It means either you skipped missions needed for you to receive your next level's episode chain, or you just haven't gotten the exp yet. Double click the missions tab underneath your minimap on the top right of your screen, go to episodes tab, and keep going through your episodes until you find one that doesn't say replay. If there are none and the only ones that say accept mission are greyed out, then you need to replay missions to get to the level requirement or do patrols. That's what I think is your problem anyways
You're right. Thank you very much! I didn't even see that you could move into episodes.
With the New T6 and T5U is there any reason to hold onto T5 or lower ships when you have run out of ship slots?
If you have a T6 will you really ever fly a T5 again?
I have kept some ships you earn or grind as part of collection because of rarity or canon. But I have no room for any more ships and need room for T6. :eek:
This will be an open question thread, as I have noticed a lot of people responding only to criticize a players time/skill level/knowledge instead of helping them answer their questions, so basically, you ask a question, and there's a 99.9% chance I will know the answer so ask away, I'll try to check. This thread as much as possible. All hands, ask away
How long before a new account can post on the zone channel in chat?
I'm trying to figure out how to make lots of EC, since the ships on the Exchange cost a TON. From a previous thread that I created, I know I can make a lot of EC by: Crafting stuff to sell, selling Doffs, and using Dilithium to convert to Zen to buy Keys.
So my questions are:
1) What's the easiest way to figure out what to craft to sell? Or do I just have to scroll through the Exchange and find something? Or would it be better to simply sell the crafting materials?
2) Where/How do I find the Doff missions to get Doffs to sell?
@gavinruneblade thx for the reply and can you give me a example of a console or skill that adds resistance to shield and hull at the same time?
I'm also still confused, since the ship stats page lists all the different resistances, but from what i can gather those listed resistances are hull only, while shield's "general" resistance % is not listed at all?
1) Maybe you can give a simply list of all skills that apply to hull only and a list of skills that affect shield dmg absorption. I mainly want to try a shield ship first and im getting really frustrated to decipher what skills and Doff's actually helps with shield damage reduction.
2) Is it correct that AoE abilities like EWP,GW,TR only affect enemy ships and not yourself or friendly ships?
After the GREAT information you gave about my last question I am now able to counteract the Vaadwaar Skill Killing affect.. however.. now it seems there is another skill killing issue I need some help with.
While doing the Undine space battlezone yesterday I noticed that quite frequently ALL my skills went dead... even the ones that would normally be active while not having a target IE Sci Team, Engy Team, batteries,, etc.. they ALL go dark and are unclickable.
Often this seemed to happen even when the target was DIRECTLY in front of me and there was nothing blocking my line of fire. At first it seemed to happen only every couple minutes,, then it started happening every few SECONDS... sometimes for a split second,, sometimes for as many as 4 or 5 seconds!!!
At first I thought maybe it was an issue with the Undine battlezone area... there seems to be a TON of lag when a lot of players are firing at the different targets,, especially the planet killers,, but then I did a Delta Patrol and the same damn thing happened!!!
I don't have a good video capture program, otherwise I could show you exactly what im talking about. Perhaps its something on my end? My machine is not a powerhouse however it is WELL above the minimum specs to play the game. Also,, this issue seems to have popped up over the last few days.. that's why I wonder if its lag related. ANY suggestions would be GREATLY appreciated!!
One more question: Any ideas on how to make the Guardian Cruise NOT be a slug? It seems to turn slower than an odyssey!!! I'm an avid cruiser flyer, and while I know they don't turn like escorts I have a setup that usually makes them turn fairly good.. hell at one point I had a Galaxy Dreadnaught setup that when separated turned like the defiant!! Was Great Fun!! But the Guardian is just.... BLLLLAAAA... I have an RCS console on her, as well as 6 into engine skills. Engine power is normally between 55 and 60 which is what I run on all my setups.. Is the ship just THAT bad,, or do you believe I should work on my setup? The toon that's using the Guardian doesn't have the BEST gear,, but not the WORST either... its just a disappointment that a brand new T6 Ship is SOOOOO bad!!!!!
Thank you in advance for any feedback you can offer!!! Keep up the GREAT work!!!
*************************** Fleet Admiral In charge of Bacon Fighting 5th Attack Squadron The Devils Henchman
@gavinruneblade thx for the reply and can you give me a example of a console or skill that adds resistance to shield and hull at the same time?
I'm also still confused, since the ship stats page lists all the different resistances, but from what i can gather those listed resistances are hull only, while shield's "general" resistance % is not listed at all?
1) Maybe you can give a simply list of all skills that apply to hull only and a list of skills that affect shield dmg absorption. I mainly want to try a shield ship first and im getting really frustrated to decipher what skills and Doff's actually helps with shield damage reduction.
2) Is it correct that AoE abilities like EWP,GW,TR only affect enemy ships and not yourself or friendly ships?
thx
Andy
Someone else will have to do that list, it would take me forever and I'd get it wrong. The real question is what are you trying to do? Its probably real easy to say "try x, y and z" to get you to your goal.
Notice how it has bonuses to both shield and hull skills? Normally for consoles the shield skills are all science and hull are all engineer, but with crafting it is possible to get one mod from the other category. So, a science console with a single hull mod or an engineering console with a shield momod
But in general, it is suboptimal to build for this. If you somehow managed to get 400 points in starship hullplating (gives resistance) using polarize hull would give more total resistance, and so would a single fleet neutronium armor.
That's why its better for you to tell us your ship building goal and we can point you in the right direction. Trying to reinvent the wheel will just frustrate you. Are you wanting the best shield/tank in the game?
So the Mirror Nova mission, can't seem to find the console that the mission description says to go to. Everything in the forum says to go to the shuttle on New Romulus and it should be there. It isn't. Found a video walk through. My New Romulus looks different. Video calls it the Staging Area. I don't have a staging area. Has it changed in the last year or so?! Sorry for what seems like such a dumb question but I'm a noob at this. Thanks for any help you can provide.
After the GREAT information you gave about my last question I am now able to counteract the Vaadwaar Skill Killing affect.. however.. now it seems there is another skill killing issue I need some help with.
While doing the Undine space battlezone yesterday I noticed that quite frequently ALL my skills went dead... even the ones that would normally be active while not having a target IE Sci Team, Engy Team, batteries,, etc.. they ALL go dark and are unclickable.
Often this seemed to happen even when the target was DIRECTLY in front of me and there was nothing blocking my line of fire. At first it seemed to happen only every couple minutes,, then it started happening every few SECONDS... sometimes for a split second,, sometimes for as many as 4 or 5 seconds!!!
At first I thought maybe it was an issue with the Undine battlezone area... there seems to be a TON of lag when a lot of players are firing at the different targets,, especially the planet killers,, but then I did a Delta Patrol and the same damn thing happened!!!
I don't have a good video capture program, otherwise I could show you exactly what im talking about. Perhaps its something on my end? My machine is not a powerhouse however it is WELL above the minimum specs to play the game. Also,, this issue seems to have popped up over the last few days.. that's why I wonder if its lag related. ANY suggestions would be GREATLY appreciated!!
my best guess, I think you might be dragging your power icons accidentally. There is currently a bug where moving power icons greys out your powers. This might be it.
That said, there is a second visual bug it might be. Check and see if they still work even while it is greyed out. Ive seen several of my powers Grey out,but when I click them they light up again and work.
One more question: Any ideas on how to make the Guardian Cruise NOT be a slug? It seems to turn slower than an odyssey!!! I'm an avid cruiser flyer, and while I know they don't turn like escorts I have a setup that usually makes them turn fairly good.. hell at one point I had a Galaxy Dreadnaught setup that when separated turned like the defiant!! Was Great Fun!! But the Guardian is just.... BLLLLAAAA... I have an RCS console on her, as well as 6 into engine skills. Engine power is normally between 55 and 60 which is what I run on all my setups.. Is the ship just THAT bad,, or do you believe I should work on my setup? The toon that's using the Guardian doesn't have the BEST gear,, but not the WORST either... its just a disappointment that a brand new T6 Ship is SOOOOO bad!!!!!
Thank you in advance for any feedback you can offer!!! Keep up the GREAT work!!!
There are two stats that matter for maneuverability: inertia (lower is better) and turn rate (higher is better). The guardian has equal inertia and higher turn to the odyssey.
If you are in a fleet, checkout your dilithium mine. You can get neutronium armor that has an additional turn mod. Also look at engines with faster turn rates. There is a lockbox trait you can buy on the auctionhouse called helmsman that helps you turn faster, and one in delta reputation rank 2 that is very powerful.
Bridge officer powers like auxiliary to inertial dampers and emergency power to engines and evasive maneuvers will greatly increase your maneuverability. Tactical officers get attack pattern alpha and it gives a turn boost. The guardian can get attack pattern omega 1 and that also gives a turn boost.
So the Mirror Nova mission, can't seem to find the console that the mission description says to go to. Everything in the forum says to go to the shuttle on New Romulus and it should be there. It isn't. Found a video walk through. My New Romulus looks different. Video calls it the Staging Area. I don't have a staging area. Has it changed in the last year or so?! Sorry for what seems like such a dumb question but I'm a noob at this. Thanks for any help you can provide.
That is a foundry mission. Foundry is currently deactivated due to the changes in the game requiring all missions to republish. They will have it back again soon. However, if the author doesn't fix the mission you may never be able to play it. That is not anything cryptic has control over, some random player made that mission and that same random player is the only one who can fix it. They might not still be playing the game.
As for the look of them planet, I'm guessing that you might be a romulan or less than level 50. Romulan go to the new Romulus command center and people less than level 50 can only visit their fleet embassy. To reach the staging area you need to be level 50 and when you arrive you'll have the option to visit one or even all three new Romulus zones.
Gavinruneblade you are AWESOME!!! Now that I think about it I did notice that my weapons still seemed to fire even though all my skills were greyed out.. perhaps its more of an annoyance than anything...
I will look into what you suggest to help the Guardian. Definetly sounds like I need to up the anty on my setup.. with all the new consoles, and changes and everything the old setups aren't cutting it anymore.
Alas we must ADAPT and OVERCOME!!!
Thank you sir, you are QUITE helpful
*************************** Fleet Admiral In charge of Bacon Fighting 5th Attack Squadron The Devils Henchman
Gavinruneblade you are AWESOME!!! Now that I think about it I did notice that my weapons still seemed to fire even though all my skills were greyed out.. perhaps its more of an annoyance than anything...
I will look into what you suggest to help the Guardian. Definetly sounds like I need to up the anty on my setup.. with all the new consoles, and changes and everything the old setups aren't cutting it anymore.
Alas we must ADAPT and OVERCOME!!!
Thank you sir, you are QUITE helpful
Were you playing for the last crystal entity event? They gave out an amazing doff that recharges evasive maneuvers and emergency power to engines faster. But he was bound so if you missed him, there's no way to get him.
Definitely look into attack pattern omega, it does everything, damage maneuverability and immune to tractor beams, warp plasma etc. Amazing power.
Were you playing for the last crystal entity event? They gave out an amazing doff that recharges evasive maneuvers and emergency power to engines faster. But he was bound so if you missed him, there's no way to get him.
Definitely look into attack pattern omega, it does everything, damage maneuverability and immune to tractor beams, warp plasma etc. Amazing power.
On top of this there is a mission in Eta Eridni sector called "Defense Contract", this will award you a varying amount of Deutarium Surplus. This is a ship device that acts as an extra evasive manauvers.
However the Gaurdian is a cruiser and cruiser play isn't all about the turn rate. I was around when the Oddy was the anniversary reward and some people complained about it being a whale, yet I managed it fine. With cruisers you are looking more at broadsiding and not forward fire arc, and managing your speed to manage your turn, slower speeds mean a tighter turn faster speeds mean a wider banking turn.
Each ship requires a differnet play mind set. I can't play escorts because I am no good at at turn rate ships and DHCs I just don't have the skill set for this type of play. Whereas I have always been better at cruiser where there is a tad more management involved.
That's why its better for you to tell us your ship building goal and we can point you in the right direction. Trying to reinvent the wheel will just frustrate you. Are you wanting the best shield/tank in the game?
I'm simply still confused on the "xy to all resistances" tooltip of various items/skills. I don't understand if the listed "resistances" in your ship stat page are hull only or also for incoming shield damage. I mainly want to make sure i cycle and use the correct skills for the correct builds.
It seems the main confusion comes from the question "Does this xy resistances also apply to shield damage?".
What skills/items effect shield resistances?
Skill type all note ""+xy all damage resistance" in the tooltip
Auxiliary to Structural
Hazard Emitters
Polarize Hull
Attack Pattern Delta
Attack Pattern Omega
Console - Engineering - Neutronium Alloy
[+AllRes] mod
I just got to 50 and now want to test and build some ships, i understand what the bulk DPS builds are using and why. I'm a little disappointed that some doff's and some special items seem to dominate many builds. I was looking at builds and asked myself, why are all using "Antiproton" weapons. Until i realized that you can use 2 "omni beams" + the specific tact console, instead of just one. The other reason seems the extra [CritD] on Antiproton.
So far i enjoy STO and hope to stick around a while. Compared to fantasy MMO's or EvE i really enjoy the space fighting, since it feels more "active" so atm i opted for fast ships with high turn-rates. I noticed that this might be silly, since i'm not perfectly hitting one shield section only. I just tested a beam array ship with FaW and it was really fun to zip through 5-10 enemies guns blazing! I than saw a Bird of Prey player using cannons + RF and how quickly he/she disposed a enemy ship just concentrating on the front shield section, while approaching slowly. I noticed the same for borg fights, but this type of shield aiming seems very tedious and boring.
I don't want to go full DPS, so i'm trying to create "usefully" debuff and support builds now. The idea is being able to debuff/help my teammates, while maintaining maximum speed, since it's so much fun. Really feels like those DS9 defiance episodes and heck this time around i will prioritize on feeling+fun, compared to MMO "Endgame" min/max DPS grind.
I hope even with a more fun build the community is not as much min/max oriented as in other MMO's, where you would land on some ignore lists if you perform very poorly.
only the ones that say they do. In general only science items. If it is a hull heal or engineering item it will never benefit shields.
Skill type all note ""+xy all damage resistance" in the tooltip
Auxiliary to Structural hull only
Hazard Emitters no resistance
Polarize Hull hull only
Attack Pattern Delta hull only
Attack Pattern Omega hull only
Console - Engineering - Neutronium Alloy hull only
[+AllRes] mod depends on what item, on a shield shield only, on engineer console hull only
Again, is it a hull item or power? Then it only benefits hull. The only confusing ones are omega and all res mods.
I just got to 50 and now want to test and build some ships, i understand what the bulk DPS builds are using and why. I'm a little disappointed that some doff's and some special items seem to dominate many builds. I was looking at builds and asked myself, why are all using "Antiproton" weapons. Until i realized that you can use 2 "omni beams" + the specific tact console, instead of just one. The other reason seems the extra [CritD] on Antiproton.
sadly its much more pathetic than that. "Everyone" is doing it because the top DPs people are doing it. Literally no other reason. It is a phenomenon called "flavor of the month".
Now why antiproton specifically? Because of the combination of a bug and bad math on cryptic's part.
The bug is that embassy consoles apply a stacking plasma damage over time effect only to non plasma weapons. Plasma weapons do a similar thing but it doesn't stack. Thus non plasma with the embassy console is better than plasma. There is a second bug where some consoles boost this burn that shouldn't.
The bad math is on tactical consoles. For unknown reasons cryptic decided to make spire consoles give half of a crit hit mod but only a quarter of a crit damage mod. This instantly changed the value of critical hit builds. With the right stacking buffs and 5 spire crit hit consoles people are scoring more crits than normal hits. So, stacking the most possible crit damage becomes the top priority to max damage. All other weapons have a 2.5% chance for their special effect, but antiproton is 100% guaranteed.
Put these together and people who are competing for max possible damage over all other considerations go antiproton.
If you are not building for super high crit chance, then romulan plasma or disruptor is equal or better. Once you commit to high crit, or just take the goal of max damage, then antiproton has too many advantages.
For tanks, nothing will beat a polaron build. If the enemy has reduced damage output, even when it shoots at your squishy teammate they are more likely to survive. And of course, when shooting at you any reduced damage helps you survive too.
Given your focus on survival in your questions I'd recommend looking at a polaron build, just avoid the new vaadwaur and thoron-infused polarons as they both lose the drain. It might not work for you (needs heavy investment in flow caps), but when it works it is dang fun.
So far i enjoy STO and hope to stick around a while. Compared to fantasy MMO's or EvE i really enjoy the space fighting, since it feels more "active" so atm i opted for fast ships with high turn-rates. I noticed that this might be silly, since i'm not perfectly hitting one shield section only. I just tested a beam array ship with FaW and it was really fun to zip through 5-10 enemies guns blazing! I than saw a Bird of Prey player using cannons + RF and how quickly he/she disposed a enemy ship just concentrating on the front shield section, while approaching slowly. I noticed the same for borg fights, but this type of shield aiming seems very tedious and boring.
I don't want to go full DPS, so i'm trying to create "usefully" debuff and support builds now. The idea is being able to debuff/help my teammates, while maintaining maximum speed, since it's so much fun. Really feels like those DS9 defiance episodes and heck this time around i will prioritize on feeling+fun, compared to MMO "Endgame" min/max DPS grind.
I hope even with a more fun build the community is not as much min/max oriented as in other MMO's, where you would land on some ignore lists if you perform very poorly.
Thx
Andy
There are multiple/communities and some are very elitist. All games have jerks, sto has some seriously obnoxious people. But it also has a lot of cool people.
Even in our high DPs groups, more of the top people are interested in helping others improve. They get a bad reputation, but ignore what people say about them, look and judge for yourself. There absolutely are a$$hats in the DPs groups, but the main spokespeople (ryansto, sarcasmdetector, porch) usually give solid answers and build advice to anyone who asks.
Given your focus on survival in your questions I'd recommend looking at a polaron build, just avoid the new vaadwaur and thoron-infused polarons as they both lose the drain. It might not work for you (needs heavy investment in flow caps), but when it works it is dang fun.
Thx again for the answer and time.
Yeah i was already lokking at the Phased Polaron weapons for my build, now yet again i have some qestion's regarding PvE NPC and NPC Boss draining. I just did my first lvl 50 queue STF's and had a blast last night, was really fun and the only problem seems that some queue missions on my KDF side are not played at all, which is unfortunate since i want to play each mission at least 1-2 times.
I did try one of those fast carriers + drain drones and shield target 3, but never noticed the shield completely collapse because of the drain, just one side often from the 40% chance.
1) So do i need to stack more power draining or does this mechanic (turn of shields at 0 power) not work for normal NPC's and/or bosses?
2) If you can collapse npc shields/weapons, how much power do normal NPC ships have and how much do bosses/borg have? So how much power drain is needed to fully disable the shield sub on a npc?
3) How much do the rare/very rare and elite drain drones actually drain and whats the cycle time? What about those hybrid dmg+drain ships, how do they compare to the specialized drain drones? I could not find any actual stats so i have no clue how much power each drone drains and how often.
4) Can you actually collapse all subsystems, if you stack all power drain you can get on a NPC or boss? From what i read bosses at least will still use there special stuff and some post's around 2014 notice something about "ruining drain builds" do to some changes in "npc drain resists"? What does this mean for me?
5) Last question regarding the reputation system, whats the quickest way to gain rep so i can buy those cool stuff? It seems i can only have one of those 20h projects per day and reputation? Thats just 2500 rep per 20h, so it will take quite some time to reach the tiers where the cool space stuff is? Is there a trick or common "best" way to maximize rep gain?
thx
Andy
PS: "Hazard Emitters no resistance" note "+22.1 All Damage resistance for 15 sec" on the wiki page?
Yeah i was already lokking at the Phased Polaron weapons for my build, now yet again i have some qestion's regarding PvE NPC and NPC Boss draining. I just did my first lvl 50 queue STF's and had a blast last night, was really fun and the only problem seems that some queue missions on my KDF side are not played at all, which is unfortunate since i want to play each mission at least 1-2 times.
I did try one of those fast carriers + drain drones and shield target 3, but never noticed the shield completely collapse because of the drain, just one side often from the 40% chance.
the queue times are a sore topic lately, but the devs are working to fix them. There is a lot of work needed. Some people are calling it a lost cause, I choose to be optimistic. But the queues are a mess right now. Just be patient, team with fleet and friends, and goood luck.
I recommend avoiding the subsystem attack powers on boffs and only use the free ones on sci ships. More specifics below.
1) So do i need to stack more power draining or does this mechanic (turn of shields at 0 power) not work for normal NPC's and/or bosses?
to an extent both. Frigates and cruisers everything works pretty similar to the way powers are written. Some NPC groups are resistant to some debuffs (Borg, voth, undine, not vaadwaur). Battleships and dreadnaughts have huge resistance to everything, so powers like viral matrix literally do nothing. Most disables last so short you can't even see them. Also they have two to five times the power of a PC. Bosses all have unique profiles.
No NPC except the crystal entity is immune to drain (and even she loses buffs), so drain does give a few important benefits:
* Shield hardness reduced
* Shield Regen reduced
* Damage reduced
* Speed reduced
You can't totally shutdown bosses, but you can gimp the hell outta them.
2) If you can collapse npc shields/weapons, how much power do normal NPC ships have and how much do bosses/borg have? So how much power drain is needed to fully disable the shield sub on a npc?
Ideally a drain build is looking for 300+ flow caps plus the plasmonic leech console. There are some amazing new command powers too like one that transfers shields from enemies to your allies with each shot.
Bosses have hundreds of power per subsystem, I don't think anyone has ever published a full list of stats. The trick though is you don't need to zero them out to have a huge effect. I remember someone claiming (when max level was 50) that the Borg queen had 800 or 900 power in all ssubsytems. Dunno if it was true and if so I'm guessing the level 60 version is over 1k.
Let's just look at shields, the Borg queen octagon has shields that regen a few thousand points a second, with make believe math, let's pretend 5,000/sec. If you are hitting her for 10k and (more fake numbers) she has 100,000 shields it takes you 10 sec to deal 100k and she healed back 50k in that time, so add another 5 sec, but she just got 25k so add 3 more, but she got 15k so in the end, you need a bit over 20 seconds to eat her shields.
Now drain her power such that she loses 10% hardness bumping your damage to 11k/sec AND she loses 2k/sec healing. Now you are dealing a net 8k/sec and it only takes you 12 seconds to hit hull. Nearly doubling your kill speed with less than double your damage and without fully disabling her shields.
3) How much do the rare/very rare and elite drain drones actually drain and whats the cycle time? What about those hybrid dmg+drain ships, how do they compare to the specialized drain drones? I could not find any actual stats so i have no clue how much power each drone drains and how often.
in my experience drain drones die so fast they don't drain much of anything. I usually use Yellowstone's (fed side) or scorpions (kdf side). Though in the sarr theln both fighters and frigate use polarons so they rock.
4) Can you actually collapse all subsystems, if you stack all power drain you can get on a NPC or boss? From what i read bosses at least will still use there special stuff and some post's around 2014 notice something about "ruining drain builds" do to some changes in "npc drain resists"? What does this mean for me?
Collapse? No. But you can cripple. You need to stack effects on each other. Energy siphon (2 or 3), tykens rift (with doff to spawn multiple), neutronic torpedo with spread 2 or 3 (only torp that drains and it drains a lot). Plus the plasmonic leech (Maco shield is a cheap alternative but not as potent).
Command has some nice drains too.
With tykens rift you want to either use a sci ships built in engine targeting, or Yellowstone's or tractor beams, otherwise enemies will just fly out of it. I also like to wait for allies to drop gravity well and I drop a tyken right on top.
Never ever use tachyon beam. Most worthless sci power ever. Even maxed out it does less shield damage than a tractor beam with doff.
I've seen a wells (temporal sci ship) and a voth palisade (lockbox sci ship) that absolutely neutered the bosses in the Borg disconnected queue. Not teamed at once, each ship was able to do it solo. It was amazing.
The whinging about " crippling drain builds" is that at elite and advanced in queues all bosses get more resistance to drain effects than normal. To the extent that it usually takes two drainers to shut down bosses where before they were soloable. Do drainers suck? No. Are they godlike and able to top the damage charts? No. To many people, if you can't be godlike then you should just go max DPs and kill stuff, so to them the drain build is no longer fun. It is also much easier to just build a particle gen damage ship. So many people are unhappy.
To me, especially now with secondary deflectors, drainers are hellla fun and I definitely appreciate when I'm in a damage boat and a drainer comes to the party. Well, if they're a good one heh.
5) Last question regarding the reputation system, whats the quickest way to gain rep so i can buy those cool stuff? It seems i can only have one of those 20h projects per day and reputation? Thats just 2500 rep per 20h, so it will take quite some time to reach the tiers where the cool space stuff is? Is there a trick or common "best" way to maximize rep gain?
thx
Andy
have three characters each do 2 different reps (dyson and delta go good together, or dyson and could ter command, the rest its just however you like). Each will need 1,200 marks and 40 days to reach tier 5 then they can "sponsor" alts to get double rep points so you only need 600 marks and 20 days to finish the other four.
You can use the hourly projects to go faster but it takes FAR more marks for a very small increase in speed. Only do this if you really enjoy earning one type of mark (I do it with dyson because I love the battlezone)
PS: "Hazard Emitters no resistance" note "+22.1 All Damage resistance for 15 sec" on the wiki page?
That's news to me. If it is true in game then i sit corrected.
A quick side question: Do you still need buy the shared account to access the Rep Sponsorship tokens? I would hope that it would be adjusted to where you can mail it to yourself but not sure.
A quick side question: Do you still need buy the shared account to access the Rep Sponsorship tokens? I would hope that it would be adjusted to where you can mail it to yourself but not sure.
I assume you can email to yourself because I've emailed other account bound stuff. You do need to put in your @globalname first, otherwise it won't let you put bound items in email.
How many ship can a F2P player have for an single character without adding/buying additional slots?
IOW - What come with?
It look like ten.
I'm asking just to know if other player ever feel the need to delete that first ship we get after the tutorial. I just finished - Mission: Temporal Ambassador and have not run out of room, yet, but worrying what is the limit, I thought it was time to ask.
How many ship can a F2P player have for an single character without adding/buying additional slots?
IOW - What come with?
It look like ten.
I'm asking just to know if other player ever feel the need to delete that first ship we get after the tutorial. I just finished - Mission: Temporal Ambassador and have not run out of room, yet, but worrying what is the limit, I thought it was time to ask.
TIA
If you go to a "ship selector" either in the romulans or kdf shipyard, or by the big counter out front in earth space dock you will be told how many slots you have. I don't think it is ten. Keep in mind that small craft like shuttles count as part of the same pool of ships.
I tend to keep my tier 3 ships to use when teaming with new players. That way I don't show up in a maxed out ship that steals all the fun from the mission when I team with people. My romulans ALL keep their tier 1 ship. I even have one I played to level 40 only using the starter t'liss that was d'vex's in the tutorial. At 40 I swapped to a mirror tvaro which I am still using.
There was a fleet called the ausmonaughts who teamed up with everyone in tier 1 ships and played the level 50 elite missions. They even did the crystal entity and no win scenario. Those guys were/are awesome.
Other than that I tend to ditch older ships. I try to/ have two or more end-game ships for each character, so having space is helpful.
The number of free ship slots you get (at cap level) is 9-12, depending on your account type. I believe you start with either three or four, gain one new slot when you get each of the promotion missions that give a free ship token, and gain one with the mission that gives you a free shuttle token, and possibly one with 'Temporal Ambassador'. Subscribers get +3.
Also, the reputation sponsor tokens cannot be mailed. They can only be transferred via account bank.
Cool beans, thanks for the clarification and specifics.
I did read about the 10sec immunity for the phaser weapon proc. How is this handled in the case of phased polaron weapons?
From what i read both procs always happens simultaneously, so if a target has teh 10 sec phaser immunity does the energy drain part for polaron still work or not?
I did read about the 10sec immunity for the phaser weapon proc. How is this handled in the case of phased polaron weapons?
From what i read both procs always happens simultaneously, so if a target has teh 10 sec phaser immunity does the energy drain part for polaron still work or not?
thx
Andy
The energy drain is not a disable, so yes it works.
Not sure if its always been this way or if they changed it recently (been away for a while and not long back myself)... but to retrieve an item from the mail you need to go to an actual mail terminal you can't do it while in space
Can find terminals on ESD/Kronos/New Romulus, DS9, Drozana and SB 39. (may be others too those are just ones i can remember)
Comments
You're right. Thank you very much! I didn't even see that you could move into episodes.
If you have a T6 will you really ever fly a T5 again?
I have kept some ships you earn or grind as part of collection because of rarity or canon. But I have no room for any more ships and need room for T6. :eek:
How long before a new account can post on the zone channel in chat?
So my questions are:
1) What's the easiest way to figure out what to craft to sell? Or do I just have to scroll through the Exchange and find something? Or would it be better to simply sell the crafting materials?
2) Where/How do I find the Doff missions to get Doffs to sell?
3) Any other advice on making EC is appreciated.
My character Tsin'xing
I'm also still confused, since the ship stats page lists all the different resistances, but from what i can gather those listed resistances are hull only, while shield's "general" resistance % is not listed at all?
1) Maybe you can give a simply list of all skills that apply to hull only and a list of skills that affect shield dmg absorption. I mainly want to try a shield ship first and im getting really frustrated to decipher what skills and Doff's actually helps with shield damage reduction.
2) Is it correct that AoE abilities like EWP,GW,TR only affect enemy ships and not yourself or friendly ships?
thx
Andy
After the GREAT information you gave about my last question I am now able to counteract the Vaadwaar Skill Killing affect.. however.. now it seems there is another skill killing issue I need some help with.
While doing the Undine space battlezone yesterday I noticed that quite frequently ALL my skills went dead... even the ones that would normally be active while not having a target IE Sci Team, Engy Team, batteries,, etc.. they ALL go dark and are unclickable.
Often this seemed to happen even when the target was DIRECTLY in front of me and there was nothing blocking my line of fire. At first it seemed to happen only every couple minutes,, then it started happening every few SECONDS... sometimes for a split second,, sometimes for as many as 4 or 5 seconds!!!
At first I thought maybe it was an issue with the Undine battlezone area... there seems to be a TON of lag when a lot of players are firing at the different targets,, especially the planet killers,, but then I did a Delta Patrol and the same damn thing happened!!!
I don't have a good video capture program, otherwise I could show you exactly what im talking about. Perhaps its something on my end? My machine is not a powerhouse however it is WELL above the minimum specs to play the game. Also,, this issue seems to have popped up over the last few days.. that's why I wonder if its lag related. ANY suggestions would be GREATLY appreciated!!
One more question: Any ideas on how to make the Guardian Cruise NOT be a slug? It seems to turn slower than an odyssey!!! I'm an avid cruiser flyer, and while I know they don't turn like escorts I have a setup that usually makes them turn fairly good.. hell at one point I had a Galaxy Dreadnaught setup that when separated turned like the defiant!! Was Great Fun!! But the Guardian is just.... BLLLLAAAA... I have an RCS console on her, as well as 6 into engine skills. Engine power is normally between 55 and 60 which is what I run on all my setups.. Is the ship just THAT bad,, or do you believe I should work on my setup? The toon that's using the Guardian doesn't have the BEST gear,, but not the WORST either... its just a disappointment that a brand new T6 Ship is SOOOOO bad!!!!!
Thank you in advance for any feedback you can offer!!! Keep up the GREAT work!!!
Fleet Admiral In charge of Bacon
Fighting 5th Attack Squadron
The Devils Henchman
Someone else will have to do that list, it would take me forever and I'd get it wrong. The real question is what are you trying to do? Its probably real easy to say "try x, y and z" to get you to your goal.
As an example of gear, take a look at the kobali deflector in this article:
http://www.arcgames.com/en/games/star-trek-online/news/detail/9065083-featured-episode-dust-to-dust
Notice how it has bonuses to both shield and hull skills? Normally for consoles the shield skills are all science and hull are all engineer, but with crafting it is possible to get one mod from the other category. So, a science console with a single hull mod or an engineering console with a shield momod
The list of all skills are here:
http://sto.gamepedia.com/Skill
But in general, it is suboptimal to build for this. If you somehow managed to get 400 points in starship hullplating (gives resistance) using polarize hull would give more total resistance, and so would a single fleet neutronium armor.
That's why its better for you to tell us your ship building goal and we can point you in the right direction. Trying to reinvent the wheel will just frustrate you. Are you wanting the best shield/tank in the game?
That said, there is a second visual bug it might be. Check and see if they still work even while it is greyed out. Ive seen several of my powers Grey out,but when I click them they light up again and work.
There are two stats that matter for maneuverability: inertia (lower is better) and turn rate (higher is better). The guardian has equal inertia and higher turn to the odyssey.
If you are in a fleet, checkout your dilithium mine. You can get neutronium armor that has an additional turn mod. Also look at engines with faster turn rates. There is a lockbox trait you can buy on the auctionhouse called helmsman that helps you turn faster, and one in delta reputation rank 2 that is very powerful.
Bridge officer powers like auxiliary to inertial dampers and emergency power to engines and evasive maneuvers will greatly increase your maneuverability. Tactical officers get attack pattern alpha and it gives a turn boost. The guardian can get attack pattern omega 1 and that also gives a turn boost.
So there are quite a few things you can do.
That is a foundry mission. Foundry is currently deactivated due to the changes in the game requiring all missions to republish. They will have it back again soon. However, if the author doesn't fix the mission you may never be able to play it. That is not anything cryptic has control over, some random player made that mission and that same random player is the only one who can fix it. They might not still be playing the game.
As for the look of them planet, I'm guessing that you might be a romulan or less than level 50. Romulan go to the new Romulus command center and people less than level 50 can only visit their fleet embassy. To reach the staging area you need to be level 50 and when you arrive you'll have the option to visit one or even all three new Romulus zones.
I will look into what you suggest to help the Guardian. Definetly sounds like I need to up the anty on my setup.. with all the new consoles, and changes and everything the old setups aren't cutting it anymore.
Alas we must ADAPT and OVERCOME!!!
Thank you sir, you are QUITE helpful
Fleet Admiral In charge of Bacon
Fighting 5th Attack Squadron
The Devils Henchman
Were you playing for the last crystal entity event? They gave out an amazing doff that recharges evasive maneuvers and emergency power to engines faster. But he was bound so if you missed him, there's no way to get him.
Definitely look into attack pattern omega, it does everything, damage maneuverability and immune to tractor beams, warp plasma etc. Amazing power.
On top of this there is a mission in Eta Eridni sector called "Defense Contract", this will award you a varying amount of Deutarium Surplus. This is a ship device that acts as an extra evasive manauvers.
http://sto.gamepedia.com/Mission:_Defense_Contract
http://sto.gamepedia.com/Deuterium_Surplus
====================================================
However the Gaurdian is a cruiser and cruiser play isn't all about the turn rate. I was around when the Oddy was the anniversary reward and some people complained about it being a whale, yet I managed it fine. With cruisers you are looking more at broadsiding and not forward fire arc, and managing your speed to manage your turn, slower speeds mean a tighter turn faster speeds mean a wider banking turn.
Each ship requires a differnet play mind set. I can't play escorts because I am no good at at turn rate ships and DHCs I just don't have the skill set for this type of play. Whereas I have always been better at cruiser where there is a tad more management involved.
I'm simply still confused on the "xy to all resistances" tooltip of various items/skills. I don't understand if the listed "resistances" in your ship stat page are hull only or also for incoming shield damage. I mainly want to make sure i cycle and use the correct skills for the correct builds.
It seems the main confusion comes from the question "Does this xy resistances also apply to shield damage?".
What skills/items effect shield resistances?
Skill type all note ""+xy all damage resistance" in the tooltip
I just got to 50 and now want to test and build some ships, i understand what the bulk DPS builds are using and why. I'm a little disappointed that some doff's and some special items seem to dominate many builds. I was looking at builds and asked myself, why are all using "Antiproton" weapons. Until i realized that you can use 2 "omni beams" + the specific tact console, instead of just one. The other reason seems the extra [CritD] on Antiproton.
So far i enjoy STO and hope to stick around a while. Compared to fantasy MMO's or EvE i really enjoy the space fighting, since it feels more "active" so atm i opted for fast ships with high turn-rates. I noticed that this might be silly, since i'm not perfectly hitting one shield section only. I just tested a beam array ship with FaW and it was really fun to zip through 5-10 enemies guns blazing! I than saw a Bird of Prey player using cannons + RF and how quickly he/she disposed a enemy ship just concentrating on the front shield section, while approaching slowly. I noticed the same for borg fights, but this type of shield aiming seems very tedious and boring.
I don't want to go full DPS, so i'm trying to create "usefully" debuff and support builds now. The idea is being able to debuff/help my teammates, while maintaining maximum speed, since it's so much fun. Really feels like those DS9 defiance episodes and heck this time around i will prioritize on feeling+fun, compared to MMO "Endgame" min/max DPS grind.
I hope even with a more fun build the community is not as much min/max oriented as in other MMO's, where you would land on some ignore lists if you perform very poorly.
Thx
Andy
Again, is it a hull item or power? Then it only benefits hull. The only confusing ones are omega and all res mods. sadly its much more pathetic than that. "Everyone" is doing it because the top DPs people are doing it. Literally no other reason. It is a phenomenon called "flavor of the month".
Now why antiproton specifically? Because of the combination of a bug and bad math on cryptic's part.
The bug is that embassy consoles apply a stacking plasma damage over time effect only to non plasma weapons. Plasma weapons do a similar thing but it doesn't stack. Thus non plasma with the embassy console is better than plasma. There is a second bug where some consoles boost this burn that shouldn't.
The bad math is on tactical consoles. For unknown reasons cryptic decided to make spire consoles give half of a crit hit mod but only a quarter of a crit damage mod. This instantly changed the value of critical hit builds. With the right stacking buffs and 5 spire crit hit consoles people are scoring more crits than normal hits. So, stacking the most possible crit damage becomes the top priority to max damage. All other weapons have a 2.5% chance for their special effect, but antiproton is 100% guaranteed.
Put these together and people who are competing for max possible damage over all other considerations go antiproton.
If you are not building for super high crit chance, then romulan plasma or disruptor is equal or better. Once you commit to high crit, or just take the goal of max damage, then antiproton has too many advantages.
For tanks, nothing will beat a polaron build. If the enemy has reduced damage output, even when it shoots at your squishy teammate they are more likely to survive. And of course, when shooting at you any reduced damage helps you survive too.
Given your focus on survival in your questions I'd recommend looking at a polaron build, just avoid the new vaadwaur and thoron-infused polarons as they both lose the drain. It might not work for you (needs heavy investment in flow caps), but when it works it is dang fun.
There are multiple/communities and some are very elitist. All games have jerks, sto has some seriously obnoxious people. But it also has a lot of cool people.
Even in our high DPs groups, more of the top people are interested in helping others improve. They get a bad reputation, but ignore what people say about them, look and judge for yourself. There absolutely are a$$hats in the DPs groups, but the main spokespeople (ryansto, sarcasmdetector, porch) usually give solid answers and build advice to anyone who asks.
Thx again for the answer and time.
Yeah i was already lokking at the Phased Polaron weapons for my build, now yet again i have some qestion's regarding PvE NPC and NPC Boss draining. I just did my first lvl 50 queue STF's and had a blast last night, was really fun and the only problem seems that some queue missions on my KDF side are not played at all, which is unfortunate since i want to play each mission at least 1-2 times.
I did try one of those fast carriers + drain drones and shield target 3, but never noticed the shield completely collapse because of the drain, just one side often from the 40% chance.
1) So do i need to stack more power draining or does this mechanic (turn of shields at 0 power) not work for normal NPC's and/or bosses?
2) If you can collapse npc shields/weapons, how much power do normal NPC ships have and how much do bosses/borg have? So how much power drain is needed to fully disable the shield sub on a npc?
3) How much do the rare/very rare and elite drain drones actually drain and whats the cycle time? What about those hybrid dmg+drain ships, how do they compare to the specialized drain drones? I could not find any actual stats so i have no clue how much power each drone drains and how often.
4) Can you actually collapse all subsystems, if you stack all power drain you can get on a NPC or boss? From what i read bosses at least will still use there special stuff and some post's around 2014 notice something about "ruining drain builds" do to some changes in "npc drain resists"? What does this mean for me?
5) Last question regarding the reputation system, whats the quickest way to gain rep so i can buy those cool stuff? It seems i can only have one of those 20h projects per day and reputation? Thats just 2500 rep per 20h, so it will take quite some time to reach the tiers where the cool space stuff is? Is there a trick or common "best" way to maximize rep gain?
thx
Andy
PS: "Hazard Emitters no resistance" note "+22.1 All Damage resistance for 15 sec" on the wiki page?
I recommend avoiding the subsystem attack powers on boffs and only use the free ones on sci ships. More specifics below. to an extent both. Frigates and cruisers everything works pretty similar to the way powers are written. Some NPC groups are resistant to some debuffs (Borg, voth, undine, not vaadwaur). Battleships and dreadnaughts have huge resistance to everything, so powers like viral matrix literally do nothing. Most disables last so short you can't even see them. Also they have two to five times the power of a PC. Bosses all have unique profiles.
No NPC except the crystal entity is immune to drain (and even she loses buffs), so drain does give a few important benefits:
* Shield hardness reduced
* Shield Regen reduced
* Damage reduced
* Speed reduced
You can't totally shutdown bosses, but you can gimp the hell outta them.
Ideally a drain build is looking for 300+ flow caps plus the plasmonic leech console. There are some amazing new command powers too like one that transfers shields from enemies to your allies with each shot.
Bosses have hundreds of power per subsystem, I don't think anyone has ever published a full list of stats. The trick though is you don't need to zero them out to have a huge effect. I remember someone claiming (when max level was 50) that the Borg queen had 800 or 900 power in all ssubsytems. Dunno if it was true and if so I'm guessing the level 60 version is over 1k.
Let's just look at shields, the Borg queen octagon has shields that regen a few thousand points a second, with make believe math, let's pretend 5,000/sec. If you are hitting her for 10k and (more fake numbers) she has 100,000 shields it takes you 10 sec to deal 100k and she healed back 50k in that time, so add another 5 sec, but she just got 25k so add 3 more, but she got 15k so in the end, you need a bit over 20 seconds to eat her shields.
Now drain her power such that she loses 10% hardness bumping your damage to 11k/sec AND she loses 2k/sec healing. Now you are dealing a net 8k/sec and it only takes you 12 seconds to hit hull. Nearly doubling your kill speed with less than double your damage and without fully disabling her shields.
in my experience drain drones die so fast they don't drain much of anything. I usually use Yellowstone's (fed side) or scorpions (kdf side). Though in the sarr theln both fighters and frigate use polarons so they rock.
Collapse? No. But you can cripple. You need to stack effects on each other. Energy siphon (2 or 3), tykens rift (with doff to spawn multiple), neutronic torpedo with spread 2 or 3 (only torp that drains and it drains a lot). Plus the plasmonic leech (Maco shield is a cheap alternative but not as potent).
Command has some nice drains too.
With tykens rift you want to either use a sci ships built in engine targeting, or Yellowstone's or tractor beams, otherwise enemies will just fly out of it. I also like to wait for allies to drop gravity well and I drop a tyken right on top.
Never ever use tachyon beam. Most worthless sci power ever. Even maxed out it does less shield damage than a tractor beam with doff.
I've seen a wells (temporal sci ship) and a voth palisade (lockbox sci ship) that absolutely neutered the bosses in the Borg disconnected queue. Not teamed at once, each ship was able to do it solo. It was amazing.
The whinging about " crippling drain builds" is that at elite and advanced in queues all bosses get more resistance to drain effects than normal. To the extent that it usually takes two drainers to shut down bosses where before they were soloable. Do drainers suck? No. Are they godlike and able to top the damage charts? No. To many people, if you can't be godlike then you should just go max DPs and kill stuff, so to them the drain build is no longer fun. It is also much easier to just build a particle gen damage ship. So many people are unhappy.
To me, especially now with secondary deflectors, drainers are hellla fun and I definitely appreciate when I'm in a damage boat and a drainer comes to the party. Well, if they're a good one heh.
have three characters each do 2 different reps (dyson and delta go good together, or dyson and could ter command, the rest its just however you like). Each will need 1,200 marks and 40 days to reach tier 5 then they can "sponsor" alts to get double rep points so you only need 600 marks and 20 days to finish the other four.
You can use the hourly projects to go faster but it takes FAR more marks for a very small increase in speed. Only do this if you really enjoy earning one type of mark (I do it with dyson because I love the battlezone)
That's news to me. If it is true in game then i sit corrected.
I assume you can email to yourself because I've emailed other account bound stuff. You do need to put in your @globalname first, otherwise it won't let you put bound items in email.
How many ship can a F2P player have for an single character without adding/buying additional slots?
IOW - What come with?
It look like ten.
I'm asking just to know if other player ever feel the need to delete that first ship we get after the tutorial. I just finished - Mission: Temporal Ambassador and have not run out of room, yet, but worrying what is the limit, I thought it was time to ask.
TIA
I tend to keep my tier 3 ships to use when teaming with new players. That way I don't show up in a maxed out ship that steals all the fun from the mission when I team with people. My romulans ALL keep their tier 1 ship. I even have one I played to level 40 only using the starter t'liss that was d'vex's in the tutorial. At 40 I swapped to a mirror tvaro which I am still using.
There was a fleet called the ausmonaughts who teamed up with everyone in tier 1 ships and played the level 50 elite missions. They even did the crystal entity and no win scenario. Those guys were/are awesome.
Other than that I tend to ditch older ships. I try to/ have two or more end-game ships for each character, so having space is helpful.
Cool beans, thanks for the clarification and specifics.
From what i read both procs always happens simultaneously, so if a target has teh 10 sec phaser immunity does the energy drain part for polaron still work or not?
thx
Andy
The energy drain is not a disable, so yes it works.
Can find terminals on ESD/Kronos/New Romulus, DS9, Drozana and SB 39. (may be others too those are just ones i can remember)