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Crashing in busy zones

renebrehmer#9819 renebrehmer Member Posts: 71 Arc User
This is new since the 5th anniversary patch.

My game keep crashes in the same two areas:

- When I try to do anything (like submitting stuff to Rep projects) in Tau Dewa near the Dyson Sphere (a busy place).
- When entering or leaving Sol system (busiest place in the game).

Played on and off for 4 years now, and can't recall the game ever crashing before.

Thing is... when the "server not responding" comes up, I just get disconnected. In this case I don't even get that. The game just freezes and then Windows tells me the game isn't responding.
Post edited by renebrehmer#9819 on
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    trooper1023trooper1023 Member Posts: 17 Arc User
    edited January 2015
    You're lucky then. My STO has a history of crashing to desktop every 2-5 hours of continuous game play.

    After this latest patch? I can't play a half hour before the game crashes to desktop. Its not a driver stop error, or GFX card crash, I checked the System Event Log.
    Faulting application name: GameClient.exe, version: 0.0.0.0, time stamp: 0x54cac74b
    Faulting module name: ntdll.dll, version: 6.1.7601.18247, time stamp: 0x521ea8e7
    Exception code: 0xc0000374
    Fault offset: 0x000ce753
    Faulting process id: 0xa4
    Faulting application start time: 0x01d03c99fb79b34d
    Faulting application path: G:\Steam\steamapps\common\Star Trek Online\Star Trek Online\Live\GameClient.exe
    Faulting module path: C:\Windows\SysWOW64\ntdll.dll
    Report Id: 42e7d49f-a894-11e4-a591-001fbc024b7f

    Every. ******n. Time.
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    swatopswatop Member Posts: 566 Arc User
    edited January 2015
    yep, never had gameclient crashes before but now the game frequently shuts down
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    mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited January 2015
    I've had two game client crashes today. Once while fighting Borg with a couple other players in a Red Alert out in Zeta Andromedae. The other was on a loading screen while loading into ESD.

    Unfortunately, neither of these crashes triggered the Cryptic error reporter so I can't give you crash ID numbers.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
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    trooper1023trooper1023 Member Posts: 17 Arc User
    edited January 2015
    Unfortunately, neither of these crashes triggered the Cryptic error reporter so I can't give you crash ID numbers.

    Wut.
    ...Cryptic error reporter...

    What is this? There is such a thing? All the bugs and game client crashes I've seen over the years of playing STO, and I have NEVER seen this so-called error reporter.

    Wow. That's some serious fail right there.
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    xablisxablis Member Posts: 236 Arc User
    edited January 2015
    Experiencing this same problem as well (again), seems to be the same bug that showed up during the winter event and was actually fixed after a couple weeks of it.
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    hyplhypl Member Posts: 3,719 Arc User
    edited February 2015
    Been having crashes after the anniversary update, usually when there is a lot of action going on. CE and Kobali Prime.
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    rondelicarondelica Member Posts: 55 Arc User
    edited February 2015
    I have the same problem to.

    My gameclient is already crashed 4 times in the last 48h.
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    nepsthennepsthen Member Posts: 208 Arc User
    edited February 2015
    Game is crashing randomly for me, too. Here's the latest one. For this crash, I was completing the space portion of Forging Bonds after beaming up from destroying the base, attacking the Jem'Hadar ships. I was in a Kazon T5 Heavy Raider, with a Federation aligned level 46 Tac Reman, M'Laxis:

    Problem Event Name: APPCRASH
    Application Name: GameClient.exe
    Application Version: 0.0.0.0
    Application Timestamp: 54cac74b
    Fault Module Name: StackHash_4e99
    Fault Module Version: 6.1.7601.18247
    Fault Module Timestamp: 521ea8e7
    Exception Code: c0000374
    Exception Offset: 000ce753
    OS Version: 6.1.7601.2.1.0.768.3
    Locale ID: 1033
    Additional Information 1: 4e99
    Additional Information 2: 4e99b0fb75aa5fb7cc97fae2229bce2a
    Additional Information 3: 6895
    Additional Information 4: 6895364b04d3193fb8b52fe1c63144c8

    Error reporter does not show up at all for these crashes.
    DxDiag64 dump 19Feb2016: http://pastebin.com/1c0pkEuw
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    spookpwaspookpwa Member Posts: 315 Arc User
    edited February 2015
    Have same problem with gameclient crashing like crazy (about 40 times now since 5th anniversary went live).

    Never ever had this problem before that patch. It is getting a bit unbearable as it is. :mad:
    Double_e23652_217093.jpg

    A test server is supposed to be used to properly test patches before patching anything....
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited February 2015
    Thus far the only crash I've experienced was today, I was doing the Wyanti system patrol with the Turei and in the second system it just started crashing. Quite disappointing.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    mikoto123amikoto123a Member Posts: 82 Arc User
    edited February 2015
    captaind3 wrote: »
    Thus far the only crash I've experienced was today, I was doing the Wyanti system patrol with the Turei and in the second system it just started crashing. Quite disappointing.


    3 in the past 45 minutes !!! last one at the end of a PVE and by the time I logged back in it was complete, everyone warping out - NO Fracking Reward

    Oh and a one hour cooldown !!!
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    gameleechgameleech Member Posts: 58 Arc User
    edited February 2015
    crash in the bz always now. not worth the aggravation anymore. not interested in doing the other stupid stuff. wish I could get away with this level of quality at work.
    [SIGPIC][/SIGPIC]
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    eth3riceth3ric Member Posts: 1 Arc User
    edited February 2015
    I've also been experiencing frequent client crashes since the update. Most troublesome were the 2 that happened during ISA runs, and 2 during tour the galaxy :(
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    vandyfoxvandyfox Member Posts: 41 Arc User
    edited February 2015
    I am mostly crashing in Crystalline, once I log back in, I do not seem to crash again in that same run. But if I queue up next time, I will crash just like before. :confused::confused::confused:
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    hyplhypl Member Posts: 3,719 Arc User
    edited February 2015
    Update for me. Map transitions now crash occasionally. Usually to or from high traffic zones.
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    innuwarriorinnuwarrior Member Posts: 305 Arc User
    edited February 2015
    I have had the same problem too, crashes in CCA and space BZ. I restrain the frequency of crashes when I put back graphic option back to something my gfc can manage, every major update seems to assume I swapped to a high end vid card. It always happens close to the end when a lot of things happens at once and, most of the time, by the time I get back into game, the mission is done with no rewards. I had very few game client crash since I began to play way back when f2p first started and now its many a day.

    Please put someone on it.
    Jamal : Tactical space specialist. USS Bug Warrior and many others
    E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
    Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
    Ka -tet Tier 5 fleet fully completed Starbase and fleet property
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    vandyfoxvandyfox Member Posts: 41 Arc User
    edited February 2015
    Still crashing all my characters in CCA. here is what usually happens...

    Within 1st minute of entering, guaranteed CTD. Upon logging back in to same CCA, I do not crash in that mission. If I run it again after the cooldown, the whole process repeats itself. I have crashed later than 1 minute in, but usually it is pretty early in the mission.

    I have tried changing my dx settings ingame, vid settings ingame, sound settings ingame. course I could have missed something. No changes. I looked in the folder where game is and the only files that are modified at the time of the crashes are the crash and shutdown logs which basically llist this and some other info...

    GSM_Quit(). Reason: emEditorMain or utilitiesLibShouldQuit

    During attempt to verify files, even my Arc client got bugged and now it is stuck in German (got a ticket for that). So all I have to say is this last patch has really ruined the game for me. I have crashed transwarping, in stfs, in esd. mostly when it appears alot of players are nearby but I dont know anymore. :confused:
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    captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited February 2015
    Game client stop working, sometimes crashes to desktop sometimes black screen then after a while starts working again, but the game always freezes first.
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    pappy02upappy02u Member Posts: 141 Arc User
    edited February 2015
    Add me to list of game crashes in the Dyson battle zone. I have a toon stuck there that I can't get outta of there. the game crashes and the error reporter comes up with in seconds of login in there.

    Is there a way to force the safe login in thing where it asks you if you want a normal login in or the safe one that returns your toon to space?
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    autobotgoldbugautobotgoldbug Member Posts: 62 Arc User
    edited February 2015
    hypl wrote: »
    Update for me. Map transitions now crash occasionally. Usually to or from high traffic zones.

    This is exactly what happens to me! :(
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    yorethelyorethel Member Posts: 125 Arc User
    edited February 2015
    Same was happening to me before Christmas (the patch 2 weeks before was to blame) I had to uninstall and reinstall, that seemed to fix it.

    It returned after this new content patch, I removed the game and re-installed and it is still there this time, so definitely not my system. Also I am not seeing the cryptic bug reporting tool being triggered either.

    This game is getting more broken each time content is released, but instead of focussing on fixing things, we get more content and more lockboxes or Dilithium sink projects.

    I'm getting tired of spending money on a game that is broken and little is done to fix it or keep us updated. I'm starting to get the feeling that Cryptic are sabotaging their own game to end it and move onto other projects, since they cannot fix half of the bugs or they do then they re-appear a few patches later.
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    nepsthennepsthen Member Posts: 208 Arc User
    edited February 2015
    It's still happens after the latest patch. No Cryptic bug reporting tool pops up. Had this one in ESD space when scanning to try and find an omega on a federation science character.

    Problem Event Name: APPCRASH
    Application Name: GameClient.exe
    Application Version: 0.0.0.0
    Application Timestamp: 54d2ac4d
    Fault Module Name: StackHash_fd7b
    Fault Module Version: 6.1.7601.18247
    Fault Module Timestamp: 521ea8e7
    Exception Code: c0000374
    Exception Offset: 000ce753
    OS Version: 6.1.7601.2.1.0.768.3
    Locale ID: 1033
    Additional Information 1: fd7b
    Additional Information 2: fd7b3b6079aa3566ca5698718b12e898
    Additional Information 3: df2d
    Additional Information 4: df2d031e178000d479a11bc9a15f4e2a
    DxDiag64 dump 19Feb2016: http://pastebin.com/1c0pkEuw
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    pappy02upappy02u Member Posts: 141 Arc User
    edited February 2015
    The latest patch got my toon off the Dyson ground but now it crashes at 96% loading in to the contested space zone.
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    vandyfoxvandyfox Member Posts: 41 Arc User
    edited February 2015
    The patch today didnt help with my probs. I crashed as soon as I fired my 1st shot in CCA. Oh well, guess illl just do anniversary event for the ship then take time off. Hopefully it can fix itself sometime in the future. They did fix the Dyson ship, but since I crash so much its not much use now. I did read in forums how it might be cuz of older hardware, but I have played on max settings for years with np and now its just a mess. Good luck to rest of u, time to explore other galaxies!
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    nepsthennepsthen Member Posts: 208 Arc User
    edited February 2015
    Happened again, this time on just beaming into DS9, ground, on a tac ferengi.

    Problem Event Name: APPCRASH
    Application Name: GameClient.exe
    Application Version: 0.0.0.0
    Application Timestamp: 54d2ac4d
    Fault Module Name: StackHash_0e67
    Fault Module Version: 6.1.7601.18247
    Fault Module Timestamp: 521ea8e7
    Exception Code: c0000374
    Exception Offset: 000ce753
    OS Version: 6.1.7601.2.1.0.768.3
    Locale ID: 1033
    Additional Information 1: 0e67
    Additional Information 2: 0e67c50f5832959918ca054440db34c0
    Additional Information 3: 61f9
    Additional Information 4: 61f9414cdad1b85c9f4eb4f1fa290c33
    DxDiag64 dump 19Feb2016: http://pastebin.com/1c0pkEuw
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    hyplhypl Member Posts: 3,719 Arc User
    edited February 2015
    bump because this is still f***ing annoying... :rolleyes:
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    trelane87trelane87 Member Posts: 242 Arc User
    edited February 2015
    I've been getting random regular crashing since the Anniversary Event began, still getting them today. Very frustrating when they happen in the middle of combat. Also the UI lag is still there, I think it may have even gotten marginally worse since the recent patch :(
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    craig76craig76 Member Posts: 775 Arc User
    edited February 2015
    Been getting a lot of random crashes since Dust to dust came out.
    I tried updating drivers, resetting ingame graphics to defaults,(had same issue a while back and restting graphics solved it, but not this time), have no other programs running, tried running sto without arc, nothing seems to work.
    Have EVGA GTX 760, i7 860 @2.80GHZ, 8GB ram, all latest drivers.
    Asked in chat, and seems there is a few of us experiencing these crashes since dust to dust was released.
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
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    hyplhypl Member Posts: 3,719 Arc User
    edited February 2015
    Had another crash loading into Drozana space. It was a heavily populated zone and as soon as I floored it at full impulse (which lagged for a second to two) to beam onto the station, the game froze and crashed.
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    kthangkthang Member Posts: 172 Arc User
    edited February 2015
    As I said in another post, I think this may be due to a corrupt file in the piggs, and by that I mean from the patch. Got this error:

    Fatal Error: Corrupt pig file detected_

    Techincal Details: Corrupt pig file detected: ./piggs/texture.hogg:Texture_Library/Weapons/Wep_Gnr_Paser_Assault_02/Wep_Gnr_Phaser_Assault_02_Ns.Wtex

    A force check yielded no errors, so the pigg file seems valid to the program yet the error message is there. CRC for the file: 2AF135DD

    On Demand Patching turned OFF. So always got the whole patched game.
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