Whoever is responsible for ship art please stop making ships with sharp edges and spikes and glowing parts, yes it looks not bad but in star trek ships never had this ...
All I want to know is can the FED ship use the Defiant skin. If not I'll wait till they come out with a T6 Defiant (aka one that can use the defiant skin). KDF version is a raptor and not a BoP so no B'rel skin on that one for sure. I'll wait for a T6 B'rel as well. And the RRF version... sad. That half-faction is just sad to begin with.
Whoever is responsible for ship art please stop making ships with sharp edges and spikes and glowing parts, yes it looks not bad but in star trek ships never had this ...
Agreed 1000%.
The designs are looking less Star Trek and more like PWE's other game Star Conflict. *sigh*
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
The Fed ships seem to be a departure from fed design language in the same way the defiant was.
The Phantom and Pilot ships follow that design language.
To my the Scryer always reminded me of the Oberth, as does the Steamrunner in some ways as well.
There are typical and atypical fed ships, that is nothing new. Just like the rare 4 Nacelle ships.
The Defiant, Phantom, and Pilot ships are all more of the Unibody Fed ship design language family.
Well the ONLY canon escort (defiant class) doesn't look very Starfleet-ish to me also.
That ship was already a hefty break with previous starship design. Luckily in canon trek the Defiant was a unique ship design, it's rediculus that Cryptic build a whole branch of ships around it.
For ME escorts don't really belong to Starfleet. (just my personal opinion )
But players are supposed to have fun in STO, so if anyone wants to dress like a Jedi, clown or Mickey Mouse, or want to fly a oversized and rediculus overpowered spacefighter they are welcome to do so.
The most important thing is that people spend money to cryptic so STO can run as long as possible.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Just like it has been even prior to Delta Rising (skins tied to C-Store ships, and 3-pack ships needing ownership of all 3 to fully customize; in the case of the Scimitar, DSDs, Vesta, and Andorian Escorts).
Oh well, I tried xD
No, seriously, we need the old Customization Parts Packs back to C-STORE.
Its ridicoulus to spend 3000 more CP this way ... 500 CP was a high price, but always better than 3000
No, seriously, we need the old Customization Parts Packs back to C-STORE.
Its ridicoulus to spend 3000 more CP this way ... 500 CP was a high price, but always better than 3000
100% and fully agreed!
Btw, it's ZEN not CP anymore.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Actually nice looking ships and good boff setups, but the Fleet Phantom has a cloaking device and none of the Fed ships have a cloak.
My Fleet Faeth has an enhanced battle cloak so my rommies don't need it. Only selling point would be the 5 forward guns, but I like that enhanced battle cloak.
Maybe when I get bored with my Fleet MatHa, thought it has same weapons setup than the new ships. Only boff slotting would be better.
But still nice looking ships.
Galavant!
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
Akira was NEVER shown as agile or equiped with cannon phasers.
It was Cryptic that made it a Escort. In canon it was a ship comparable to a modernized Excelsior class.
Even your link specifies it as Type: Heavy Cruiser.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
You know back than they were talking about tactical modules for escorts and engineering modules for cruisers enhancing the cruiser commands something similar to sec deflectors you could change on your ship if they would do that with those build in pilot abilities that would be cool and older ships could get them as well.
You have created a line of ships which make all available Escorts obsolete, as new Pilot ships are superior to them in every respect.
Up to this point, you at least tried not to undermine your own previous creations, by making something different - better in one aspect, inferior in another to keep things balanced. Now you have abandoned this policy.
And there isn't even an Upgrade mechanism (Escort -> Pilot Escort). Are you proud of yourselves?
really, arrays? faw? epw? ... whats to go wrong with these ships with that sort or load out in pve?
an asset,
even if they are interrupting their firecycles every 2 seconds trying to CAP off 1 shield facing LOL when not needed LOL
the only true fear is IF and IF they screwed up their skills so bAD THAT their only choice is to do a respect...
and the boys already at cyprtic have said ( don't have link, you win the hill, I concede it) BUT say they are looking at making the whole skill thing a bit more intuitive, (GOD KNOWS we need this, cause really, who hasn't paid for a respect a couple times by now? and really is that your fault or the game by not explaining the impact of these skills? I don't take any fault at this point having over 15 years of mmo experience under my belt of games and a army of rpgs as well, bottom line, game does not do justice to explaining what skills ACTUALLY do what and impact what)
OK OK, lets say for a sec, both you and me are brand new players to this game THIS THRUSDAY and BOTH decide to drop the money on the game to pick this pack up...
whats the first thing we do?
we lvl
that what? takes week?? 2 weeks?
k we get doffs, we doff, we craft we start working up a crafting route, (TOPS 25minutes-1hr plus to figure out online what crafting route to go, at this point in the meta its science, wont take a rocket scientist to figure that out off the forums and online)
then reps, good lord the f-reps, BUT really, its about what reps you REALLY need for the build, SO by all means day one access, knock yourself out, get enough for ALL, grind baby grind, BUT DAY 2 is a rest day, you can totally phone it in, log in cue it up, and then LOOK online- (whats the build I could do with this ship?)
SO, lets get the dumb (and I do mean dumb) pve build out of the way, TOPS your talking what? 3 hours? MAX 6 hours if your an total idiot going over the forums to find WHAT IS a solid pve build... all points point toward anti proton,... so already BAM you got your weapon type, ALL points to rom embassy consoles, BAM you got you padding, ALL points towards faw, epw, apd, etc BAM get down the acronyms (toughest part) BOOM you got a loose .. "what you should be doing in pve build" then its video time
movie time ***** LOL
watch some vids on how to do stfs, NOT hard, NOT hard at all, fly here, do this, don't do this, theres tons of it online
beyond the forums even
NOT to mention you COULD approach this old school, you know, ask SOMEONE LOL!!, in game LOL!!!
LOOK, going to end it here, but honestly, I took a klink 3 months ago to nothing to max ready to high lvl pvp- boom, and YA I got a bank roll, I had doffs, I had ec to burn, BUT the bottom line is with the right direction, with the right (and its NOT even far fetched, heres a clue, your talking to someone, your ASKING direct questions .... but they are being evasive... chances are... they don't know what they are talking about... they are going off broad strokes, they are talking off parroting OTHER pvp'ers points of view without actually experiencing it themselves, WHAT you want, you want to do healing? TALK to a healboat captain that's been doing it for years, wana do damage? TALK to a scort or a vaper doing it for years, wana know about sci? TALK to a sci captain doing it for years,, bottom line WE all have experienced the receiving end of the attack.. ITS only those that are DOING IT that can tell you the ugly about it all, the miss fires, the worst case scenarios, the "well it works great...until you face this X" LOL
AND ALL of that, could be done, easily, within the first few weeks of play, you know how I know?
CAUSE I SPENT THE FIRST 3 WEEKS BEFORE I EVEN DOWNLOADED THE GAME learning the meta EVEN BEFORE I played, as in I was "shopping" around for a mmo, and spent the little bit of time checking under the hood before I bought into it sort of thing around the time of the ody and the galor
NOW, does every gamer do that? no, are they at fault for not doing that? no, but just saying, if you are interested in playing something, if your interested in BEING GOOD at something, your more than willing to do the leg work to understand what your about to undertake
its a hobby thing:)
if all you want to do is win and be handed a cheap victory, why not farm or candy crush right?
honestly..
why not just play some game that take no thinking or skill, or knowledge, and pan it all off as your doing something challenging that really the only challenge is the endurance to play something so shallow
Well, rereading my first post, an apology is in order. I've done what you describe after bringing my brother into the game, and still help him with refinements from time-to-time. Getting the bones of a build right (green doffs vs purple) is quick. It...just touched a nerve because my main has spent 3 years as an engineer being told that the other 2 professions could do my job better in the right rig.
This was my first game of the genre, entered it from a banner ad after it went f2p, and spent a year even getting my head out of my TRIBBLE about what good skills were. I follow the news regularly now (when I "talk shop" with my brother, he gets bored), and I at least try to stay abreast of what's out there. I'd love to do some PvP, but lack a fleet with others interested (e-peen scimitar owners) and have zero desire to step into the solo/duo queues (last time, we met a premade of bootcamp coaches :P )
Warrior to warrior, I desire no cheap victory because there is none, but the hackles come up when I see anything described as foolproof.
...its iconic, its scripture as pvp games go, do what you gotta do to get that kill, and if your a glass cannon, well no honor and standing there and dying, get OUT OF THERE LOL...
... "I want to do all the damage in the game while at the same time take everything anyone wants to throw at me and shrug it off for long stretches of time EVEN WITHOUT my team helping me out" LOL guy ...
that doesn't exist anymore unless your talking a fbp boat and that's NOT in your control, that's a random kill every time
NOTHING WRONG with random kill... BUT if you actually want to be in control of WHAT you kill, WHAT you take, these ships have already the "framework" to do just that WHILE also having a powerful built in get out of jail free card with the ( I think b.s. immunity) BUT in right now's meta, its tough
I don't fault them, fbp is off the hook cause of that crafting trait, and the fix is b.s. , didn't balance anything, SO I CHAMPION this weekend's HOT, sexy, scort pilots to take some sci ships down a peg, I champion the b.s. immunities after 9+ months of sci dominance
call me a guy for the underdog...
scorts have been needing love for some time in this game... truth
and klinks above all others...
anyways, GOD SAVE THE PEW.
No question on the props that have to be given to the people that can execute the great hit-and-runs...I have lingering memories of the joking title "Escorts Online" being applied. Now the real trick is to find a ship or setup that's not vapes or rngesus that can pull its weight, and these might fit the bill.
The context of the Wikipedia link, or it's use in my first post was tasteless, yes, but I came across that article and was saying "yes, yes, that fits" and ticking the boxes as I read it...probably the applicability to MMO's was obvious to everyone but me.
When I get one of the pilot ships (just a matter of bundle or single variation), I might ask ya about building it...seems like the head is screwed on straight. Maneuvering will have to be entirely my own province.
Now I seen more T6 ships, I really start to appreciate their designs
->I like KDF design the most. shape texture and colour.... everything!
->Romulan a bit ok-ish ( colourtheme and texture are bit ... ok-ish)
->FED ships look not so good...
Usualy if I see a design as a couple (3dmax) modifiers being stacked together at first glance
well it is not good...
My speculation is that someone was proably working on those fedship sketches .... but their time ran out, and he/she had to cut corners with the FED design. But hearing from Gecko that fed ships sell the most, they can affort to spend a bit more time on it
Akira was NEVER shown as agile or equiped with cannon phasers.
It was Cryptic that made it a Escort. In canon it was a ship comparable to a modernized Excelsior class.
Even your link specifies it as Type: Heavy Cruiser.
Oh I agree with you on that, as was as you earlier statement regarding escorts in Starfleet, one reason I mostly play Red side is these breaks from normal federation feel.
Akira should be a Destroyer or Light Cruiser, same as the Advanced Escort.
I would have less Fed Escorts and more Light Faster agile destroyer type cruisers for feds.
I draw the line at Battle Cruisers, I won't buy a fed one.
But the continuing & escalating war, Defiant heritage, Tom Paris' involvement in their development, these Federation ships don't feel wrong to me, despite their untraditional appearance.
Of course it were up to me outside of the Defiant I wouldn't have let Feds use DHC, but they could use the Dual Cannons.
Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
New Content Wishlist
T6 updates for the Kamarag & Vor'Cha
Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
Do those ships have any disadvantge against non pilot ships ans a tradeoff for their inate abilities?
And i just mean the inate ones from the starship. If you use pilot skills in the boff stations you pay with a slot for it, so you can`t slot anything else.
But looking at the overal stats and compare it to non pilot ships they really should have an disadvantage in some other area, to pay for the inate abilities. Basically like they made rommy ships pay with less energy for their singularity abilities.
Reynolds/Thokal
U.S.S. Helios -Vesta Class/R.R.W. Dark Science - Dyson Surveillance Science Destroyer U.S.S. Donut - Fleet Advanced Research Vessel Retrofit TheWiseGuys
I really can't place it, but i've seen a ship like that general design before (and liked it). Can't remember if it was a fighter sized ship or a capital ship. All i seem to remember was friggin Bruce Campbells' voice, for some insane reason.
Comments
Agreed 1000%.
The designs are looking less Star Trek and more like PWE's other game Star Conflict. *sigh*
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
Star Conflict isn't a PWE game...it's just a game available in ARC. There are a few games like that, and they're likely to add more.
Star Conflict, Elsword, APB Reloaded, Stronghold Kingdoms...can't remember offhand if there are others.
That ship was already a hefty break with previous starship design. Luckily in canon trek the Defiant was a unique ship design, it's rediculus that Cryptic build a whole branch of ships around it.
For ME escorts don't really belong to Starfleet. (just my personal opinion )
But players are supposed to have fun in STO, so if anyone wants to dress like a Jedi, clown or Mickey Mouse, or want to fly a oversized and rediculus overpowered spacefighter they are welcome to do so.
The most important thing is that people spend money to cryptic so STO can run as long as possible.
Oh well, I tried xD
No, seriously, we need the old Customization Parts Packs back to C-STORE.
Its ridicoulus to spend 3000 more CP this way ... 500 CP was a high price, but always better than 3000
Btw, it's ZEN not CP anymore.
My Fleet Faeth has an enhanced battle cloak so my rommies don't need it. Only selling point would be the 5 forward guns, but I like that enhanced battle cloak.
Maybe when I get bored with my Fleet MatHa, thought it has same weapons setup than the new ships. Only boff slotting would be better.
But still nice looking ships.
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
Ops, my bad
The Akira class is also a 'Cannon Escort.'
It was Cryptic that made it a Escort. In canon it was a ship comparable to a modernized Excelsior class.
Even your link specifies it as Type: Heavy Cruiser.
Shoulda been Bird of Prey.
Almost had me Cryptic...... almost.
You have created a line of ships which make all available Escorts obsolete, as new Pilot ships are superior to them in every respect.
Up to this point, you at least tried not to undermine your own previous creations, by making something different - better in one aspect, inferior in another to keep things balanced. Now you have abandoned this policy.
And there isn't even an Upgrade mechanism (Escort -> Pilot Escort). Are you proud of yourselves?
Well, rereading my first post, an apology is in order. I've done what you describe after bringing my brother into the game, and still help him with refinements from time-to-time. Getting the bones of a build right (green doffs vs purple) is quick. It...just touched a nerve because my main has spent 3 years as an engineer being told that the other 2 professions could do my job better in the right rig.
This was my first game of the genre, entered it from a banner ad after it went f2p, and spent a year even getting my head out of my TRIBBLE about what good skills were. I follow the news regularly now (when I "talk shop" with my brother, he gets bored), and I at least try to stay abreast of what's out there. I'd love to do some PvP, but lack a fleet with others interested (e-peen scimitar owners) and have zero desire to step into the solo/duo queues (last time, we met a premade of bootcamp coaches :P )
Warrior to warrior, I desire no cheap victory because there is none, but the hackles come up when I see anything described as foolproof.
Props on the General Chang reference.
-- Tharon
No question on the props that have to be given to the people that can execute the great hit-and-runs...I have lingering memories of the joking title "Escorts Online" being applied. Now the real trick is to find a ship or setup that's not vapes or rngesus that can pull its weight, and these might fit the bill.
The context of the Wikipedia link, or it's use in my first post was tasteless, yes, but I came across that article and was saying "yes, yes, that fits" and ticking the boxes as I read it...probably the applicability to MMO's was obvious to everyone but me.
When I get one of the pilot ships (just a matter of bundle or single variation), I might ask ya about building it...seems like the head is screwed on straight. Maneuvering will have to be entirely my own province.
->I like KDF design the most. shape texture and colour.... everything!
->Romulan a bit ok-ish ( colourtheme and texture are bit ... ok-ish)
->FED ships look not so good...
Usualy if I see a design as a couple (3dmax) modifiers being stacked together at first glance
well it is not good...
My speculation is that someone was proably working on those fedship sketches .... but their time ran out, and he/she had to cut corners with the FED design. But hearing from Gecko that fed ships sell the most, they can affort to spend a bit more time on it
- Tuvok
Correct. Each has their own trait and you need to level all 3 of them to get all 3 traits. I did the same with the command ship pack.
Mine Trap Supporter
Oh I agree with you on that, as was as you earlier statement regarding escorts in Starfleet, one reason I mostly play Red side is these breaks from normal federation feel.
Akira should be a Destroyer or Light Cruiser, same as the Advanced Escort.
I would have less Fed Escorts and more Light Faster agile destroyer type cruisers for feds.
I draw the line at Battle Cruisers, I won't buy a fed one.
But the continuing & escalating war, Defiant heritage, Tom Paris' involvement in their development, these Federation ships don't feel wrong to me, despite their untraditional appearance.
Of course it were up to me outside of the Defiant I wouldn't have let Feds use DHC, but they could use the Dual Cannons.
And i just mean the inate ones from the starship. If you use pilot skills in the boff stations you pay with a slot for it, so you can`t slot anything else.
But looking at the overal stats and compare it to non pilot ships they really should have an disadvantage in some other area, to pay for the inate abilities. Basically like they made rommy ships pay with less energy for their singularity abilities.
U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
This is what happens when you don't get a Tuvok telling you that....
Wow..awesome use of Lock Trajectory to keep the forward arc on target
https://sp.yimg.com/ib/th?id=JN.y5meNnUxz9svvmODt%2b55zA&pid=15.1&P=0
I really can't place it, but i've seen a ship like that general design before (and liked it). Can't remember if it was a fighter sized ship or a capital ship. All i seem to remember was friggin Bruce Campbells' voice, for some insane reason.