Some people have a strange definition of "crappy".
Well the Varanus and DSD are almost universally deemed crappy, so there's that...which is what the "science ships don't sell" quote references.
Well, we don't know how well Scryer, Pathfinder and Dauntless sold. But I think all 3 are good ships.
Which is also something that seems easily forgotten - there have been 3 science ships in close succession at the start of Delta Rising. We got a good start for science. And then they didn't release any more until the Annorax. Maybe they found that they overdid it. Maybe they just didn't find the ideal candidates yet. Maybe they are actually hoping to release a new specialization first.
I would expect that the next science vessel will be another 3-pack. (Or a 9-pack), because anything else would just lead to blood in the streets from the KDF and RR fans.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Some people have a strange definition of "crappy".
Well the Varanus and DSD are almost universally deemed crappy, so there's that...which is what the "science ships don't sell" quote references.
Well, we don't know how well Scryer, Pathfinder and Dauntless sold. But I think all 3 are good ships.
Which is also something that seems easily forgotten - there have been 3 science ships in close succession at the start of Delta Rising. We got a good start for science. And then they didn't release any more until the Annorax. Maybe they found that they overdid it. Maybe they just didn't find the ideal candidates yet. Maybe they are actually hoping to release a new specialization first.
I would expect that the next science vessel will be another 3-pack. (Or a 9-pack), because anything else would just lead to blood in the streets from the KDF and RR fans.
Never realised how good looking the Pathfinder actually is, and I have it since it first came out with the interior: even though I used the Intrepid skin.
Dauntless is baaaad. Too little engineering, too heavy on tactical, the intel hybrid is in the worst possible slot, the science lieutenant.
Scryer is creepy powerful, Pathfinder's a close second. Still, I'd rather not use flying pizza slicers/donuts.
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
Some people have a strange definition of "crappy".
Well the Varanus and DSD are almost universally deemed crappy, so there's that...which is what the "science ships don't sell" quote references.
Well, we don't know how well Scryer, Pathfinder and Dauntless sold. But I think all 3 are good ships.
Which is also something that seems easily forgotten - there have been 3 science ships in close succession at the start of Delta Rising. We got a good start for science. And then they didn't release any more until the Annorax. Maybe they found that they overdid it. Maybe they just didn't find the ideal candidates yet. Maybe they are actually hoping to release a new specialization first.
I would expect that the next science vessel will be another 3-pack. (Or a 9-pack), because anything else would just lead to blood in the streets from the KDF and RR fans.
Oooh... Nebula with Time Cop hybrid Seat? WANT!
Dauntless works ok as long as you put in some Science healing powers.
What's funny is that with the Admirality System, people are having trouble filling missions with science stats because nobody has Science Ships. Which is especially funny with the KDF side of the system, where there is no Science Ships except the Gorn ship.
Wow - I hadn't even given that much though, but you're right! I guess KDF players are suppose to be picking up sci-lockbox ships.
Actually.... there are options there. Also KDF ships seem to have somewhat better abilities in admiralty than Fed ships do.
Not really. The stat pool for a given Admiralty Ship is a function of its Tier and its Rarity. This does not change across faction lines (I've been compiling a spreadsheet of what ships I have available on the various factions).
It basically works out as Tier x 15 x (1 + Rarity Modifier), with the Rarity Modifiers being +10% per "step" up, so...
Common ("Freebies" at all Tiers) = No Rarity Modifier
Uncommon (Mirror/"Blue Box" Ships at T5) = +10%
Rare (C-Store Ships at all Tiers) = +20%
Very Rare (Fleet/Fleet-Equivalent C-Store Ships at T5/T6) = +30%
Ultra Rare (Event/Lobi/Lock Box/Promo Ships at T5/T6) = +40%
...and rounding normally.
For example, a T5-10 or T5-U11/Very Rare Fleet-Equivalent Science Ship will have a stat total of 98, while a standard T6-10/Rare C-Store Science Ship will have a stat total of 108 without the need for a separate Fleet upgrade. The flip side of this, though, is that a C-Store/Rare Ship and a Fleet/Very Rare Ship are considered to be two different ships. That means a T5-10 or T5-U11/Very Rare DSD will only ever have the one Admiralty Ship, while a T6-10/Rare Scryer can get a Fleet Upgrade to T6-11/Very Rare and you'll end up with two Admiralty Ships... so long as you have each version in your Shipyard Roster as any point after the Admiralty System goes live.
While what you say about stats is true... I was talking about abilities. Not all ship abilities in admiralty are equal. In fact, some are a lot better than others.
I've gone back and started comparing the various Abilities for each of the factions' ships, and they all seem fairly comparable, with similar formatting based on the ship/class. For example, all ships from the Cross-Faction Battlecruisers Pack have "-25% Maintenance per TacShip" and all versions of the Tactical Command Battlecruiser have "+35 TAC when Alone". The "when Alone" category is especially nice when you trip across something like the T4/Common Ar'Kif; it comes with "+20 ENG and SCI" when Alone, allowing it to solo easier missions by itself that would normally take a higher-tier (and longer Maintenance) ship (but only when Alone). Also, be sure to actually slot some of the ships that have oddly low Ability bonuses to double-check... some ships like the Breen Chel Grett and Risian Luxury Cruiser have a text error that understates their bonuses. If you compare the Abilities shown in the Dev Blog, you'll notice that the weight placed upon the Abilities has been increased... it's just some text errors left over from the original bonuses that is making some appear to have unexpectedly low Ability bonuses.
So far, the bonus types I've found (in this iteration) are:
2.5x Critical Rating from X
1.5x Critical Rating from X and Y
2x Critical Rating from Events
-10% Maintenance per XShip or YShip
-25% Maintenance per XShip
Ignores +X from Events (really nice if you don't have much available in the Ignored category and it's a major Event)
+8 X and Y per ZShip
+8 X per Y and ZShip
+10 X per XShip
+10 X per YShip
+35 X when Alone
+20 X and Y when Alone
Where X, Y, Z represent Tac, Eng, Sci in no specific order. Sci is still a pain in the aft when you trip across a high-end assignment it on a KDF/Rom captain, but that is both an issue of availability and what the given character actually has available.
Oh, even better, they've toned down Maintenance significantly in this iteration, where our T6's are actually usable once a day (their Maintenance is now 18h). This is a huge improvement if you've got a decent roster of T6 ships available (such as a Fed captain with the Delta Ops Pack available), and while it does devalue T5 ships to some extent, Maintenance across all Tiers has been reduced.
As an interesting oddity, the Fed/FedRom Support Cruiser Retrofit has become T5/Rare if you claimed it from the C-Store; I do not know if the original Event version is still T5/Common, however, since I only have the Giveaway version left in my Ship Roster (once it became reclaimable it became an option to cycle in/out to make room for other ships). The KDF Kamarang Retrofit remains a T5/Common ship, as it was only ever obtainable via the Event and never offered as a Giveaway item claimable via the C-Store.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
What's funny is that with the Admirality System, people are having trouble filling missions with science stats because nobody has Science Ships. Which is especially funny with the KDF side of the system, where there is no Science Ships except the Gorn ship.
Wow - I hadn't even given that much though, but you're right! I guess KDF players are suppose to be picking up sci-lockbox ships.
Actually.... there are options there. Also KDF ships seem to have somewhat better abilities in admiralty than Fed ships do.
Not really. The stat pool for a given Admiralty Ship is a function of its Tier and its Rarity. This does not change across faction lines (I've been compiling a spreadsheet of what ships I have available on the various factions).
It basically works out as Tier x 15 x (1 + Rarity Modifier), with the Rarity Modifiers being +10% per "step" up, so...
Common ("Freebies" at all Tiers) = No Rarity Modifier
Uncommon (Mirror/"Blue Box" Ships at T5) = +10%
Rare (C-Store Ships at all Tiers) = +20%
Very Rare (Fleet/Fleet-Equivalent C-Store Ships at T5/T6) = +30%
Ultra Rare (Event/Lobi/Lock Box/Promo Ships at T5/T6) = +40%
...and rounding normally.
For example, a T5-10 or T5-U11/Very Rare Fleet-Equivalent Science Ship will have a stat total of 98, while a standard T6-10/Rare C-Store Science Ship will have a stat total of 108 without the need for a separate Fleet upgrade. The flip side of this, though, is that a C-Store/Rare Ship and a Fleet/Very Rare Ship are considered to be two different ships. That means a T5-10 or T5-U11/Very Rare DSD will only ever have the one Admiralty Ship, while a T6-10/Rare Scryer can get a Fleet Upgrade to T6-11/Very Rare and you'll end up with two Admiralty Ships... so long as you have each version in your Shipyard Roster as any point after the Admiralty System goes live.
While what you say about stats is true... I was talking about abilities. Not all ship abilities in admiralty are equal. In fact, some are a lot better than others.
I've gone back and started comparing the various Abilities for each of the factions' ships, and they all seem fairly comparable, with similar formatting based on the ship/class. For example, all ships from the Cross-Faction Battlecruisers Pack have "-25% Maintenance per TacShip" and all versions of the Tactical Command Battlecruiser have "+35 TAC when Alone". The "when Alone" category is especially nice when you trip across something like the T4/Common Ar'Kif; it comes with "+20 ENG and SCI" when Alone, allowing it to solo easier missions by itself that would normally take a higher-tier (and longer Maintenance) ship (but only when Alone). Also, be sure to actually slot some of the ships that have oddly low Ability bonuses to double-check... some ships like the Breen Chel Grett and Risian Luxury Cruiser have a text error that understates their bonuses. If you compare the Abilities shown in the Dev Blog, you'll notice that the weight placed upon the Abilities has been increased... it's just some text errors left over from the original bonuses that is making some appear to have unexpectedly low Ability bonuses.
So far, the bonus types I've found (in this iteration) are:
2.5x Critical Rating from X
1.5x Critical Rating from X and Y
2x Critical Rating from Events
-10% Maintenance per XShip or YShip
-25% Maintenance per XShip
Ignores +X from Events (really nice if you don't have much available in the Ignored category and it's a major Event)
+8 X and Y per ZShip
+8 X per Y and ZShip
+10 X per XShip
+10 X per YShip
+35 X when Alone
+20 X and Y when Alone
Where X, Y, Z represent Tac, Eng, Sci in no specific order. Sci is still a pain in the aft when you trip across a high-end assignment it on a KDF/Rom captain, but that is both an issue of availability and what the given character actually has available.
Oh, even better, they've toned down Maintenance significantly in this iteration, where our T6's are actually usable once a day (their Maintenance is now 18h). This is a huge improvement if you've got a decent roster of T6 ships available (such as a Fed captain with the Delta Ops Pack available), and while it does devalue T5 ships to some extent, Maintenance across all Tiers has been reduced.
As an interesting oddity, the Fed/FedRom Support Cruiser Retrofit has become T5/Rare if you claimed it from the C-Store; I do not know if the original Event version is still T5/Common, however, since I only have the Giveaway version left in my Ship Roster (once it became reclaimable it became an option to cycle in/out to make room for other ships). The KDF Kamarang Retrofit remains a T5/Common ship, as it was only ever obtainable via the Event and never offered as a Giveaway item claimable via the C-Store.
Enh.. there's a few more.
+A and B per X and Y
+X per any
+X and Y per Any
-5% maint per any ship
+X All when Alone.
2x Crit from All Stats (yes, this is different from the 2x from events)
Anyways, KDF and Roms will benefit greatly from the ships that give immunity to SCI events especially since those ships are SCI. Hehe... freebie DSD. Great ship for Admiralty.
What's funny is that with the Admirality System, people are having trouble filling missions with science stats because nobody has Science Ships. Which is especially funny with the KDF side of the system, where there is no Science Ships except the Gorn ship.
Wow - I hadn't even given that much though, but you're right! I guess KDF players are suppose to be picking up sci-lockbox ships.
Actually.... there are options there. Also KDF ships seem to have somewhat better abilities in admiralty than Fed ships do.
Not really. The stat pool for a given Admiralty Ship is a function of its Tier and its Rarity. This does not change across faction lines (I've been compiling a spreadsheet of what ships I have available on the various factions).
It basically works out as Tier x 15 x (1 + Rarity Modifier), with the Rarity Modifiers being +10% per "step" up, so...
Common ("Freebies" at all Tiers) = No Rarity Modifier
Uncommon (Mirror/"Blue Box" Ships at T5) = +10%
Rare (C-Store Ships at all Tiers) = +20%
Very Rare (Fleet/Fleet-Equivalent C-Store Ships at T5/T6) = +30%
Ultra Rare (Event/Lobi/Lock Box/Promo Ships at T5/T6) = +40%
...and rounding normally.
For example, a T5-10 or T5-U11/Very Rare Fleet-Equivalent Science Ship will have a stat total of 98, while a standard T6-10/Rare C-Store Science Ship will have a stat total of 108 without the need for a separate Fleet upgrade. The flip side of this, though, is that a C-Store/Rare Ship and a Fleet/Very Rare Ship are considered to be two different ships. That means a T5-10 or T5-U11/Very Rare DSD will only ever have the one Admiralty Ship, while a T6-10/Rare Scryer can get a Fleet Upgrade to T6-11/Very Rare and you'll end up with two Admiralty Ships... so long as you have each version in your Shipyard Roster as any point after the Admiralty System goes live.
While what you say about stats is true... I was talking about abilities. Not all ship abilities in admiralty are equal. In fact, some are a lot better than others.
I've gone back and started comparing the various Abilities for each of the factions' ships, and they all seem fairly comparable, with similar formatting based on the ship/class. For example, all ships from the Cross-Faction Battlecruisers Pack have "-25% Maintenance per TacShip" and all versions of the Tactical Command Battlecruiser have "+35 TAC when Alone". The "when Alone" category is especially nice when you trip across something like the T4/Common Ar'Kif; it comes with "+20 ENG and SCI" when Alone, allowing it to solo easier missions by itself that would normally take a higher-tier (and longer Maintenance) ship (but only when Alone). Also, be sure to actually slot some of the ships that have oddly low Ability bonuses to double-check... some ships like the Breen Chel Grett and Risian Luxury Cruiser have a text error that understates their bonuses. If you compare the Abilities shown in the Dev Blog, you'll notice that the weight placed upon the Abilities has been increased... it's just some text errors left over from the original bonuses that is making some appear to have unexpectedly low Ability bonuses.
So far, the bonus types I've found (in this iteration) are:
2.5x Critical Rating from X
1.5x Critical Rating from X and Y
2x Critical Rating from Events
-10% Maintenance per XShip or YShip
-25% Maintenance per XShip
Ignores +X from Events (really nice if you don't have much available in the Ignored category and it's a major Event)
+8 X and Y per ZShip
+8 X per Y and ZShip
+10 X per XShip
+10 X per YShip
+35 X when Alone
+20 X and Y when Alone
Where X, Y, Z represent Tac, Eng, Sci in no specific order. Sci is still a pain in the aft when you trip across a high-end assignment it on a KDF/Rom captain, but that is both an issue of availability and what the given character actually has available.
Oh, even better, they've toned down Maintenance significantly in this iteration, where our T6's are actually usable once a day (their Maintenance is now 18h). This is a huge improvement if you've got a decent roster of T6 ships available (such as a Fed captain with the Delta Ops Pack available), and while it does devalue T5 ships to some extent, Maintenance across all Tiers has been reduced.
As an interesting oddity, the Fed/FedRom Support Cruiser Retrofit has become T5/Rare if you claimed it from the C-Store; I do not know if the original Event version is still T5/Common, however, since I only have the Giveaway version left in my Ship Roster (once it became reclaimable it became an option to cycle in/out to make room for other ships). The KDF Kamarang Retrofit remains a T5/Common ship, as it was only ever obtainable via the Event and never offered as a Giveaway item claimable via the C-Store.
Enh.. there's a few more.
+A and B per X and Y
+X per any
+X and Y per Any
-5% maint per any ship
+X All when Alone.
2x Crit from All Stats (yes, this is different from the 2x from events)
Anyways, KDF and Roms will benefit greatly from the ships that give immunity to SCI events especially since those ships are SCI. Hehe... freebie DSD. Great ship for Admiralty.
What are the current weights for those? I've noticed that it usually works out where the more bonuses or qualifying "partner" ships (since Abilities don't count the ship that has said ability unless it's "when Alone") tend to have milder weights... though yeah, the "Ignores +X" ones are really nice.
I still think the biggest factor in the system as it stands is the depth of your Admiralty Roster, followed by the depth of the Shipyard for the faction your captain is a part of; you can't have the same depth in your Admiralty Roster if your faction doesn't have the option of doing so ( that can't do Science)... but more importantly you won't have that depth no matter what if you don't buy in.
[EDIT] ...and yes, I've been waiting for a chance to use that smiley. It's just an added bonus that it works wonderfully to tie us back into the topic at hand.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
What's funny is that with the Admirality System, people are having trouble filling missions with science stats because nobody has Science Ships. Which is especially funny with the KDF side of the system, where there is no Science Ships except the Gorn ship.
Wow - I hadn't even given that much though, but you're right! I guess KDF players are suppose to be picking up sci-lockbox ships.
Actually.... there are options there. Also KDF ships seem to have somewhat better abilities in admiralty than Fed ships do.
Not really. The stat pool for a given Admiralty Ship is a function of its Tier and its Rarity. This does not change across faction lines (I've been compiling a spreadsheet of what ships I have available on the various factions).
It basically works out as Tier x 15 x (1 + Rarity Modifier), with the Rarity Modifiers being +10% per "step" up, so...
Common ("Freebies" at all Tiers) = No Rarity Modifier
Uncommon (Mirror/"Blue Box" Ships at T5) = +10%
Rare (C-Store Ships at all Tiers) = +20%
Very Rare (Fleet/Fleet-Equivalent C-Store Ships at T5/T6) = +30%
Ultra Rare (Event/Lobi/Lock Box/Promo Ships at T5/T6) = +40%
...and rounding normally.
For example, a T5-10 or T5-U11/Very Rare Fleet-Equivalent Science Ship will have a stat total of 98, while a standard T6-10/Rare C-Store Science Ship will have a stat total of 108 without the need for a separate Fleet upgrade. The flip side of this, though, is that a C-Store/Rare Ship and a Fleet/Very Rare Ship are considered to be two different ships. That means a T5-10 or T5-U11/Very Rare DSD will only ever have the one Admiralty Ship, while a T6-10/Rare Scryer can get a Fleet Upgrade to T6-11/Very Rare and you'll end up with two Admiralty Ships... so long as you have each version in your Shipyard Roster as any point after the Admiralty System goes live.
While what you say about stats is true... I was talking about abilities. Not all ship abilities in admiralty are equal. In fact, some are a lot better than others.
I've gone back and started comparing the various Abilities for each of the factions' ships, and they all seem fairly comparable, with similar formatting based on the ship/class. For example, all ships from the Cross-Faction Battlecruisers Pack have "-25% Maintenance per TacShip" and all versions of the Tactical Command Battlecruiser have "+35 TAC when Alone". The "when Alone" category is especially nice when you trip across something like the T4/Common Ar'Kif; it comes with "+20 ENG and SCI" when Alone, allowing it to solo easier missions by itself that would normally take a higher-tier (and longer Maintenance) ship (but only when Alone). Also, be sure to actually slot some of the ships that have oddly low Ability bonuses to double-check... some ships like the Breen Chel Grett and Risian Luxury Cruiser have a text error that understates their bonuses. If you compare the Abilities shown in the Dev Blog, you'll notice that the weight placed upon the Abilities has been increased... it's just some text errors left over from the original bonuses that is making some appear to have unexpectedly low Ability bonuses.
So far, the bonus types I've found (in this iteration) are:
2.5x Critical Rating from X
1.5x Critical Rating from X and Y
2x Critical Rating from Events
-10% Maintenance per XShip or YShip
-25% Maintenance per XShip
Ignores +X from Events (really nice if you don't have much available in the Ignored category and it's a major Event)
+8 X and Y per ZShip
+8 X per Y and ZShip
+10 X per XShip
+10 X per YShip
+35 X when Alone
+20 X and Y when Alone
Where X, Y, Z represent Tac, Eng, Sci in no specific order. Sci is still a pain in the aft when you trip across a high-end assignment it on a KDF/Rom captain, but that is both an issue of availability and what the given character actually has available.
Oh, even better, they've toned down Maintenance significantly in this iteration, where our T6's are actually usable once a day (their Maintenance is now 18h). This is a huge improvement if you've got a decent roster of T6 ships available (such as a Fed captain with the Delta Ops Pack available), and while it does devalue T5 ships to some extent, Maintenance across all Tiers has been reduced.
As an interesting oddity, the Fed/FedRom Support Cruiser Retrofit has become T5/Rare if you claimed it from the C-Store; I do not know if the original Event version is still T5/Common, however, since I only have the Giveaway version left in my Ship Roster (once it became reclaimable it became an option to cycle in/out to make room for other ships). The KDF Kamarang Retrofit remains a T5/Common ship, as it was only ever obtainable via the Event and never offered as a Giveaway item claimable via the C-Store.
Enh.. there's a few more.
+A and B per X and Y
+X per any
+X and Y per Any
-5% maint per any ship
+X All when Alone.
2x Crit from All Stats (yes, this is different from the 2x from events)
Anyways, KDF and Roms will benefit greatly from the ships that give immunity to SCI events especially since those ships are SCI. Hehe... freebie DSD. Great ship for Admiralty.
What's the current weight for those? I've noticed that it usually works out where the more bonuses or qualifying "partner" ships (since Abilities don't count the ship that has said ability) tend to have milder weights... though yeah, the "Ignores +X" ones are really nice.
I still think the biggest factor in the system as it stands is the depth of your Admiralty Roster, followed by the depth of the Shipyard for the faction your captain is a part of; you can't have the same depth in your Admiralty Roster if your faction doesn't have the option of doing so... but more importantly you won't have that depth no matter what if you don't buy in.
Weight? some Abilities I've only seen on a single ship. For example; "+8 SCI per Any Ship".... Dauntless. Only ship I've seen with it. BUT.... I don't have much data on fleet variants and fleet ships have different admiralty cards than non-fleet. For example, the Mogh gets +10 sci per sci ship, Flet mogh gets +sci for TAC ships.
What's funny is that with the Admirality System, people are having trouble filling missions with science stats because nobody has Science Ships. Which is especially funny with the KDF side of the system, where there is no Science Ships except the Gorn ship.
Wow - I hadn't even given that much though, but you're right! I guess KDF players are suppose to be picking up sci-lockbox ships.
Actually.... there are options there. Also KDF ships seem to have somewhat better abilities in admiralty than Fed ships do.
Not really. The stat pool for a given Admiralty Ship is a function of its Tier and its Rarity. This does not change across faction lines (I've been compiling a spreadsheet of what ships I have available on the various factions).
It basically works out as Tier x 15 x (1 + Rarity Modifier), with the Rarity Modifiers being +10% per "step" up, so...
Common ("Freebies" at all Tiers) = No Rarity Modifier
Uncommon (Mirror/"Blue Box" Ships at T5) = +10%
Rare (C-Store Ships at all Tiers) = +20%
Very Rare (Fleet/Fleet-Equivalent C-Store Ships at T5/T6) = +30%
Ultra Rare (Event/Lobi/Lock Box/Promo Ships at T5/T6) = +40%
...and rounding normally.
For example, a T5-10 or T5-U11/Very Rare Fleet-Equivalent Science Ship will have a stat total of 98, while a standard T6-10/Rare C-Store Science Ship will have a stat total of 108 without the need for a separate Fleet upgrade. The flip side of this, though, is that a C-Store/Rare Ship and a Fleet/Very Rare Ship are considered to be two different ships. That means a T5-10 or T5-U11/Very Rare DSD will only ever have the one Admiralty Ship, while a T6-10/Rare Scryer can get a Fleet Upgrade to T6-11/Very Rare and you'll end up with two Admiralty Ships... so long as you have each version in your Shipyard Roster as any point after the Admiralty System goes live.
While what you say about stats is true... I was talking about abilities. Not all ship abilities in admiralty are equal. In fact, some are a lot better than others.
I've gone back and started comparing the various Abilities for each of the factions' ships, and they all seem fairly comparable, with similar formatting based on the ship/class. For example, all ships from the Cross-Faction Battlecruisers Pack have "-25% Maintenance per TacShip" and all versions of the Tactical Command Battlecruiser have "+35 TAC when Alone". The "when Alone" category is especially nice when you trip across something like the T4/Common Ar'Kif; it comes with "+20 ENG and SCI" when Alone, allowing it to solo easier missions by itself that would normally take a higher-tier (and longer Maintenance) ship (but only when Alone). Also, be sure to actually slot some of the ships that have oddly low Ability bonuses to double-check... some ships like the Breen Chel Grett and Risian Luxury Cruiser have a text error that understates their bonuses. If you compare the Abilities shown in the Dev Blog, you'll notice that the weight placed upon the Abilities has been increased... it's just some text errors left over from the original bonuses that is making some appear to have unexpectedly low Ability bonuses.
So far, the bonus types I've found (in this iteration) are:
2.5x Critical Rating from X
1.5x Critical Rating from X and Y
2x Critical Rating from Events
-10% Maintenance per XShip or YShip
-25% Maintenance per XShip
Ignores +X from Events (really nice if you don't have much available in the Ignored category and it's a major Event)
+8 X and Y per ZShip
+8 X per Y and ZShip
+10 X per XShip
+10 X per YShip
+35 X when Alone
+20 X and Y when Alone
Where X, Y, Z represent Tac, Eng, Sci in no specific order. Sci is still a pain in the aft when you trip across a high-end assignment it on a KDF/Rom captain, but that is both an issue of availability and what the given character actually has available.
Oh, even better, they've toned down Maintenance significantly in this iteration, where our T6's are actually usable once a day (their Maintenance is now 18h). This is a huge improvement if you've got a decent roster of T6 ships available (such as a Fed captain with the Delta Ops Pack available), and while it does devalue T5 ships to some extent, Maintenance across all Tiers has been reduced.
As an interesting oddity, the Fed/FedRom Support Cruiser Retrofit has become T5/Rare if you claimed it from the C-Store; I do not know if the original Event version is still T5/Common, however, since I only have the Giveaway version left in my Ship Roster (once it became reclaimable it became an option to cycle in/out to make room for other ships). The KDF Kamarang Retrofit remains a T5/Common ship, as it was only ever obtainable via the Event and never offered as a Giveaway item claimable via the C-Store.
Enh.. there's a few more.
+A and B per X and Y
+X per any
+X and Y per Any
-5% maint per any ship
+X All when Alone.
2x Crit from All Stats (yes, this is different from the 2x from events)
Anyways, KDF and Roms will benefit greatly from the ships that give immunity to SCI events especially since those ships are SCI. Hehe... freebie DSD. Great ship for Admiralty.
What's the current weight for those? I've noticed that it usually works out where the more bonuses or qualifying "partner" ships (since Abilities don't count the ship that has said ability) tend to have milder weights... though yeah, the "Ignores +X" ones are really nice.
I still think the biggest factor in the system as it stands is the depth of your Admiralty Roster, followed by the depth of the Shipyard for the faction your captain is a part of; you can't have the same depth in your Admiralty Roster if your faction doesn't have the option of doing so... but more importantly you won't have that depth no matter what if you don't buy in.
Weight? some Abilities I've only seen on a single ship. For example; "+8 SCI per Any Ship".... Dauntless. Only ship I've seen with it. BUT.... I don't have much data on fleet variants and fleet ships have different admiralty cards than non-fleet. For example, the Mogh gets +10 sci per sci ship, Flet mogh gets +sci for TAC ships.
I meant the current numerical bonus (since we don't necessarily know the final values), I just phrased it poorly. Based on your response, though, it looks like "per Any Ship" has the same value as "per XShip or YShip" when it applies a single bonus score, which makes a those ships (like that Dauntless) really nice.
I don't have much in the way of Fleet Ships to compare either, and much of my Ship Roster (and therefore Admiralty Roster) is comprised of T5 and above... plus you can't Claim or test C-Store Ships over on Tribble at the moment (stupid Undine just had to blow up the testing console on ESD). I really ought to just pick a character from each faction and replace their Ship Roster with my available C-Store Ships, but it's kind of a pain since I'm using inactive ships as storage on most characters. *sigh* I even have a few Science Ships available, though I was put off by the dull grind for the Event DSD so I missed out on it (which also kept me from buying the C-Store DSD's).
Oh, on a related note: did you get the Event DSD via the Event itself or later via the Lobi Store purchase? If it was the Lobi Store purchase, does that make it Ultra Rare the way the C-Store converted the Giveaway Ambassador to Rare?
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
It's a well documented fact, here on the forums...
The devs hate Sci, Eng, Tac, Cannons, The Galaxy class, Klingons, Romulans, Remans, Players, Lifetimers, Silver player, Subscribers, The Tuffi, The Sov, Bird of Preys, The First City...
The list goes on.
Just stop it already...
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Some people have a strange definition of "crappy".
Well the Varanus and DSD are almost universally deemed crappy, so there's that...which is what the "science ships don't sell" quote references.
Well, we don't know how well Scryer, Pathfinder and Dauntless sold. But I think all 3 are good ships.
Which is also something that seems easily forgotten - there have been 3 science ships in close succession at the start of Delta Rising. We got a good start for science. And then they didn't release any more until the Annorax. Maybe they found that they overdid it. Maybe they just didn't find the ideal candidates yet. Maybe they are actually hoping to release a new specialization first.
I would expect that the next science vessel will be another 3-pack. (Or a 9-pack), because anything else would just lead to blood in the streets from the KDF and RR fans.
Never realised how good looking the Pathfinder actually is, and I have it since it first came out with the interior: even though I used the Intrepid skin.
Dauntless is baaaad. Too little engineering, too heavy on tactical, the intel hybrid is in the worst possible slot, the science lieutenant.
Scryer is creepy powerful, Pathfinder's a close second. Still, I'd rather not use flying pizza slicers/donuts.
The only drawback of the Pathfinder is that the hull and saucer basically have to be used together, or your ship will look weird. The other saucers just don't fit well with the pathfinder hull and vice versa. That saddens me a bit.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
What's funny is that with the Admirality System, people are having trouble filling missions with science stats because nobody has Science Ships. Which is especially funny with the KDF side of the system, where there is no Science Ships except the Gorn ship.
Wow - I hadn't even given that much though, but you're right! I guess KDF players are suppose to be picking up sci-lockbox ships.
Actually.... there are options there. Also KDF ships seem to have somewhat better abilities in admiralty than Fed ships do.
Not really. The stat pool for a given Admiralty Ship is a function of its Tier and its Rarity. This does not change across faction lines (I've been compiling a spreadsheet of what ships I have available on the various factions).
It basically works out as Tier x 15 x (1 + Rarity Modifier), with the Rarity Modifiers being +10% per "step" up, so...
Common ("Freebies" at all Tiers) = No Rarity Modifier
Uncommon (Mirror/"Blue Box" Ships at T5) = +10%
Rare (C-Store Ships at all Tiers) = +20%
Very Rare (Fleet/Fleet-Equivalent C-Store Ships at T5/T6) = +30%
Ultra Rare (Event/Lobi/Lock Box/Promo Ships at T5/T6) = +40%
...and rounding normally.
For example, a T5-10 or T5-U11/Very Rare Fleet-Equivalent Science Ship will have a stat total of 98, while a standard T6-10/Rare C-Store Science Ship will have a stat total of 108 without the need for a separate Fleet upgrade. The flip side of this, though, is that a C-Store/Rare Ship and a Fleet/Very Rare Ship are considered to be two different ships. That means a T5-10 or T5-U11/Very Rare DSD will only ever have the one Admiralty Ship, while a T6-10/Rare Scryer can get a Fleet Upgrade to T6-11/Very Rare and you'll end up with two Admiralty Ships... so long as you have each version in your Shipyard Roster as any point after the Admiralty System goes live.
While what you say about stats is true... I was talking about abilities. Not all ship abilities in admiralty are equal. In fact, some are a lot better than others.
I've gone back and started comparing the various Abilities for each of the factions' ships, and they all seem fairly comparable, with similar formatting based on the ship/class. For example, all ships from the Cross-Faction Battlecruisers Pack have "-25% Maintenance per TacShip" and all versions of the Tactical Command Battlecruiser have "+35 TAC when Alone". The "when Alone" category is especially nice when you trip across something like the T4/Common Ar'Kif; it comes with "+20 ENG and SCI" when Alone, allowing it to solo easier missions by itself that would normally take a higher-tier (and longer Maintenance) ship (but only when Alone). Also, be sure to actually slot some of the ships that have oddly low Ability bonuses to double-check... some ships like the Breen Chel Grett and Risian Luxury Cruiser have a text error that understates their bonuses. If you compare the Abilities shown in the Dev Blog, you'll notice that the weight placed upon the Abilities has been increased... it's just some text errors left over from the original bonuses that is making some appear to have unexpectedly low Ability bonuses.
So far, the bonus types I've found (in this iteration) are:
2.5x Critical Rating from X
1.5x Critical Rating from X and Y
2x Critical Rating from Events
-10% Maintenance per XShip or YShip
-25% Maintenance per XShip
Ignores +X from Events (really nice if you don't have much available in the Ignored category and it's a major Event)
+8 X and Y per ZShip
+8 X per Y and ZShip
+10 X per XShip
+10 X per YShip
+35 X when Alone
+20 X and Y when Alone
Where X, Y, Z represent Tac, Eng, Sci in no specific order. Sci is still a pain in the aft when you trip across a high-end assignment it on a KDF/Rom captain, but that is both an issue of availability and what the given character actually has available.
Oh, even better, they've toned down Maintenance significantly in this iteration, where our T6's are actually usable once a day (their Maintenance is now 18h). This is a huge improvement if you've got a decent roster of T6 ships available (such as a Fed captain with the Delta Ops Pack available), and while it does devalue T5 ships to some extent, Maintenance across all Tiers has been reduced.
As an interesting oddity, the Fed/FedRom Support Cruiser Retrofit has become T5/Rare if you claimed it from the C-Store; I do not know if the original Event version is still T5/Common, however, since I only have the Giveaway version left in my Ship Roster (once it became reclaimable it became an option to cycle in/out to make room for other ships). The KDF Kamarang Retrofit remains a T5/Common ship, as it was only ever obtainable via the Event and never offered as a Giveaway item claimable via the C-Store.
Enh.. there's a few more.
+A and B per X and Y
+X per any
+X and Y per Any
-5% maint per any ship
+X All when Alone.
2x Crit from All Stats (yes, this is different from the 2x from events)
Anyways, KDF and Roms will benefit greatly from the ships that give immunity to SCI events especially since those ships are SCI. Hehe... freebie DSD. Great ship for Admiralty.
What's the current weight for those? I've noticed that it usually works out where the more bonuses or qualifying "partner" ships (since Abilities don't count the ship that has said ability) tend to have milder weights... though yeah, the "Ignores +X" ones are really nice.
I still think the biggest factor in the system as it stands is the depth of your Admiralty Roster, followed by the depth of the Shipyard for the faction your captain is a part of; you can't have the same depth in your Admiralty Roster if your faction doesn't have the option of doing so... but more importantly you won't have that depth no matter what if you don't buy in.
Weight? some Abilities I've only seen on a single ship. For example; "+8 SCI per Any Ship".... Dauntless. Only ship I've seen with it. BUT.... I don't have much data on fleet variants and fleet ships have different admiralty cards than non-fleet. For example, the Mogh gets +10 sci per sci ship, Flet mogh gets +sci for TAC ships.
I meant the current numerical bonus (since we don't necessarily know the final values), I just phrased it poorly. Based on your response, though, it looks like "per Any Ship" has the same value as "per XShip or YShip" when it applies a single bonus score, which makes a those ships (like that Dauntless) really nice.
I don't have much in the way of Fleet Ships to compare either, and much of my Ship Roster (and therefore Admiralty Roster) is comprised of T5 and above... plus you can't Claim or test C-Store Ships over on Tribble at the moment (stupid Undine just had to blow up the testing console on ESD). I really ought to just pick a character from each faction and replace their Ship Roster with my available C-Store Ships, but it's kind of a pain since I'm using inactive ships as storage on most characters. *sigh* I even have a few Science Ships available, though I was put off by the dull grind for the Event DSD so I missed out on it (which also kept me from buying the C-Store DSD's).
Oh, on a related note: did you get the Event DSD via the Event itself or later via the Lobi Store purchase? If it was the Lobi Store purchase, does that make it Ultra Rare the way the C-Store converted the Giveaway Ambassador to Rare?
Event, so all my characters have it, even the Deltas. It's blue. I'm guessing the three-pack versions are higher rarity.
Oh and Vo'Quv has the same ability as Dauntless. But lower stats since it's a common.
Examples of the other abilities:
+5 ENG and SCI per Any Ship; SuQob Raptor
+5 ENG and SCI per EngShip or SciShip Tactical Escort Retrofit
It's a well documented fact, here on the forums...
The devs hate Sci, Eng, Tac, Cannons, The Galaxy class, Klingons, Romulans, Remans, Players, Lifetimers, Silver player, Subscribers, The Tuffi, The Sov, Bird of Preys, The First City...
The list goes on.
Just stop it already...
Lol, if they hate eng and tac, they have a poor way of showing it. Everything lately is more damage boosts. Then engineers can just spam every ability they have over and over.
Lol, if they hate eng and tac, they have a poor way of showing it. Everything lately is more damage boosts. Then engineers can just spam every ability they have over and over.
Engineers abilities like Beam Fire At Will and Kemocite?
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
It's a well documented fact, here on the forums...
The devs hate Sci, Eng, Tac, Cannons, The Galaxy class, Klingons, Romulans, Remans, Players, Lifetimers, Silver player, Subscribers, The Tuffi, The Sov, Bird of Preys, The First City...
The list goes on.
Just stop it already...
Lol, if they hate eng and tac, they have a poor way of showing it. Everything lately is more damage boosts. Then engineers can just spam every ability they have over and over.
The lack of rom sci ships bothers me to no end and to be honest I am surprised they did not release at lest one, especially after introducing secondary deflectors ...
Lets see there is the Pilot science ship, The Dyson EVENT science destroyer, and the 3 other Science Destroyer, The Science Scimater so lack of Rom science ships???? Seriously you are whining when you can have a Romulan science ship that will melt just about anything in the game?
The wait on Romulan pure Science T6 ship expired. There's no priority given to Rom & KDF science. A new non-Fed sci player in a post-DR T6 STO world will have a Ha'nom and a test-flight of the Dyson to look forward to which will discourage wanting to fly more science ships on those factions.
Leveling a Fed Sci in Sci ships in contrast is very rewarding, and there's plenty of variety so that at least 1 will be very desirable.
I'd still want a Rom Sci ship for my Tac Main but do worry if it ever arrives it may not look outstanding as do any of the Fed Sci ships, and that is assuming it manages to be on par or slightly superior to the existing Fed ship stats.
???? I guess you don't count the T-6 Science Pilot ship then.
The lack of rom sci ships bothers me to no end and to be honest I am surprised they did not release at lest one, especially after introducing secondary deflectors ...
Lets see there is the Pilot science ship, The Dyson EVENT science destroyer, and the 3 other Science Destroyer, The Science Scimater so lack of Rom science ships???? Seriously you are whining when you can have a Romulan science ship that will melt just about anything in the game?
Funny... I'm not sure those are all Science Ships... hmmm...
The wait on Romulan pure Science T6 ship expired. There's no priority given to Rom & KDF science. A new non-Fed sci player in a post-DR T6 STO world will have a Ha'nom and a test-flight of the Dyson to look forward to which will discourage wanting to fly more science ships on those factions.
Leveling a Fed Sci in Sci ships in contrast is very rewarding, and there's plenty of variety so that at least 1 will be very desirable.
I'd still want a Rom Sci ship for my Tac Main but do worry if it ever arrives it may not look outstanding as do any of the Fed Sci ships, and that is assuming it manages to be on par or slightly superior to the existing Fed ship stats.
???? I guess you don't count the T-6 Science Pilot ship then.
Um, no. Could you please go to your nearest Shipyard and deselect all of the checkboxes along the top other than Science Ship? That should give you a better frame of reference for what we are discussing.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Wait, I am very confused. Isn't there a thread about how the Devs hate Engineering so much as well. So much hate, have they given in to the Dark Side? Do they know the power of the Dark Side or did they underestimate it?
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Wait, I am very confused. Isn't there a thread about how the Devs hate Engineering so much as well. So much hate, have they given in to the Dark Side? Do they know the power of the Dark Side or did they underestimate it?
Hmmm, let's give it a shot:
Science is a lie, there is only Tactical.
Through Tactical, I gain buffs.
Through buffs, I begin stacking.
Through stacking, I gain DPS.
Through DPS, my foes lie broken.
The Devs shall free me.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Wait a minute, when did Dune's Mentats get mixed in with Star Wars analogies in a Star Trek forum?
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
It is by will alone I set my mind in motion. It is by the juice of sapho that thoughts acquire speed, the lips acquire stains, the stains become a warning. It is by will alone I set my mind in motion
Piter De Vries
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
It is by will alone I set my mind in motion.
It is by the juice of sapho that thoughts acquire speed,
the lips acquire stains,
the stains become a warning.
It is by will alone I set my mind in motion
Piter De Vries
Not as good as the modified Sith Code, I think, but:
It is by Tac alone that I set my Grenades in motion.
It is by the Tactical Initiative that my Kits acquire cooldown,
The uniforms aquire stains,
The stains become a Red Shirt.
It is by Tac alone that I set my Grenades in motion.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
@ssnn655 sry quote isn't working on my phone I'm talking a real science ship not a tactical mounted glorified gravity well I don't want a sci ship with 5 tactical 4 sci and 2 eng slots and a lc sci as the best boff. I want a sci ship you know? T6 Lt universal En Eng Lt sci Lc sci C sci . THAT'S a sci ship not C tac/pilot with a Lc sci
Is there even a way to play actual Science Gameplay (CC, Debuff etc.) and not be laughed out of the room?
What would a DPS Build be with Drains and Cc? Is there even a possibility?
Comments
Fixed that for you.
My character Tsin'xing
Well the Varanus and DSD are almost universally deemed crappy, so there's that...which is what the "science ships don't sell" quote references.
Which is also something that seems easily forgotten - there have been 3 science ships in close succession at the start of Delta Rising. We got a good start for science. And then they didn't release any more until the Annorax. Maybe they found that they overdid it. Maybe they just didn't find the ideal candidates yet. Maybe they are actually hoping to release a new specialization first.
I would expect that the next science vessel will be another 3-pack. (Or a 9-pack), because anything else would just lead to blood in the streets from the KDF and RR fans.
Never realised how good looking the Pathfinder actually is, and I have it since it first came out with the interior: even though I used the Intrepid skin.
Dauntless is baaaad. Too little engineering, too heavy on tactical, the intel hybrid is in the worst possible slot, the science lieutenant.
Scryer is creepy powerful, Pathfinder's a close second. Still, I'd rather not use flying pizza slicers/donuts.
Dauntless works ok as long as you put in some Science healing powers.
My character Tsin'xing
I've gone back and started comparing the various Abilities for each of the factions' ships, and they all seem fairly comparable, with similar formatting based on the ship/class. For example, all ships from the Cross-Faction Battlecruisers Pack have "-25% Maintenance per TacShip" and all versions of the Tactical Command Battlecruiser have "+35 TAC when Alone". The "when Alone" category is especially nice when you trip across something like the T4/Common Ar'Kif; it comes with "+20 ENG and SCI" when Alone, allowing it to solo easier missions by itself that would normally take a higher-tier (and longer Maintenance) ship (but only when Alone). Also, be sure to actually slot some of the ships that have oddly low Ability bonuses to double-check... some ships like the Breen Chel Grett and Risian Luxury Cruiser have a text error that understates their bonuses. If you compare the Abilities shown in the Dev Blog, you'll notice that the weight placed upon the Abilities has been increased... it's just some text errors left over from the original bonuses that is making some appear to have unexpectedly low Ability bonuses.
So far, the bonus types I've found (in this iteration) are:
- 2.5x Critical Rating from X
- 1.5x Critical Rating from X and Y
- 2x Critical Rating from Events
- -10% Maintenance per XShip or YShip
- -25% Maintenance per XShip
- Ignores +X from Events (really nice if you don't have much available in the Ignored category and it's a major Event)
- +8 X and Y per ZShip
- +8 X per Y and ZShip
- +10 X per XShip
- +10 X per YShip
- +35 X when Alone
- +20 X and Y when Alone
Where X, Y, Z represent Tac, Eng, Sci in no specific order. Sci is still a pain in the aft when you trip across a high-end assignment it on a KDF/Rom captain, but that is both an issue of availability and what the given character actually has available.Oh, even better, they've toned down Maintenance significantly in this iteration, where our T6's are actually usable once a day (their Maintenance is now 18h). This is a huge improvement if you've got a decent roster of T6 ships available (such as a Fed captain with the Delta Ops Pack available), and while it does devalue T5 ships to some extent, Maintenance across all Tiers has been reduced.
As an interesting oddity, the Fed/FedRom Support Cruiser Retrofit has become T5/Rare if you claimed it from the C-Store; I do not know if the original Event version is still T5/Common, however, since I only have the Giveaway version left in my Ship Roster (once it became reclaimable it became an option to cycle in/out to make room for other ships). The KDF Kamarang Retrofit remains a T5/Common ship, as it was only ever obtainable via the Event and never offered as a Giveaway item claimable via the C-Store.
+A and B per X and Y
+X per any
+X and Y per Any
-5% maint per any ship
+X All when Alone.
2x Crit from All Stats (yes, this is different from the 2x from events)
Anyways, KDF and Roms will benefit greatly from the ships that give immunity to SCI events especially since those ships are SCI. Hehe... freebie DSD. Great ship for Admiralty.
My character Tsin'xing
What are the current weights for those? I've noticed that it usually works out where the more bonuses or qualifying "partner" ships (since Abilities don't count the ship that has said ability unless it's "when Alone") tend to have milder weights... though yeah, the "Ignores +X" ones are really nice.
I still think the biggest factor in the system as it stands is the depth of your Admiralty Roster, followed by the depth of the Shipyard for the faction your captain is a part of; you can't have the same depth in your Admiralty Roster if your faction doesn't have the option of doing so ( that can't do Science)... but more importantly you won't have that depth no matter what if you don't buy in.
[EDIT] ...and yes, I've been waiting for a chance to use that smiley. It's just an added bonus that it works wonderfully to tie us back into the topic at hand.
My character Tsin'xing
I meant the current numerical bonus (since we don't necessarily know the final values), I just phrased it poorly. Based on your response, though, it looks like "per Any Ship" has the same value as "per XShip or YShip" when it applies a single bonus score, which makes a those ships (like that Dauntless) really nice.
I don't have much in the way of Fleet Ships to compare either, and much of my Ship Roster (and therefore Admiralty Roster) is comprised of T5 and above... plus you can't Claim or test C-Store Ships over on Tribble at the moment (stupid Undine just had to blow up the testing console on ESD). I really ought to just pick a character from each faction and replace their Ship Roster with my available C-Store Ships, but it's kind of a pain since I'm using inactive ships as storage on most characters. *sigh* I even have a few Science Ships available, though I was put off by the dull grind for the Event DSD so I missed out on it (which also kept me from buying the C-Store DSD's).
Oh, on a related note: did you get the Event DSD via the Event itself or later via the Lobi Store purchase? If it was the Lobi Store purchase, does that make it Ultra Rare the way the C-Store converted the Giveaway Ambassador to Rare?
It's a well documented fact, here on the forums...
The devs hate Sci, Eng, Tac, Cannons, The Galaxy class, Klingons, Romulans, Remans, Players, Lifetimers, Silver player, Subscribers, The Tuffi, The Sov, Bird of Preys, The First City...
The list goes on.
Just stop it already...
The only drawback of the Pathfinder is that the hull and saucer basically have to be used together, or your ship will look weird. The other saucers just don't fit well with the pathfinder hull and vice versa. That saddens me a bit.
Oh and Vo'Quv has the same ability as Dauntless. But lower stats since it's a common.
Examples of the other abilities:
+5 ENG and SCI per Any Ship; SuQob Raptor
+5 ENG and SCI per EngShip or SciShip Tactical Escort Retrofit
My character Tsin'xing
Lol, if they hate eng and tac, they have a poor way of showing it. Everything lately is more damage boosts. Then engineers can just spam every ability they have over and over.
I think my point is made by this thread:
http://www.arcgames.com/en/forums/startrekonline/#/discussion/1205309/why-does-cryptic-hate-engineering-so-much-in-space
???? I guess you don't count the T-6 Science Pilot ship then.
Funny... I'm not sure those are all Science Ships... hmmm...
Um, no. Could you please go to your nearest Shipyard and deselect all of the checkboxes along the top other than Science Ship? That should give you a better frame of reference for what we are discussing.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Hmmm, let's give it a shot:
Science is a lie, there is only Tactical.
Through Tactical, I gain buffs.
Through buffs, I begin stacking.
Through stacking, I gain DPS.
Through DPS, my foes lie broken.
The Devs shall free me.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Huh... that's awhile ago for me so it's going to take longer to play along with than modifying the Sith Code...
Nvm, that's a newer novel series. I'll have to check that out, thanks.
It is by the juice of sapho that thoughts acquire speed,
the lips acquire stains,
the stains become a warning.
It is by will alone I set my mind in motion
Piter De Vries
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Not as good as the modified Sith Code, I think, but:
It is by Tac alone that I set my Grenades in motion.
It is by the Tactical Initiative that my Kits acquire cooldown,
The uniforms aquire stains,
The stains become a Red Shirt.
It is by Tac alone that I set my Grenades in motion.
What would a DPS Build be with Drains and Cc? Is there even a possibility?