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Tier 6 Pilot Ship Now Live!

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  • cook1701acook1701a Member Posts: 9 Arc User
    edited May 2015
    :cool: I think the Fed pilot ships should come with a cloaking device or be allowed to use one if you have one.
  • dragonepochdragonepoch Member Posts: 10 Arc User
    edited May 2015
    REALLY!?!?!?!?!?!

    Love the look and stats of the ships! But the Price! Big sad face!

    I feel that they lost the the sight of the star trek enterprise and game and now just want to milk Trekies n gamers alike of there real time money and/or ingame time and energy to earn dill. I and many others I have chatted with in game agree they have taken more away from the game then added.

    Now with the new Pilot ships, Which I so wanted.. and then I looked at the price.. OMG, hell NO!
    As a life time member I feel we have made the commitment of being loyal gamers. But feel now I am being suckered and robbed.

    Yes we get a stippen, but we have really lost the edge over free to players, then to stay current we have to pay through the nose to get T6 ships, fleet T6 ships and items.

    I purpose this! Give lifers 10% to 20% discount on all new items.
    And cut the prices of these T6 ships ($120.oo dollars for all the T6 pilot ships is outrageous!)

    I want to have fun! but with all this money I have to shell out to stay current is Not fun.

    Where is the game we all loved and use to play?

    Please think about this! I am not alone on these thoughts. There is a collective on these thoughts.

    Trying to stay loyaland shareing my feelings, @Dragonepoch
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    edited May 2015
    I see most of what I came to mention has already been covered. The kinda familiar sounding consoles. The speed of power creep when the Qui'Tu is arguably a better Fleet Mat'Ha that came out a bit less then a month ago. Lots of questions about Stay on Target.

    Structural Integrity Overcharge: "...based on how high you set your base (unmodified) engine power"
    vs.
    Subwarp Sheath: "...gain armor penetration with all weapons (amount based on your speed)"

    Is that absolute speed or percent throttle setting? Is Evasive Maneuvers a damage buff now?
  • yakoov5yakoov5 Member Posts: 34 Arc User
    edited May 2015
    Okay, three things here.

    One: Is it just me, or do the Fed ships remind me of an over-sized A-Wing from Star Wars (which is kinda fitting... I think)

    Two: If following the theme of number One, "Stay On Target" is much more amusing.

    Three: ...I know the Lord told me not to Covet, buuuuuut.....

    COVET, COVET, COVET, COVET, COVET!!!!!!!!!!!!!!!
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited May 2015
    these maneuvers, this is what escorts should have got, like how cruisers got their command auras, sci ships got their secondary deflectors and sensor analysis, and raiders got their flanking. instead it gets gated behind 1 ship per faction, instead of spread out to all escorts.

    gating every new amazing thing they introduce behind 2 or 3 ships, in a game with hundreds of ships, is awful. all these things, and hybrid seats, should be backwards compatible. there might actually be intensive to buy tier 5 again, instead of incentive to avoid them like the plague.
    Have to agree, the degree of lock in to everything now is pretty rediculous and it stiffling what was/is the best thing about STO, ship build customisation. With lobi box fighter pets and consoles being locked to species specific ships, consoles locked to T5+ ships and hybrid BOFF abilities likely to only appear on 2-3 ships per faction, it's a real shame all this work is being put into these things but after 2 months and the next new thing rolls around you can't continue using any of it because it's now all incompatible.

    But yeah this mechanic should be retrofitted to all escorts, shuttles for that fact too (Delta flyer at a minimum being the first pilots shuttle in cannon, I guess)

    I'm in the same boast as you, while some of the command ships are ugly kitbashing the 3 you can get a nice looking ship, with these Raptors no amount of kitbashing will make them look good. It's a real shame as I love the pilot movements they released in yesterdays blog.

    What are you yapping on about? The KDF pilot ships look great! Best of the lot. As I saw someone else mention, they're very SR-71-ish, you find that an ugly aeroplane?
    The Fed ones are a close 2nd, nice shuttle/Peregrine/Defiant kit bashes.
    AFMJGUR.jpg
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited May 2015
    What are you yapping on about? The KDF pilot ships look great! Best of the lot. As I saw someone else mention, they're very SR-71-ish, you find that an ugly aeroplane?
    The Fed ones are a close 2nd, nice shuttle/Peregrine/Defiant kit bashes.

    What I am yabbing on about is how horrible they look, everyone I have spoken to in-game seems to agree.

    They really don't look all that Klingon, at least not with those fins and the material skin. At least the Command ships each were fairly different in appearance the only real different in each variant here is the wings and the head/neck.

    Sure some might like them just as others don't. They could at least made each variant look different enough like the command ships or the other faction pilots ships to give us some customisation choices.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • kerfokerfo Member Posts: 0 Arc User
    edited May 2015
    Mmm, I'm not all a fan of the powercreep going on lately, but I do always welcome new mechanics/abilities that are added to the game to make it more fun and give some diversity to the game. (Playing same old abilities for years does get stale. Just a little.)

    With that said, I do enjoy the looks of the ships. Think I may like the looks of the KDF ships the most. For some reason though... that Ajax class ship... when I stare at it it's as if it's got an angry eye and a grumpy look. Lol. Maybe it's just my imagination, but the ship does look grumpy.

    Looking forward to hopefully getting my hands on the KDF ships at the very least.

    these maneuvers, this is what escorts should have got, like how cruisers got their command auras, sci ships got their secondary deflectors and sensor analysis, and raiders got their flanking. instead it gets gated behind 1 ship per faction, instead of spread out to all escorts.


    I'd agree with this as well to be honest. I remember when command auras came out I happily got the Avenger and I certainly didn't mind the auras being brought to other ships after getting that ship. If anything I was happy. Hopefully, they'll do this to other ships as well with these special mechanics the pilot ships get. Pilot ships can keep their fancy pilot BOFF abilities, but it'd be nice that at least these unique ship mechanics be brought to other escorts/BOPs and stuff.
    STO forum term definitions for newbies: Piloting Skill: That thing you do where you fly around and avoid big scary green plasma balls of death. Pressing F and spacebar may also relate to skill. Taco: A very sacred thing. Do not speak I'll of the Taco or things will happen. Terrible things! Humor: Something not found here. Don't bring it. This forum is serious business. Fun: Something illegal. Don't have it and don't bring it
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited May 2015
    We're excited to show off the full capabilities of our Pilot Ships in our latest blog. The Corps of Engineering have given out their full schematics on these new beauties!

    You can find the Federation Escorts here.

    ~LaughingTrendy

    They easily could be Star Wars ships, there's nothing at these designs that's especially Starfleet imo.
    (except the surface markings, of course)


    EDIT:
    Don't get me wrong the Icarus looks really sexy and if this wheren't a Star Trek game i'd certainly would give it a try.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • potasssiumpotasssium Member Posts: 1,226 Arc User
    edited May 2015
    The KDF Pilot Raptors are more appealing to me in the images using the other hull materials. Even better when the pieces align to give it a shorter neck and wider wingspan. But with all that said, I am still going to stick by my KDF Command Cruisers & Mat'Ha.

    Oh well helps diversity my player experience but not buying ships that utilize the same mechanic for more than 1 faction.

    I really wish I found the Romulan ones more to my taste, although even there is one or two hull configurations that show promise.

    But I think as for my 7 KDF & 3 Romulan characters, they can hold out until the next batch of ships, hopefully Pilot Iconics or Raiders, or something else.

    A Pilot T'Varo, B'rel, or Aquarius would all get my attention, while a T6 Pilot Vor'cha would have me singing. Even after all I have paid for a T5U Fleet Tor'kaht.

    Offering 9 packs are great, If you wanted 2 sets, you get the third set free. 12k zen is the price of 4 T6 ships and these are fleet level too.

    I am all for Faction uniqueness, so this let's someone like me who wants different player experiences on different factions to choose which experience we want.

    KDF I went Command, I love battle cruisers, Dreadnoughts, and Dreadnought carriers. I have vowed to never purchase a Fed Battle cruiser.

    Feds mean Science Slant, I like ships with at least a LTC Sci, T5U Ambassador, T5U MVAE, Adapted Destroyer, Scryer. The Icarus trait and boff selection will compliment these ships. (Confession: I did purchase the Phantom just to put the nacelles on the Scryer)

    Romulans, Hit & Run dog fighters with EBC. I really regret that the Romulan ships don't speak to me more. For now the T5U Fleet T'varo is my joy and pleasure. Faeht is great too.

    But these big packs allow players to choose their experience and reduce the number of mastery traits that a Faction Locked. Oh don't get me wrong, I think some traits should be Faction locked to keep some uniqueness, but not all of them.

    I have 12 toons, 7 KDF, a KDF allied Romulan & Reman, 2 Feds and 1 Federation allied Reman, so I am much more of a Red Side player, but for this round the Fed Ships are what speak to me, live every thing but the Mercury Class' deflector Dish.

    I just wish the ROM Pilot Ships were more like the ROM Command Cruisers, they were the best looking ones, although I never bought those.

    I would love to see a Pilot T6 Mogai (Well I'd use the Valdore parts mostly). That ship just seemed amazingly maneuverable as an NPC Enemy Ship, annoyingly so actually, and seeing the Pilot maneuvers with the huge wingspan would be great.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
    New Content Wishlist
    T6 updates for the Kamarag & Vor'Cha
    Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
    Dahar Master Jacket

  • yakoov5yakoov5 Member Posts: 34 Arc User
    edited May 2015
    yreodred wrote: »
    They easily could be Star Wars ships, there's nothing at these designs that's especially Starfleet imo.
    (except the surface markings, of course)

    I did already mention that they resemble over-sized A-Wings to me, but I wouldn't say there's nothing Starfleet about them. They definitely have a Defiant-ish feel to them, and I can even pick out elements of the Armitage Class Carrier in it. Also, I personally think that ship is fitting with the overall "evolution" of Starfleet ships. If the Wells class is anything to go by (Which is Voyager cannon), at least some Starfleet ships are eventually going to start having a flatter, more streamlined layout, and I can see this ship as being a distant ancestor to the Wells in some ways.
  • potasssiumpotasssium Member Posts: 1,226 Arc User
    edited May 2015
    yreodred wrote: »
    They easily could be Star Wars ships, there's nothing at these designs that's especially Starfleet imo.
    (except the surface markings, of course)


    EDIT:
    Don't get me wrong the Icarus looks really sexy and if this wheren't a Star Trek game i'd certainly would give it a try.

    The Fed ships seem to be a departure from fed design language in the same way the defiant was.

    The Phantom and Pilot ships follow that design language.

    To my the Scryer always reminded me of the Oberth, as does the Steamrunner in some ways as well.

    There are typical and atypical fed ships, that is nothing new. Just like the rare 4 Nacelle ships.

    The Defiant, Phantom, and Pilot ships are all more of the Unibody Fed ship design language family.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
    New Content Wishlist
    T6 updates for the Kamarag & Vor'Cha
    Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
    Dahar Master Jacket

  • tobiashirttobiashirt Member Posts: 630 Arc User
    edited May 2015
    beameddown wrote: »
    hey real quick...
    this is a game,
    not rocket science LOL

    your going to get the t4 "immune to damage for 3 secs after first shot"

    and then what?

    you roll, then you got your "rock and roll" for a few more breaths...

    make her speedy (as all the scorts that pvp DO already WELL BEFORE even s10 and DELTA, GOOD lord the pvp meta was already going the "stardagger" route before any of this b.s. hit)

    and that's real quick, NOT a slam, when you think about what he was doing years and years ago, its common place tactics now

    and can you really fault that? hit....and run... called logic- makes sense- DUMP your best attack, your "kill" attack and then get the F out of dodge LOL

    its iconic, its scripture as pvp games go, do what you gotta do to get that kill, and if your a glass cannon, well no honor and standing there and dying, get OUT OF THERE LOL

    these ships?

    THESE ARE the iconic hit and runners, these are those skill jocky ships, they have EVERYTHING you want to do that tactic, everything YOU NEED to do that tactic... its only if you want to be some "I want to do all the damage in the game while at the same time take everything anyone wants to throw at me and shrug it off for long stretches of time EVEN WITHOUT my team helping me out" LOL guy

    that doesn't exist anymore unless your talking a fbp boat and that's NOT in your control, that's a random kill every time

    NOTHING WRONG with random kill, do it all the time with grenades in FPS's LOL we all have gotten lucky in the past doing that, its just YOU know and THEY know what went down... and IF your cool with random kills being you MO well then, nothing wrong with that, your having fun, BUT if you actually want to be in control of WHAT you kill, WHAT you take, these ships have already the "framework" to do jus that WHILE also having a powerful built in get out of jail free card with the ( I think b.s. immunity) BUT in right nows meta, its tough

    I don't fault them, fbp is off the hook cause of that crafting trait, and the fix is b.s. , didn't balance anything, SO I CHAMPION this weekend's HOT, sexy, scort pilots to take some sci ships down a peg, I champion the b.s. immunities after 9+ months of sci dominance

    call me a guy for the underdog...
    scorts have been needing love for some time in this game... truth

    and klinks above all others...


    anyways, GOD SAVE THE PEW.

    I know it's not rocket science, but I was thinking more about the second aspect, i.e. the tendency for those for whom something is easy to think it's easy for others.
  • bridgernbridgern Member Posts: 709 Arc User
    edited May 2015
    While I like the new movement system of those ships and their stats they have a huge tactical advantage over all existing escorts, and once more make existing ships less attractive and unequal.
    Bridger.png
  • laro1984laro1984 Member Posts: 0 Arc User
    edited May 2015
    Whoever is responsible for ship art please stop making ships with sharp edges and spikes and glowing parts, yes it looks not bad but in star trek ships never had this ...
  • stoltsstolts Member Posts: 482 Arc User
    edited May 2015
    All I want to know is can the FED ship use the Defiant skin. If not I'll wait till they come out with a T6 Defiant (aka one that can use the defiant skin). KDF version is a raptor and not a BoP so no B'rel skin on that one for sure. I'll wait for a T6 B'rel as well. And the RRF version... sad. That half-faction is just sad to begin with.
    laro1984 wrote: »
    Whoever is responsible for ship art please stop making ships with sharp edges and spikes and glowing parts, yes it looks not bad but in star trek ships never had this ...

    Agreed 1000%.

    The designs are looking less Star Trek and more like PWE's other game Star Conflict. *sigh*
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    stolts wrote: »
    The designs are looking less Star Trek and more like PWE's other game Star Conflict. *sigh*

    Star Conflict isn't a PWE game...it's just a game available in ARC. There are a few games like that, and they're likely to add more.

    Star Conflict, Elsword, APB Reloaded, Stronghold Kingdoms...can't remember offhand if there are others.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited May 2015
    potasssium wrote: »
    The Fed ships seem to be a departure from fed design language in the same way the defiant was.

    The Phantom and Pilot ships follow that design language.

    To my the Scryer always reminded me of the Oberth, as does the Steamrunner in some ways as well.

    There are typical and atypical fed ships, that is nothing new. Just like the rare 4 Nacelle ships.

    The Defiant, Phantom, and Pilot ships are all more of the Unibody Fed ship design language family.
    Well the ONLY canon escort (defiant class) doesn't look very Starfleet-ish to me also.
    That ship was already a hefty break with previous starship design. Luckily in canon trek the Defiant was a unique ship design, it's rediculus that Cryptic build a whole branch of ships around it.
    For ME escorts don't really belong to Starfleet. (just my personal opinion :) )

    But players are supposed to have fun in STO, so if anyone wants to dress like a Jedi, clown or Mickey Mouse, or want to fly a oversized and rediculus overpowered spacefighter they are welcome to do so.
    The most important thing is that people spend money to cryptic so STO can run as long as possible. :)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • avengerkid1993avengerkid1993 Member Posts: 323 Arc User
    edited May 2015
    I think that's obvious. :rolleyes:

    Just like it has been even prior to Delta Rising (skins tied to C-Store ships, and 3-pack ships needing ownership of all 3 to fully customize; in the case of the Scimitar, DSDs, Vesta, and Andorian Escorts).


    Oh well, I tried xD

    No, seriously, we need the old Customization Parts Packs back to C-STORE.
    Its ridicoulus to spend 3000 more CP this way ... 500 CP was a high price, but always better than 3000 :|
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited May 2015
    Oh well, I tried xD

    No, seriously, we need the old Customization Parts Packs back to C-STORE.
    Its ridicoulus to spend 3000 more CP this way ... 500 CP was a high price, but always better than 3000 :|
    100% and fully agreed!

    Btw, it's ZEN not CP anymore. ;)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • p4hajujup4hajuju Member Posts: 214 Arc User
    edited May 2015
    Actually nice looking ships and good boff setups, but the Fleet Phantom has a cloaking device and none of the Fed ships have a cloak.

    My Fleet Faeth has an enhanced battle cloak so my rommies don't need it. Only selling point would be the 5 forward guns, but I like that enhanced battle cloak.

    Maybe when I get bored with my Fleet MatHa, thought it has same weapons setup than the new ships. Only boff slotting would be better.

    But still nice looking ships.
    Galavant!
    "Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
  • avengerkid1993avengerkid1993 Member Posts: 323 Arc User
    edited May 2015
    yreodred wrote: »
    100% and fully agreed!

    Btw, it's ZEN not CP anymore. ;)

    Ops, my bad :p
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited May 2015
    yreodred wrote: »
    Well the ONLY canon escort (defiant class) doesn't look very Starfleet-ish to me also.

    The Akira class is also a 'Cannon Escort.'
    Insert witty signature line here.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited May 2015
    The Akira class is also a 'Cannon Escort.'
    Akira was NEVER shown as agile or equiped with cannon phasers.
    It was Cryptic that made it a Escort. In canon it was a ship comparable to a modernized Excelsior class.
    Even your link specifies it as Type: Heavy Cruiser.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • bridgernbridgern Member Posts: 709 Arc User
    edited May 2015
    From that perspective that is true.
    Bridger.png
  • t1nt0yt1nt0y Member Posts: 1 Arc User
    edited May 2015
    Ugh. Raptors....

    Shoulda been Bird of Prey.

    Almost had me Cryptic...... almost.
  • bridgernbridgern Member Posts: 709 Arc User
    edited May 2015
    You know back than they were talking about tactical modules for escorts and engineering modules for cruisers enhancing the cruiser commands something similar to sec deflectors you could change on your ship if they would do that with those build in pilot abilities that would be cool and older ships could get them as well.
    Bridger.png
  • caltircaltir Member Posts: 21 Arc User
    edited May 2015
    So, dear Cryptic,

    You have created a line of ships which make all available Escorts obsolete, as new Pilot ships are superior to them in every respect.

    Up to this point, you at least tried not to undermine your own previous creations, by making something different - better in one aspect, inferior in another to keep things balanced. Now you have abandoned this policy.

    And there isn't even an Upgrade mechanism (Escort -> Pilot Escort). Are you proud of yourselves?
  • tobiashirttobiashirt Member Posts: 630 Arc User
    edited May 2015
    beameddown wrote: »
    come now, one warrior to another warrior...

    really, arrays? faw? epw? ... whats to go wrong with these ships with that sort or load out in pve?

    an asset,

    even if they are interrupting their firecycles every 2 seconds trying to CAP off 1 shield facing LOL when not needed LOL

    the only true fear is IF and IF they screwed up their skills so bAD THAT their only choice is to do a respect...

    and the boys already at cyprtic have said ( don't have link, you win the hill, I concede it) BUT say they are looking at making the whole skill thing a bit more intuitive, (GOD KNOWS we need this, cause really, who hasn't paid for a respect a couple times by now? and really is that your fault or the game by not explaining the impact of these skills? I don't take any fault at this point having over 15 years of mmo experience under my belt of games and a army of rpgs as well, bottom line, game does not do justice to explaining what skills ACTUALLY do what and impact what)

    OK OK, lets say for a sec, both you and me are brand new players to this game THIS THRUSDAY and BOTH decide to drop the money on the game to pick this pack up...

    whats the first thing we do?

    we lvl
    that what? takes week?? 2 weeks?
    k we get doffs, we doff, we craft we start working up a crafting route, (TOPS 25minutes-1hr plus to figure out online what crafting route to go, at this point in the meta its science, wont take a rocket scientist to figure that out off the forums and online)

    then reps, good lord the f-reps, BUT really, its about what reps you REALLY need for the build, SO by all means day one access, knock yourself out, get enough for ALL, grind baby grind, BUT DAY 2 is a rest day, you can totally phone it in, log in cue it up, and then LOOK online- (whats the build I could do with this ship?)

    SO, lets get the dumb (and I do mean dumb) pve build out of the way, TOPS your talking what? 3 hours? MAX 6 hours if your an total idiot going over the forums to find WHAT IS a solid pve build... all points point toward anti proton,... so already BAM you got your weapon type, ALL points to rom embassy consoles, BAM you got you padding, ALL points towards faw, epw, apd, etc BAM get down the acronyms (toughest part) BOOM you got a loose .. "what you should be doing in pve build" then its video time

    movie time ***** LOL

    watch some vids on how to do stfs, NOT hard, NOT hard at all, fly here, do this, don't do this, theres tons of it online

    beyond the forums even

    NOT to mention you COULD approach this old school, you know, ask SOMEONE LOL!!, in game LOL!!!

    LOOK, going to end it here, but honestly, I took a klink 3 months ago to nothing to max ready to high lvl pvp- boom, and YA I got a bank roll, I had doffs, I had ec to burn, BUT the bottom line is with the right direction, with the right (and its NOT even far fetched, heres a clue, your talking to someone, your ASKING direct questions .... but they are being evasive... chances are... they don't know what they are talking about... they are going off broad strokes, they are talking off parroting OTHER pvp'ers points of view without actually experiencing it themselves, WHAT you want, you want to do healing? TALK to a healboat captain that's been doing it for years, wana do damage? TALK to a scort or a vaper doing it for years, wana know about sci? TALK to a sci captain doing it for years,, bottom line WE all have experienced the receiving end of the attack.. ITS only those that are DOING IT that can tell you the ugly about it all, the miss fires, the worst case scenarios, the "well it works great...until you face this X" LOL

    AND ALL of that, could be done, easily, within the first few weeks of play, you know how I know?

    CAUSE I SPENT THE FIRST 3 WEEKS BEFORE I EVEN DOWNLOADED THE GAME learning the meta EVEN BEFORE I played, as in I was "shopping" around for a mmo, and spent the little bit of time checking under the hood before I bought into it sort of thing around the time of the ody and the galor

    NOW, does every gamer do that? no, are they at fault for not doing that? no, but just saying, if you are interested in playing something, if your interested in BEING GOOD at something, your more than willing to do the leg work to understand what your about to undertake

    its a hobby thing:)

    if all you want to do is win and be handed a cheap victory, why not farm or candy crush right?

    honestly..

    why not just play some game that take no thinking or skill, or knowledge, and pan it all off as your doing something challenging that really the only challenge is the endurance to play something so shallow

    Well, rereading my first post, an apology is in order. I've done what you describe after bringing my brother into the game, and still help him with refinements from time-to-time. Getting the bones of a build right (green doffs vs purple) is quick. It...just touched a nerve because my main has spent 3 years as an engineer being told that the other 2 professions could do my job better in the right rig.

    This was my first game of the genre, entered it from a banner ad after it went f2p, and spent a year even getting my head out of my TRIBBLE about what good skills were. I follow the news regularly now (when I "talk shop" with my brother, he gets bored), and I at least try to stay abreast of what's out there. I'd love to do some PvP, but lack a fleet with others interested (e-peen scimitar owners) and have zero desire to step into the solo/duo queues (last time, we met a premade of bootcamp coaches :P )

    Warrior to warrior, I desire no cheap victory because there is none, but the hackles come up when I see anything described as foolproof.

    Props on the General Chang reference.

    -- Tharon
  • tobiashirttobiashirt Member Posts: 630 Arc User
    edited May 2015
    beameddown wrote: »

    ...its iconic, its scripture as pvp games go, do what you gotta do to get that kill, and if your a glass cannon, well no honor and standing there and dying, get OUT OF THERE LOL...

    ... "I want to do all the damage in the game while at the same time take everything anyone wants to throw at me and shrug it off for long stretches of time EVEN WITHOUT my team helping me out" LOL guy ...

    that doesn't exist anymore unless your talking a fbp boat and that's NOT in your control, that's a random kill every time

    NOTHING WRONG with random kill... BUT if you actually want to be in control of WHAT you kill, WHAT you take, these ships have already the "framework" to do just that WHILE also having a powerful built in get out of jail free card with the ( I think b.s. immunity) BUT in right now's meta, its tough

    I don't fault them, fbp is off the hook cause of that crafting trait, and the fix is b.s. , didn't balance anything, SO I CHAMPION this weekend's HOT, sexy, scort pilots to take some sci ships down a peg, I champion the b.s. immunities after 9+ months of sci dominance

    call me a guy for the underdog...
    scorts have been needing love for some time in this game... truth

    and klinks above all others...


    anyways, GOD SAVE THE PEW.

    No question on the props that have to be given to the people that can execute the great hit-and-runs...I have lingering memories of the joking title "Escorts Online" being applied. Now the real trick is to find a ship or setup that's not vapes or rngesus that can pull its weight, and these might fit the bill.

    The context of the Wikipedia link, or it's use in my first post was tasteless, yes, but I came across that article and was saying "yes, yes, that fits" and ticking the boxes as I read it...probably the applicability to MMO's was obvious to everyone but me.

    When I get one of the pilot ships (just a matter of bundle or single variation), I might ask ya about building it...seems like the head is screwed on straight. Maneuvering will have to be entirely my own province.
  • daviesdaviesdaviesdavies Member Posts: 277 Arc User
    edited May 2015
    Now I seen more T6 ships, I really start to appreciate their designs

    ->I like KDF design the most. shape texture and colour.... everything!

    ->Romulan a bit ok-ish ( colourtheme and texture are bit ... ok-ish)

    ->FED ships look not so good...

    Usualy if I see a design as a couple (3dmax) modifiers being stacked together at first glance
    well it is not good...

    My speculation is that someone was proably working on those fedship sketches .... but their time ran out, and he/she had to cut corners with the FED design. But hearing from Gecko that fed ships sell the most, they can affort to spend a bit more time on it :D
    Mzd8i1c.gif
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