EPS, The Secret to DPShttps://youtu.be/u_DmKQjWrcQ
No new builds or fancy flying in this video. I'll be explaining EPS, Power Transfer Rate, and Overcapping!
Link to the spread sheet I made and showed here:
https://docs.google.com/spreadsheets/d/1nsbVaYL75yqXgmbyrc4M1t1wZKvJMdMeCJe5fScy3LA/edit?usp=sharing
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Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
And awesome signature... 91.7k on a part gen build is impressive!
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
Look forward to more of your videos, you guys have my support for life.
Also, the DPS intro with the rom pilot ship really reminds me of Star Fox for some reason.
Guess I need to do a little remodelling of my energy builds (and learn to trust my instinct)
I'm an Arc user? Yeah, right..I'd rather eat a chainsaw, blade first
DO A BARREL ROLL!
Putting max points into EPS has been a thing for years, well at least for experts i've know (min/maxers, DPSers, Drain Builds, etc...). Like i said in the vid: it's poorly understood or misunderstood by a lot of players, including "experts".
Just to bring this up again; the bulk of this knowledge came from @agresiel and @saxfire2; who spent a lot of hours testing EPS and over-capping to figure out how it works. The spread sheet that i showed is based on a spreadsheet agresiel did 9 months ago.
I discuss cannons in the video. The spreadsheet is beams only.
Monotone efficiency, has increased by a factor of 22.5%! You have a deep bassy voice sarcasm, no need to keep a flat monotone speaking level, when describing things in your videos, otherwise good video as always!
If need be, act like you're playing a VO role .
Praetor of the -RTS- Romulan Tal Shiar fleet!
There are many different warp core options some do some don't. Check mods carefully before purchasing.
The feet spire cores do provided a 66% buff, which equates to about 3.3 power transfer rate. There are also fleet mine cores with an [EPS] mod that at mk 14 gives 20%, which would be a buff of 1 power transfer rate.
Thanks for the info
I'm an Arc user? Yeah, right..I'd rather eat a chainsaw, blade first
Pushing your EPS to these high levels is another option instead of having to have the borg console and cutter on every build. Wouldn't say they are not useful anymore, just not mandatory.
Ah, ok
Well, this is a place where 5% only sometimes means 5%. It often ends up being something like 18% or even 2%.
Cryptic math is... cryptic.
They told me I was crazy for A2B sci ships too, while I was hitting 20k pre DR... It's all about the timing... (I don't bother anymore, thank you Reciprocity+All hands on deck...)
Be careful who you believe, even the "experts" have things they need to learn.
Thanks for the math!
Fleet Admiral Space Orphidian Possiblities Wizard
Yeah. When STO launched, weapons power recovery was a whole lot slower and not near instantaneous like now. Nothing at all compared to today. Back then, when a ship made an attack with a bunch of DHCs, long before a single cycle of CRF/CSV was done, weapons power was low and it took ages to recover. Beamboating like today was not as easily feasible as it is now due to the massive drain and slower power recovery.
In those very early days of STO, players were given a choice if they wanted to Pew-Pew harder, sooner. EPS Consoles, anything boosting EPS, at the cost of other important consoles. Considering this was a time when 9 consoles were the max on any ship, it was a heavy price to pay if you wanted the energy weapons performance.
Originally, you'll take your ship on an attack run with energy weapons, then have to break off to recover weapons power, then come again. This kept DPS in check. Great EPS made the whole thing easier and much quicker to come back in the fight. At the cost of valuable console space.
When I left the game, it was still like this. When I came back about 1.5-2 years later, it acted the way things are now. Very massive change. Ships were now able to spam energy weapons non-stop with little drop off in performance and no downtime. That was impossible originally.
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Given what you have done to RCS [EPS] prices, I'm just glad I got mine a long time ago
but, thx for the explanations; it is always interesting to know how things work.
You talking about the engineering console? My main hit lvl15 engineering I could possibly craft you some..
about the build, I've seen how potent partgen can be, makes science builds which use it pretty powerful.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
It works because The Wizards of STO are Awesome for Freely Dropping Knowledge on my Knucklehead. Thanks to Sarcasm and his Wizard Crew. You guys ROCK. PLEASE keep Teaching. How can I get more schooling from you guys??
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Cheers!
T9