test content
What is the Arc Client?
Install Arc

Cant we nerf BFAW?

1568101115

Comments

  • divvydavedivvydave Member Posts: 184 Arc User
    coldnapalm wrote: »
    Okay...quote system being silly again...

    @potencethe1st and people wonder why other people hate the DPS league. Seriously, people like you is why people like me love to make fun of the DPS league and your attitude. Like for some reason you all are superior. Never mind that I can make a 100k ship if I want. Hell, I fly with some of the people who use to be the top of your league (or are...not sure which one you are in) and do quite well according to them. And yes, I could stand to see people like you and your league suffer a bit more...not because I have anything against DPS chasing...I have something against the your tone, and the way to look down on others...and that tone that your league is kinda full of.

    Amen to that
  • e30erneste30ernest Member Posts: 1,794 Arc User
    coldnapalm wrote: »
    @potencethe1st and people wonder why other people hate the DPS league. Seriously, people like you is why people like me love to make fun of the DPS league and your attitude. Like for some reason you all are superior. Never mind that I can make a 100k ship if I want. Hell, I fly with some of the people who use to be the top of your league (or are...not sure which one you are in) and do quite well according to them. And yes, I could stand to see people like you and your league suffer a bit more...not because I have anything against DPS chasing...I have something against the your tone, and the way to look down on others...and that tone that your league is kinda full of.

    So you call out this guy for being a DPS'er that looks down on others...
    coldnapalm wrote: »
    And 1 million dil?!? Dude, my cannon ship has less spent (by a fair margin...around 300k) on it then that and it pulls near 30k DPS. My beam boat has like 1/4 what I spent on my cannon ship (because I find cannon ships more fun) and it does 45k DPS. And my cannon ship has more tact boff slots, more tact consoles, more everything DPS. My faeht with DBB and BFAW with about as much spent on the beam boat does almost 60k DPS. At 1/4 the price. As far as EC goes...It's around a 100 mil per beam ship. I did have to spent a TRIBBLE ton of fleet creds tho. So yeah...there is something wrong with either your build or your piloting if you spent that much resources and can only pull 23k.

    Then tell this guy how much more awesome you are? :dizzy:

    Maybe I got the tone wrong... Sometimes that gets lost in the text. :smiley:
  • tempus64tempus64 Member Posts: 806 Arc User
    coldnapalm wrote: »
    Yes fresh 50...or now a 60 WILL have problems getting all the stuff I mentioned...which is why I gave it 6 MONTHS. Did it take you 6 months to get to 60? Unless you are a super casual who completes a mission every few days, this should not be the case (and it is assumed we are leaving that playerbase out of a balance discussion anyways...things balanced for them will definately be not balanced for everyone else...just like things balanced for the top DPS league players will not be balanced for everyone else). So yeah, saying I had problems with end game content JUST as I reached cap...well DUH. You are suppose to or it won't be much of a challenge when you get the end game GEAR.

    And 1 million dil?!? Dude, my cannon ship has less spent (by a fair margin...around 300k) on it then that and it pulls near 30k DPS. My beam boat has like 1/4 what I spent on my cannon ship (because I find cannon ships more fun) and it does 45k DPS. And my cannon ship has more tact boff slots, more tact consoles, more everything DPS. My faeht with DBB and BFAW with about as much spent on the beam boat does almost 60k DPS. At 1/4 the price. As far as EC goes...It's around a 100 mil per beam ship. I did have to spent a TRIBBLE ton of fleet creds tho. So yeah...there is something wrong with either your build or your piloting if you spent that much resources and can only pull 23k.

    Since you clearly didn't read or comprehend what I said (something you seem to do in most responses to people in here), turned it to insults (something else you seem to do when others don't agree with you) since you obviously can't answer the question in any logical manner, I'd say nothing you have to say of any value on this topic.

    BFAW isn't broken and nerfing it would only make the game a lot harder for the majority of players. It's all the other stuff that makes it OP that would require "nerfing".
  • tempus64tempus64 Member Posts: 806 Arc User
    e30ernest wrote: »
    Then tell this guy how much more awesome you are? :dizzy:
    And not answer the question cause he clearly can't. That's Ok. I mean like I said, I did one.. that's one total pug ISA in my 6 months of playing this game and got 23k. The whole point of my post was to give a new "average" players perspective. BFAW being "broken" is obviously only a DPS min maxers issue and "fixing" it for them would only make the game harder for the majority of players. That's TRIBBLE poor game design and not in the best interest of the company.

  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    ruinthefun wrote: »
    FAW is a distraction from the real nature of the game. It's not that FAW is special, it mostly just does what all the other weapon enhancement skills do, except that for beams, there's really only one skill.

    The real question is, "What made beams so great?", and the answer is: A game that has stacked a bunch of things which simultaneously demand that you remain in motion (defense, Pedal to the Metal, etc), while still being able to always keep your guns on your target. You simply can't do this with cannons, because all but the most limited movements take you off target, which means you're about as useful as not having weapons at all at that point. Since doing effective damage requires constant time-on-target, weapons which can do this outperform weapons that can't.
    Yes, which was a klingon negh'var battle cruiser, or are you unfamiliar with what 1 looks like?
    And why don't OUR disruptor beams make that cool noise instead of that weird gargling noise from godknowswhere?

    You can blame that on the Dev/programmers, I simply play the game lol.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • peterarthas20peterarthas20 Member Posts: 3 Arc User
    edited December 2015
    bump
    Make it so!
  • misterferengi#8959 misterferengi Member Posts: 486 Arc User
    edited December 2015
    Now that is has been shown Torpedo boats can kill the Crystal Entity in under 35 secs should we call for torpedoes to be nerfed as well, i'm sure its not the Dev's intention for that PvE to be completed so quickly and torpedoes to be critting in the 100k plus range.
    Or is it my mistake that it is actually the build and user that made that torpedo boat so uber with understanding of game mechanics/powers and personal skill
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    You mean the one and only queue where the NPC to kill has no shields and you need to do nothing but destroy that one enemy is where torpedoes are in fact the superior choice to beams with beam fire at will? Shocking.


    Seems I have the ultimate "don't nerf BFAW, buff the rest" idea - take away NPC shields and just double their hit points.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • theillusivenmantheillusivenman Member Posts: 438 Arc User
    edited December 2015
    Let's nerf everything! Let's just boost Ramming Speed, who wouldn't want Kamikaze online?!
    5980291nyfcc.png
    "Reality is a thing of the past."
    Proud supporter of equality for all human beings.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    Don't touch the beam fire at will.

    This move is the only good move my cruisers has against many targets. Specially the little ships that loves to fly around my much larger ship. Yeah torpedo spread will work, but nothing like the beams. There has been a few times the shows/movies has done a form of it. To me its a really good move and should be left alone.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Let's nerf everything! Let's just boost Ramming Speed, who wouldn't want Kamikaze online!

    Buff Abandon Ship!
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • theillusivenmantheillusivenman Member Posts: 438 Arc User
    Let's nerf everything! Let's just boost Ramming Speed, who wouldn't want Kamikaze online!

    Buff Abandon Ship!

    Seconded!
    5980291nyfcc.png
    "Reality is a thing of the past."
    Proud supporter of equality for all human beings.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    Now that is has been shown Torpedo boats can kill the Crystal Entity in under 35 secs should we call for torpedoes to be nerfed as well, i'm sure its not the Dev's intention for that PvE to be completed so quickly and torpedoes to be critting in the 100k plus range.
    Or is it my mistake that it is actually the build and user that made that torpedo boat so uber with understanding of game mechanics/powers and personal skill

    Well played, sir.... well played.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • twg042370twg042370 Member Posts: 2,312 Arc User
    Let's nerf everything! Let's just boost Ramming Speed, who wouldn't want Kamikaze online!

    Buff Abandon Ship!

    I like your guys thinking. Make it so, Cryptic.

    <3
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    Let's nerf everything! Let's just boost Ramming Speed, who wouldn't want Kamikaze online!

    Buff Abandon Ship!

    Seconded!

    Actually, I'd like Boarding Party and Demo Teams to receive significant buffs...

    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    tempus64 wrote: »
    e30ernest wrote: »
    Then tell this guy how much more awesome you are? :dizzy:
    And not answer the question cause he clearly can't. That's Ok. I mean like I said, I did one.. that's one total pug ISA in my 6 months of playing this game and got 23k. The whole point of my post was to give a new "average" players perspective. BFAW being "broken" is obviously only a DPS min maxers issue and "fixing" it for them would only make the game harder for the majority of players. That's TRIBBLE poor game design and not in the best interest of the company.

    When I started out in my torp boat, breaking 20K was a big deal. Getting into 50K months afterwards was seen as a huge accomplishment in the DPS Leagues. After that, I wasn't the first to break 75K in a torp boat, but I doubled-down and pushed on into 100K.

    It takes time, practice, asking questions, a willingness to learn, and patience.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    edited December 2015
    It's amazing to think that in PvE, the easiest type of gameplay, you need above 20k DPS to succeed without teamwork whereas in PvP, the hardest type of gameplay, you can easily succeed with 10k.

    Stop crying about BFAW, STO desperately needs balance if it's going to survive. They've already kicked out 1 community due to a lack of balance and they're on the verge of loosing another. Stop crying about it, and ask for everything to be balanced along with it. Don't be afraid to take on something that can actually fight back and put up a fight.

    You're all being a bunch of big girl's blouses like you were when the Voth first arrived. The complaints over the 'difficulty' because they threw science powers around was unbelievable. Learn to play the game without unbalanced abilities and start enjoying good gameplay.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    It's amazing to think that in PvE, the easiest type of gameplay, you need above 20k DPS to succeed without teamwork whereas in PvP, the hardest type of gameplay, you can easily succeed with 10k.

    Stop crying about BFAW, STO desperately needs balance if it's going to survive. They've already kicked out 1 community due to a lack of balance and they're on the verge of loosing another. Stop crying about it, and ask for everything to be balanced along with it. Don't be afraid to take on something that can actually fight back and put up a fight.

    You're all being a bunch of big girl's blouses like you were when the Voth first arrived. The complaints over the 'difficulty' because they threw science powers around was unbelievable. Learn to play the game without unbalanced abilities and start enjoying good gameplay.

    Hey, don't insult women like that. My daughters are tougher than most of the DPS'ers out there.

    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    I know they are, that's why I was comparing them to a girl's blouse not the girl herself.
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    It's amazing to think that in PvE, the easiest type of gameplay, you need above 20k DPS to succeed without teamwork whereas in PvP, the hardest type of gameplay, you can easily succeed with 10k.
    PVP doesn't need any DPS, just huge spike damage.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    I know they are, that's why I was comparing them to a girl's blouse not the girl herself.

    My apologies, then. Carry on. |=)
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    PvP use to need tactics too, but now it's all beam escorts with Kemo, neutronic TS3 and FAW.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    PvP use to need tactics too, but now it's all beam escorts with Kemo, neutronic TS3 and FAW.

    LOL, and here I remember back in the day when cruisers using faw in PVP, was considered sacrilege!

    Yet, there I was tanking away via cruiser goodness + a team healer aiding me, just spamming BFAW everywhere!!!

    All this, before BFAW became the norm it is these days.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • twg042370twg042370 Member Posts: 2,312 Arc User
    Actually, I'd like Boarding Party and Demo Teams to receive significant buffs...

    They're still in the game?
    <3
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    twg042370 wrote: »
    Actually, I'd like Boarding Party and Demo Teams to receive significant buffs...
    They're still in the game?
    They actually have buffed Boarding Party.... But it still isn't very useful. The fundamental issue is that it's purpose is to disable ships.... which it doesn't do very well.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • memnahnmemnahn Member Posts: 8 Arc User
    e30ernest wrote: »
    Is FAW OP? A lot of the things in this game is OP or simply duds. FAW may be ahead in some aspects compared to other skills (especially since it is so easy to use) but I don't think it really needs to be nerfed. The most fair way to change it (if the devs do change it) is to make it work on an arc around your selected target, just like all other AOE weapons abilities do. Damage-wise, it's fine IMO.

    So your idea of fixing bfaw is to unintentionally nerf engineers who use it as a way to gain as much threat as possible so squishier ships like escorts and sci ship can do there job.... interesting. I agree there isn't a problem with bfaw, only the stacking of abilities that can lead it to be op.

    I'm not trying to flame you btw, just pointing out a potential flaw in your idea as on my engineer pilots I use bfaw to gain aggro, if I deal more damage I wouldn't know as I don't run dps programs. I play the game to have fun, so I don't see why my engineers should be gimped in a limited firing arc to try to fix the dragon chasing dpsers and how would this gimp them, they'd still be doing the dps just in a more limited arc (which they may even prefer cause it's more focusing fire)?
  • questeriusquesterius Member Posts: 8,467 Arc User
    edited December 2015
    You mean the one and only queue where the NPC to kill has no shields and you need to do nothing but destroy that one enemy is where torpedoes are in fact the superior choice to beams with beam fire at will? Shocking.


    Seems I have the ultimate "don't nerf BFAW, buff the rest" idea - take away NPC shields and just double their hit points.

    Still think the most efficient way to fix the hyperinflation of DPS for BFAW is to simply stop Go Down Fighting (GDF) and Attack Pattern Alpha (APA) from interacting with BFAW.

    GDF and APA will still boost everything else including the kitchen sink so the overall effect on tactical players should be negligible.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited December 2015
    questerius wrote: »
    You mean the one and only queue where the NPC to kill has no shields and you need to do nothing but destroy that one enemy is where torpedoes are in fact the superior choice to beams with beam fire at will? Shocking.


    Seems I have the ultimate "don't nerf BFAW, buff the rest" idea - take away NPC shields and just double their hit points.

    Still think the most efficient way to fix the hyperinflation of DPS for BFAW is to simply stop Go Down Fighting (GDF) and Attack Pattern Alpha (APA) from interacting with BFAW.

    GDF and APA will still boost everything else including the kitchen sink so the overall effect on tactical players should be negligible.​​

    You've said this several times in this thread.

    I have to disagree with you. Your solution is really odd. Why have APA and GDF not work on BFAW but work on CSV? The difference in DPS while buffed with GDF and APA is huge. That would pigeon hole tac captains into only cannons if they wanted their captain powers to work all the time.

    I have a really open mind for this problem. I'm even for better diminishing return or a change to overcapping, but I think your idea would really hurt build options.
  • questeriusquesterius Member Posts: 8,467 Arc User
    edited December 2015
    rmy1081 wrote: »
    questerius wrote: »
    You mean the one and only queue where the NPC to kill has no shields and you need to do nothing but destroy that one enemy is where torpedoes are in fact the superior choice to beams with beam fire at will? Shocking.


    Seems I have the ultimate "don't nerf BFAW, buff the rest" idea - take away NPC shields and just double their hit points.

    Still think the most efficient way to fix the hyperinflation of DPS for BFAW is to simply stop Go Down Fighting (GDF) and Attack Pattern Alpha (APA) from interacting with BFAW.

    GDF and APA will still boost everything else including the kitchen sink so the overall effect on tactical players should be negligible.

    You've said this several times in this thread.

    I have to disagree with you. Your solution is really odd. Why have APA and GDF not work on BFAW but work on CSV? The difference in DPS while buffed with GDF and APA is huge. That would pigeon hole tac captains into only cannons if they wanted their captain powers to work all the time.

    I have a really open mind for this problem. I'm even for better diminishing return or a change to overcapping, but I think your idea would really hurt build options.

    With cannons you have to fly/aim and deal with the drop-off which by itself is more than sufficient. This is not even mentioning the obvious fact that cannons are primarily spike damage and have a smaller firing arc.

    If you want to "fix" BFAW then keep it stupid simple (KISS) and don't let it interact with GDF and APA.
    All the other suggestions just make things unnecessarily complicated.

    Letting go of the interaction between GDF and APA may be the best thing which has happened to the game in ages because it will bring about more variety in builds. Now it's 80% or more beams with BFAW.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    From what I can recall didn't Bort tweet that faw is working as intended and working at its best for like ages so why would they change it when it's working the best it ever has done
    JtaDmwW.png
Sign In or Register to comment.