True that is an option however with their astronomical prices like 3k Zen it would take forever to get enough dilithium to convert , they should at least be Considerate of the less fortunate players and give a token for a tier 6 ship for leveing since they increased the cap in my view getting to 60 is a waste of time and pointless since all you get is a trait slot woohoo.They need to go back to the games roots and give ship req tokens for leveling if they keep devoting ships to zen they're going to lose players.
Interesting analysis, but what it seems to boil down to is "command powers suck so bad that the only thing worse are engineering powers. Thus any ship with command powers is weaker than a ship without them unless it is an engineer command slot."
Now, what I think would make an interesting science ship would be:
3/3 weapons
With secondary deflector, sensor analysis and the inspiration mechanic of commander (similar to the scryer Intel ship).
Basically a non-carrier version of a recluse built for command.
It's not about how "useless" Command is; it's just that it doesn't synergize well with other existing skill sets at the Lt.Cmdr and Cmdr level. It's Rank 3 skills are pretty potent, but not as potent as Intel's Rank 3 skills. It also amplifies just how bad Eng skills are compared to Tac and Sci skills that both Primary Specializations thus far can synergize with it better than one of them can't with Tac or Sci (in this case, Command).
On a full Cmdr Tac, you can sub BO3 or BFaW3 if you only had access to OsS2 and SS2/3 and still be relatively combat-capable or combat flexible (the only loss here is to Cannon users). On a Cmdr Sci, you can sub OsS3 and GW3 with minimal loss in combat-performance. But subbing in Call Artillery Support 3 or Suppression Barrage on a Cmdr Tac would restrict them to Beam Builds, unless they're willing to make do with lower rank Cannon abilities. Same applies to those Command abilities on a Sci Cmdr.
With that said, a good Command Sci ship similar to what you suggested could be flexible enough to customize for Command/Support if the situation warranted, or switch over to a more traditional setup for more straight up Sci damage/control. However, a Universal Commander Hybrid seat might make it exclusive to a Lobi/Lockbox ship.
Less ships and more content is this so hard?
Stop milking the last remaining players in this grindfest of a game you called Star Trek Online.
You don't listen to your community at all, you just like the people kissing your behind.
Remove PvP totally and make some fleet raids or something, release MORE CONTENT and not features like R&D, Specilization Tree, Reputations etc. that takes so much farming and grinding.
You loosing so many players each day, start listening to your community!!!!!
It's unbelievable how this game have changed since 2012. The fun is totally gone!!
PWE's business model in a nutshell: Profit > Content
FINALLY!!
Some new ships that can be adjusted again to the players taste. :cool:
(PS: now start first with the bug fixing, then add some more models (MODELS, NOT COMPLETE NEW SHIPS) for some of the not changeable existing ships.
"Launch data androids, full spread!"
(thought came to mind after the scene in "nemesis")
True that is an option however with their astronomical prices like 3k Zen it would take forever to get enough dilithium to convert , they should at least be Considerate of the less fortunate players and give a token for a tier 6 ship for leveing since they increased the cap in my view getting to 60 is a waste of time and pointless since all you get is a trait slot woohoo.They need to go back to the games roots and give ship req tokens for leveling if they keep devoting ships to zen they're going to lose players.
That would require that Cryptic produce non-C-Store ships available at T5 and T6. The T5 token is exclusive to Lifers, Gold Members, Beta testers, and a few other really old accounts. Newer players don't get a T5 token unless they buy a Lifer/Gold sub, and are expected to already begin investing into a Fleet ship at that point (which can be obtained for free; just got to grind the EC for the modules and Fleet Credit).
Thing is, there's currently no freebie place-holder ships at T5 and T6. They're all C-Store or Fleet only. And they're not likely going to introduce a non-event T6 for free unless it came with a relatively useless Mastery to tide over players until they could access the real shop T6s. It's more likely they could just offer Free T5-Us that are basically T6s w/o the Mastery Trait, and make them available at 50 like other T6s.
I would like to see the new T6 ships offer a group of older ships that are upgraded to T6 instead of new ships. It at least looks like you can almost make a ship that looks like a soviergn class ship with the fed side pack, but most players have a specific ship or 2 that they want to play with, and the T6 ships and abilities are making some of the older ships harder to play with at the endgame levels.
I'm in the minority here but I actually like the look of the Klingon ships. I like all of them to be honest.
I don't think you are in the minority; I think many players like the addition and the Command abilities, but the issue is what are we getting for the price. That issue and what about our so called still viable T5 ships that seem to be forgotten.
I will give you an example, I really like the look of a Corvette, but I do not think I will be spending $60k plus for something that may look good, but does not provide any added benefit.
If these ships come with more than just more of the same for our money and some new bells and whistles, then I will be waiting for a sale to even consider them. :rolleyes:
Not in a position to say loads but having read this thread I agree with the general sentiment of those already spoken.
Granted ships look nice though initially kdf with the wedge looks ugly.
Dr pack is one thing but after what's happened since, simply no you are not getting my money for the state of the game. That's right my problems lie with the game not the pack or those that have gone to the hard work of making these ships.
Struggle to play...grind the game as it is so buying ships when the game is all unfriendly seems a waste to me. On top of that my top main characters are all tacticals favouring escort destroyers so these cruiser heavy ships appeal even less. There seems too many cruisers in the mix and as for the indepth details...I've not studied them but if what others say is true is all underwhelming and no reason to pay for it.
I enjoyed being a ship collector but for what you're offering with the state the game is in I'm not prepared to hand over money of that amount for stuff I'd struggle to use much less play. I'll save up my stipend and make the exchange work for me before I consider buying this in the sale.
When cryptic starts listening to the community and addressing the state if the game I'll start paying.
Overall what a lot of people have said already echoes my own thoughts. Nice work for those that did the pack but the game means I'll not buy it.
So again, another thread which has devolved into ****ting on the devs, and when one of them objected, someone threw it in his face. Has anyone considered that this isn't making the devs very fond of the playerbase?
Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.
Ok so I have this to say now that the full descriptions are out about these ships.
Why did they deserve to have 11 console slots but the Intel were stuck with only 10? You know I bought the Delta pack (stupid me I guess), so I'm actually pretty offended that they didn't get 11 slots as well. I know that there were rumors there might be fleet versions of the Intel ships, still this doesn't really make much sense to me.
Oh and they get an additional LT seat instead of an ensign.... really?!?!?!
Originally Posted by rosetyler51 August 14, 2014
First rule of STO: Avoid PVP or Drozana.
Well, at first the new ships didn't really convince me... the Fed design is okay, Romulans are getting a bit more variation (also "back to the roots" with a more Scimitar-ish design), Klingons are this time completely unattractive (this looks just poor...).
One picture managed to make me see the Fed ones in a much better light: This looks for me a lot like the good old Excelsior!
The only thing I'm really missing is some classically shaped saucers, especially "really" round ones and ovals ("Sovereign"-oval, NOT "Galaxy"-oval).
For a final rating not enough pictures from enough angles, but until now it looks quite good.
Personally I'm not a fan of the tail ends, it just looks odd but given the role these ships have with deploying assets it makes sense. Very glad to see ship designs (for the feds at least) that actually fit the Starfleet stereotype...
However, are there currently any plans to release T6 version of the iconic ships? (Defiant, Sovereign, etc?) that were in featured in the movies/shows?
Not that I can afford it but a T6 Sovereign would cause an immediate reduction of my funds LOL
These ships look a whole lot nicer than the recent Intel ships, but why are all 3 of them with Commander Engineering boff slots? Where's the Command ships with Commander Science or Commander Tactical boff slots?
- - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
Ok so I have this to say now that the full descriptions are out about these ships.
Why did they deserve to have 11 console slots but the Intel were stuck with only 10? You know I bought the Delta pack (stupid me I guess), so I'm actually pretty offended that they didn't get 11 slots as well. I know that there were rumors there might be fleet versions of the Intel ships, still this doesn't really make much sense to me.
It's just a continuation of their 3-pack ships at T5, which were already T5 Fleet level.
These are apparently going to be at T6 Fleet level.
And Intel will get their T6 Fleet ship eventually; just depends on how long Cryptic continues pussyfooting around the T6 Holding or Shipyard for it. I wish they brought it out already; I'm all but ready to buy a Fleet Module and a Fleet ship of the Guardian, Eclipse, Phantom, Faeht, and Qib.
After achieving level 5 in the Presidio, Ty’Gokor or Vastam Class Command ship’s starship mastery, you will unlock the All Hands on Deck starship trait. While this trait is slotted, activating a Tactical or Command Bridge Officer ability will reduce the recharge time ofScience Bridge Officer and Captain abilities. This may only occur once every few seconds.
Meaty.
Guess i'll just get that ship for the trait for my pathfinder, lol.
Now I have even more use for deploying those Diplomatic Turrets.
And Mines! Lots and lots of mines!
Too bad they're all probably generic mines and beams. Would be nice if they would change beam and mine type to match your equipped weapons (so if you were using Refracting Tetryon and Nukara Mines; it'd be Refracting Tetryon turrets and Nukara Mines used by the platforms).
So again, another thread which has devolved into ****ting on the devs, and when one of them objected, someone threw it in his face. Has anyone considered that this isn't making the devs very fond of the playerbase?
The issue isn't the players hurting the Devs' precious fee-fees, but the Devs putting out junk in a ever-grinding environment and not giving a flying Targ's TRIBBLE about what the players think.
Notice that Smirk only shows up on ESD when he wants to have his ego stroked and be told how wonderful he is for implementing some new thing into the game, but if he gets too many comments about glitches instead, he tosses a ninja smokebomb at his feet and logs out PDQ.
Until the Devs stop acting like they are infallible Gods and treating the player base as if they are just filthy rabble who should just pay up and shut up, then the schism will continue.
I say it again. I do like the new way they designed the console set bonuses.
Slot one console - You completely loose a console slot.
Slot 2 - Get nice engineering console like bonus
Slot 3 - Get nice science console like bonus
Slot 4 - Get nice tactical console like bonus.
Before, the bonuses were so bad, most of the time you stopped at 1 or 2 consoles because it wasn't worth it going further.
I'll agree as well; the console bonuses are more useful this time around. Might make forgoing the need to slot an RCS or a Fleet Neutronium worthwhile.
Would be nice if they did this with some of the other 3-sets as well; the Scimitar could definitely use a setup to boost its survivability and turn rate while attempting to Thalaron-Pulse something to death (maybe make Thalaron Pulse a 2-set ability with the 3rd cutting the CD to 7 like most all other BFG abilities). The closest is the Odyssey's 3-set, but the bonuses are still too minor compared to these.
Heck, all the 3-ship bundles could benefit big time by making the console sets award a decent passive bonus in addition to their usual gimmick bonuses. Would at least result in more players actually making use of the extra content they put into the consoles and set abilities.
So I've seen all the ships and their designs. The blog was updated recently so I've seen all the stats and whatnot and I gotta say...
Well done on the Starfleet designs Cryptic. These actually look like properly designed Starfleet ships in the way that they're meant to. Very happy with the way they look.
Also well done on the Romulan designs, those look very cool and very Romulan-y. Especially with the intermixed customization players should be able to come up with a design that suits their style.
I've got no qualms with the Klingon ships. I personally find Klingons ships like ugly warbird ripoffs anyway so I've never been fond of them. These new solid-looking blocky ships are a refreshing and distinct change from before. I like it.
As for the stats and abilities, it seems like pretty run of the mill hybrid cruisers to me although some of the unique ship traits and abilities to look handy in places. I'm happy to see the new command specialization. That being said they're all a tad to expensive for my budget. Not quite enough to pry me out of the Eclipse but.... not bad.
And Intel will get their T6 Fleet ship eventually; just depends on how long Cryptic continues pussyfooting around the T6 Holding or Shipyard for it. I wish they brought it out already; I'm all but ready to buy a Fleet Module and a Fleet ship of the Guardian, Eclipse, Phantom, Faeht, and Qib.
See that's actually my problem with the new Command ships. If we are going to get T6 Fleet Intel Ships, and the command are also supposed to be base T6 ships, then why do they get the extras? It really is, at least IMHO, a poor decision by cryptic. Not only that but the fact that the total cost for the Intel ship with fleet upgrade will be 500 zen more than the command ships and we won't get the LT seat to boot.
Good job Cryptic, way to think things through.
Originally Posted by rosetyler51 August 14, 2014
First rule of STO: Avoid PVP or Drozana.
From a twisted point of view, Fleet T6 Intel ships would be more readily attainable by free players, compared to these Command ships, assuming they only ever spend enough to buy the Fleet Modules off the Exchange.
With Intel, there's the C-Store versions, and the eventual Fleet versions. Fleet versions that are theoretically free if all they cost is Fleet Credit and Fleet Modules (the latter bought off the Exchange).
Whereas with these Command ships, there's only the C-Store versions as they're already Fleet level (like how there was no real Fleet Flagships, Fleet Vestas, Fleet Dysons, or Fleet Andorian Escorts).
And if you take into account the differences between the Command and Intel skills, many more would usually want the Intel capability; thus making them ever so slightly more profitable.
From a business perspective; the setup is more or less convenient; the higher value ships locked behind a time-gate (T6 Shipyard or Holding) with C-Store versions to whet the appetite, and these lower value ships that are a guaranteed 1-time deal with nothing more or less after.
Of course, for players who still prefer to play a heavy support role, these Command ships will have already been worth far more than Fleet T6 Intel ships.
In my opinion, they are called Battlecruisers, but they just look like Command Cruisers to me. There is no "Battle" in them. Look at the stations. The best you can do for tac skills is 2 Lt. stations, and that is if you use the Universal Lt station also.
For it to be a "Battle"cruiser, it should have been setup with a Commander Eng; Lt. Commander Eng; Lt. Commander Tactical; Lt. Science; Universal Ensign.
Otherwise it just looks like a regular cruiser, but with some hybrid stations, and a few extra built in skills that you don't need a Boff for. Besides, that is what the T6 ships with hybrid stations are anyway, they have built in skills that you don't need to assign to Boffs, which is in effect the same as more Boff skills that you have stations for.
Aside from ships not living up to their name, I do like the looks of the Fed, and Rommie ships. The KDF looks like it should have been what came out with the ones that were sold with the DR launch. It is so out of place with anything Klingon, like the Fed Intel ships were.
Please, please consider what the ships will look like based off of what it looks like the Klingon, Fed, and Rommie captains would feel proud to captain, instead of making them look like it is what you would get stuck with if you were a captain that was considered a joke by your race. That is the impression this new KDF ship looks like.
Sorry if I hurt anyone's feelings, but I am just being honest. The warp nacelles are the only thing that looks Klingon on them.
Still, awesome work on the Fed, and Rommie ships. Some may buy them just because of their looks, but I think that is the biggest selling point of them.
Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
All Hands on Deck will work well with Reciprocity, on top of the +Threat PartGen Embassy Consoles, for Fed Sci users.
The side profiles for the Fed ships look great; but I still can't stand the pylon/wing placement with that long tail in any other view(I get that it technically clears up the launch deck, but it still is way too long for my liking). It would have been preferable if the Pylons attached to the tail section.
I might thaw enough to tolerate it for extended use after spending more time with it, but for now, it's that one thing that bugs me. Would be wonderful if they had a reduced tail option like the Scryer.
Comments
It's not about how "useless" Command is; it's just that it doesn't synergize well with other existing skill sets at the Lt.Cmdr and Cmdr level. It's Rank 3 skills are pretty potent, but not as potent as Intel's Rank 3 skills. It also amplifies just how bad Eng skills are compared to Tac and Sci skills that both Primary Specializations thus far can synergize with it better than one of them can't with Tac or Sci (in this case, Command).
On a full Cmdr Tac, you can sub BO3 or BFaW3 if you only had access to OsS2 and SS2/3 and still be relatively combat-capable or combat flexible (the only loss here is to Cannon users). On a Cmdr Sci, you can sub OsS3 and GW3 with minimal loss in combat-performance. But subbing in Call Artillery Support 3 or Suppression Barrage on a Cmdr Tac would restrict them to Beam Builds, unless they're willing to make do with lower rank Cannon abilities. Same applies to those Command abilities on a Sci Cmdr.
With that said, a good Command Sci ship similar to what you suggested could be flexible enough to customize for Command/Support if the situation warranted, or switch over to a more traditional setup for more straight up Sci damage/control. However, a Universal Commander Hybrid seat might make it exclusive to a Lobi/Lockbox ship.
PWE's business model in a nutshell: Profit > Content
Some new ships that can be adjusted again to the players taste. :cool:
(PS: now start first with the bug fixing, then add some more models (MODELS, NOT COMPLETE NEW SHIPS) for some of the not changeable existing ships.
(thought came to mind after the scene in "nemesis")
Thing is, there's currently no freebie place-holder ships at T5 and T6. They're all C-Store or Fleet only. And they're not likely going to introduce a non-event T6 for free unless it came with a relatively useless Mastery to tide over players until they could access the real shop T6s. It's more likely they could just offer Free T5-Us that are basically T6s w/o the Mastery Trait, and make them available at 50 like other T6s.
I don't think you are in the minority; I think many players like the addition and the Command abilities, but the issue is what are we getting for the price. That issue and what about our so called still viable T5 ships that seem to be forgotten.
I will give you an example, I really like the look of a Corvette, but I do not think I will be spending $60k plus for something that may look good, but does not provide any added benefit.
If these ships come with more than just more of the same for our money and some new bells and whistles, then I will be waiting for a sale to even consider them. :rolleyes:
Granted ships look nice though initially kdf with the wedge looks ugly.
Dr pack is one thing but after what's happened since, simply no you are not getting my money for the state of the game. That's right my problems lie with the game not the pack or those that have gone to the hard work of making these ships.
Struggle to play...grind the game as it is so buying ships when the game is all unfriendly seems a waste to me. On top of that my top main characters are all tacticals favouring escort destroyers so these cruiser heavy ships appeal even less. There seems too many cruisers in the mix and as for the indepth details...I've not studied them but if what others say is true is all underwhelming and no reason to pay for it.
I enjoyed being a ship collector but for what you're offering with the state the game is in I'm not prepared to hand over money of that amount for stuff I'd struggle to use much less play. I'll save up my stipend and make the exchange work for me before I consider buying this in the sale.
When cryptic starts listening to the community and addressing the state if the game I'll start paying.
Overall what a lot of people have said already echoes my own thoughts. Nice work for those that did the pack but the game means I'll not buy it.
For the KDF though I'm thinking its mostly a bit hideous. Apart from this one: http://images-cdn.perfectworld.com/arc/1b/9b/1b9ba5fed1d9651fe69d09bbb85872871423276497.png
Am I the only one seeing an orion ship here? Pretty please give us orion hull materials.
Please?
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
https://www.surveymonkey.co.uk/r/87XKSGH
Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.
I dare you to do better.
Why did they deserve to have 11 console slots but the Intel were stuck with only 10? You know I bought the Delta pack (stupid me I guess), so I'm actually pretty offended that they didn't get 11 slots as well. I know that there were rumors there might be fleet versions of the Intel ships, still this doesn't really make much sense to me.
Oh and they get an additional LT seat instead of an ensign.... really?!?!?!
First rule of STO: Avoid PVP or Drozana.
One picture managed to make me see the Fed ones in a much better light: This looks for me a lot like the good old Excelsior!
The only thing I'm really missing is some classically shaped saucers, especially "really" round ones and ovals ("Sovereign"-oval, NOT "Galaxy"-oval).
For a final rating not enough pictures from enough angles, but until now it looks quite good.
However, are there currently any plans to release T6 version of the iconic ships? (Defiant, Sovereign, etc?) that were in featured in the movies/shows?
Not that I can afford it but a T6 Sovereign would cause an immediate reduction of my funds LOL
Thank you.
Captain Ariel Trueheart Department of Temporal Investigations
U.S.S. Valkyrie - NCC 991701
=/\= ================================= =/\=
These are apparently going to be at T6 Fleet level.
And Intel will get their T6 Fleet ship eventually; just depends on how long Cryptic continues pussyfooting around the T6 Holding or Shipyard for it. I wish they brought it out already; I'm all but ready to buy a Fleet Module and a Fleet ship of the Guardian, Eclipse, Phantom, Faeht, and Qib.
After achieving level 5 in the Presidio, Ty’Gokor or Vastam Class Command ship’s starship mastery, you will unlock the All Hands on Deck starship trait. While this trait is slotted, activating a Tactical or Command Bridge Officer ability will reduce the recharge time of Science Bridge Officer and Captain abilities. This may only occur once every few seconds.
Meaty.
Guess i'll just get that ship for the trait for my pathfinder, lol.
And Mines! Lots and lots of mines!
Too bad they're all probably generic mines and beams. Would be nice if they would change beam and mine type to match your equipped weapons (so if you were using Refracting Tetryon and Nukara Mines; it'd be Refracting Tetryon turrets and Nukara Mines used by the platforms).
But since it doesn't (not even the Science oriented one), I'll pass.
The issue isn't the players hurting the Devs' precious fee-fees, but the Devs putting out junk in a ever-grinding environment and not giving a flying Targ's TRIBBLE about what the players think.
Notice that Smirk only shows up on ESD when he wants to have his ego stroked and be told how wonderful he is for implementing some new thing into the game, but if he gets too many comments about glitches instead, he tosses a ninja smokebomb at his feet and logs out PDQ.
Until the Devs stop acting like they are infallible Gods and treating the player base as if they are just filthy rabble who should just pay up and shut up, then the schism will continue.
Slot one console - You completely loose a console slot.
Slot 2 - Get nice engineering console like bonus
Slot 3 - Get nice science console like bonus
Slot 4 - Get nice tactical console like bonus.
Before, the bonuses were so bad, most of the time you stopped at 1 or 2 consoles because it wasn't worth it going further.
At least they're learning what we like.
Would be nice if they did this with some of the other 3-sets as well; the Scimitar could definitely use a setup to boost its survivability and turn rate while attempting to Thalaron-Pulse something to death (maybe make Thalaron Pulse a 2-set ability with the 3rd cutting the CD to 7 like most all other BFG abilities). The closest is the Odyssey's 3-set, but the bonuses are still too minor compared to these.
Heck, all the 3-ship bundles could benefit big time by making the console sets award a decent passive bonus in addition to their usual gimmick bonuses. Would at least result in more players actually making use of the extra content they put into the consoles and set abilities.
Well done on the Starfleet designs Cryptic. These actually look like properly designed Starfleet ships in the way that they're meant to. Very happy with the way they look.
Also well done on the Romulan designs, those look very cool and very Romulan-y. Especially with the intermixed customization players should be able to come up with a design that suits their style.
I've got no qualms with the Klingon ships. I personally find Klingons ships like ugly warbird ripoffs anyway so I've never been fond of them. These new solid-looking blocky ships are a refreshing and distinct change from before. I like it.
As for the stats and abilities, it seems like pretty run of the mill hybrid cruisers to me although some of the unique ship traits and abilities to look handy in places. I'm happy to see the new command specialization. That being said they're all a tad to expensive for my budget. Not quite enough to pry me out of the Eclipse but.... not bad.
See that's actually my problem with the new Command ships. If we are going to get T6 Fleet Intel Ships, and the command are also supposed to be base T6 ships, then why do they get the extras? It really is, at least IMHO, a poor decision by cryptic. Not only that but the fact that the total cost for the Intel ship with fleet upgrade will be 500 zen more than the command ships and we won't get the LT seat to boot.
Good job Cryptic, way to think things through.
First rule of STO: Avoid PVP or Drozana.
With Intel, there's the C-Store versions, and the eventual Fleet versions. Fleet versions that are theoretically free if all they cost is Fleet Credit and Fleet Modules (the latter bought off the Exchange).
Whereas with these Command ships, there's only the C-Store versions as they're already Fleet level (like how there was no real Fleet Flagships, Fleet Vestas, Fleet Dysons, or Fleet Andorian Escorts).
And if you take into account the differences between the Command and Intel skills, many more would usually want the Intel capability; thus making them ever so slightly more profitable.
From a business perspective; the setup is more or less convenient; the higher value ships locked behind a time-gate (T6 Shipyard or Holding) with C-Store versions to whet the appetite, and these lower value ships that are a guaranteed 1-time deal with nothing more or less after.
Of course, for players who still prefer to play a heavy support role, these Command ships will have already been worth far more than Fleet T6 Intel ships.
For it to be a "Battle"cruiser, it should have been setup with a Commander Eng; Lt. Commander Eng; Lt. Commander Tactical; Lt. Science; Universal Ensign.
Otherwise it just looks like a regular cruiser, but with some hybrid stations, and a few extra built in skills that you don't need a Boff for. Besides, that is what the T6 ships with hybrid stations are anyway, they have built in skills that you don't need to assign to Boffs, which is in effect the same as more Boff skills that you have stations for.
Aside from ships not living up to their name, I do like the looks of the Fed, and Rommie ships. The KDF looks like it should have been what came out with the ones that were sold with the DR launch. It is so out of place with anything Klingon, like the Fed Intel ships were.
Please, please consider what the ships will look like based off of what it looks like the Klingon, Fed, and Rommie captains would feel proud to captain, instead of making them look like it is what you would get stuck with if you were a captain that was considered a joke by your race. That is the impression this new KDF ship looks like.
Sorry if I hurt anyone's feelings, but I am just being honest. The warp nacelles are the only thing that looks Klingon on them.
Still, awesome work on the Fed, and Rommie ships. Some may buy them just because of their looks, but I think that is the biggest selling point of them.
The side profiles for the Fed ships look great; but I still can't stand the pylon/wing placement with that long tail in any other view(I get that it technically clears up the launch deck, but it still is way too long for my liking). It would have been preferable if the Pylons attached to the tail section.
I might thaw enough to tolerate it for extended use after spending more time with it, but for now, it's that one thing that bugs me. Would be wonderful if they had a reduced tail option like the Scryer.
This would "Save the game"