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[VIDEO] True Wizard of STO explains EPS, The Secret to DPS.

sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
EPS, The Secret to DPS
https://youtu.be/u_DmKQjWrcQ

No new builds or fancy flying in this video. I'll be explaining EPS, Power Transfer Rate, and Overcapping!

Link to the spread sheet I made and showed here:
https://docs.google.com/spreadsheets/d/1nsbVaYL75yqXgmbyrc4M1t1wZKvJMdMeCJe5fScy3LA/edit?usp=sharing
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    This man wins!
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    Math. How does it work?
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
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    sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    coloured signatures. how do they work? :p
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    e30erneste30ernest Member Posts: 1,794 Arc User
    edited July 2015
    Nice video. :) Now I understand how that works (I think).

    And awesome signature... 91.7k on a part gen build is impressive! :smile:
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    lordprotiuslordprotius Member Posts: 115 Arc User
    Love the video... explained it WAY better then "other" videos I have tried to watch without falling asleep...

    Look forward to more of your videos, you guys have my support for life.
    #Aux2batman Lives!!

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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    Awesome video!! Now I have something to link when trying to explain overcapping.

    Also, the DPS intro with the rom pilot ship really reminds me of Star Fox for some reason.
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    orionburstorionburst Member Posts: 67 Arc User
    Heh...and I was told by 'experts' putting points/consoles in eps was a waste of time and resources...

    Guess I need to do a little remodelling of my energy builds (and learn to trust my instinct)​​
    344qvwl.jpg

    I'm an Arc user? Yeah, right..I'd rather eat a chainsaw, blade first
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    sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    rmy1081 wrote: »
    Awesome video!! Now I have something to link when trying to explain overcapping.

    Also, the DPS intro with the rom pilot ship really reminds me of Star Fox for some reason.

    DO A BARREL ROLL!
    orionburst wrote: »
    Heh...and I was told by 'experts' putting points/consoles in eps was a waste of time and resources...

    Guess I need to do a little remodelling of my energy builds (and learn to trust my instinct)​​

    Putting max points into EPS has been a thing for years, well at least for experts i've know (min/maxers, DPSers, Drain Builds, etc...). Like i said in the vid: it's poorly understood or misunderstood by a lot of players, including "experts".

    Just to bring this up again; the bulk of this knowledge came from @agresiel and @saxfire2; who spent a lot of hours testing EPS and over-capping to figure out how it works. The spread sheet that i showed is based on a spreadsheet agresiel did 9 months ago.
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    sysil84sysil84 Member Posts: 207 Arc User
    I did not see the video, so this may be answered there, but is that spreadsheet's info for beams only?
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    sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    sysil84 wrote: »
    I did not see the video, so this may be answered there, but is that spreadsheet's info for beams only?

    I discuss cannons in the video. The spreadsheet is beams only.
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    kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    And here we go again. . .
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    humblesheephumblesheep Member Posts: 423 Arc User
    What about the Fleet warpcores? I thought they improved the power transfer rate.
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2015
    EPS, The Secret to DPS
    https://youtu.be/u_DmKQjWrcQ

    No new builds or fancy flying in this video. I'll be explaining EPS, Power Transfer Rate, and Overcapping!

    Link to the spread sheet I made and showed here:
    https://docs.google.com/spreadsheets/d/1nsbVaYL75yqXgmbyrc4M1t1wZKvJMdMeCJe5fScy3LA/edit?usp=sharing

    Monotone efficiency, has increased by a factor of 22.5%! You have a deep bassy voice sarcasm, no need to keep a flat monotone speaking level, when describing things in your videos, otherwise good video as always!

    If need be, act like you're playing a VO role ;).
    Post edited by shadowwraith77 on
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    EPS originally gave an explicit boost to weapon subsystem recharge, then it was dropped, which is when most of the experts (without scare quotes) said it was more effective to spend the skill points elsewhere. The current benefit (and focus of the video) is speed of transferring power, which is subtle but important difference. I mean, really, it wasn't until Plasmonic Leech become available to Feds that it probably even mattered at all.
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    gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    What about the Fleet warpcores? I thought they improved the power transfer rate.

    There are many different warp core options some do some don't. Check mods carefully before purchasing.
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    john98837john98837 Member Posts: 761 Arc User
    What about the Fleet warpcores? I thought they improved the power transfer rate.

    The feet spire cores do provided a 66% buff, which equates to about 3.3 power transfer rate. There are also fleet mine cores with an [EPS] mod that at mk 14 gives 20%, which would be a buff of 1 power transfer rate.
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    orionburstorionburst Member Posts: 67 Arc User
    Well, I put this into practice, bumped my eps up to 24.8 ptr and wow, what a difference on my joke dbb fawvette ship - it was chewing through the tholians on cca like they were paper (compared to the sheet metal of previously)

    Thanks for the info​​
    344qvwl.jpg

    I'm an Arc user? Yeah, right..I'd rather eat a chainsaw, blade first
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    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    While this is a good video with good explanation, it could have done some actual demonstration, to show the way power levels move during the firing sequence with some different EPS rates.
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    lsegnlsegn Member Posts: 594 Arc User
    So if you use Cruiser Weapon Command + Arbiter Trait + Bounty Hunter Lobi Console and you keep your weapons at 125 and add in Plasmonic Leech and Supremacy and one EPTW then you should maintain perfect power levels throughout a firing cycle? Even with FAW? Assuming of course you have a 400% EPS rating... What's the max EPS you would need assuming the above mentioned variables? Would there be a reason to go past 400%? Because if you combine a Fleet Plasma-Core with a certain set bonus you could reach 500% pretty easily. I believe the MACO and/or Breen sets offer EPS as their 2-piece bonus.
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    lsegnlsegn Member Posts: 594 Arc User
    So Kineic Cutting beam and Borg Console aren't useful anymore?
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    john98837john98837 Member Posts: 761 Arc User
    lsegn wrote: »
    So Kineic Cutting beam and Borg Console aren't useful anymore?

    Pushing your EPS to these high levels is another option instead of having to have the borg console and cutter on every build. Wouldn't say they are not useful anymore, just not mandatory.
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    lsegnlsegn Member Posts: 594 Arc User
    john98837 wrote: »
    lsegn wrote: »
    So Kineic Cutting beam and Borg Console aren't useful anymore?

    Pushing your EPS to these high levels is another option instead of having to have the borg console and cutter on every build. Wouldn't say they are not useful anymore, just not mandatory.

    Ah, ok
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    praxi5praxi5 Member Posts: 1,562 Arc User
    Math. How does it work?

    Well, this is a place where 5% only sometimes means 5%. It often ends up being something like 18% or even 2%.

    Cryptic math is... cryptic.
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    kimmymkimmym Member Posts: 1,317 Arc User
    I'll take this time to say "I told you so" to all of those people who told me I was crazy for putting points into EPS.

    They told me I was crazy for A2B sci ships too, while I was hitting 20k pre DR... It's all about the timing... (I don't bother anymore, thank you Reciprocity+All hands on deck...)

    Be careful who you believe, even the "experts" have things they need to learn.

    Thanks for the math!
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    EPS originally gave an explicit boost to weapon subsystem recharge, then it was dropped, which is when most of the experts (without scare quotes) said it was more effective to spend the skill points elsewhere. The current benefit (and focus of the video) is speed of transferring power, which is subtle but important difference. I mean, really, it wasn't until Plasmonic Leech become available to Feds that it probably even mattered at all.

    Yeah. When STO launched, weapons power recovery was a whole lot slower and not near instantaneous like now. Nothing at all compared to today. Back then, when a ship made an attack with a bunch of DHCs, long before a single cycle of CRF/CSV was done, weapons power was low and it took ages to recover. Beamboating like today was not as easily feasible as it is now due to the massive drain and slower power recovery.

    In those very early days of STO, players were given a choice if they wanted to Pew-Pew harder, sooner. EPS Consoles, anything boosting EPS, at the cost of other important consoles. Considering this was a time when 9 consoles were the max on any ship, it was a heavy price to pay if you wanted the energy weapons performance.

    Originally, you'll take your ship on an attack run with energy weapons, then have to break off to recover weapons power, then come again. This kept DPS in check. Great EPS made the whole thing easier and much quicker to come back in the fight. At the cost of valuable console space.

    When I left the game, it was still like this. When I came back about 1.5-2 years later, it acted the way things are now. Very massive change. Ships were now able to spam energy weapons non-stop with little drop off in performance and no downtime. That was impossible originally.
    XzRTofz.gif
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    tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    The current benefit (and focus of the video) is speed of transferring power, which is subtle but important difference. I mean, really, it wasn't until Plasmonic Leech become available to Feds that it probably even mattered at all.
    lolwut? it totally mattered.
    ​​
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    sf911sf911 Member Posts: 284 Arc User
    edited July 2015
    Fantastic video and explanation. Thank you for putting it together.
    Given what you have done to RCS [EPS] prices, I'm just glad I got mine a long time ago :)
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    sennahcheribsennahcherib Member Posts: 2,823 Arc User
    there is no way that i change again my skills, i don't want to spend 10€ again, just for 3-4 skill points, + the 2 epic consoles (eng and sci) that you use, are currently unaffordable at mk II.

    but, thx for the explanations; it is always interesting to know how things work. :)
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    gradiigradii Member Posts: 2,824 Arc User
    edited July 2015
    sf911 wrote: »
    Fantastic video and explanation. Thank you for putting it together.
    Given what you have done to RCS [EPS] prices, I'm just glad I got mine a long time ago :)

    You talking about the engineering console? My main hit lvl15 engineering I could possibly craft you some..

    about the build, I've seen how potent partgen can be, makes science builds which use it pretty powerful.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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    thetaninethetanine Member Posts: 1,367 Arc User
    edited July 2015
    Math. How does it work?

    It works because The Wizards of STO are Awesome for Freely Dropping Knowledge on my Knucklehead. Thanks to Sarcasm and his Wizard Crew. You guys ROCK. PLEASE keep Teaching. How can I get more schooling from you guys??

    BEGIN!
    1. I opened a new discussion thread to use as a testing environment for your "attempted" BB Code.
    2. Screen 1: I pasted your code in to the text box just like you had it written. I did not change anything.
    3. Screen 2: To see how Vanilla would parse that code without me doing anything, I clicked on the Preview button. As soon as the Preview came up, your text was formatted correctly in bb code, the way you want it to look.
    4. Screen 3: Try taking the Quote Symbols OUT of your url's inside your brackets!! (but remove the extra spaces I'm putting in this example to create a "non-functioning" example for you here.)

      [ url = h t t p : / / your link dot com ]

    Screen 1 FY3eooh.png

    Screen 2 2f5dCGZ.png

    Screen 3 0inL8vJ.png

    Cheers!

    T9
    STAR TREK
    lD8xc9e.png
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