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Heavy Escort Carriers Stats

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  • Who wants cupcakes? (Stomperx99)Who wants cupcakes? (Stomperx99) Member Posts: 10 Arc User
    Very nice, but I'm still holding out for a T6 Prometheus... ;)
    This is my life now: Fatal Error: Direct3d driver returned error code (DXGI_ERROR_DEVICE_REMOVED) while Presenting
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Actually, I think that a large part of it is that Klingons don't appeal to as many people as Feds. I don't like the Klingon race personally. I only play red side because I like some of the other races.

    Me too, I like the Orions, Fersans, Leathans, Gorn, and Joined Trill more then the Klingons.
  • chipg7chipg7 Member Posts: 1,577 Arc User
    rhenvar42 wrote: »
    I have a question that has been bugging me since I looked at the t-6 fleet Akira.

    What is the advantages of getting it over the maxed t-5U that I have now?
    T-6 ships have a starship trait, and slightly better stats.

    Yeah, there's not a whole whack of difference between T5-U and T6. There's an extra boff seat too, but that's to accomodate playing with the specialization officer abilities.

    For anything I already have T5-U in, I'm more hesitant over getting the updated T6. The Jhu'ael might be an exception, though - that's a nice setup.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Honestly I got the Qa'tel for the trait, but I've found that the Qa'tel is a crazy fun ship to fly, I mean she's so flexible. The trait is really cool too, except I wish it worked on my Elite Orion Slavers.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    The trait doesn't seem to be working. I dont see anything different in the combat log nor do I see the effects of the B:O 1.
    T93uSC8.jpg
  • ghyudtghyudt Member Posts: 1,112 Arc User
    I feel like giving an escort a specific shield draining device that also reduces overall shield effectiveness will make an already OP class of ship even more so. Escorts don't need more shield removal ability. They seem to do just fine melting them away as is. This Destabilized Tachyon Emitter should really be something that goes to science vessels, which already have the abiility to specialize in shield removal.
  • gilrandir00gilrandir00 Member Posts: 14 Arc User
    ghyudt wrote: »
    This Destabilized Tachyon Emitter should really be something that goes to science vessels, which already have the abiility to specialize in shield removal.

    I do not understand. What is this concept of a ... science? vessel? :/
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    lordgyor wrote: »
    Actually, I think that a large part of it is that Klingons don't appeal to as many people as Feds. I don't like the Klingon race personally. I only play red side because I like some of the other races.
    Me too, I like the Orions, Fersans, Leathans, Gorn, and Joined Trill more then the Klingons.
    The scary part is that some players seem to think that the KDF would be more popular if it was Klingons only like in the TV show....

    Yeah... you think KDF player numbers are low NOW? :p Actually, if the devs had made it that way at the start, they'd have probably eventually done some story where the current bunch of races joined.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • lordgyorlordgyor Member Posts: 2,820 Arc User
    The trait doesn't seem to be working. I dont see anything different in the combat log nor do I see the effects of the B:O 1.

    Send in a bug report so the devs know.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    So it appears of all the Orion hangar pets that only Elite Tachyon Drones gain any real benifit, because CRF1 doesn't work on Pulse Cannons, which leaves out Interceptors and Maurading Assualt Shuttles that use pulse cannons for energy weapons, the trait isn't applying BO or CRF to Orion Slavers when you use BO or CRF and BO according to another poster isn't working anyways, and lower grade Taychon Drones don't have weapons at all, Taychon Drones only gain a weapon at Elite, a tetyron turret.

    The Elite Scorpions can use it, but only on they're dual cannons. I don't use To'dujs and they get CRF anyways.

    It obviously has no use for my Shield Shuttles, nor should it given they don't have weapons.

    I bought this ship for the trait, not really caring about the ship, only to find I really like the ship, but that the trait doesn't work properly. If they don't want this ships sales to tank, they need to fix this.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    In the case of To'Duj couldn't it make them use CRF more often?

    It seems like it'd work well for the Swarmers too. Let them fire their own BO, then use this to give them another while theirs is on CD..
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • jshiggsjshiggs Member Posts: 4 Arc User
    How about giving the Multi-Vector Assault Escort the same love?
  • toivatoiva Member Posts: 3,276 Arc User
    jshiggs wrote: »
    How about giving the Multi-Vector Assault Escort the same love?

    You aren't very patient, are you? T6 MVAE is on its way.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • jcswwjcsww Member Posts: 6,818 Arc User
    toiva wrote: »
    jshiggs wrote: »
    How about giving the Multi-Vector Assault Escort the same love?

    You aren't very patient, are you? T6 MVAE is on its way.

    Isn't it a Pilot ship though? That pretty much ruins it, if it is.
  • toivatoiva Member Posts: 3,276 Arc User
    jcsww wrote: »
    toiva wrote: »
    jshiggs wrote: »
    How about giving the Multi-Vector Assault Escort the same love?

    You aren't very patient, are you? T6 MVAE is on its way.

    Isn't it a Pilot ship though? That pretty much ruins it, if it is.

    I don't believe it will be a pilot ship. However it probably will get pilot spec Boff seating. And that would be exactly the same treatment as the Heavy escort carriers, as the originally quoted poster was asking for.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • jcswwjcsww Member Posts: 6,818 Arc User
    toiva wrote: »
    jcsww wrote: »
    toiva wrote: »
    jshiggs wrote: »
    How about giving the Multi-Vector Assault Escort the same love?

    You aren't very patient, are you? T6 MVAE is on its way.

    Isn't it a Pilot ship though? That pretty much ruins it, if it is.

    I don't believe it will be a pilot ship. However it probably will get pilot spec Boff seating. And that would be exactly the same treatment as the Heavy escort carriers, as the originally quoted poster was asking for.

    Yeah. That's what I meant, actually. I have never found the pilot BO skills to interest me all that much. If it comes with the Prometheus bridge, interior, and an EMH Mk II in my Sickbay, then I will buy it regardless. :D
  • cunningstunt9001cunningstunt9001 Member Posts: 22 Arc User
    the t6 fleet ar'kif's UI is a bit buggy and doesn't include a singularity bar.
  • starward7starward7 Member Posts: 4 Arc User
    I don't understand why the new T6 Escort Carriers are not coming with new, stronger hangar pets. Shouldn't there be a new line of T6 pets to go with new T6 ships? The Peregrines are super weak and one hangar of them will do next to nothing for DPS. Seems like Carriers and Pets are just an afterthought and don't nearly get the attention they deserve.

    Also why only one hanger bay! The Breen and Caitain ships (to name a couple) have two bays. Why can't these so called T6 Heavy Carries, that are fighting this huge battle with the big bad of the universe (Iconians) come with two bays for all factions? If they are going to be carriers let's make them really carriers!

  • starward7starward7 Member Posts: 4 Arc User

    I just wonder how many times we will need to spent our real money for the same ship we already bought for real money from ZEN store?...I've already bought Armitage Heavy Escort Carrier. Not even mention the constant increase the level of difficulty of PVE's to make us to buy "better" ships from ZEN store...But it's just not fair. I've bought ship which suddenely become too weak to comfy play PVE's even with really good equip. Because they just made T6. You will bought T6 for 3-4 months they will make T7 ot T6-super duper extra ultra console and increase dificulity of enemies by several % for you to feel you have to change ship. And Pay...and Pay...and Pay. And no...noone exchanging Dilithium for ZEN because it's ridiculous 1 ZEN for 270 Dilithium...with 8k refine rate per day, while Neverwinter have about 20k refine of Astro Diamonds. Why STO players are worse? have no idea. Cryptic...we was hoping that you will make something sensible for players who already Payed you money for This Escort ship. But no. Crytpic! When you stop to spit players in the face?...

    I agree. It is the way they re-sell the game over and over again.
  • toivatoiva Member Posts: 3,276 Arc User
    starward7 wrote: »
    I don't understand why the new T6 Escort Carriers are not coming with new, stronger hangar pets. Shouldn't there be a new line of T6 pets to go with new T6 ships? The Peregrines are super weak and one hangar of them will do next to nothing for DPS. Seems like Carriers and Pets are just an afterthought and don't nearly get the attention they deserve.

    Also why only one hanger bay! The Breen and Caitain ships (to name a couple) have two bays. Why can't these so called T6 Heavy Carries, that are fighting this huge battle with the big bad of the universe (Iconians) come with two bays for all factions? If they are going to be carriers let's make them really carriers!

    Because they're not heavy carriers. They're heavy ESCORT carriers. They're basically regular escorts with an added hangar bay.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    What remaining players don't understand yet and they will argue this until the reach the point of veteran status. Is the fact that the STO of the mmorpg community died with the acquisition/f2p aspect. What happened is with the reselling of the game over and over has been dubbed the gear grind treadmill which every mmorpg does it so when it happens it shows how its just another clone game without any vision to thrust the game forward in competition with the industry. The bottom line though is they cut ties with actual podcasters who aren't out to take a piece of the pie from milking a franchise fan. So that players can't get what they want because they learned when podcasts shared information as well as their views it put a halt to people buying lockboxes and Cryptic and PWE were forced to deal with the problem then.

    So yes many like me have invested a lot of time and money into this game but the business model was not designed for veteran players so something not designed to keep us entertained is doomed to fail. I have been able to get some perspective though outside of the game since putting it down. I have noticed the gear grind actually makes players less skillful at a game and at the same time really little strategy goes into playing this game at all and when I say playing its less than 5% of what happens because all that happens is you just have a bunch of players with numb minds that just spam everything till it dies. Enough of my ranting bottom line is they need to be able to move away from PWE and push the game on strategy and actually playing the game more than a job of grinding.
  • chipg7chipg7 Member Posts: 1,577 Arc User
    edited August 2015
    <game is doomed comment that has nothing to do with the thread>

    Can I have your stuff?

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited August 2015
    What remaining players don't understand yet and they will argue this until the reach the point of veteran status. Is the fact that the STO of the mmorpg community died with the acquisition/f2p aspect. What happened is with the reselling of the game over and over
    Amusingly, this is pretty much what a subscription game does, too. Resell you the game month by month.

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    sophlogimo wrote: »
    The trait doesn't seem to be working. I dont see anything different in the combat log nor do I see the effects of the B:O 1.

    It does work with the Reinforment squadron pilot power, though. At least if I am reading the logs correctly.

    It might be, or what your seeing is the cannon rapid fire all reinforcement fighters have inheriantly.

    Orion Slavers are still uneffected by Coordinated Assualt, please add your voices via bug reports to fixing Coordinated Assualt. And Cannon Rapid Fire should work on pulse cannons.

  • jwayn24jwayn24 Member Posts: 3 Arc User
    edited August 2015
    I've been wondering. Should the Coordinated Assault trait that comes with the Alita Class not only activate Beam Overload 1 and Cannon Rapid Fire 1, but activate Torpedo High Yield as well?

    It would balance the abilities of the To'duj and the Peregrine Fighters with the abilities of the Scorpions. (The Elite variants from the T5 Starbase and the T5 Romulan Reputation) Or, does it already activate but the tooltip doesn't say.

    The Devs should consider this and take a closer look. It seems strange that the name of the trait should imply that all single target weapon enhancement abilities apply. It may seem a bit much to ask but it makes sense.

    Dedicated Discussion here
    Post edited by jwayn24 on
  • sfalanga42sfalanga42 Member Posts: 15 Arc User
    "No other Raptor variants came with a console, so there were no consoles with which to make a set." SuQob Raptor Bioneural Warhead is a weapon, on a raptor,the romulan set includes the Quad Cannons, another weapon. Puyjaq Raptor, does "[Console - Universal - Graviton Pulse Generator]" mean anything to you? From what I see there is plenty of equipment on other raptor variants to make a set, either you couldn't be bothered to do it, or you just forgot the other raptors existed.
    Heavy Weapons, knocking down walls and horribly maiming people since man first asked "What if I made this really big?".[SIGPIC][/SIGPIC]
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