Akira was NEVER shown as agile or equiped with cannon phasers.
It was Cryptic that made it a Escort. In canon it was a ship comparable to a modernized Excelsior class.
Even your link specifies it as Type: Heavy Cruiser.
Oh I agree with you on that, as was as you earlier statement regarding escorts in Starfleet, one reason I mostly play Red side is these breaks from normal federation feel.
Akira should be a Destroyer or Light Cruiser, same as the Advanced Escort.
I would have less Fed Escorts and more Light Faster agile destroyer type cruisers for feds.
I draw the line at Battle Cruisers, I won't buy a fed one.
But the continuing & escalating war, Defiant heritage, Tom Paris' involvement in their development, these Federation ships don't feel wrong to me, despite their untraditional appearance.
Of course it were up to me outside of the Defiant I wouldn't have let Feds use DHC, but they could use the Dual Cannons.
Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
New Content Wishlist
T6 updates for the Kamarag & Vor'Cha
Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
Do those ships have any disadvantge against non pilot ships ans a tradeoff for their inate abilities?
And i just mean the inate ones from the starship. If you use pilot skills in the boff stations you pay with a slot for it, so you can`t slot anything else.
But looking at the overal stats and compare it to non pilot ships they really should have an disadvantage in some other area, to pay for the inate abilities. Basically like they made rommy ships pay with less energy for their singularity abilities.
Reynolds/Thokal
U.S.S. Helios -Vesta Class/R.R.W. Dark Science - Dyson Surveillance Science Destroyer U.S.S. Donut - Fleet Advanced Research Vessel Retrofit TheWiseGuys
I really can't place it, but i've seen a ship like that general design before (and liked it). Can't remember if it was a fighter sized ship or a capital ship. All i seem to remember was friggin Bruce Campbells' voice, for some insane reason.
Raptor/Destroyer: (as on Chel Grett, Fleet Somraw, Fleet Qin, Adapted destroyer, hazari destroyer, Nicor bioship, ...)
Precise Weapon Systems
Enhanced Weapon Banks
Devastating Weaponry
Enhanced Weapon Systems
Escort: (afaik all FED escorts, JHAS, JHSS, Hunter escort, S'golth, Manasa, Contortrix, Mat'ha raptor, Pilot raptors, ...)
Precise Weapon Systems
Tactical Maneuvering
Enhanced Weapon Systems
Devastating Weaponry
Raider: (Aquarius, KDF BoPs, Kazon raider, Plesh Brek, ...)
Precise Weapon Systems
Tactical Maneuvering
Enhanced Weapon Systems (Actually, they get Devastating Weaponry)
Enhanced Weapon Banks
In red, there are bugs, inconsistencies. raiders currently get +2,5% CritH instead of +10% to energy/kinetic damage and the new T6 raptors somehow got escort mastery packages.
The non-warbird tactical command ship starship masteries are:
Escorts and Raptors
-Precise Weapon Systems (+Acc)
-Tactical Maneuvering (+Def)
-Enhanced Weapon Systems (+Dmg)
-Devastating Weaponry (+Crit Chance)
Escort Carriers
-Precise Weapon Systems (+Acc)
-Tactical Maneuvering (+Def)
-Quick Deployment (-Hangar Pet Recharge Time)
-Devastating Weaponry (+Crit Chance)
Destroyers and Warships
-Precise Weapon Systems (+Acc)
-Enhanced Weapon Banks (+Crit Severity)
-Devastating Weaponry (+Crit Chance)
-Enhanced Weapon Systems (+Dmg)
Raider
-Precise Weapon Systems (+Acc)
-Tactical Maneuvering (+Def)
-Enhanced Weapon Systems (+Dmg)
-Enhanced Weapon Banks (+Crit Severity)
The Klingon and Starfleet Pilot ships both have the Escort/Raptor starship mastery package.
Do those ships have any disadvantge against non pilot ships ans a tradeoff for their inate abilities?
And i just mean the inate ones from the starship. If you use pilot skills in the boff stations you pay with a slot for it, so you can`t slot anything else.
But looking at the overal stats and compare it to non pilot ships they really should have an disadvantage in some other area, to pay for the inate abilities. Basically like they made rommy ships pay with less energy for their singularity abilities.
Since these are 3-packs of variations on the same ship, they are released at "Fleet-level" or "Fleet-equivalent"... however they phrase it. Just as the Oddy/Andy/Vesta packs come default at T5-10, and the Command pack comes default at T6-11, these are on designed to be par with say a Fleet T6-11 Phantom. Stripped down to bare stats the Phantom trades some hull for an integrated cloak (one of the first for the Federation), improved speed/maneuverability, and Intel's Active Sensor Arrays mechanic.
The Pilot ships trade even more hull for even more speed/maneuverability, a 5/2 layout (they're dogfighters, so nose guns), and the Piloting Maneuvers mechanic. From that baseline for the Federation Escorts, the Raptors get a tad more hull and cloak, but a tad less shielding and much higher crew; the Warbirds are instead adjusted with both a Romulan battle cloak and the Singularity mechanic, but have tad less hull and shields, and a tad more crew. The Federation Escorts do come with a slightly higher Shield Modifier than one would expect, though (1.05 rather than .99).
Then again, that's based on Dev Blog stats; we'll all get a chance to see in-game stats shortly.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
will somebody tell me why you developing new ships, but not improving gameplay instead?
you doing nothing but abusing Star Trek trademark name.
We love ST , not your stupid game or stupid ships.
You do realize you can quit playing if you're too stuck up on nostalgia and want a static and unchanging game, right?
There's plenty of old ST games that are still pretty fun if you don't mind dated graphics, as well as a major ST overhaul mod for SINS:Rebellion.
I personally like the new ships and new capabilities (I prefer variety over stale gameplay; though I do admit that some of them should leak back down; Pilot Maneuvers to all shuttles as standard at least, with non-Pilot Escorts maybe just getting either the double-tap forward acceleration or barrel roll Maneuver, and just the Command Inspiration Defense boost to all cruisers with a Command Hybrid seat).
As well, if they didn't want to stick to Star Trek, they wouldn't have needed to keep to specific design themes. But they still do. And on top of that, if they didn't give a damn, they wouldn't have put memorials or work on getting some of the original VAs to do voice-acting in this game. It may not be much, but they could have outright ignored it all and just straight up create a semi-original game under the ST brand.
LMAOOOOO ahh man this game is so out of control is amazing,instead of fixing the 24k bugs the game has..the exp nerfs keep coming thanks for making the game more enjoyable and fun to play.cheers
Nice lookin new ships. Pretty much what I expected. Unlikely to buy'em, though. Price is too high imo, and I'm too happy with my current ship to blow money on these.
really, how hard would this be to pass along to all escorts, I KNOW I KNOW money comes first, gotta get PAID- and I .. WE .. ALL understand that
but please guys, consider passing this "concept" over to ALL scorts, they need love-
I AM against seeing immunity- ITS unnecessary
really, its unnecessary
the repositioning of the ship is huge enough
I am TOTALLY ok/cool with losing TARGET lock, LIKE THAT ALONE is huge, immunity? all immunity does is delay/drag out what already WILL happen, or COULD HAVE happened at that moment...
5v5s, the premades will still eat through the noobs that got this ship, so your not giving them any real advantage,
the 5v5s solo/dual pug cues.. those boys, good lord those poor, poor boys are walking into a mess
its going to be stardagger meta for pvp here real quick LOL
If money is the issue for cryptic on putting that on all escorts, then why not an upgrade token like the T5U for 500 to 1000 zen, hell id pay 1000 zen for that on my phantom
KDF Klavek definitely has SR-71 Blackbird written all over that. I would love to see that thing flying at Warp 14! Out of the 9 ships I like that one the best.
FED Icarus looks pretty sweet. But there is something about the Mercury. Maybe the rustic/scrapped up look? OMG, it almost reminds me of some ships from that other major space franchise (...SW...) Man, did I really just post that?!?
ROM Jaeih seems the best out of the 3. If those 3 outer wing "fins" would sweep back at full impulse to streamline it, it would make it somewhat like a B1B Bomber. That would be pretty cool.
The Microprojectile Barrage Launcher just sounds fun! No targeting and it slightly repels/turns targets that are hit. I'll have to play with that one!
If money is the issue for cryptic on putting that on all escorts, then why not an upgrade token like the T5U for 500 to 1000 zen, hell id pay 1000 zen for that on my phantom
Better... make a T6 Upgrade token for T4 and T5/T5U ships. Hell, I'd blow $30 to make my Tal Shiar Adapted Destroyer into a T6 in a heartbeat.
Neither the Microprojectile Barrage Launcher nor the Stay on Target trait benefit from Kemocite Laced Weaponry buff.
Regards,
Phil "Gorngonzolla" Zeleski
Cryptic Studios
Lead Systems Designer
So, based on those... the Microprojectile Barrage Launcher is considered a torpedo for purposes of Starship Traits, but not Torpedo attack modifier boff abilities; and Stay on Target is not considered a Torpedo for purposes of either?
What about doffs?
Oh, and Enhanced Battle Cloak for Stay on Target? (Since the Microprojectile Barrage Launcher is ship specific, I know the answer to that one )
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Our pilot ships are now live and available in the C-store! Weeee!
But my launcher is dead since two days!
wee... eee... Well there's not much to be happy about.
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
Comments
- Tuvok
Correct. Each has their own trait and you need to level all 3 of them to get all 3 traits. I did the same with the command ship pack.
Mine Trap Supporter
Oh I agree with you on that, as was as you earlier statement regarding escorts in Starfleet, one reason I mostly play Red side is these breaks from normal federation feel.
Akira should be a Destroyer or Light Cruiser, same as the Advanced Escort.
I would have less Fed Escorts and more Light Faster agile destroyer type cruisers for feds.
I draw the line at Battle Cruisers, I won't buy a fed one.
But the continuing & escalating war, Defiant heritage, Tom Paris' involvement in their development, these Federation ships don't feel wrong to me, despite their untraditional appearance.
Of course it were up to me outside of the Defiant I wouldn't have let Feds use DHC, but they could use the Dual Cannons.
And i just mean the inate ones from the starship. If you use pilot skills in the boff stations you pay with a slot for it, so you can`t slot anything else.
But looking at the overal stats and compare it to non pilot ships they really should have an disadvantage in some other area, to pay for the inate abilities. Basically like they made rommy ships pay with less energy for their singularity abilities.
U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
This is what happens when you don't get a Tuvok telling you that....
Wow..awesome use of Lock Trajectory to keep the forward arc on target
https://sp.yimg.com/ib/th?id=JN.y5meNnUxz9svvmODt%2b55zA&pid=15.1&P=0
I really can't place it, but i've seen a ship like that general design before (and liked it). Can't remember if it was a fighter sized ship or a capital ship. All i seem to remember was friggin Bruce Campbells' voice, for some insane reason.
The non-warbird tactical command ship starship masteries are:
Escorts and Raptors
-Precise Weapon Systems (+Acc)
-Tactical Maneuvering (+Def)
-Enhanced Weapon Systems (+Dmg)
-Devastating Weaponry (+Crit Chance)
Escort Carriers
-Precise Weapon Systems (+Acc)
-Tactical Maneuvering (+Def)
-Quick Deployment (-Hangar Pet Recharge Time)
-Devastating Weaponry (+Crit Chance)
Destroyers and Warships
-Precise Weapon Systems (+Acc)
-Enhanced Weapon Banks (+Crit Severity)
-Devastating Weaponry (+Crit Chance)
-Enhanced Weapon Systems (+Dmg)
Raider
-Precise Weapon Systems (+Acc)
-Tactical Maneuvering (+Def)
-Enhanced Weapon Systems (+Dmg)
-Enhanced Weapon Banks (+Crit Severity)
The Klingon and Starfleet Pilot ships both have the Escort/Raptor starship mastery package.
Regards,
Phil "Gorngonzolla" Zeleski
So this is less a Hot Rod and more a Rodimus Prime?
Since these are 3-packs of variations on the same ship, they are released at "Fleet-level" or "Fleet-equivalent"... however they phrase it. Just as the Oddy/Andy/Vesta packs come default at T5-10, and the Command pack comes default at T6-11, these are on designed to be par with say a Fleet T6-11 Phantom. Stripped down to bare stats the Phantom trades some hull for an integrated cloak (one of the first for the Federation), improved speed/maneuverability, and Intel's Active Sensor Arrays mechanic.
The Pilot ships trade even more hull for even more speed/maneuverability, a 5/2 layout (they're dogfighters, so nose guns), and the Piloting Maneuvers mechanic. From that baseline for the Federation Escorts, the Raptors get a tad more hull and cloak, but a tad less shielding and much higher crew; the Warbirds are instead adjusted with both a Romulan battle cloak and the Singularity mechanic, but have tad less hull and shields, and a tad more crew. The Federation Escorts do come with a slightly higher Shield Modifier than one would expect, though (1.05 rather than .99).
Then again, that's based on Dev Blog stats; we'll all get a chance to see in-game stats shortly.
There's plenty of old ST games that are still pretty fun if you don't mind dated graphics, as well as a major ST overhaul mod for SINS:Rebellion.
I personally like the new ships and new capabilities (I prefer variety over stale gameplay; though I do admit that some of them should leak back down; Pilot Maneuvers to all shuttles as standard at least, with non-Pilot Escorts maybe just getting either the double-tap forward acceleration or barrel roll Maneuver, and just the Command Inspiration Defense boost to all cruisers with a Command Hybrid seat).
As well, if they didn't want to stick to Star Trek, they wouldn't have needed to keep to specific design themes. But they still do. And on top of that, if they didn't give a damn, they wouldn't have put memorials or work on getting some of the original VAs to do voice-acting in this game. It may not be much, but they could have outright ignored it all and just straight up create a semi-original game under the ST brand.
Viral Torpedo works with the Microprojectile Barrage Launcher console, but not Stay On Target.
Regards,
Phil "Gorngonzolla" Zeleski
Cryptic Studios
Lead Systems Designer
If money is the issue for cryptic on putting that on all escorts, then why not an upgrade token like the T5U for 500 to 1000 zen, hell id pay 1000 zen for that on my phantom
Neither the Microprojectile Barrage Launcher nor the Stay on Target trait benefit from Kemocite Laced Weaponry buff.
Regards,
Phil "Gorngonzolla" Zeleski
Cryptic Studios
Lead Systems Designer
FED Icarus looks pretty sweet. But there is something about the Mercury. Maybe the rustic/scrapped up look? OMG, it almost reminds me of some ships from that other major space franchise (...SW...) Man, did I really just post that?!?
ROM Jaeih seems the best out of the 3. If those 3 outer wing "fins" would sweep back at full impulse to streamline it, it would make it somewhat like a B1B Bomber. That would be pretty cool.
The Microprojectile Barrage Launcher just sounds fun! No targeting and it slightly repels/turns targets that are hit. I'll have to play with that one!
Can you tell I'm retired AF? LOL
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
Better... make a T6 Upgrade token for T4 and T5/T5U ships. Hell, I'd blow $30 to make my Tal Shiar Adapted Destroyer into a T6 in a heartbeat.
So, based on those... the Microprojectile Barrage Launcher is considered a torpedo for purposes of Starship Traits, but not Torpedo attack modifier boff abilities; and Stay on Target is not considered a Torpedo for purposes of either?
What about doffs?
Oh, and Enhanced Battle Cloak for Stay on Target? (Since the Microprojectile Barrage Launcher is ship specific, I know the answer to that one )
But my launcher is dead since two days!
wee... eee... Well there's not much to be happy about.
http://sto-forum.perfectworld.com/showthread.php?t=1452651 there you go. If needed I can do a tracert and paste results in there.
Is there going to be a discount/bonus Zen going along with the release of these ships like there was with the Pathfinder and Command Ship bundles?
Edit: For clarity, I don't mean the 20% off ships other than Pilot ships. I mean like they get a discount as both the previous items did.
But, you know, lolFAW.