Constructive is to tell them that STO sucks. It's a bad game and it gives them a bad name.
That's not constructive, that's whining. It says you are unhappy, but gives ZERO clues on how to make you happy. It's 99% useless. To try and appease you the devs would have to make random guesses, and each time they guess wrong you will just become more belligerent and give even more useless "feedback" until hopefully Trendy perma-bans you from the forums for not meeting the age requirement of 13, if only mentally.
Actual criticism or feedback not only states that you don't like something, but why you don't like it, and how it needs to be for you to like it.
This is why the forums are a cesspool, people don't know the difference between being a whiny brat and providing actual actionable feedback, and then act like being that 5 year old tossing a tantrum in the store for some mystery reason is their gift to humanity.
That's not constructive, that's whining. It says you are unhappy, but gives ZERO clues on how to make you happy. It's 99% useless. To try and appease you the devs would have to make random guesses, and each time they guess wrong you will just become more belligerent and give even more useless "feedback" until hopefully Trendy perma-bans you from the forums for not meeting the age requirement of 13, if only mentally.
Actual criticism or feedback not only states that you don't like something, but why you don't like it, and how it needs to be for you to like it.
This is why the forums are a cesspool, people don't know the difference between being a whiny brat and providing actual actionable feedback, and then act like being that 5 year old tossing a tantrum in the store for some mystery reason is their gift to humanity.
haha. nice.
seriously, i did(and many many others) explain in detail what is wrong with STO.
Through posts on forum and through my videos. can't get clearer then that,
But at this point it's enough not to repeat what we all know and to say that PvP is dead and everything else is grind. So it sucks.
Devs won't even acknowledge that this game has major design, systems/mechanics/balance maintenance and server problems.
Nope. In their eyes everything needed for a good game is few tweaks here and there.
So i just skip all that sht for nth time and straight up go to "it sucks".
Translation:
"Why not NOT make a change that takes ~10 minutes to implement, and instead invest weeks or months in an entirely new back-end for R&D?"
But I thought some sort of mod transferring/choosing capability was always the plan eventually for crafting? I could have sworn I saw dev posts to that effect back in the day.
But I thought some sort of mod transferring/choosing capability was always the plan eventually for crafting? I could have sworn I saw dev posts to that effect back in the day.
I wanted to give out some information on what's on the way for PvP in the near term.
1) A bug fix for the updated PvP queue system that causes match launch failure.
2) A simplified queue list that focuses the choices to space/ground, game type, and factions.
3) A new PvP Private Battle lobby interface. Private battles will allow for a wide variety of customization for creating the battle scenario you want to play.
Want to play 1 on 1? In.
Want to play 3 on 5? In.
Want to play with teams of mixed tier ships against another? In.
Want to mix Starfleet and Klingon ships on the same side? In.
Basically the only restrictions are the game type being tied to the battlefield map, as those elements are linked together with the way the existing maps are built. Otherwise, you'll have the functionality to either create a straightforward private match or recreate whatever team configurations you want to play with. This will be great for Fleets or Houses to challenge each other using their players from across all rank ranges.
4) Specific tournament queues that open for a fixed window of time (likely something short to start with; a weekend) that will track your individual performance and display the results with rewards given out for top honors.
More is on the way, but the above is in development (or already in testing) and should be out soon.
Translation:
"Why not NOT make a change that takes ~10 minutes to implement, and instead invest weeks or months in an entirely new back-end for R&D?"
But I thought some sort of mod transferring/choosing capability was always the plan eventually for crafting? I could have sworn I saw dev posts to that effect back in the day.
There are many things that get brought up as ideas - usually mentioned in podcasts - but they're things that are just being floated...things that sound cool. They may just not be feasible with their production schedule.
I'd hoped that with some of the stuff flyingtarg had said about some stuff going into Season 10...
Captain, long range sensors are picking up a massive Wall of Text headed on a collision course.
First, heres the TL;DR: We have removed a ton of items from the game, but nothing should have changed for your characters. Be on the lookout for inventory slots containing a black box that cannot be moved or deleted. Also be on the lookout for items have either incorrectly changed into a different item, or have the wrong mark level, quality, or mods. Please report any of these issues to us in this thread so that we can fix them on Tribble as quickly as we can.
And now for the Wall o Text:
As a part of the Season 10 update, weve made a very large, but hopefully invisible change to the items in your inventories. This change should arrive on Tribble sometime today. Explaining this change will require a little bit of history and a brief look into how we make items in Star Trek Online.
When Star Trek Online was first developed, we made the decision to make every permutation of every item in the game as a separate item object. For example, we made one Phaser Sniper Rifle item for every mark level, quality and mod combination that could possibly exist. If we imagine that there are 12 mark levels, 4 qualities (Common, Uncommon, Rare and Very Rare), each getting a different number of mods, and then 5 mods on top of that (Damage, Crit Chance, Crit Severity, Knockback and Damage Over Time), with Knockback and Damage Over Time only being allowed to appear once per item no matter how many mods it can have, we get
Add all of that together, and we have 624 different Phaser Sniper Rifles. But we also have 6 different damage types that all have their own Sniper Rifles, which itself is just one of 12 different types of ground weapons. In total, this adds up to 44,928 different items for Ground Weapons alone.
Theres more than just ground weapons of course, we also had to make items for all the different types of Ground Armor and Ground Shields. Then we move on to Space, where we have nearly as many Space Weapons, plus Shields, Deflectors, Engines, Warp Cores, Consoles
Its a ton of data. Fortunately, we did not have to generate all of this data by hand; we made tools that automated the process of making these items. But these tools, and the sheer number of items we had to create using them did not come without other costs. Server startup times on Star Trek Online were significantly slower than our other games, and any tool we created that had to interact with our item data was hindered by the sheer amount of data it had to process.
We knew this was a problem, but it was a problem we lived with for four years, until we started talking about increasing the level cap for Delta Rising. We were facing the prospect of adding two new mark levels of equipment on top of what we already have, which would cause an even further increase in the number of items we have. Additionally, we wanted to rework crafting and create a new item upgrade system. Both of those tasks were going to be very difficult to accomplish with our current method of making items.
We decided to invest the necessary time to make a new item system to help accomplish all of the above tasks. We took a very hard look at how we were creating items, and built a new set of parameterized Dynamic Items that could accomplish the same goals as our old automated item creation tools. The idea was that instead of needing 624 different Phaser Sniper Rifles, we could create just one Phaser Sniper Rifle that has a set of rules that tell us things like how many and what mods it gets based on quality, and how powerful it is based on its mark level. The quality, mark level and mods on the item would no longer be stored on the items we created as developers, but would instead be stored in the database on the server.
With these new Dynamic Items, adding in Mark 13 and Mark 14 was easy. Upgrading an item from Mark 10 to Mark 11 was as simple as adding 1 to the mark level of that item in the database. Similarly, the new crafting system could now very easily vary the mark level, quality and mods of any items being created.
This was great! We accomplished our main goal of making our Crafting and Upgrade systems possible to develop, while also enabling us to easily add higher mark levels and qualities with relative ease compared to how we had to do it before. But that still left us with two big problems: First, all of the items in your inventories were from the old system, and would not work in the new Crafting and Upgrade systems. Second, we still had hundreds of thousands of items choking our servers load times and slowing down development of the game.
These two problems, as it turned out, were interconnected. We needed to allow you to upgrade any item you wanted to, whether it was one of the new Dynamic Items or not, but we also wanted to remove all of the old items from the game now that they are no longer needed. To facilitate this, we created a conversion system.
When you attempt to upgrade an item, if it is not already a Dynamic Item, we try to transform it into one. Once the item is transformed into a Dynamic Item, it can be upgraded as normal. If the conversion is successful, none of the stats on the item will have changed. The only indication that anything has changed at all, in fact, is a subtle change in the items icon.
For the most part, this system already works well. The vast majority of items in the game can be converted and upgraded successfully. Those items that do not convert successfully can usually be fixed with a simple repair operation, and we can then update the conversion process to account for any mistakes we made.
Weve been using this conversion system ever since the Crafting and Upgrade system launched more than half a year ago, and it is finally time to take the next step. The change we are pushing to Tribble today will remove over 160,000 items from our data, and will add automated conversion to the new Dynamic Items for any data that we deleted.
What this means for you is that the games overall size will be a few hundred megabytes smaller than it would have been without this change, and loading times should be slightly faster. What this means for us is that development will be faster and easier, and we can that much more rapidly and efficiently bring you more content.
However, there is the chance that we missed something important in our item conversion process. If we did miss something, it would manifest in one of two ways: Either the item will appear as a black box in your inventory that cannot be moved or deleted, or the item will either be incorrect as a whole, or will have incorrect quality, mark level or mods. If you see any of those problems on Tribble, please let us know immediately in this thread.
We want to make sure that once Season 10 arrives on Holodeck that all of your items are exactly as you left them. Weve done a substantial amount of testing to try to make sure we didnt miss anything. However, the sheer amount of data makes it physically impossible for us to test every single item we deleted, which is why were asking for your help and understanding. We have done our best to make this change as seamless as possible, but we want to be as certain as we can be that we did this right.
And if you lasted this long into the post, thank you for reading my massive Wall o' Text! Let me know if you have any questions, I'll do my best to address any concerns.
...that we were heading in that direction. I kind of hope that we still are. Maybe I'm just reading too much into that there. Maybe I'm massively overlooking something with my hope there, eh?
It looks like groundwork that might have addressed those issues mentioned in the post...
...but also something that could work toward dealing with mods.
Course, it's still something that would takes months and months to do...and there would be so much to consider with it. It's just kind of mind boggling on a certain level to start listing out everything that's involved.
I still dig the more dynamic/customizable concept of a weapon as a weapon frame along the lines of a kit frame, where modules are slotted.
Imagine a Dual Heavy Cannon...it's the frame, it has it's quality/mark level - that determines the number of slots it has.
Energy Damage Type Slot: whether it's Disruptor, Plasma, Antiproton, Polaron, Tetryon, or Phaser.
Proc Type Slot: cause we've already broken the connection of procs to energy types.
Special Mod Slot: for any of the rare/special mods/procs.
Mod Slots: determined by quality.
And it wouldn't be a case that the Rep/Lock Box/etc weapons would go away...cause you couldn't create them.
Take Romulan Plasma for example. You could do Plasma Energy with a Disruptor Proc, you could do Disruptor Energy with a Plasma DoT Proc...but you could do either Plasma or Disruptor Energy with both the Disruptor and Plasma Procs.
And in the case of those particular weapons, they'd have locked slots. That Rom Plasma for example:
Energy Damage Type Slot: Plasma (fixed)
Proc Type Slot: Plasma DoT (fixed)
Special Mod Slot: Disruptor Proc (fixed)
Mod Slots: VR would have two (variable)
But still, in looking at any of that - the work that got started on balancing the various mods would have to continue too, yeah? That Acc ~= CrtH ~= CrtD ~= Dmg...etc, etc, etc.
And well, that's just looking at weapons - there's all sorts of gear out there.
It's a massive project...where massive projects are already taking place...even if it's possible, it could take years to happen.
It took me a while to get the wordplay, but nevermind :P
How about buffing rewards for PvP, by including adv. packs in public queues only?
At one point in time I would regularly do a form of fleet PvP whose sole purpose was to get dil out of the PvP daily. However many peeps were on would just jump into a massive furball and blast away at each other with no real regard for being "the best" because it didn't matter who had the highest score. Why? we didn't have REASON to care who won/lost. We all got dil at the end of the match and that was what we cared about.
I have fond memories of having a level 39 science officer catch a level 50 off guard and manage to hit them in the back of the head with a pulsewave at point blank range.
It was fun, but ultimately we did it for the dil, not the fun.
Note: It's only the two color choices that have had their palette increased to go with the pattern choices - you can't make a yellow submarine.
...to me, just a personal opinion sort of thing, pushes this even more away from the game being Star Trek.
And well, if it weren't Star Trek...how many folks would still be here? The more generic the game becomes, the less it's got that Star Trek shield going for it having folks overlooking things - showing patience - yadda, yadda, yadda...
...it also reinforces the idea of where the game's headed...
So uh...the palette change thing (you can hit up Tribble to dork around with it)...
...to me, just a personal opinion sort of thing, pushes this even more away from the game being Star Trek.
And well, if it weren't Star Trek...how many folks would still be here? The more generic the game becomes, the less it's got that Star Trek shield going for it having folks overlooking things - showing patience - yadda, yadda, yadda...
...it also reinforces the idea of where the game's headed...
...oh well.
Soo... how is that a problem? How is the existence of brightly colored vessels "non-trek"?
Soo... how is that a problem? How is the existence of brightly colored vessels "non-trek"?
I don't remember the Defiant to be pink colored mixed with purple accents. Nor any other color combination in the whole Star Trek universe.
Back on topic, we should make gear leveless in PvP zones to avoid excessive imbalance, and buff rewards with R&D packs for public queues.
Anybody who disagrees, raise your hand!
*aaand no hands were raised up that day!*
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
I don't remember the Defiant to be pink colored mixed with purple accents. Nor any other color combination in the whole Star Trek universe.
Back on topic, we should make gear leveless in PvP zones to avoid excessive imbalance, and buff rewards with R&D packs for public queues.
Anybody who disagrees, raise your hand!
*aaand no hands were raised up that day!*
It wasn't, but... My ship isn't THE Defiant, it is a similar vessel captained by a different individual. why should it look the same? Honestly I'm not expecting the majority of people to go for gaudy scheme, nor am I expecting to actually notice most of them.
It wasn't, but... My ship isn't THE Defiant, it is a similar vessel captained by a different individual. why should it look the same? Honestly I'm not expecting the majority of people to go for gaudy scheme, nor am I expecting to actually notice most of them.
Cause it's not "your ship"...you're merely the captain of it. This isn't a privateer/mercenary/etc game. You're a member of the armed forces of one of the three factions.
Are we really complaining about ADDING options to ship customization?
Complaining that continuing to do things like this make the game less Star Trek and more Super Generic Space Game? Yeah, that's pretty much what was said.
Many issues in this game are overlooked or tolerated because the game is Star Trek Online. The less it is Star Trek Online, the less it shields the developers from those issues - the more those issues stand out - the less likely one is to accept them.
Nevermind, this topic is a minefield now, expressing an opinion might just set it off... Forget I was here.
It's no minefield dude. It's way more polite than most of the threads out there.
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
It's no minefield dude. It's way more polite than most of the threads out there.
Hmm, perhaps I'm remembering a different topic in the PvP forums...
Either way, I'm not about to read through 20+ pages of posts to catch up on the conversation, so I think I'll bow out anyway while I still have my eyebrows lol.
Cause it's not "your ship"...you're merely the captain of it. This isn't a privateer/mercenary/etc game. You're a member of the armed forces of one of the three factions.
Complaining that continuing to do things like this make the game less Star Trek and more Super Generic Space Game? Yeah, that's pretty much what was said.
Many issues in this game are overlooked or tolerated because the game is Star Trek Online. The less it is Star Trek Online, the less it shields the developers from those issues - the more those issues stand out - the less likely one is to accept them.
If you take that argument to it's logical conclusion though... why have ship customization at all? Captains weren't seen customizing their ships in the TV show. Why have it in the game?
Captains weren't seen customizing their ships in the TV show.
The Nebula class had a modular mission pod and the technology has since been advanced?
Furthermore, the ship and the captain aren't on equal footing in this game. The focus is on the captain, who apparently can switch his crew and starship at a moments notice in this game, whereas the captain, the crew, and the ship were a constant in the show's universe.
Also this:
Starfleet updates its uniform code to allow officers to choose from several different uniforms.
Source: Road to 2409; year 2386
The only thing that has been made official was the uniform dress code being loosened. We can be lucky enough (speaking in a rp sense) that we can even customize our starships with decals ingame.
If you take that argument to it's logical conclusion though... why have ship customization at all? Captains weren't seen customizing their ships in the TV show. Why have it in the game?
Through out trek this constantly happens if you're paying attention. About S3 or 4 of TNG all nebulas gain the upper flat area over their main saucer. This was a sci lab? or something. Jump to season 6, hey look its the Enterprise D with a third nacell and a phaser lance. Intrepids were designed to be modular, or have their interiors converted for mission use very quickly. Hence how astrometrics pops up in 1 episode flat. Then you have the delta flyer, a hommage to Tom Paris's love for old muscle cars. Why is this one important? Because the thing didn't wind up with racing stripes or a flame paint job. Same coat of paint on all Starfleet vessels.
What Virus is trying to say is quite simply is you will never go to a US Military base and see pink planes. Or Candy colored planes. Or planes with flames/racing/stripes/two tone/etc etc etc. You will see army grey or green or black. Much like we have the customization options for colors on starfleet vessels. Standard Grey, Cryptic-touched grey, Ford Black. Going beyond this into multicolored party yachts is fun, yes, but it is not Trek in anyway shape or form.
Through out trek this constantly happens if you're paying attention. About S3 or 4 of TNG all nebulas gain the upper flat area over their main saucer. This was a sci lab? or something. Jump to season 6, hey look its the Enterprise D with a third nacell and a phaser lance. Intrepids were designed to be modular, or have their interiors converted for mission use very quickly. Hence how astrometrics pops up in 1 episode flat. Then you have the delta flyer, a hommage to Tom Paris's love for old muscle cars. Why is this one important? Because the thing didn't wind up with racing stripes or a flame paint job. Same coat of paint on all Starfleet vessels.
What Virus is trying to say is quite simply is you will never go to a US Military base and see pink planes. Or Candy colored planes. Or planes with flames/racing/stripes/two tone/etc etc etc. You will see army grey or green or black. Much like we have the customization options for colors on starfleet vessels. Standard Grey, Cryptic-touched grey, Ford Black. Going beyond this into multicolored party yachts is fun, yes, but it is not Trek in anyway shape or form.
That help?
Nope. :P It's a realism argument, and this isn't reality. It's an MMO, do we really need a story to explain every tiny thing?
Also... the Nebula example isn't a very good one since we never saw a Nebula actually change it's pod. 3 or 4 versions were seen but each Nebula was seen with only one pod.
What Virus is trying to say is quite simply is you will never go to a US Military base and see pink planes. Or Candy colored planes. Or planes with flames/racing/stripes/two tone/etc etc etc.
all those planes with scantily-clad women/cartoon characters/shark mouths on them would like to have a word with you
if pilots can add those things, they can damn well add racing stripes or flames
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Nope. :P It's a realism argument, and this isn't reality. It's an MMO, do we really need a story to explain every tiny thing?
Also... the Nebula example isn't a very good one since we never saw a Nebula actually change it's pod. 3 or 4 versions were seen but each Nebula was seen with only one pod.
Shows both mission pods, without mission pod, and the redone version for DS9's big battle.
Nebula is a great example as it is the only ship that contains the modular exterior pod. Voyager is the worse example of the ones I listed, as it is only modular design on the interior.
There's no "story" behind flamboyant pink and purple paint jobs in Trek...because they don't exist.
ok so here's my experience. I was in the Dyson Sphere with my Intrepid, when a random guy on a pilot ship challenges me 1v1. I'll start saying that trolling was his intent, going full rambo on buffs, going with pilot abilities like crazy hoping they'd do something: what you do to NPCs. At a point I just teased him with "I'm an experienced PvPer, you probably picked the wrong guy to attempt trolling", his answer was "that's what I want you to believe [that you're an experienced PvPer]". It just ended 10-0 with him surrendering quite angrily wondering how could I have killed him using X or Y abilities.
End of the story? He admitted his lack of skills, was open to suggestions and made him join OPVP. There are people who want to try it, but there's no place to learn or have a good match with.
Another story. I tried doing the PvEr for a day in a DPS channel: I even recognized a few handles matching some forumers who are openly hostile to PvPers but I just kept going on with the stealth.
Started with the Intrepid, parsing 15k (like if I cared) in the PvP setup while Scimitars (one with 80k DPS) were facerolling, rigorously with FAW and AP lolbeams, everything. And #recluses ofc.
Went on my, surprise surprise, Scimitar. I asked "so, how do I improve it? Keep in mind I want to keep my AP cannons".
Well whoah. Had a list of replies with "Scimitar? low turn rate, get beams", "buy DBBs at least", "cannons are not good for DPS". Basically is it written somewhere that I have to use frigging beams on a Scimitar?
I tried to reply politely with "I like the added challenge of maneuvering with DHCs": of course someone had to say "with beams it's easier to maneuver"... ah. do you even actually pilot the ship?... with beams?
After facerolling ISA in 2 mins yet another time, I ended the "PvE day" and reloaded my PvP setups. Too easy, where's the fun if you always win? Crushing hopeless Borg, been there, done that. Now come to my playground :P
now really, PvP needs to eliminate as best ad possible the gear imbalance, especially on weapons and both should be rendered levelless in PvP zones, while buffing rewards for public queues.
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
After facerolling ISA in 2 mins yet another time, I ended the "PvE day" and reloaded my PvP setups. Too easy, where's the fun if you always win? Crushing hopeless Borg, been there, done that. Now come to my playground :P
Soloing ISA might be a fun challenge for you ... well, not only for you ;-)
here's another story. I made a question in the 10k channel, then a guy PMed me. Not a random PvEr, one of the "top" ones you see in dps leaderboards with one digit ranking.
Quite astonishingly, he was really kind. We started discussing on why X or Y are better for PvE instead of simply saying "DO IT" like I was told yesterday. He didn't impose on my choice of cannons, and even agreed that Plasma Explosion consoles are way overpowered and gamebreaking in PvP. I told him my idea of turning it in an clearable DoT and didn't jump on the defensive like all PvErs in here do, the contrary. He handed me a build that included DBBs "since you like going with forward weapons and aligning".
TLDR: he didn't try to overcome me, he explained the reasons of X and Y, he was friendly and helpful in his own PvE right.
Anyway, name's Felisean. And he's a good guy so far.
ps. I wasn't gloating, but dramatizing lol
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
here's another story. I made a question in the 10k channel, then a guy PMed me. Not a random PvEr, one of the "top" ones you see in dps leaderboards with one digit ranking.
Quite astonishingly, he was really kind. We started discussing on why X or Y are better for PvE instead of simply saying "DO IT" like I was told yesterday. He didn't impose on my choice of cannons, and even agreed that Plasma Explosion consoles are way overpowered and gamebreaking in PvP. I told him my idea of turning it in an clearable DoT and didn't jump on the defensive like all PvErs in here do, the contrary. He handed me a build that included DBBs "since you like going with forward weapons and aligning".
TLDR: he didn't try to overcome me, he explained the reasons of X and Y, he was friendly and helpful in his own PvE right.
Anyway, name's Felisean. And he's a good guy so far.
ps. I wasn't gloating, but dramatizing lol
I'm pleasantly surprised to read the name of the person who politely advised you. After reading both stories, I would have sworn that the mentioned name was the person in the first story. Glad to see he's singing a new tune for a change.
I'm pleasantly surprised to read the name of the person who politely advised you. After reading both stories, I would have sworn that the mentioned name was the person in the first story. Glad to see he's singing a new tune for a change.
Thanks for sharing.
it wasn't the same guy indeed
The "quite astonishingly" refers to my previous experience with PvErs, definitely not that guy, never met him until today lol
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
Shows both mission pods, without mission pod, and the redone version for DS9's big battle.
Nebula is a great example as it is the only ship that contains the modular exterior pod. Voyager is the worse example of the ones I listed, as it is only modular design on the interior.
There's no "story" behind flamboyant pink and purple paint jobs in Trek...because they don't exist.
You're missing the point. Each Nebula seen in the TV show was seen with a specific mission pod and ONLY that mission pod. They were not ever seen beign changed. Instead we saw several different configurations on different ships.
Comments
That's not constructive, that's whining. It says you are unhappy, but gives ZERO clues on how to make you happy. It's 99% useless. To try and appease you the devs would have to make random guesses, and each time they guess wrong you will just become more belligerent and give even more useless "feedback" until hopefully Trendy perma-bans you from the forums for not meeting the age requirement of 13, if only mentally.
Actual criticism or feedback not only states that you don't like something, but why you don't like it, and how it needs to be for you to like it.
This is why the forums are a cesspool, people don't know the difference between being a whiny brat and providing actual actionable feedback, and then act like being that 5 year old tossing a tantrum in the store for some mystery reason is their gift to humanity.
haha. nice.
seriously, i did(and many many others) explain in detail what is wrong with STO.
Through posts on forum and through my videos. can't get clearer then that,
But at this point it's enough not to repeat what we all know and to say that PvP is dead and everything else is grind. So it sucks.
Devs won't even acknowledge that this game has major design, systems/mechanics/balance maintenance and server problems.
Nope. In their eyes everything needed for a good game is few tweaks here and there.
So i just skip all that sht for nth time and straight up go to "it sucks".
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
There are many things that get brought up as ideas - usually mentioned in podcasts - but they're things that are just being floated...things that sound cool. They may just not be feasible with their production schedule.
I'd hoped that with some of the stuff flyingtarg had said about some stuff going into Season 10...
...that we were heading in that direction. I kind of hope that we still are. Maybe I'm just reading too much into that there. Maybe I'm massively overlooking something with my hope there, eh?
It looks like groundwork that might have addressed those issues mentioned in the post...
...but also something that could work toward dealing with mods.
Course, it's still something that would takes months and months to do...and there would be so much to consider with it. It's just kind of mind boggling on a certain level to start listing out everything that's involved.
I still dig the more dynamic/customizable concept of a weapon as a weapon frame along the lines of a kit frame, where modules are slotted.
Imagine a Dual Heavy Cannon...it's the frame, it has it's quality/mark level - that determines the number of slots it has.
Energy Damage Type Slot: whether it's Disruptor, Plasma, Antiproton, Polaron, Tetryon, or Phaser.
Proc Type Slot: cause we've already broken the connection of procs to energy types.
Special Mod Slot: for any of the rare/special mods/procs.
Mod Slots: determined by quality.
And it wouldn't be a case that the Rep/Lock Box/etc weapons would go away...cause you couldn't create them.
Take Romulan Plasma for example. You could do Plasma Energy with a Disruptor Proc, you could do Disruptor Energy with a Plasma DoT Proc...but you could do either Plasma or Disruptor Energy with both the Disruptor and Plasma Procs.
And in the case of those particular weapons, they'd have locked slots. That Rom Plasma for example:
Energy Damage Type Slot: Plasma (fixed)
Proc Type Slot: Plasma DoT (fixed)
Special Mod Slot: Disruptor Proc (fixed)
Mod Slots: VR would have two (variable)
But still, in looking at any of that - the work that got started on balancing the various mods would have to continue too, yeah? That Acc ~= CrtH ~= CrtD ~= Dmg...etc, etc, etc.
And well, that's just looking at weapons - there's all sorts of gear out there.
It's a massive project...where massive projects are already taking place...even if it's possible, it could take years to happen.
I have fond memories of having a level 39 science officer catch a level 50 off guard and manage to hit them in the back of the head with a pulsewave at point blank range.
It was fun, but ultimately we did it for the dil, not the fun.
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...to me, just a personal opinion sort of thing, pushes this even more away from the game being Star Trek.
And well, if it weren't Star Trek...how many folks would still be here? The more generic the game becomes, the less it's got that Star Trek shield going for it having folks overlooking things - showing patience - yadda, yadda, yadda...
...it also reinforces the idea of where the game's headed...
...oh well.
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That's like asking why an apple isn't an orange.
I don't remember the Defiant to be pink colored mixed with purple accents. Nor any other color combination in the whole Star Trek universe.
Back on topic, we should make gear leveless in PvP zones to avoid excessive imbalance, and buff rewards with R&D packs for public queues.
Anybody who disagrees, raise your hand!
*aaand no hands were raised up that day!*
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Cause it's not "your ship"...you're merely the captain of it. This isn't a privateer/mercenary/etc game. You're a member of the armed forces of one of the three factions.
Complaining that continuing to do things like this make the game less Star Trek and more Super Generic Space Game? Yeah, that's pretty much what was said.
Many issues in this game are overlooked or tolerated because the game is Star Trek Online. The less it is Star Trek Online, the less it shields the developers from those issues - the more those issues stand out - the less likely one is to accept them.
It's no minefield dude. It's way more polite than most of the threads out there.
Hmm, perhaps I'm remembering a different topic in the PvP forums...
Either way, I'm not about to read through 20+ pages of posts to catch up on the conversation, so I think I'll bow out anyway while I still have my eyebrows lol.
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The Nebula class had a modular mission pod and the technology has since been advanced?
Furthermore, the ship and the captain aren't on equal footing in this game. The focus is on the captain, who apparently can switch his crew and starship at a moments notice in this game, whereas the captain, the crew, and the ship were a constant in the show's universe.
Also this: Source: Road to 2409; year 2386
The only thing that has been made official was the uniform dress code being loosened. We can be lucky enough (speaking in a rp sense) that we can even customize our starships with decals ingame.
Yep not cannon.
Through out trek this constantly happens if you're paying attention. About S3 or 4 of TNG all nebulas gain the upper flat area over their main saucer. This was a sci lab? or something. Jump to season 6, hey look its the Enterprise D with a third nacell and a phaser lance. Intrepids were designed to be modular, or have their interiors converted for mission use very quickly. Hence how astrometrics pops up in 1 episode flat. Then you have the delta flyer, a hommage to Tom Paris's love for old muscle cars. Why is this one important? Because the thing didn't wind up with racing stripes or a flame paint job. Same coat of paint on all Starfleet vessels.
What Virus is trying to say is quite simply is you will never go to a US Military base and see pink planes. Or Candy colored planes. Or planes with flames/racing/stripes/two tone/etc etc etc. You will see army grey or green or black. Much like we have the customization options for colors on starfleet vessels. Standard Grey, Cryptic-touched grey, Ford Black. Going beyond this into multicolored party yachts is fun, yes, but it is not Trek in anyway shape or form.
That help?
Also... the Nebula example isn't a very good one since we never saw a Nebula actually change it's pod. 3 or 4 versions were seen but each Nebula was seen with only one pod.
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if pilots can add those things, they can damn well add racing stripes or flames
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Memory Alpha Nebula
Shows both mission pods, without mission pod, and the redone version for DS9's big battle.
Nebula is a great example as it is the only ship that contains the modular exterior pod. Voyager is the worse example of the ones I listed, as it is only modular design on the interior.
There's no "story" behind flamboyant pink and purple paint jobs in Trek...because they don't exist.
James T Kirks love of certain green females strongly disagrees.
Alien design is well....as far as they can go with it...as its....alien.
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End of the story? He admitted his lack of skills, was open to suggestions and made him join OPVP. There are people who want to try it, but there's no place to learn or have a good match with.
Another story. I tried doing the PvEr for a day in a DPS channel: I even recognized a few handles matching some forumers who are openly hostile to PvPers but I just kept going on with the stealth.
Started with the Intrepid, parsing 15k (like if I cared) in the PvP setup while Scimitars (one with 80k DPS) were facerolling, rigorously with FAW and AP lolbeams, everything. And #recluses ofc.
Went on my, surprise surprise, Scimitar. I asked "so, how do I improve it? Keep in mind I want to keep my AP cannons".
Well whoah. Had a list of replies with "Scimitar? low turn rate, get beams", "buy DBBs at least", "cannons are not good for DPS". Basically is it written somewhere that I have to use frigging beams on a Scimitar?
I tried to reply politely with "I like the added challenge of maneuvering with DHCs": of course someone had to say "with beams it's easier to maneuver"... ah. do you even actually pilot the ship?... with beams?
After facerolling ISA in 2 mins yet another time, I ended the "PvE day" and reloaded my PvP setups. Too easy, where's the fun if you always win? Crushing hopeless Borg, been there, done that. Now come to my playground :P
now really, PvP needs to eliminate as best ad possible the gear imbalance, especially on weapons and both should be rendered levelless in PvP zones, while buffing rewards for public queues.
Soloing ISA might be a fun challenge for you ... well, not only for you ;-)
here's another story. I made a question in the 10k channel, then a guy PMed me. Not a random PvEr, one of the "top" ones you see in dps leaderboards with one digit ranking.
Quite astonishingly, he was really kind. We started discussing on why X or Y are better for PvE instead of simply saying "DO IT" like I was told yesterday. He didn't impose on my choice of cannons, and even agreed that Plasma Explosion consoles are way overpowered and gamebreaking in PvP. I told him my idea of turning it in an clearable DoT and didn't jump on the defensive like all PvErs in here do, the contrary. He handed me a build that included DBBs "since you like going with forward weapons and aligning".
TLDR: he didn't try to overcome me, he explained the reasons of X and Y, he was friendly and helpful in his own PvE right.
Anyway, name's Felisean. And he's a good guy so far.
ps. I wasn't gloating, but dramatizing lol
I'm pleasantly surprised to read the name of the person who politely advised you. After reading both stories, I would have sworn that the mentioned name was the person in the first story. Glad to see he's singing a new tune for a change.
Thanks for sharing.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
it wasn't the same guy indeed
The "quite astonishingly" refers to my previous experience with PvErs, definitely not that guy, never met him until today lol
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