% of my hull strength with no visible way to get it back that i can tell and same with shields.
2) hull regeneration and shield regeneration. Shield regeneration seems to always be higher on tribble than holodeck but hull regeneration is drastically decreased, even fully speced it wasn't as high as holodeck.
3) power levels. Even with all of the points spent in power level increases I don't see it possible to get my same base power levels on tribble. That being said they're all only 1-3 off so it's not that bad but just figured I'd bring it up.
As I said, a lot of this might be as intended but I wanted to bring it up just in case.
Lucho, I have the skills trained but don't use them. Being PvE, NPCs don't really give a good idea when they shoot at each other as they don't much damage each other. I have not used anything like that since I stopped PvP (and that has been a very long time plus I was never much good at it.) I'll scramble them the next loop around Tau Dewa and see what happens.
EDIT: I worked. They shot at each other. 10 foes for 16.2 seconds. It's a good distraction from yourself but they didn't do much to each other. It's much better when a player FAWs his teammates.